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9\begin{titlepage}
10\titlepageheader
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12\begin{center}
13	{\Huge \bf PceDraw			\\[3mm]
14	 \LARGE An example of using PCE-4}	\\[1.5cm]
15	{\large \it Jan Wielemaker}		\\[3mm]
16	{\large jan@swi.psy.uva.nl}
17\end{center}
18\vfil
19\begin{quote}
20This document describes the design and implementation of PceDraw, a
21drawing tool written in PCE-4/Prolog.  PceDraw exploits many of the
22features of PCE and is written according to our current ideas on using
23PCE/Prolog.
24\end{quote}
25\vfil
26\vfil
27\end{titlepage}
28
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32
33\tableofcontents
34
35\chapter{Introduction}
36
37One of the aims of writing PceDraw is to provide users of PCE who have
38made their first steps in using the system with an example that
39explains how large applications can be realised using PCE/Prolog.
40This document motivates the decisions taken to arrive at PceDraw, both
41at the level of the overall design and at the level of the detailed
42design and implementation.
43
44This document is part of the documentation of PCE-4.  The complete
45documentation consists of:
46
47\begin{itemize}
48    \tick{Programming in PCE/Prolog \cite{PCE:Prolog}}
49This document is an introduction to programming in PCE/Prolog.  It
50provides the background material to understand the other
51documentation.
52    \tick{PCE-4 Functional Overview \cite{PCE:overview}}
53This document provides an overview of the functionality provided by PCE.
54It may be used to find relevant PCE material to satisfy a particular
55functionality in your program.
56    \tick{PCE-4 User Defined Classes Manual \cite{PCE:udc}}
57This document describes the definition of PCE classes from Prolog.  PceDraw
58is implemented as a set of user-defined classes.
59    \tick{The online PCE Reference Manual}
60The paper documents are intended to provide an overview of the
61functionality and architecture of PCE.  The online manual provides
62detailed descriptions of classes, methods, etc.\ which may be accessed
63from various viewpoints.  \cite{PCE:Prolog} describes how to
64use the online manual.
65\end{itemize}
66
67This document aims at PCE users who have understood the basics of PCE
68and have some experience with Prolog.  In its final context (as an
69appendix) the tutorial should provide the necessary material.  When
70new constructs are introduced in this document they are often
71explained.  It is adviced to read chapter~\ref{sec:design} first and
72proceed with the introduction and the first section of
73chapter~\ref{sec:sources}. The remaining material may be used as a set
74of examples.  At the end of this document is an index, indicating
75references to methods, predicates and files discussed.
76
77Chapter~\ref{sec:design} explains the overall design of
78PceDraw.  Chapter~\ref{sec:sources} contains a brief overview of the
79organisation of the sources, followed by the annotated sources.
80
81Two chapters that will be part of the tutorial have been added as
82appedices to this manual.  The first deals with style conventions
83for the definition of classes and the second with using global
84object references (e.g. @same_center).
85
86
87\chapter{Design}				\label{sec:design}
88
89\section{Functional overview}
90
91PceDraw is a drawing tool for creating structured diagrams:
92flow-charts, diagrams capturing architecture, etc.  In this kind of
93diagrams there is usually a small number of reoccurring shapes that
94have to be linked to each other.  For this reason, the editor should
95allow the user to create/save/load a library of prototypes.  A typical
96example of such a prototype is a box with centered text.  Lines
97between shapes often represent semantical relations and therefore
98should remain connected to the shape if the shape is moved/resized and
99should be destroyed when the shape is deleted.
100
101This document aims at the software design and implementation of
102PceDraw and therefore the requirements analysis and functional
103specification is very brief.  For getting a clear view on the
104functionality it is adviced to run PceDraw.  It can be started from
105xpce by the command:
106
107\begin{code}
1081 ?- pcedraw.
109\end{code}
110
111PceDraw has been designed from these principles.  The initial tool
112consist of three areas: the drawing area itself, a menu with available
113prototypes and a general command and feedback area.  Besides creating,
114moving, resizing, etc., the tool must be able to edit shape attributes
115such as the thickness of the drawing pen and the font.  This functionality
116is dealt with by an attribute editor which can be launched in a separate
117toplevel window.
