1 // This Source Code Form is subject to the terms of the Mozilla Public
2 // License, v. 2.0. If a copy of the MPL was not distributed with this
3 // file, You can obtain one at http://mozilla.org/MPL/2.0/.
4 
5 //! # Immutable Data Structures for Rust
6 //!
7 //! This library implements several of the more commonly useful immutable data
8 //! structures for Rust.
9 //!
10 //! ## What are immutable data structures?
11 //!
12 //! Immutable data structures are data structures which can be copied and
13 //! modified efficiently without altering the original. The most uncomplicated
14 //! example of this is the venerable [cons list][cons-list]. This crate offers a
15 //! selection of more modern and flexible data structures with similar
16 //! properties, tuned for the needs of Rust developers.
17 //!
18 //! Briefly, the following data structures are provided:
19 //!
20 //! * [Vectors][vector::Vector] based on [RRB trees][rrb-tree]
21 //! * [Hash maps][hashmap::HashMap]/[sets][hashset::HashSet] based on [hash
22 //!   array mapped tries][hamt]
23 //! * [Ordered maps][ordmap::OrdMap]/[sets][ordset::OrdSet] based on
24 //!   [B-trees][b-tree]
25 //!
26 //! ## Why Would I Want This?
27 //!
28 //! While immutable data structures can be a game changer for other
29 //! programming languages, the most obvious benefit - avoiding the
30 //! accidental mutation of data - is already handled so well by Rust's
31 //! type system that it's just not something a Rust programmer needs
32 //! to worry about even when using data structures that would send a
33 //! conscientious Clojure programmer into a panic.
34 //!
35 //! Immutable data structures offer other benefits, though, some of
36 //! which are useful even in a language like Rust. The most prominent
37 //! is *structural sharing*, which means that if two data structures
38 //! are mostly copies of each other, most of the memory they take up
39 //! will be shared between them. This implies that making copies of an
40 //! immutable data structure is cheap: it's really only a matter of
41 //! copying a pointer and increasing a reference counter, where in the
42 //! case of [`Vec`][std::vec::Vec] you have to allocate the same
43 //! amount of memory all over again and make a copy of every element
44 //! it contains. For immutable data structures, extra memory isn't
45 //! allocated until you modify either the copy or the original, and
46 //! then only the memory needed to record the difference.
47 //!
48 //! Another goal of this library has been the idea that you shouldn't
49 //! even have to think about what data structure to use in any given
50 //! situation, until the point where you need to start worrying about
51 //! optimisation - which, in practice, often never comes. Beyond the
52 //! shape of your data (ie. whether to use a list or a map), it should
53 //! be fine not to think too carefully about data structures - you can
54 //! just pick the one that has the right shape and it should have
55 //! acceptable performance characteristics for every operation you
56 //! might need. Specialised data structures will always be faster at
57 //! what they've been specialised for, but `im` aims to provide the
58 //! data structures which deliver the least chance of accidentally
59 //! using them for the wrong thing.
60 //!
61 //! For instance, [`Vec`][std::vec::Vec] beats everything at memory
62 //! usage, indexing and operations that happen at the back of the
63 //! list, but is terrible at insertion and removal, and gets worse the
64 //! closer to the front of the list you get.
65 //! [`VecDeque`][std::collections::VecDeque] adds a little bit of
66 //! complexity in order to make operations at the front as efficient
67 //! as operations at the back, but is still bad at insertion and
68 //! especially concatenation. [`Vector`][vector::Vector] adds another
69 //! bit of complexity, and could never match [`Vec`][std::vec::Vec] at
70 //! what it's best at, but in return every operation you can throw at
71 //! it can be completed in a reasonable amount of time - even normally
72 //! expensive operations like copying and especially concatenation are
73 //! reasonably cheap when using a [`Vector`][vector::Vector].
74 //!
