1 #include <_mingw_unicode.h>
2 #undef INTERFACE
3 /*
4  * Copyright 2010 Christian Costa
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "d3dx9.h"
22 
23 #ifndef __D3DX9EFFECT_H__
24 #define __D3DX9EFFECT_H__
25 
26 #define D3DXFX_DONOTSAVESTATE (1 << 0)
27 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
28 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
29 #define D3DXFX_NOT_CLONEABLE (1 << 11)
30 #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
31 
32 #define D3DX_PARAMETER_SHARED       1
33 #define D3DX_PARAMETER_LITERAL      2
34 #define D3DX_PARAMETER_ANNOTATION   4
35 
36 typedef struct _D3DXEFFECT_DESC
37 {
38     const char *Creator;
39     UINT Parameters;
40     UINT Techniques;
41     UINT Functions;
42 } D3DXEFFECT_DESC;
43 
44 typedef struct _D3DXPARAMETER_DESC
45 {
46     const char *Name;
47     const char *Semantic;
48     D3DXPARAMETER_CLASS Class;
49     D3DXPARAMETER_TYPE Type;
50     UINT Rows;
51     UINT Columns;
52     UINT Elements;
53     UINT Annotations;
54     UINT StructMembers;
55     DWORD Flags;
56     UINT Bytes;
57 } D3DXPARAMETER_DESC;
58 
59 typedef struct _D3DXTECHNIQUE_DESC
60 {
61     const char *Name;
62     UINT Passes;
63     UINT Annotations;
64 } D3DXTECHNIQUE_DESC;
65 
66 typedef struct _D3DXPASS_DESC
67 {
68     const char *Name;
69     UINT Annotations;
70     const DWORD *pVertexShaderFunction;
71     const DWORD *pPixelShaderFunction;
72 } D3DXPASS_DESC;
73 
74 typedef struct _D3DXFUNCTION_DESC
75 {
76     const char *Name;
77     UINT Annotations;
78 } D3DXFUNCTION_DESC;
79 
80 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
81 
82 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
83 
84 #undef INTERFACE
85 #define INTERFACE ID3DXEffectPool
86 
DECLARE_INTERFACE_(ID3DXEffectPool,IUnknown)87 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
88 {
89     /*** IUnknown methods ***/
90     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
91     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
92     STDMETHOD_(ULONG, Release)(THIS) PURE;
93 };
94 #undef INTERFACE
95 
96 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
97 
98 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
99 
100 #define INTERFACE ID3DXBaseEffect
101 
DECLARE_INTERFACE_(ID3DXBaseEffect,IUnknown)102 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
103 {
104     /*** IUnknown methods ***/
105     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
106     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
107     STDMETHOD_(ULONG, Release)(THIS) PURE;
108     /*** ID3DXBaseEffect methods ***/
109     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
110     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
111     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
112     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
113     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
114     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
115     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
116     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
117     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
118     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
119     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
120     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
121     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
122     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
123     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
124     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
125     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
126     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
127     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
128     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
129     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
130     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
131     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
132     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
133     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
134     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
135     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
136     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
137     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
138     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
139     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
140     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
141     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
142     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
143     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
144     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
145     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
146     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
147     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
148     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
149     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
150     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
151     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
152     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
153     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
154     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
155     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
156     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
157     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
158     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
159     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
160     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
161     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
162     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
163 };
164 #undef INTERFACE
165 
166 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
167 
168 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
169 
170 #define INTERFACE ID3DXEffectStateManager
171 
DECLARE_INTERFACE_(ID3DXEffectStateManager,IUnknown)172 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
173 {
174     /*** IUnknown methods ***/
175     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
176     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
177     STDMETHOD_(ULONG, Release)(THIS) PURE;
178     /*** ID3DXEffectStateManager methods ***/
179     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
180     STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
181     STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
182     STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE;
183     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
184     STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
185     STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
186     STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
187     STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
188     STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
189     STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
190     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
191     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
192     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
193     STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
194     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
195     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
196     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
197 };
198 #undef INTERFACE
199 
200 typedef struct ID3DXEffect *LPD3DXEFFECT;
201 
202 #if D3DX_SDK_VERSION <= 25
203 DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11);
204 #elif D3DX_SDK_VERSION == 26
205 DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87);
206 #else
207 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5);
208 #endif
209 
210 #define INTERFACE ID3DXEffect
211 
DECLARE_INTERFACE_(ID3DXEffect,ID3DXBaseEffect)212 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
213 {
214     /*** IUnknown methods ***/
215     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
216     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
217     STDMETHOD_(ULONG, Release)(THIS) PURE;
218     /*** ID3DXBaseEffect methods ***/
219     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
220     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
221     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
222     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
223     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
224     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
225     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
226     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
227     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
228     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
229     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
230     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
231     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
232     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
233     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
234     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
235     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
236     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
237     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
238     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
239     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
240     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
241     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
242     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
243     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
244     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
245     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
246     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
247     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
248     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
249     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
250     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
251     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
