1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 
7 #ifndef AudioNode_h_
8 #define AudioNode_h_
9 
10 #include "mozilla/DOMEventTargetHelper.h"
11 #include "mozilla/dom/AudioNodeBinding.h"
12 #include "nsCycleCollectionParticipant.h"
13 #include "nsTArray.h"
14 #include "AudioContext.h"
15 #include "MediaTrackGraph.h"
16 #include "WebAudioUtils.h"
17 #include "mozilla/MemoryReporting.h"
18 #include "nsPrintfCString.h"
19 #include "nsWeakReference.h"
20 #include "SelfRef.h"
21 
22 namespace mozilla {
23 
24 class AbstractThread;
25 
26 namespace dom {
27 
28 class AudioContext;
29 class AudioBufferSourceNode;
30 class AudioParam;
31 class AudioParamTimeline;
32 struct ThreeDPoint;
33 
34 /**
35  * The DOM object representing a Web Audio AudioNode.
36  *
37  * Each AudioNode has a MediaTrack representing the actual
38  * real-time processing and output of this AudioNode.
39  *
40  * We track the incoming and outgoing connections to other AudioNodes.
41  * Outgoing connections have strong ownership.  Also, AudioNodes that will
42  * produce sound on their output even when they have silent or no input ask
43  * the AudioContext to keep playing or tail-time references to keep them alive
44  * until the context is finished.
45  *
46  * Explicit disconnections will only remove references from output nodes after
47  * the graph is notified and the main thread receives a reply.  Similarly,
48  * nodes with playing or tail-time references release these references only
49  * after receiving notification from their engine on the graph thread that
50  * playing has stopped.  Engines notifying the main thread that they have
51  * finished do so strictly *after* producing and returning their last block.
52  * In this way, an engine that receives non-null input knows that the input
53  * comes from nodes that are still alive and will keep their output nodes
54  * alive for at least as long as it takes to process messages from the graph
55  * thread.  i.e. the engine receiving non-null input knows that its node is
56  * still alive, and will still be alive when it receives a message from the
57  * engine.
58  */
59 class AudioNode : public DOMEventTargetHelper, public nsSupportsWeakReference {
60  protected:
61   // You can only use refcounting to delete this object
62   virtual ~AudioNode();
63 
64  public:
65   AudioNode(AudioContext* aContext, uint32_t aChannelCount,
66             ChannelCountMode aChannelCountMode,
67             ChannelInterpretation aChannelInterpretation);
68 
69   // This should be idempotent (safe to call multiple times).
70   virtual void DestroyMediaTrack();
71 
72   NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioNode,DOMEventTargetHelper)73   NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioNode, DOMEventTargetHelper)
74 
75   virtual AudioBufferSourceNode* AsAudioBufferSourceNode() { return nullptr; }
76 
GetParentObject()77   AudioContext* GetParentObject() const { return mContext; }
78 
Context()79   AudioContext* Context() const { return mContext; }
80 
81   virtual AudioNode* Connect(AudioNode& aDestination, uint32_t aOutput,
82                              uint32_t aInput, ErrorResult& aRv);
83 
84   virtual void Connect(AudioParam& aDestination, uint32_t aOutput,
85                        ErrorResult& aRv);
86 
87   virtual void Disconnect(ErrorResult& aRv);
88   virtual void Disconnect(uint32_t aOutput, ErrorResult& aRv);
89   virtual void Disconnect(AudioNode& aDestination, ErrorResult& aRv);
90   virtual void Disconnect(AudioNode& aDestination, uint32_t aOutput,
91                           ErrorResult& aRv);
92   virtual void Disconnect(AudioNode& aDestination, uint32_t aOutput,
93                           uint32_t aInput, ErrorResult& aRv);
94   virtual void Disconnect(AudioParam& aDestination, ErrorResult& aRv);
95   virtual void Disconnect(AudioParam& aDestination, uint32_t aOutput,
96                           ErrorResult& aRv);
97 
98   // Called after input nodes have been explicitly added or removed through
99   // the Connect() or Disconnect() methods.
NotifyInputsChanged()100   virtual void NotifyInputsChanged() {}
101   // Indicate that the node should continue indefinitely to behave as if an
102   // input is connected, even though there is no longer a corresponding entry
103   // in mInputNodes.  Called after an input node has been removed because it
104   // is being garbage collected.