75 //! It should be noted, however, that because of its simplicity,
76 //! [`Vec`][std::vec::Vec] actually beats [`Vector`][vector::Vector] even at its
77 //! strongest operations at small sizes, just because modern CPUs are
78 //! hyperoptimised for things like copying small chunks of contiguous memory -
79 //! you actually need to go past a certain size (usually in the vicinity of
80 //! several hundred elements) before you get to the point where
81 //! [`Vec`][std::vec::Vec] isn't always going to be the fastest choice.
82 //! [`Vector`][vector::Vector] attempts to overcome this by actually just being
83 //! an array at very small sizes, and being able to switch efficiently to the
84 //! full data structure when it grows large enough. Thus,
85 //! [`Vector`][vector::Vector] will actually be equivalent to
86 //! [Vec][std::vec::Vec] until it grows past the size of a single chunk.
87 //!
88 //! The maps - [`HashMap`][hashmap::HashMap] and
89 //! [`OrdMap`][ordmap::OrdMap] - generally perform similarly to their
90 //! equivalents in the standard library, but tend to run a bit slower
91 //! on the basic operations ([`HashMap`][hashmap::HashMap] is almost
92 //! neck and neck with its counterpart, while
93 //! [`OrdMap`][ordmap::OrdMap] currently tends to run 2-3x slower). On
94 //! the other hand, they offer the cheap copy and structural sharing
95 //! between copies that you'd expect from immutable data structures.
96 //!
97 //! In conclusion, the aim of this library is to provide a safe
98 //! default choice for the most common kinds of data structures,
99 //! allowing you to defer careful thinking about the right data
100 //! structure for the job until you need to start looking for
101 //! optimisations - and you may find, especially for larger data sets,
102 //! that immutable data structures are still the right choice.
103 //!
104 //! ## Values
105 //!
106 //! Because we need to make copies of shared nodes in these data structures
107 //! before updating them, the values you store in them must implement
108 //! [`Clone`][std::clone::Clone].  For primitive values that implement
109 //! [`Copy`][std::marker::Copy], such as numbers, everything is fine: this is
110 //! the case for which the data structures are optimised, and performance is
111 //! going to be great.
112 //!
113 //! On the other hand, if you want to store values for which cloning is
114 //! expensive, or values that don't implement [`Clone`][std::clone::Clone], you
115 //! need to wrap them in [`Rc`][std::rc::Rc] or [`Arc`][std::sync::Arc]. Thus,
116 //! if you have a complex structure `BigBlobOfData` and you want to store a list
117 //! of them as a `Vector<BigBlobOfData>`, you should instead use a
118 //! `Vector<Rc<BigBlobOfData>>`, which is going to save you not only the time
119 //! spent cloning the big blobs of data, but also the memory spent keeping
120 //! multiple copies of it around, as [`Rc`][std::rc::Rc] keeps a single
121 //! reference counted copy around instead.
122 //!
123 //! If you're storing smaller values that aren't
124 //! [`Copy`][std::marker::Copy]able, you'll need to exercise judgement: if your
125 //! values are going to be very cheap to clone, as would be the case for short
126 //! [`String`][std::string::String]s or small [`Vec`][std::vec::Vec]s, you're
127 //! probably better off storing them directly without wrapping them in an
128 //! [`Rc`][std::rc::Rc], because, like the [`Rc`][std::rc::Rc], they're just
129 //! pointers to some data on the heap, and that data isn't expensive to clone -
130 //! you might actually lose more performance from the extra redirection of
131 //! wrapping them in an [`Rc`][std::rc::Rc] than you would from occasionally
132 //! cloning them.
133 //!
134 //! ### When does cloning happen?
135 //!