118
119PceDraw provides two kinds of menu's.  All commands are available
120through pulldown menus in the `command area' of the tool.  Frequently
121used commands on a single shape are also available through a
122popup-menu associated with each shape.  This approach has several
123advantages.  The pulldown menus provide a place where all
124functionality can be found (except selecting a prototype and
125operations performed via direct-manipulation such as selecting, moving
126and resizing shapes), while the popup menus allows for fast access to
127the commonly used commands.
128
129\index{keyboard accelerators}
130The current version of PceDraw does not support keyboard accelerators.
131Defining accelerators should be supported by PCE's dialog primitives.
132This will be implemented later.
133
134
135\section{Realisation in PCE}
136
137After the functionality is specified, PCE primitives that serve as a
138starting point for the realisation be selected.  It is hard to tell
139how this should be done.  PCE contains a large amount of functionality
140that can be combined in several ways.  Examples, the tutorial and the
141online manual (manpce/[0-1]) are the starting point.  Below is a brief
142list with the main choices for PceDraw.  See the various sourcefiles
143in chapter~\ref{sec:sources} for details.
144
145\begin{shortlist}
146    \tick{Overall tool}
147A {\em frame} is a collection of windows and provides an ideal
148starting point for the overall tool.
149    \tick{Drawing area}
150A {\em picture} is a window indended for displaying arbitrary
151graphical objects.
152    \tick{Prototype menu}
153Two possibilities: 1) {\em dialog} + {\em menu} + {\em menu_item} or
1542) {\em picture} + {\em bitmap}. See discussion in `menu.pl'.
155    \tick{Command area}
156A {\em dialog} with a list of pulldown menus organised in a {\em
157menu_bar} and a {\em label} for feedback messages.
158    \tick{Shapes}
159Appropriate PCE graphical (box, ellipse, text, line, etc.).
160    \tick{Prototypes}
161A {\em device} is a collection of graphicals that can be manipulated
162as a single unit.  The <-klone method can be used to create instances.
163    \tick{`Settings' (or attribute) editor}
164A {\em dialog} window with appropriate {\em dialog_items} for the
165various settings.
166    \tick{(Direct) manipulation of shapes}
167{\em recognisers} can be attached to the various shapes.  We can
168start from the various standard {\em gestures} defined in PCE.
169PceDraw can operate in various modes (select, create, edit_text,
170etc.).  A mode attribute can be attached to the drawing area, where
171it can easily be found from the recognisers, so they can use it as
172a condition.
173    \tick{Load and Save}
174Both prototypes and drawings must be saved and loaded to/from Unix
175files.  This can be realised using PCE's behaviour `Object ->save_in_file'
176and `File <-object'.
177\end{shortlist}
178
179
180\subsection{Creating an application}
181
182After we have selected the PCE building blocks from which to start, we
183have to extend them so that they fulfill our exact needs and cooperate
184to form the drawing tool.  There are two ways to do this.  The first
185is to regard PCE as a class/object library and extend/combine objects
186via `free-style' Prolog code.  In this case our entire tool is (from
187the outside) a collection of Prolog predicates.  The second
188possibility is to create subclasses from the basic PCE classes.  Using
189the latter approach, the entire tool is a class of which an instance
190is created.  What are the advantages of both approaches?  We will look
191at them from an example.
192
193Suppose we have a drawing area and displaying an object on it should
194change a `modified' attribute associated with the drawing area.  The
195PCE class picture is our starting point.  Class picture does not
196have an instance variable `modified', so our task is to add such a
197variable and provide means to display an object on it and set the
198modified attribute.
199
200
201\subsubsection{Using PCE as a library}
202
203When using PCE as a library, the predefined objects and classes of PCE
204are regarded as a library of functionality we can access via the
205Prolog predicates new/2, send/[2-12] and get/[3-13].  There are two
206ways to modify or extend the behaviour of an object from a standard
207PCE class.  The first is to write Prolog predicates that perform
208certain operations on the object(s).  The second is to use PCE's
209object-level programming mechanisms to extend the object.  Below is
210the code that results from using Prolog predicates.
