1function getFileStream(filename) 2{ 3 // Get the location of this sjs file, and then use that to figure out where 4 // to find where our other files are. 5 var self = Components.classes["@mozilla.org/file/local;1"] 6 .createInstance(Components.interfaces.nsIFile); 7 self.initWithPath(getState("__LOCATION__")); 8 var file = self.parent; 9 file.append(filename); 10 dump(file.path + "\n"); 11 12 var fileStream = Components.classes['@mozilla.org/network/file-input-stream;1'] 13 .createInstance(Components.interfaces.nsIFileInputStream); 14 fileStream.init(file, 1, 0, false); 15 16 return fileStream; 17} 18 19var gTimer; 20 21function handleRequest(request, response) 22{ 23 response.processAsync(); 24 response.setStatusLine(request.httpVersion, 200, "OK"); 25 response.setHeader("Content-Type", "image/gif", false); 26 27 var firststream = getFileStream("threeframes-start.gif"); 28 response.bodyOutputStream.writeFrom(firststream, firststream.available()) 29 firststream.close(); 30 31 gTimer = Components.classes["@mozilla.org/timer;1"].createInstance(Components.interfaces.nsITimer); 32 gTimer.initWithCallback(function() 33 { 34 var secondstream = getFileStream("threeframes-end.gif"); 35 response.bodyOutputStream.writeFrom(secondstream, secondstream.available()) 36 secondstream.close(); 37 response.finish(); 38 39 // This time needs to be longer than the animation timer in 40 // threeframes-start.gif. That's specified as 100ms; just use 5 seconds as 41 // a reasonable upper bound. Since this is just a crashtest, timeouts 42 // aren't a big deal. 43 }, 5 * 1000 /* milliseconds */, Components.interfaces.nsITimer.TYPE_ONE_SHOT); 44} 45