136 //! So when will your values actually be cloned? The easy answer is only if you
137 //! [`clone`][std::clone::Clone::clone] the data structure itself, and then only
138 //! lazily as you change it. Values are stored in tree nodes inside the data
139 //! structure, each node of which contains up to 64 values. When you
140 //! [`clone`][std::clone::Clone::clone] a data structure, nothing is actually
141 //! copied - it's just the reference count on the root node that's incremented,
142 //! to indicate that it's shared between two data structures. It's only when you
143 //! actually modify one of the shared data structures that nodes are cloned:
144 //! when you make a change somewhere in the tree, the node containing the change
145 //! needs to be cloned, and then its parent nodes need to be updated to contain
146 //! the new child node instead of the old version, and so they're cloned as
147 //! well.
148 //!
149 //! We can call this "lazy" cloning - if you make two copies of a data structure
150 //! and you never change either of them, there's never any need to clone the
151 //! data they contain. It's only when you start making changes that cloning
152 //! starts to happen, and then only on the specific tree nodes that are part of
153 //! the change. Note that the implications of lazily cloning the data structure
154 //! extend to memory usage as well as the CPU workload of copying the data
155 //! around - cloning an immutable data structure means both copies share the
156 //! same allocated memory, until you start making changes.
157 //!
158 //! Most crucially, if you never clone the data structure, the data inside it is
159 //! also never cloned, and in this case it acts just like a mutable data
160 //! structure, with minimal performance differences (but still non-zero, as we
161 //! still have to check for shared nodes).
162 //!
163 //! ## Data Structures
164 //!
165 //! We'll attempt to provide a comprehensive guide to the available
166 //! data structures below.
167 //!
168 //! ### Performance Notes
169 //!
170 //! "Big O notation" is the standard way of talking about the time
171 //! complexity of data structure operations. If you're not familiar
172 //! with big O notation, here's a quick cheat sheet:
173 //!
174 //! *O(1)* means an operation runs in constant time: it will take the
175 //! same time to complete regardless of the size of the data
176 //! structure.
177 //!
178 //! *O(n)* means an operation runs in linear time: if you double the
179 //! size of your data structure, the operation will take twice as long
180 //! to complete; if you quadruple the size, it will take four times as
181 //! long, etc.
182 //!
183 //! *O(log n)* means an operation runs in logarithmic time: for
184 //! *log<sub>2</sub>*, if you double the size of your data structure,
185 //! the operation will take one step longer to complete; if you
186 //! quadruple the size, it will need two steps more; and so on.
187 //! However, the data structures in this library generally run in
188 //! *log<sub>64</sub>* time, meaning you have to make your data
189 //! structure 64 times bigger to need one extra step, and 4096 times
190 //! bigger to need two steps. This means that, while they still count
191 //! as O(log n), operations on all but really large data sets will run
192 //! at near enough to O(1) that you won't usually notice.
193 //!
194 //! *O(n log n)* is the most expensive operation you'll see in this
195 //! library: it means that for every one of the *n* elements in your
196 //! data structure, you have to perform *log n* operations. In our
197 //! case, as noted above, this is often close enough to O(n) that it's
198 //! not usually as bad as it sounds, but even O(n) isn't cheap and the
199 //! cost still increases logarithmically, if slowly, as the size of
200 //! your data increases. O(n log n) basically means "are you sure you
201 //! need to do this?"
202 //!
203 //! *O(1)** means 'amortised O(1),' which means that an operation
204 //! usually runs in constant time but will occasionally be more
205 //! expensive: for instance,
206 //! [`Vector::push_back`][vector::Vector::push_back], if called in
207 //! sequence, will be O(1) most of the time but every 64th time it
208 //! will be O(log n), as it fills up its tail chunk and needs to
209 //! insert it into the tree. Please note that the O(1) with the
210 //! asterisk attached is not a common notation; it's just a convention
211 //! I've used in these docs to save myself from having to type
212 //! 'amortised' everywhere.
213 //!
214 //! ### Lists
215 //!
216 //! Lists are sequences of single elements which maintain the order in
217 //! which you inserted them. The only list in this library is
218 //! [`Vector`][vector::Vector], which offers the best all round
219 //! performance characteristics: it's pretty good at everything, even
220 //! if there's always another kind of list that's better at something.
