1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tes.c
26  *
27  * Tessellation evaluation shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 
36 static bool
brw_codegen_tes_prog(struct brw_context * brw,struct brw_program * tep,struct brw_tes_prog_key * key)37 brw_codegen_tes_prog(struct brw_context *brw,
38                      struct brw_program *tep,
39                      struct brw_tes_prog_key *key)
40 {
41    const struct brw_compiler *compiler = brw->screen->compiler;
42    const struct intel_device_info *devinfo = &brw->screen->devinfo;
43    struct brw_stage_state *stage_state = &brw->tes.base;
44    struct brw_tes_prog_data prog_data;
45    bool start_busy = false;
46    double start_time = 0;
47 
48    memset(&prog_data, 0, sizeof(prog_data));
49 
50    void *mem_ctx = ralloc_context(NULL);
51 
52    nir_shader *nir = nir_shader_clone(mem_ctx, tep->program.nir);
53 
54    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
55                                            &prog_data.base.base, 0);
56 
57    brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
58                                &prog_data.base.base,
59                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
60    if (brw->can_push_ubos) {
61       brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
62                                  prog_data.base.base.ubo_ranges);
63    }
64 
65    int st_index = -1;
66    if (INTEL_DEBUG(DEBUG_SHADER_TIME))
67       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
68 
69    if (unlikely(brw->perf_debug)) {
70       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
71       start_time = get_time();
72    }
73 
74    struct brw_vue_map input_vue_map;
75    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
76                             key->patch_inputs_read);
77 
78    char *error_str;
79    const unsigned *program =
80       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
81                       nir, st_index, NULL, &error_str);
82    if (program == NULL) {
83       tep->program.sh.data->LinkStatus = LINKING_FAILURE;
84       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
85 
86       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
87                     "%s\n", error_str);
88 
89       ralloc_free(mem_ctx);
90       return false;
91    }
92 
93    if (unlikely(brw->perf_debug)) {
94       if (tep->compiled_once) {
95          brw_debug_recompile(brw, MESA_SHADER_TESS_EVAL, tep->program.Id,
96                              &key->base);
97       }
98       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
99          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
100                     (get_time() - start_time) * 1000);
101       }
102       tep->compiled_once = true;
103    }
104 
105    /* Scratch space is used for register spilling */
106    brw_alloc_stage_scratch(brw, stage_state,
107                            prog_data.base.base.total_scratch);
108 
109    /* The param and pull_param arrays will be freed by the shader cache. */
110    ralloc_steal(NULL, prog_data.base.base.param);
111    ralloc_steal(NULL, prog_data.base.base.pull_param);
112    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
113                     key, sizeof(*key),
114                     program, prog_data.base.base.program_size,
115                     &prog_data, sizeof(prog_data),
116                     &stage_state->prog_offset, &brw->tes.base.prog_data);
117    ralloc_free(mem_ctx);
118 
119    return true;
120 }
121 
122 void
brw_tes_populate_key(struct brw_context * brw,struct brw_tes_prog_key * key)123 brw_tes_populate_key(struct brw_context *brw,
124                      struct brw_tes_prog_key *key)
125 {
126    struct brw_program *tcp =
127       (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
128    struct brw_program *tep =
129       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
130    struct gl_program *prog = &tep->program;
131 
132    uint64_t per_vertex_slots = prog->info.inputs_read;
133    uint32_t per_patch_slots = prog->info.patch_inputs_read;
134 
135    memset(key, 0, sizeof(*key));
136 
137    /* _NEW_TEXTURE */
138    brw_populate_base_prog_key(&brw->ctx, tep, &key->base);
139 
140    /* The TCS may have additional outputs which aren't read by the
141     * TES (possibly for cross-thread communication).  These need to
142     * be stored in the Patch URB Entry as well.
143     */
144    if (tcp) {
145       struct gl_program *tcp_prog = &tcp->program;
146       per_vertex_slots |= tcp_prog->info.outputs_written &
147          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
148       per_patch_slots |= tcp_prog->info.patch_outputs_written;
149    }
150 
151    key->inputs_read = per_vertex_slots;
152    key->patch_inputs_read = per_patch_slots;
153 }
154 
155 void
brw_upload_tes_prog(struct brw_context * brw)156 brw_upload_tes_prog(struct brw_context *brw)
157 {
158    struct brw_stage_state *stage_state = &brw->tes.base;
159    struct brw_tes_prog_key key;
160    /* BRW_NEW_TESS_PROGRAMS */
161    struct brw_program *tep =
162       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
163 
164    if (!brw_state_dirty(brw,
165                         _NEW_TEXTURE,
166                         BRW_NEW_TESS_PROGRAMS))
167       return;
168 
169    brw_tes_populate_key(brw, &key);
170 
171    if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG, &key, sizeof(key),
172                         &stage_state->prog_offset, &brw->tes.base.prog_data,
173                         true))
174       return;
175 
176    if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL))
177       return;
178 
179    tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
180    tep->id = key.base.program_string_id;
181 
182    ASSERTED bool success = brw_codegen_tes_prog(brw, tep, &key);
183    assert(success);
184 }
185 
186 void
brw_tes_populate_default_key(const struct brw_compiler * compiler,struct brw_tes_prog_key * key,struct gl_shader_program * sh_prog,struct gl_program * prog)187 brw_tes_populate_default_key(const struct brw_compiler *compiler,
188                              struct brw_tes_prog_key *key,
189                              struct gl_shader_program *sh_prog,
190                              struct gl_program *prog)
191 {
192    const struct intel_device_info *devinfo = compiler->devinfo;
193    struct brw_program *btep = brw_program(prog);
194 
195    memset(key, 0, sizeof(*key));
196 
197    brw_populate_default_base_prog_key(devinfo, btep, &key->base);
198 
199    key->inputs_read = prog->nir->info.inputs_read;
200    key->patch_inputs_read = prog->nir->info.patch_inputs_read;
201 
202    if (sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
203       struct gl_program *tcp =
204          sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
205       key->inputs_read |= tcp->nir->info.outputs_written &
206          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
207       key->patch_inputs_read |= tcp->nir->info.patch_outputs_written;
208    }
209 }
210 
211 bool
brw_tes_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)212 brw_tes_precompile(struct gl_context *ctx,
213                    struct gl_shader_program *shader_prog,
214                    struct gl_program *prog)
215 {
216    struct brw_context *brw = brw_context(ctx);
217    const struct brw_compiler *compiler = brw->screen->compiler;
218    struct brw_tes_prog_key key;
219    uint32_t old_prog_offset = brw->tes.base.prog_offset;
220    struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
221    bool success;
222 
223    struct brw_program *btep = brw_program(prog);
224 
225    brw_tes_populate_default_key(compiler, &key, shader_prog, prog);
226 
227    success = brw_codegen_tes_prog(brw, btep, &key);
228 
229    brw->tes.base.prog_offset = old_prog_offset;
230    brw->tes.base.prog_data = old_prog_data;
231 
232    return success;
233 }
234