NotifyHasPhantomInput()105   virtual void NotifyHasPhantomInput() {}
106 
107   // The following two virtual methods must be implemented by each node type
108   // to provide their number of input and output ports. These numbers are
109   // constant for the lifetime of the node. Both default to 1.
NumberOfInputs()110   virtual uint16_t NumberOfInputs() const { return 1; }
NumberOfOutputs()111   virtual uint16_t NumberOfOutputs() const { return 1; }
112 
Id()113   uint32_t Id() const { return mId; }
114 
115   bool PassThrough() const;
116   void SetPassThrough(bool aPassThrough);
117 
ChannelCount()118   uint32_t ChannelCount() const { return mChannelCount; }
SetChannelCount(uint32_t aChannelCount,ErrorResult & aRv)119   virtual void SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv) {
120     if (aChannelCount == 0 || aChannelCount > WebAudioUtils::MaxChannelCount) {
121       aRv.ThrowNotSupportedError(
122           nsPrintfCString("Channel count (%u) must be in the range [1, max "
123                           "supported channel count]",
124                           aChannelCount));
125       return;
126     }
127     mChannelCount = aChannelCount;
128     SendChannelMixingParametersToTrack();
129   }
ChannelCountModeValue()130   ChannelCountMode ChannelCountModeValue() const { return mChannelCountMode; }
SetChannelCountModeValue(ChannelCountMode aMode,ErrorResult & aRv)131   virtual void SetChannelCountModeValue(ChannelCountMode aMode,
132                                         ErrorResult& aRv) {
133     mChannelCountMode = aMode;
134     SendChannelMixingParametersToTrack();
135   }
ChannelInterpretationValue()136   ChannelInterpretation ChannelInterpretationValue() const {
137     return mChannelInterpretation;
138   }
SetChannelInterpretationValue(ChannelInterpretation aMode,ErrorResult & aRv)139   virtual void SetChannelInterpretationValue(ChannelInterpretation aMode,
140                                              ErrorResult& aRv) {
141     mChannelInterpretation = aMode;
142     SendChannelMixingParametersToTrack();
143   }
144 
145   struct InputNode final {
~InputNodefinal146     ~InputNode() {
147       if (mTrackPort) {
148         mTrackPort->Destroy();
149       }
150     }
151 
SizeOfExcludingThisfinal152     size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
153       size_t amount = 0;
154       if (mTrackPort) {
155         amount += mTrackPort->SizeOfIncludingThis(aMallocSizeOf);
156       }
157 
158       return amount;
159     }
160 
161     // The InputNode is destroyed when mInputNode is disconnected.
162     AudioNode* MOZ_NON_OWNING_REF mInputNode;
163     RefPtr<MediaInputPort> mTrackPort;
164     // The index of the input port this node feeds into.
165     // This is not used for connections to AudioParams.
166     uint32_t mInputPort;
167     // The index of the output port this node comes out of.
168     uint32_t mOutputPort;
169   };
170 
171   // Returns the track, if any.
GetTrack()172   AudioNodeTrack* GetTrack() const { return mTrack; }
173 
InputNodes()174   const nsTArray<InputNode>& InputNodes() const { return mInputNodes; }
OutputNodes()175   const nsTArray<RefPtr<AudioNode>>& OutputNodes() const {
176     return mOutputNodes;
177   }
OutputParams()178   const nsTArray<RefPtr<AudioParam>>& OutputParams() const {
179     return mOutputParams;
180   }
181 
182   template <typename T>
183   const nsTArray<InputNode>& InputsForDestination(uint32_t aOutputIndex) const;
184 
185   void RemoveOutputParam(AudioParam* aParam);
186 
187   // MarkActive() asks the context to keep the AudioNode alive until the
188   // context is finished.  This takes care of "playing" references and
189   // "tail-time" references.
MarkActive()190   void MarkActive() { Context()->RegisterActiveNode(this); }
191   // Active nodes call MarkInactive() when they have finished producing sound
192   // for the foreseeable future.
193   // Do not call MarkInactive from a node destructor.  If the destructor is
194   // called, then the node is already inactive.
195   // MarkInactive() may delete |this|.