221 //!
222 //! | Type | Algorithm | Constraints | Order | Push | Pop | Split | Append | Lookup |
223 //! | --- | --- | --- | --- | --- | --- | --- | --- | --- |
224 //! | [`Vector<A>`][vector::Vector] | [RRB tree][rrb-tree] | [`Clone`][std::clone::Clone] | insertion | O(1)\* | O(1)\* | O(log n) | O(log n) | O(log n) |
225 //!
226 //! ### Maps
227 //!
228 //! Maps are mappings of keys to values, where the most common read
229 //! operation is to find the value associated with a given key. Maps
230 //! may or may not have a defined order. Any given key can only occur
231 //! once inside a map, and setting a key to a different value will
232 //! overwrite the previous value.
233 //!
234 //! | Type | Algorithm | Key Constraints | Order | Insert | Remove | Lookup |
235 //! | --- | --- | --- | --- | --- | --- | --- |
236 //! | [`HashMap<K, V>`][hashmap::HashMap] | [HAMT][hamt] | [`Clone`][std::clone::Clone] + [`Hash`][std::hash::Hash] + [`Eq`][std::cmp::Eq] | undefined | O(log n) | O(log n) | O(log n) |
237 //! | [`OrdMap<K, V>`][ordmap::OrdMap] | [B-tree][b-tree] | [`Clone`][std::clone::Clone] + [`Ord`][std::cmp::Ord] | sorted | O(log n) | O(log n) | O(log n) |
238 //!
239 //! ### Sets
240 //!
241 //! Sets are collections of unique values, and may or may not have a
242 //! defined order. Their crucial property is that any given value can
243 //! only exist once in a given set.
244 //!
245 //! | Type | Algorithm | Constraints | Order | Insert | Remove | Lookup |
246 //! | --- | --- | --- | --- | --- | --- | --- |
247 //! | [`HashSet<A>`][hashset::HashSet] | [HAMT][hamt] | [`Clone`][std::clone::Clone] + [`Hash`][std::hash::Hash] + [`Eq`][std::cmp::Eq] | undefined | O(log n) | O(log n) | O(log n) |
248 //! | [`OrdSet<A>`][ordset::OrdSet] | [B-tree][b-tree] | [`Clone`][std::clone::Clone] + [`Ord`][std::cmp::Ord] | sorted | O(log n) | O(log n) | O(log n) |
249 //!
250 //! ## In-place Mutation
251 //!
252 //! All of these data structures support in-place copy-on-write
253 //! mutation, which means that if you're the sole user of a data
254 //! structure, you can update it in place without taking the
255 //! performance hit of making a copy of the data structure before
256 //! modifying it (this is about an order of magnitude faster than
257 //! immutable operations, almost as fast as
258 //! [`std::collections`][std::collections]'s mutable data structures).
259 //!
260 //! Thanks to [`Rc`][std::rc::Rc]'s reference counting, we are able to
261 //! determine whether a node in a data structure is being shared with
262 //! other data structures, or whether it's safe to mutate it in place.
263 //! When it's shared, we'll automatically make a copy of the node
264 //! before modifying it. The consequence of this is that cloning a
265 //! data structure becomes a lazy operation: the initial clone is
266 //! instant, and as you modify the cloned data structure it will clone
267 //! chunks only where you change them, so that if you change the
268 //! entire thing you will eventually have performed a full clone.
269 //!
270 //! This also gives us a couple of other optimisations for free:
271 //! implementations of immutable data structures in other languages
272 //! often have the idea of local mutation, like Clojure's transients
273 //! or Haskell's `ST` monad - a managed scope where you can treat an
274 //! immutable data structure like a mutable one, gaining a
275 //! considerable amount of performance because you no longer need to
276 //! copy your changed nodes for every operation, just the first time
277 //! you hit a node that's sharing structure. In Rust, we don't need to
278 //! think about this kind of managed scope, it's all taken care of
279 //! behind the scenes because of our low level access to the garbage
280 //! collector (which, in our case, is just a simple
281 //! [`Rc`][std::rc::Rc]).