211
212\begin{code}
213create_canvas(P) :-
214	new(P, picture),
215	send(P, attribute, attribute(modified, @off)).
216
217display_canvas(P, Graphical, Point) :-
218	send(P, display, Graphical, Point),
219	send(P, modified, @on).
220\end{code}
221
222Although this technique does not create a new (PCE) class, it does
223create a new `conceptual' kind of object: the canvas.  `Display' is a
224method of this new kind.  Depending on whether the method is defined
225in the PCE class or in Prolog, the behaviour should be invoked either
226via send/[2-12] or with the Prolog predicate:
227
228\begin{code}
2291 ?- send(P, selection, @nil).
2302 ?- display_canvas(P, box(30,30), @default).
231\end{code}
232
233The syntactical difference makes it clear whether the action initiates
234a Prolog predicate ---and thus a part of the application--- or a
235method of the PCE library.  A programmer using this conceptual kind of
236object must be aware whether the method is part of PCE or part of the
237extension.  Calling the raw PCE method might lead to inconsistencies:
238if the user invokes
239
240\begin{code}
2411 ?- send(P, display, box(30,30)).
242\end{code}
243
244the contents of the canvas will be modified, but the modified
245attribute won't change.
246
247\header{Extending the object}
248
249The second possibility uses programming PCE at the object level.
250Methods can be assigned to objects similiar to classes.  The method
251object consists of three parts: the name or selector, the type
252specification and the action or message.  The type specification is a
253vector with the same number of arguments as expected by the method.
254Each element of the vector specifies the corresponding type.  See the
255online manual, topic `types'.  While a message implementing a method
256is executed, @arg1 is bound the the first argument provided, @arg2
257to the second, etc.  See also `Object ->send_method'.
258
259
260
261\begin{code}
262create_canvas(P) :-
263	new(P, picture),
264	send(P, attribute, attribute(modified, @off)),
265	send(P, send_method,
266	     send_method(display, vector(graphical, '[point]'),
267			 block(message(P, send_class,
268				       display, @arg1, @arg2),
269			       message(P, modified, @on)))).
270\end{code}
271
272Using this solution, the user of the canvas does not need to know that
273the ->display method of the raw PCE object has been redefined.  The
274new object has a method named ->display which not only takes care of
275displaying the object, but also updates the modified attribute.  Remaining
276problems are:
277
278\begin{shortlist}
279    \item PCE object are created using new/2, while application objects
280          area created via a Prolog predicate.
281    \item From the outside one cannot tell easily whether the object is
282	  a raw PCE object or a modified one.
283    \item If many instances are created, each of them will have method
284          objects attached to them.
285    \item Writing code like this requires the user to know PCE's
286	  programming classes (block, if, and, etc.).
287    \item If the implementation cannot be handled by PCE's programming
288	  classes a message to @prolog is necessary.  In this case the
289	  implementation will be spread over two locations.
290    \item The code is attached to the object.  If ---during debugging---
291	  this code needs to be changed there is little alternative then
292	  destroying the object and recreating it.
293    \item If the object is saved using `Object ->save_in_file' or kloned
294	  using `Object <-klone', the code part is saved/kloned as well.
295    \item It is difficult to read and write.
296\end{shortlist}
297
298Object level programming is not used intensively in PCE, but in
299some situations it is the best solution.
300
301
302\subsubsection{Extending PCE}
303
304The alternative provided by PCE-4 is to create a new class for the
305canvas.  Creating a class is done using the normal PCE interface
306primitives new/2, send/[2-12] and get/[3-13], but a Prolog defined
307preprocessor based on the Edinburgh Prolog primitive term_expansion/2.
308This is our solution based on classes.
309
310The pce_begin_class/3 call creates class canvas as a subclass of (the
311predefined) class picture.  Next, it asserts (using asserta/1) a
312clause for term_expansion/2 that will convert the class declarations.
313The optional last argument is the summary documentation of the class.
314The pce_end_class/0 call terminates the declaration by removing the
315clause for term_expansion/2.