MarkInactive()196   void MarkInactive() { Context()->UnregisterActiveNode(this); }
197 
198   virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
199   virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
200 
201   // Returns a string from constant static storage identifying the dom node
202   // type.
203   virtual const char* NodeType() const = 0;
204 
205   // This can return nullptr, but only when the AudioNode has been created
206   // during document shutdown.
GetAbstractMainThread()207   AbstractThread* GetAbstractMainThread() const { return mAbstractMainThread; }
208 
GetAudioParams()209   const nsTArray<RefPtr<AudioParam>>& GetAudioParams() const { return mParams; }
210 
211  private:
212   // Given:
213   //
214   // - a DestinationType, that can be an AudioNode or an AudioParam ;
215   // - a Predicate, a function that takes an InputNode& and returns a bool ;
216   //
217   // This method iterates on the InputNodes() of the node at the index
218   // aDestinationIndex, and calls `DisconnectFromOutputIfConnected` with this
219   // input node, if aPredicate returns true.
220   template <typename DestinationType, typename Predicate>
221   bool DisconnectMatchingDestinationInputs(uint32_t aDestinationIndex,
222                                            Predicate aPredicate);
223 
LastRelease()224   virtual void LastRelease() override {
225     // We are about to be deleted, disconnect the object from the graph before
226     // the derived type is destroyed.
227     DisconnectFromGraph();
228   }
229   // Callers must hold a reference to 'this'.
230   void DisconnectFromGraph();
231 
232   template <typename DestinationType>
233   bool DisconnectFromOutputIfConnected(uint32_t aOutputIndex,
234                                        uint32_t aInputIndex);
235 
236  protected:
237   // Helper for the Constructors for nodes.
238   void Initialize(const AudioNodeOptions& aOptions, ErrorResult& aRv);
239 
240   // Helpers for sending different value types to tracks
241   void SendDoubleParameterToTrack(uint32_t aIndex, double aValue);
242   void SendInt32ParameterToTrack(uint32_t aIndex, int32_t aValue);
243   void SendChannelMixingParametersToTrack();
244 
245  private:
246   RefPtr<AudioContext> mContext;
247 
248  protected:
249   // Set in the constructor of all nodes except offline AudioDestinationNode.
250   // Must not become null until finished.
251   RefPtr<AudioNodeTrack> mTrack;
252 
253   // The reference pointing out all audio params which belong to this node.
254   nsTArray<RefPtr<AudioParam>> mParams;
255   // Use this function to create a AudioParam, which will automatically add the
256   // new AudioParam to `mParams`.
257   void CreateAudioParam(RefPtr<AudioParam>& aParam, uint32_t aIndex,
258                         const char16_t* aName, float aDefaultValue,
259                         float aMinValue = std::numeric_limits<float>::lowest(),
260                         float aMaxValue = std::numeric_limits<float>::max());
261 
262  private:
263   // For every InputNode, there is a corresponding entry in mOutputNodes of the
264   // InputNode's mInputNode.
265   nsTArray<InputNode> mInputNodes;
266   // For every mOutputNode entry, there is a corresponding entry in mInputNodes
267   // of the mOutputNode entry. We won't necessarily be able to identify the
268   // exact matching entry, since mOutputNodes doesn't include the port
269   // identifiers and the same node could be connected on multiple ports.
270   nsTArray<RefPtr<AudioNode>> mOutputNodes;
271   // For every mOutputParams entry, there is a corresponding entry in
272   // AudioParam::mInputNodes of the mOutputParams entry. We won't necessarily be
273   // able to identify the exact matching entry, since mOutputParams doesn't
274   // include the port identifiers and the same node could be connected on
275   // multiple ports.
276   nsTArray<RefPtr<AudioParam>> mOutputParams;
277   uint32_t mChannelCount;
278   ChannelCountMode mChannelCountMode;
279   ChannelInterpretation mChannelInterpretation;
280   const uint32_t mId;
281   // Whether the node just passes through its input.  This is a devtools API
282   // that only works for some node types.
283   bool mPassThrough;
284   // DocGroup-specifc AbstractThread::MainThread() for MediaTrackGraph
285   // operations.
286   const RefPtr<AbstractThread> mAbstractMainThread;
287 };
288 
289 }  // namespace dom
290 }  // namespace mozilla
291 
292 #endif
293