282 //!
283 //! ## Thread Safety
284 //!
285 //! The data structures in the `im` crate are thread safe, through
286 //! [`Arc`][std::sync::Arc]. This comes with a slight performance impact, so
287 //! that if you prioritise speed over thread safety, you may want to use the
288 //! `im-rc` crate instead, which is identical to `im` except that it uses
289 //! [`Rc`][std::rc::Rc] instead of [`Arc`][std::sync::Arc], implying that the
290 //! data structures in `im-rc` do not implement [`Send`][std::marker::Send] and
291 //! [`Sync`][std::marker::Sync]. This yields approximately a 20-25% increase in
292 //! general performance.
293 //!
294 //! ## Feature Flags
295 //!
296 //! `im` comes with optional support for the following crates through Cargo
297 //! feature flags. You can enable them in your `Cargo.toml` file like this:
298 //!
299 //! ```no_compile
300 //! [dependencies]
301 //! im = { version = "*", features = ["proptest", "serde"] }
302 //! ```
303 //!
304 //! | Feature | Description |
305 //! | ------- | ----------- |
306 //! | [`pool`](https://crates.io/crates/refpool) | Constructors and pool types for [`refpool`](https://crates.io/crates/refpool) memory pools (only available in `im-rc`) |
307 //! | [`proptest`](https://crates.io/crates/proptest) | Strategies for all `im` datatypes under a `proptest` namespace, eg. `im::vector::proptest::vector()` |
308 //! | [`quickcheck`](https://crates.io/crates/quickcheck) | [`quickcheck::Arbitrary`](https://docs.rs/quickcheck/latest/quickcheck/trait.Arbitrary.html) implementations for all `im` datatypes (not available in `im-rc`) |
309 //! | [`rayon`](https://crates.io/crates/rayon) | parallel iterator implementations for [`Vector`][vector::Vector] (not available in `im-rc`) |
310 //! | [`serde`](https://crates.io/crates/serde) | [`Serialize`](https://docs.rs/serde/latest/serde/trait.Serialize.html) and [`Deserialize`](https://docs.rs/serde/latest/serde/trait.Deserialize.html) implementations for all `im` datatypes |
311 //! | [`arbitrary`](https://crates.io/crates/arbitrary/) | [`arbitrary::Arbitrary`](https://docs.rs/arbitrary/latest/arbitrary/trait.Arbitrary.html) implementations for all `im` datatypes |
312 //!
313 //! [std::collections]: https://doc.rust-lang.org/std/collections/index.html
314 //! [std::collections::VecDeque]: https://doc.rust-lang.org/std/collections/struct.VecDeque.html
315 //! [std::vec::Vec]: https://doc.rust-lang.org/std/vec/struct.Vec.html
316 //! [std::string::String]: https://doc.rust-lang.org/std/string/struct.String.html
317 //! [std::rc::Rc]: https://doc.rust-lang.org/std/rc/struct.Rc.html
318 //! [std::sync::Arc]: https://doc.rust-lang.org/std/sync/struct.Arc.html
319 //! [std::cmp::Eq]: https://doc.rust-lang.org/std/cmp/trait.Eq.html
320 //! [std::cmp::Ord]: https://doc.rust-lang.org/std/cmp/trait.Ord.html
321 //! [std::clone::Clone]: https://doc.rust-lang.org/std/clone/trait.Clone.html