316
317The variable/4 declaration is expanded to attach a new instance
318variable for the class.  The arguments are the name, the type, the
319access rights and the optional summary documentation.  The
320\verb$:->/2$ is expanded to define a send method for the class. The
321first argument is `self'.  The remaining arguments are of the form
322\mbox{`PrologVar:PceType'}.  The body may start with a line
323'\verb$"...."::$', which is recorded as the summary documentation of
324the method.  The remainder is plain Prolog code.
325
326The method ->initialise is called from the PCE virtual machine (VM) to
327initialise the instance from the arguments provided with new/2.  It
328should be there if the initialisation should do something in addition
329to the initialisation of the super-class.  When defined, the ->initialise
330method should perform the initialisation of the super_class:
331
332\begin{code}
333send(Self, send_super, initialise, ...)
334\end{code}
335
336In this example, the variable <->modified must be initialised to @off.
337
338The ->display method as defined below redefines the built-in method of
339class picture by setting the modified flag.
340
341\begin{code}
342:- pce_begin_class(canvas, picture, "Drawing area").
343
344variable(modified, bool, both, "Has diagram been modified").
345
346initialise(C) :->
347	send(C, send_super, initialise),
348	send(C, modified, @off).
349
350display(C, Gr:graphical, Pos:[point]) :->
351	"Display graphical and set modified"::
352	send(C, send_super, display, Gr, Pos),
353	send(C, modified, @on).
354
355:- pce_end_class.
356\end{code}
357
358After this, we can use the class as if it were a predefined PCE class:
359
360\begin{code}
361	...
362	new(C, canvas),
363	send(C, display, box(30,30)),
364	...
365\end{code}
366
367User defined classes is one of the three possibilities to build an
368application in PCE.  It does not have the disadvantages of introducing
369`conceptual' kinds using Prolog predicates, neither the disadvantages
370of using object-level programming.  Complete applications however
371normally consist of a large number of objects with sometimes only
372slightly different behaviour.  Using classes for each of these
373categories makes it difficult to avoid large amounts of awkward
374classnames.  For this reason, using Prolog predicates or object level
375programming can be a good alternative for defining a class.  It is
376adviced to use these techniques only for local communication and use
377class-level programming for global communication between components
378of the application.
379
380
381\subsubsection*{Extending vs. creating classes}
382
383PCE/Prolog allows both for extending the behaviour of existing classes
384and defining new ones.  Extending classes implies redefining them,
385and should first of all be used to (temporary) overcome ommisions in
386the PCE system itself.  Extending behaviour of existing classes may
387easily affect consistency of large applications, so be careful.
388
389For one case, extending PCE classes may be considered.  Suppose we
390have an application that creates various subclasses of the various
391predefined subclasses of class graphical (e.g. box, circle, line) and
392all these classes need to have some common method that can be
393implemented at the level of the PCE class graphical.  In this case
394it might be desirable to implement the method there instead of at
395each subclass.  If you decide to do so, it is adviced to give the
396method a name that clearly indicates the application for which it was
397introduced, so no conflicts with other applications or future PCE
398extensions is to be feared.%
399\footnote{An alternative (and in this case better) solution to this
400problem would be to introduce multiple inheritance.  Multiple
401inheritance however introduces various conceptual problems and in
402the current implementation of PCE unresolvable technical ones.}
403
404Creating new classes however does not affect the consistency of the
405system and provides a clean way to extend PCE.
406
407
408\section{Class organisation and communication}
409
410\subsection{Overall tool communication}
411
412The application as a whole is represented by an instance of class
413`draw', which is a subclass of the PCE class frame.  Class draw serves
414as an overall manager of the various parts of the drawing tool.  Class
415frame forms an ideal starting point to do this:
416
417\begin{shortlist}
418    \item
419Any graphical object (and almost anything in such a tool is a
420graphical object or is closely related to one) can easily find
421the reference to the tool as a whole using `Graphical <-frame'.
422    \item
423Class frame can easily find all its parts using `Frame <-member'.
