1 #include <_mingw_unicode.h>
2 /*
3  * Copyright 2010 Christian Costa
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "d3dx9.h"
21 
22 #ifndef __D3DX9SHAPE_H__
23 #define __D3DX9SHAPE_H__
24 
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
28 
29 HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
30         float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
31 HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
32         float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
33 HRESULT WINAPI D3DXCreatePolygon(struct IDirect3DDevice9 *device, float length, UINT sides, struct ID3DXMesh **mesh,
34         ID3DXBuffer **adjacency);
35 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
36         UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
37 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
38         struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
39 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
40         float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
41 HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
42         FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
43 HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
44         float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency);
45 #define D3DXCreateText __MINGW_NAME_AW(D3DXCreateText)
46 
47 #ifdef __cplusplus
48 }
49 #endif
50 
51 #endif /* __D3DX9SHAPE_H__ */
52