322 //! [std::clone::Clone::clone]: https://doc.rust-lang.org/std/clone/trait.Clone.html#tymethod.clone
323 //! [std::marker::Copy]: https://doc.rust-lang.org/std/marker/trait.Copy.html
324 //! [std::hash::Hash]: https://doc.rust-lang.org/std/hash/trait.Hash.html
325 //! [std::marker::Send]: https://doc.rust-lang.org/std/marker/trait.Send.html
326 //! [std::marker::Sync]: https://doc.rust-lang.org/std/marker/trait.Sync.html
327 //! [hashmap::HashMap]: ./struct.HashMap.html
328 //! [hashset::HashSet]: ./struct.HashSet.html
329 //! [ordmap::OrdMap]: ./struct.OrdMap.html
330 //! [ordset::OrdSet]: ./struct.OrdSet.html
331 //! [vector::Vector]: ./struct.Vector.html
332 //! [vector::Vector::push_back]: ./vector/enum.Vector.html#method.push_back
333 //! [rrb-tree]: https://infoscience.epfl.ch/record/213452/files/rrbvector.pdf
334 //! [hamt]: https://en.wikipedia.org/wiki/Hash_array_mapped_trie
335 //! [b-tree]: https://en.wikipedia.org/wiki/B-tree
336 //! [cons-list]: https://en.wikipedia.org/wiki/Cons#Lists
337 
338 #![forbid(rust_2018_idioms)]
339 #![deny(unsafe_code, nonstandard_style)]
340 #![warn(unreachable_pub, missing_docs)]
341 #![cfg_attr(has_specialisation, feature(specialization))]
342 
343 #[cfg(test)]
344 #[macro_use]
345 extern crate pretty_assertions;
346 
347 mod config;
348 mod nodes;
349 mod sort;
350 mod sync;
351 
352 #[macro_use]
353 mod util;
354 
355 #[macro_use]
356 mod ord;
357 pub use crate::ord::map as ordmap;
358 pub use crate::ord::set as ordset;
359 
360 #[macro_use]
361 mod hash;
362 pub use crate::hash::map as hashmap;
363 pub use crate::hash::set as hashset;
364 
365 #[macro_use]
366 pub mod vector;
367 
368 pub mod iter;
369 
370 #[cfg(any(test, feature = "proptest"))]
371 pub mod proptest;
372 
373 #[cfg(any(test, feature = "serde"))]
374 #[doc(hidden)]
375 pub mod ser;
376 
377 #[cfg(feature = "arbitrary")]
378 #[doc(hidden)]
379 pub mod arbitrary;
380 
381 #[cfg(all(threadsafe, feature = "quickcheck"))]
382 #[doc(hidden)]
383 pub mod quickcheck;
384 
385 #[cfg(any(threadsafe, not(feature = "pool")))]
386 mod fakepool;
387 
388 #[cfg(all(threadsafe, feature = "pool"))]
389 compile_error!(
390     "The `pool` feature is not threadsafe but you've enabled it on a threadsafe version of `im`."
391 );
392 
393 pub use crate::hashmap::HashMap;
394 pub use crate::hashset::HashSet;
395 pub use crate::ordmap::OrdMap;
396 pub use crate::ordset::OrdSet;
397 #[doc(inline)]
398 pub use crate::vector::Vector;
399 
400 #[cfg(test)]
401 mod test;
402 
403 #[cfg(test)]
404 mod tests;
405 
406 /// Update a value inside multiple levels of data structures.
407 ///
408 /// This macro takes a [`Vector`][Vector], [`OrdMap`][OrdMap] or [`HashMap`][HashMap],
409 /// a key or a series of keys, and a value, and returns the data structure with the
410 /// new value at the location described by the keys.
411 ///
412 /// If one of the keys in the path doesn't exist, the macro will panic.