424\end{shortlist}
425
426For this reason, the instance of class frame is the ideal part to
427support communication.  For example, feedback can be centralised by
428defining a method ->feedback on the frame.  Now, any graphical object
429can give feedback by doing:
430
431\begin{quote}
432	send(Myself?frame, feedback, 'I just did this').
433\end{quote}
434
435
436\subsection{Drawing area and shapes}
437
438Picture and graphical are a communication couple.  The drawing area of
439PceDraw is realised by class draw_canvas which is a subclass of
440picture.  The various shapes that can be drawn are subclasses of
441closely related standard graphical classes (e.g. box, line).  The pair
442canvas and shape adds responsiveness to user-events, maintenance of
443changes, etc. to the standard interaction between picture and
444graphical.
445
446
447\subsection{User Events (Shapes and gestures)}
448
449Shapes define the `Shape ->event' behaviour by forwarding the event
450to a reusable `gesture' object.  A `gesture' is an object that
451allows for the management of a sequence of button-events, starting
452with a mouse-down and ending with the corresponding mouse-up.  PCE
453defines several standard gestures.  The file gesture.pl creates
454subclasses to implement the specific user-interface needed by
455PceDraw.
456
457\chapter{The Sources}				\label{sec:sources}
458
459The application is subdivided into a number of files, each of which is a
460Prolog module file and defines a number of PCE classes that serve
461a similar role in the overall application.  We use the Prolog module
462system to avoid possible name-conflicts with other packages for
463predicates used to support the methods. Below is an overview of the
464files.
465
466\begin{shortlist}
467    \tick{draw.pl}
468	Defines the toplevel predicates and the class `draw', of which
469	a drawing  tool  is an instance.   Class draw is a subclass of
470	the PCE class `frame'
471    \tick{canvas.pl}
472	Defines  class `draw_canvas'; a subclass  of class  picture.  It is
473	the drawing area of the editor.
474    \tick{shapes.pl}
475	Defines the shapes that can  be drawn  on  the canvas.  These
476	shapes are  small extensions to  standard PCE classes.
477	They add handles for connections and handling user events.
478    \tick{gesture.pl}
479	Defines subclasses  of the  PCE gesture classes.  These gestures
480	are linked to the shapes to process user events.
481    \tick{menu.pl}
482	Defines the menu at the right of the drawing area and
483	the (prototype) icons displayed on them.
484    \tick{attribute.pl}
485	Defines the attribute editor  that can be  used to modify  the
486	attributes of graphical objects.
487    \tick{align.pl}
488	Defines the automatic alignment functionality.  This file
489	is not included in the sources as it adds little to the
490	understanding of xpce.
491\end{shortlist}
492
493\header{Conventions}
494
495Each source file is given in a section named ``Source file name''.  The
496actual code is preceded by small line numbers at the left margin.
497
498\include{draw}
499\include{canvas}
500\include{shapes}
501\include{gesture}
502\include{menu}
503\include{attribute}
504
505
506\chapter{Conclusions}
507
508In this document we presented a medium-sized application to illustrate
509how applications can be designed and realised using PCE.  We have
510tried to make the design process and design decissions explicit.  No
511doubth it is possible critise the code and decissions made.  Nevertheless,
512we hope the sources of PceDraw form a valuable starting point for
513programming in PCE/Prolog.
514
515The drawing tool presented in this document may be used as such.  It should
516be noted however that the functionality is incomplete.  Notably editing
517prototypes is limited.
518
519
520\appendix
521
522\chapter{Programming Style}
523
524As O'Keefe argues in ``The craft of Prolog'' \cite{Keefe:90}, using a
525`good' programming style is not something optional.  PCE/Prolog as
526presented in this document is definitely something different then
527Prolog with some additional library predicates.  PceDraw as presented
528here is an example of what we currently believe to be good programming
529style.
530
531
532\section{Organisation of sourcefiles}
533
534The PCE class compiler allows for the definition of multiple classes
535in one file.  Quintus Prolog compatible Prolog systems allow a file
536represent at most one Prolog module.  What is the best way to organise
537your sources?  There seem to be two reasonable solutions.
