1 /**
2  * \file hash.h
3  * Generic hash table.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef HASH_H
32 #define HASH_H
33 
34 
35 #include "glheader.h"
36 #include "imports.h"
37 #include "c11/threads.h"
38 
39 /**
40  * Magic GLuint object name that gets stored outside of the struct hash_table.
41  *
42  * The hash table needs a particular pointer to be the marker for a key that
43  * was deleted from the table, along with NULL for the "never allocated in the
44  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
45  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
46  * able to track a GLuint that happens to match the deleted key outside of
47  * struct hash_table.  We tell the hash table to use "1" as the deleted key
48  * value, so that we test the deleted-key-in-the-table path as best we can.
49  */
50 #define DELETED_KEY_VALUE 1
51 
52 /** @{
53  * Mapping from our use of GLuint as both the key and the hash value to the
54  * hash_table.h API
55  *
56  * There exist many integer hash functions, designed to avoid collisions when
57  * the integers are spread across key space with some patterns.  In GL, the
58  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
59  * contiguous integers starting from 1.  Because of that, we just use the key
60  * as the hash value, to minimize the cost of the hash function.  If objects
61  * are never deleted, we will never see a collision in the table, because the
62  * table resizes itself when it approaches full, and thus key % table_size ==
63  * key.
64  *
65  * The case where we could have collisions for genned objects would be
66  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
67  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
68  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
69  * a problem.
70  */
71 static inline bool
uint_key_compare(const void * a,const void * b)72 uint_key_compare(const void *a, const void *b)
73 {
74    return a == b;
75 }
76 
77 static inline uint32_t
uint_hash(GLuint id)78 uint_hash(GLuint id)
79 {
80    return id;
81 }
82 
83 static inline uint32_t
uint_key_hash(const void * key)84 uint_key_hash(const void *key)
85 {
86    return uint_hash((uintptr_t)key);
87 }
88 
89 static inline void *
uint_key(GLuint id)90 uint_key(GLuint id)
91 {
92    return (void *)(uintptr_t) id;
93 }
94 /** @} */
95 
96 /**
97  * The hash table data structure.
98  */
99 struct _mesa_HashTable {
100    struct hash_table *ht;
101    GLuint MaxKey;                        /**< highest key inserted so far */
102    mtx_t Mutex;                          /**< mutual exclusion lock */
103    GLboolean InDeleteAll;                /**< Debug check */
104    /** Value that would be in the table for DELETED_KEY_VALUE. */
105    void *deleted_key_data;
106 };
107 
108 extern struct _mesa_HashTable *_mesa_NewHashTable(void);
109 
110 extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
111 
112 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
113 
114 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
115 
116 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
117 
118 /**
119  * Lock the hash table mutex.
120  *
121  * This function should be used when multiple objects need
122  * to be looked up in the hash table, to avoid having to lock
123  * and unlock the mutex each time.
124  *
125  * \param table the hash table.
126  */
127 static inline void
_mesa_HashLockMutex(struct _mesa_HashTable * table)128 _mesa_HashLockMutex(struct _mesa_HashTable *table)
129 {
130    assert(table);
131    mtx_lock(&table->Mutex);
132 }
133 
134 
135 /**
136  * Unlock the hash table mutex.
137  *
138  * \param table the hash table.
139  */
140 static inline void
_mesa_HashUnlockMutex(struct _mesa_HashTable * table)141 _mesa_HashUnlockMutex(struct _mesa_HashTable *table)
142 {
143    assert(table);
144    mtx_unlock(&table->Mutex);
145 }
146 
147 extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
148 
149 extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
150                                    GLuint key, void *data);
151 
152 extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key);
153 
154 extern void
155 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
156                     void (*callback)(GLuint key, void *data, void *userData),
157                     void *userData);
158 
159 extern void
160 _mesa_HashWalk(const struct _mesa_HashTable *table,
161                void (*callback)(GLuint key, void *data, void *userData),
162                void *userData);
163 
164 extern void
165 _mesa_HashWalkLocked(const struct _mesa_HashTable *table,
166                      void (*callback)(GLuint key, void *data, void *userData),
167                      void *userData);
168 
169 extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
170 
171 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
172 
173 extern GLuint
174 _mesa_HashNumEntries(const struct _mesa_HashTable *table);
175 
176 extern void _mesa_test_hash_functions(void);
177 
178 
179 #endif
180