413 ///
414 /// # Examples
415 ///
416 /// ```
417 /// # #[macro_use] extern crate im;
418 /// # use std::sync::Arc;
419 /// # fn main() {
420 /// let vec_inside_vec = vector![vector![1, 2, 3], vector![4, 5, 6]];
421 ///
422 /// let expected = vector![vector![1, 2, 3], vector![4, 5, 1337]];
423 ///
424 /// assert_eq!(expected, update_in![vec_inside_vec, 1 => 2, 1337]);
425 /// # }
426 /// ```
427 ///
428 /// [Vector]: ../vector/enum.Vector.html
429 /// [HashMap]: ../hashmap/struct.HashMap.html
430 /// [OrdMap]: ../ordmap/struct.OrdMap.html
431 #[macro_export]
432 macro_rules! update_in {
433     ($target:expr, $path:expr => $($tail:tt) => *, $value:expr ) => {{
434         let inner = $target.get($path).expect("update_in! macro: key not found in target");
435         $target.update($path, update_in!(inner, $($tail) => *, $value))
436     }};
437 
438     ($target:expr, $path:expr, $value:expr) => {
439         $target.update($path, $value)
440     };
441 }
442 
443 /// Get a value inside multiple levels of data structures.
444 ///
445 /// This macro takes a [`Vector`][Vector], [`OrdMap`][OrdMap] or [`HashMap`][HashMap],
446 /// along with a key or a series of keys, and returns the value at the location inside
447 /// the data structure described by the key sequence, or `None` if any of the keys didn't
448 /// exist.
449 ///
450 /// # Examples
451 ///
452 /// ```
453 /// # #[macro_use] extern crate im;
454 /// # use std::sync::Arc;
455 /// # fn main() {
456 /// let vec_inside_vec = vector![vector![1, 2, 3], vector![4, 5, 6]];
457 ///
458 /// assert_eq!(Some(&6), get_in![vec_inside_vec, 1 => 2]);
459 /// # }
460 /// ```
461 ///
462 /// [Vector]: ../vector/enum.Vector.html
463 /// [HashMap]: ../hashmap/struct.HashMap.html
464 /// [OrdMap]: ../ordmap/struct.OrdMap.html
465 #[macro_export]
466 macro_rules! get_in {
467     ($target:expr, $path:expr => $($tail:tt) => * ) => {{
468         $target.get($path).and_then(|v| get_in!(v, $($tail) => *))
469     }};
470 
471     ($target:expr, $path:expr) => {
472         $target.get($path)
473     };
474 }
475 
476 #[cfg(test)]
477 mod lib_test {
478     #[test]
update_in()479     fn update_in() {
480         let vector = vector![1, 2, 3, 4, 5];
481         assert_eq!(vector![1, 2, 23, 4, 5], update_in!(vector, 2, 23));
482         let hashmap = hashmap![1 => 1, 2 => 2, 3 => 3];
483         assert_eq!(
484             hashmap![1 => 1, 2 => 23, 3 => 3],
485             update_in!(hashmap, 2, 23)
486         );
487         let ordmap = ordmap![1 => 1, 2 => 2, 3 => 3];
488         assert_eq!(ordmap![1 => 1, 2 => 23, 3 => 3], update_in!(ordmap, 2, 23));
489 
490         let vecs = vector![vector![1, 2, 3], vector![4, 5, 6], vector![7, 8, 9]];
491         let vecs_target = vector![vector![1, 2, 3], vector![4, 5, 23], vector![7, 8, 9]];
492         assert_eq!(vecs_target, update_in!(vecs, 1 => 2, 23));
493     }
494 
495     #[test]
get_in()496     fn get_in() {
497         let vector = vector![1, 2, 3, 4, 5];
498         assert_eq!(Some(&3), get_in!(vector, 2));
499         let hashmap = hashmap![1 => 1, 2 => 2, 3 => 3];
500         assert_eq!(Some(&2), get_in!(hashmap, &2));
501         let ordmap = ordmap![1 => 1, 2 => 2, 3 => 3];
502         assert_eq!(Some(&2), get_in!(ordmap, &2));
503 
504         let vecs = vector![vector![1, 2, 3], vector![4, 5, 6], vector![7, 8, 9]];
505         assert_eq!(Some(&6), get_in!(vecs, 1 => 2));
506     }
507 }
508