538
539Each file either represents a Prolog module and one PCE class, or a
540bundle of Prolog predicates.  Files of the first type generally do not
541export any predicates.  All communication is done by sending messages
542to instances of the class defined in the file.  Files defining normal
543Prolog predicates do have an export list (otherwise we can't reach
544their contents).  These predicates can be imported as usual.
545
546The second possibility is to define (small) classes that belong to
547each other or the same category in the same file (and module).
548Internally, these classes may communicate both using Prolog calls and
549by sending messages.
550
551
552\section{Organisation of a class definition}
553
554Below is a list of the various sections that make up a class
555definition.  Except for the header and footer, all the sections are
556optional.  Technically (currently) no ordering between the other
557sections is required.  For clarity it is adviced to use a standard
558schema for all your classes.
559
560\begin{shortlist}
561    \tick{Header}
562This is just the \verb$:- pce_begin_class(Class, Super).$ declaration.
563    \tick{Instance variable declarations}
564The variable/[3-4] declarations for additional instance variables.
565    \tick{X-resource declarations}
566The resource/[3-4] declarations that provide access to the X-resource
567database.  All aspects that are arbitrary default choices of the UI
568style should be declared via resources.  This enhances clarity of the
569choices and allows the user to tailor the UI.
570    \tick{Handle declarations}
571The handle/4 declaration to create handles for connections.
572    \tick{Initialisation method}
573The initialisation method of a class normally comes first.  It is
574invoked by the PCE vitual machine (VM) operation new() that creates
575an instance.  Messages and predicates that only support the
576initialisation method (if it is very complicated; long
577initialisation methods can often be found for dialog windows) are
578defined right below the method.
579    \tick{Unlink method}
580The unlink method is invoked from the PCE VM operation that
581destroyes an instance.  It is normally declared right after the
582initialisation method.
583    \tick{Other reserved methods}
584PCE's internals call various other methods that may be redefined.
585Examples are `Graphical ->geometry', `Graphical ->event' and
586`Gesture ->initiate'.  These are normally declared before the
587other methods.
588    \tick{Public functionality}
589With this, we refer to methods that facilate the communication with
590other parts of the application.
591    \tick{Local utilities}
592Methods and Prolog predicates that are used from various places
593within this class definition are placed at the bottom.  The reason for
594this is that one is usually not interrested in these things.
595    \tick{Footer}
596The \verb$:- pce_end_class.$ declaration terminates the declaration of
597the class.
598\end{shortlist}
599
600Section~\ref{sec:class-template} provides a template for the class
601declaration.
602
603\subsection{Class definition template}		\label{sec:class-template}
604
605Italic words indicate text that should be filled in by the user.
606`...' denotes ``more of these''.
607
608\newcommand{\F}[1]{{\it #1}}
609\begin{pcecode}
610\tt\obeyspaces
611:- pce_begin_class(\F{Class}(...\F{TermDescriptionArguments}...), \F{Super},
612                   "\F{Documentation}").
613
614variable(\F{Name},      \F{Type},       \F{Access},  "\F{Documentation}").
615...
616
617resource(\F{Name},      \F{Type},       \F{Default}, "\F{Documentation}").
618...
619
620handle(\F{X_FORMULA}, \F{Y_FORMULA}, \F{Kind}, \F{Name}).
621...
622
623                /********************************
624                *         CREATE/UNLINK         *
625                ********************************/
626
627initialise(\F{Self}, ...\F{Arg}:\F{Type}...) :->
628        "Initialise from \F{Arguments}"::
629        \F{CheckArguments},
630        send(\F{Self}, send_super, initialise, ...\F{SuperInitArgs}...),
631        \F{SpecificInitialisation}.
632
633unlink(\F{Self}) :->
634        "\F{Documentation}"::
635        \F{SpecificUnlink},
636        send(Self, send_super, unlink).
637
638                /********************************
639                *        RESERVED METHODS       *
640                ********************************/
641
642event(\F{Self}, Ev:event) :->
643        "\F{Documentation}"::
644        (   send(\F{Recogniser}, event, Ev)
645        ->  true
646        ;   send(\F{Self}, send_super, event, Ev)
647        ).
648
649...