252     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
253     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
254     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
255     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
256     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
257     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
258     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
259     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
260     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
261     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
262     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
263     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
264     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
265     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
266     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
267     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
268     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
269     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
270     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
271     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
272     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
273     /*** ID3DXEffect methods ***/
274     STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE;
275     STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
276     STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
277     STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
278     STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
279     STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
280     STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
281     STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
282     STDMETHOD(CommitChanges)(THIS) PURE;
283     STDMETHOD(EndPass)(THIS) PURE;
284     STDMETHOD(End)(THIS) PURE;
285     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
286     STDMETHOD(OnLostDevice)(THIS) PURE;
287     STDMETHOD(OnResetDevice)(THIS) PURE;
288     STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE;
289     STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE;
290     STDMETHOD(BeginParameterBlock)(THIS) PURE;
291     STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
292     STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
293 #if D3DX_SDK_VERSION >= 26
294     STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
295 #endif
296     STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
297 #if D3DX_SDK_VERSION >= 27
298     STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
299 #endif
300 };
301 
302 #undef INTERFACE
303 
304 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
305 
306 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
307 
308 #define INTERFACE ID3DXEffectCompiler
309 
DECLARE_INTERFACE_(ID3DXEffectCompiler,ID3DXBaseEffect)310 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
311 {
312     /*** IUnknown methods ***/
313     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
314     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
315     STDMETHOD_(ULONG, Release)(THIS) PURE;
316     /*** ID3DXBaseEffect methods ***/
317     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
318     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
319     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
320     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
321     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
322     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
323     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
324     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
325     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
326     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
327     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
328     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
329     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
330     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
331     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
332     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
333     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
334     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
335     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
336     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
337     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
338     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
339     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
340     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
341     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
342     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
343     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
344     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
345     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
346     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
347     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
348     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
349     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
350     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
351     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
352     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
353     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
354     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
355     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
356     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
357     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
358     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
359     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
360     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
361     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
362     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
363     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
364     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
365     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
366     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
367     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
368     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
369     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
370     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
371     /*** ID3DXEffectCompiler methods ***/
372     STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE;
373     STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE;
374     STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
375     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
376             ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
377 };
378 #undef INTERFACE
379 
380 #ifdef __cplusplus
381 extern "C" {
382 #endif
383 
384 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool);
385 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
386         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
387         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
388 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
389         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
390         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
391 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
392         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors);
393 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
394         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
395         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
396 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
397         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
398         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
399 #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx)
400 
401 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
402         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
403         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
404 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
405         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
406         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
407 #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile)
408 
409 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
410         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
411         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
412         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
413 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
414         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
415         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
416         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
417 #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx)
418 
419 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
420         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
421         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
422 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
423         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
424         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
425 #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource)
426 
427 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
428         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
429 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
430         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
431 #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile)
432 
433 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
434         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
435         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
436 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
437         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
438         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
439 #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource)
440 
441 HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly);
442 
443 #ifdef __cplusplus
444 }
445 #endif
446 
447 #endif /* __D3DX9EFFECT_H__ */
448