650
651                /********************************
652                *        PUBLIC METHODS         *
653                ********************************/
654
655\F{Sendmethod}(\F{Self}, ...\F{Arg}:\F{Type}...) :->
656        "\F{Documentation}"::
657        \F{Implementation}.
658
659\F{Getmethod}(\F{Self}, ...\F{Arg}:\F{Type}..., \F{Result}) :<-
660        "\F{Documentation}"::
661        \F{Implementation}.
662
663
664                /********************************
665                *           UTILITIES           *
666                ********************************/
667
668\F{Methods}.
669...
670\F{Prologpredicates}.
671...
672
673:- pce_end_class.
674\end{pcecode}
675
676
677\section{Choosing names}
678
679Apart from the Prolog predicates and variables for which any Prolog
680oriented naming schema applies, various other objects have to be named
681while using PCE/Prolog.  Names for PCE objects have either global
682scope or local scope to the class they are associated with.  Names for
683classes and global objects are global.  Names for selectors, variables
684and resource are local to their class.  For all these names, the
685following should apply:
686
687\begin{shortlist}
688    \item Names with global scope over the entire process should be
689	  short when they denote some very basic concept of the
690	  application.  Otherwise they are best prefixed with some
691	  indication of the category they belong to (e.g. \verb$draw_$
692	  for all global names related to PceDraw).
693    \item Names with local scope (selectors, variables and resources)
694	  have meaningful names.  In general they should not be
695	  abbreviations.  When they denote a general operation, they
696	  should be named to this operation (e.g. `quit', `relate').
697	  When they denote something very specific, something that
698	  can be used only under some non-frequently occuring
699	  situation, they should have long names.
700\end{shortlist}
701
702
703\section{Predicates or methods?}
704
705When writing in PCE/Prolog, there is usually the choice between
706writing a method and invoking this using send[2-12] or get/[3-13] or
707writing Prolog predicates and calling these directly.  When using
708user-defined classes as the basis for structuring an application, the
709following rules apply:
710
711\begin{shortlist}
712    \item Communication between classes defined in different source-files
713	  is always using messages.  This way the overall structure
714	  of the application is based upton one mechanism.
715    \item Within one sourcefile Prolog based activation/calling may
716	  be used.  This however should be limited to cases where:
717	  \begin{enumerate}
718	      \item Data that is not easily converted to PCE data is to
719		    be passed as arguments.
720	      \item Prolog backtracking should be exploited.
721	      \item Communication is very time critical.
722	      \item It implies a private unitily.
723	  \end{enumerate}
724\end{shortlist}
725
726
727\section{Method arguments}
728
729Arguments to methods are determined by there location in the argument
730vector.  PCE distinguishes between obligatory and optional
731arguments (i.e. arguments that may be @default).  To avoid having to
732look in the manual continuously it is necessary to define some
733standards for argument ordering.  The rules used inside PCE have never
734been stated explicitely and compatibility considerations sometimes
735leaded to non-intuitive arguments.  Below is an attempt to make them
736explicit.
737
738\begin{itemize}
739    \item Do not use too many obligatory arguments.  If possible try
740	  to limit the number of obligatory arguments to 1 or 2.
741	  `Name' or similar arguments in general come first.  `Values'
742	  (e.g. `dialog_item <->selection') come second.  If there is
743	  a sensible default or the user might not want to specify the
744	  value because it will be filled in later, make the argument
745	  optional.  Example: initialising a line does not require
746	  any arguments.  Start and end-points default to (0,0).  This
747	  is useful as (notably for defining links), it is not unlikely
748	  the user wishes to create a line and define the start and
749	  end-point later.
750    \item Define sensible defaults the optional and order
751	  them in decreasing `likelyness' the user might wish to overrule
752	  the default.
753\end{itemize}
754
755
756\section{Layout conventions}
757
758The considerations for layout of PCE/Prolog programs do not differ
759very much from those for ordinary Prolog programs.  PCE/Prolog
760programs tend to use deeply nested complex terms, notably while
761specifying message objects.  The normal rules for breaking long
762terms apply.
763
764
765\bibliographystyle{name}
766\bibliography{pce}
767
768\printindex
769
770\end{document}
771