1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "libANGLE/Caps.h"
8 
9 #include "anglebase/no_destructor.h"
10 #include "common/angleutils.h"
11 #include "common/debug.h"
12 
13 #include "libANGLE/formatutils.h"
14 
15 #include "angle_gl.h"
16 
17 #include <algorithm>
18 #include <sstream>
19 
InsertExtensionString(const std::string & extension,bool supported,std::vector<std::string> * extensionVector)20 static void InsertExtensionString(const std::string &extension,
21                                   bool supported,
22                                   std::vector<std::string> *extensionVector)
23 {
24     if (supported)
25     {
26         extensionVector->push_back(extension);
27     }
28 }
29 
30 namespace gl
31 {
32 
33 TextureCaps::TextureCaps() = default;
34 
35 TextureCaps::TextureCaps(const TextureCaps &other) = default;
36 
37 TextureCaps &TextureCaps::operator=(const TextureCaps &other) = default;
38 
39 TextureCaps::~TextureCaps() = default;
40 
getMaxSamples() const41 GLuint TextureCaps::getMaxSamples() const
42 {
43     return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
44 }
45 
getNearestSamples(GLuint requestedSamples) const46 GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
47 {
48     if (requestedSamples == 0)
49     {
50         return 0;
51     }
52 
53     for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
54     {
55         GLuint samples = *i;
56         if (samples >= requestedSamples)
57         {
58             return samples;
59         }
60     }
61 
62     return 0;
63 }
64 
GenerateMinimumTextureCaps(GLenum sizedInternalFormat,const Version & clientVersion,const Extensions & extensions)65 TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat,
66                                        const Version &clientVersion,
67                                        const Extensions &extensions)
68 {
69     TextureCaps caps;
70 
71     const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
72     caps.texturable        = internalFormatInfo.textureSupport(clientVersion, extensions);
73     caps.filterable        = internalFormatInfo.filterSupport(clientVersion, extensions);
74     caps.textureAttachment = internalFormatInfo.textureAttachmentSupport(clientVersion, extensions);
75     caps.renderbuffer      = internalFormatInfo.renderbufferSupport(clientVersion, extensions);
76     caps.blendable         = internalFormatInfo.blendSupport(clientVersion, extensions);
77 
78     caps.sampleCounts.insert(0);
79     if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion))
80     {
81         if ((clientVersion.major >= 3 && clientVersion.minor >= 1) ||
82             (clientVersion.major >= 3 && !internalFormatInfo.isInt()))
83         {
84             caps.sampleCounts.insert(4);
85         }
86     }
87 
88     return caps;
89 }
90 
TextureCapsMap()91 TextureCapsMap::TextureCapsMap() {}
92 
~TextureCapsMap()93 TextureCapsMap::~TextureCapsMap() {}
94 
insert(GLenum internalFormat,const TextureCaps & caps)95 void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
96 {
97     angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
98     get(formatID)            = caps;
99 }
100 
clear()101 void TextureCapsMap::clear()
102 {
103     mFormatData.fill(TextureCaps());
104 }
105 
get(GLenum internalFormat) const106 const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
107 {
108     angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
109     return get(formatID);
110 }
111 
get(angle::FormatID formatID) const112 const TextureCaps &TextureCapsMap::get(angle::FormatID formatID) const
113 {
114     return mFormatData[formatID];
115 }
116 
get(angle::FormatID formatID)117 TextureCaps &TextureCapsMap::get(angle::FormatID formatID)
118 {
119     return mFormatData[formatID];
120 }
121 
set(angle::FormatID formatID,const TextureCaps & caps)122 void TextureCapsMap::set(angle::FormatID formatID, const TextureCaps &caps)
123 {
124     get(formatID) = caps;
125 }
126 
InitMinimumTextureCapsMap(const Version & clientVersion,const Extensions & extensions,TextureCapsMap * capsMap)127 void InitMinimumTextureCapsMap(const Version &clientVersion,
128                                const Extensions &extensions,
129                                TextureCapsMap *capsMap)
130 {
131     for (GLenum internalFormat : GetAllSizedInternalFormats())
132     {
133         capsMap->insert(internalFormat,
134                         GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions));
135     }
136 }
137 
138 Extensions::Extensions() = default;
139 
140 Extensions::Extensions(const Extensions &other) = default;
141 
142 Extensions &Extensions::operator=(const Extensions &other) = default;
143 
getStrings() const144 std::vector<std::string> Extensions::getStrings() const
145 {
146     std::vector<std::string> extensionStrings;
147 
148     for (const auto &extensionInfo : GetExtensionInfoMap())
149     {
150         if (this->*(extensionInfo.second.ExtensionsMember))
151         {
152             extensionStrings.push_back(extensionInfo.first);
153         }
154     }
155 
156     return extensionStrings;
157 }
158 
159 Limitations::Limitations()                         = default;
160 Limitations::Limitations(const Limitations &other) = default;
161 
162 Limitations &Limitations::operator=(const Limitations &other) = default;
163 
GetFormatSupportBase(const TextureCapsMap & textureCaps,const GLenum * requiredFormats,size_t requiredFormatsSize,bool requiresTexturing,bool requiresFiltering,bool requiresAttachingTexture,bool requiresRenderbufferSupport,bool requiresBlending)164 static bool GetFormatSupportBase(const TextureCapsMap &textureCaps,
165                                  const GLenum *requiredFormats,
166                                  size_t requiredFormatsSize,
167                                  bool requiresTexturing,
168                                  bool requiresFiltering,
169                                  bool requiresAttachingTexture,
170                                  bool requiresRenderbufferSupport,
171                                  bool requiresBlending)
172 {
173     for (size_t i = 0; i < requiredFormatsSize; i++)
174     {
175         const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
176 
177         if (requiresTexturing && !cap.texturable)
178         {
179             return false;
180         }
181 
182         if (requiresFiltering && !cap.filterable)
183         {
184             return false;
185         }
186 
187         if (requiresAttachingTexture && !cap.textureAttachment)
188         {
189             return false;
190         }
191 
192         if (requiresRenderbufferSupport && !cap.renderbuffer)
193         {
194             return false;
195         }
196 
197         if (requiresBlending && !cap.blendable)
198         {
199             return false;
200         }
201     }
202 
203     return true;
204 }
205 
206 template <size_t N>
GetFormatSupport(const TextureCapsMap & textureCaps,const GLenum (& requiredFormats)[N],bool requiresTexturing,bool requiresFiltering,bool requiresAttachingTexture,bool requiresRenderbufferSupport,bool requiresBlending)207 static bool GetFormatSupport(const TextureCapsMap &textureCaps,
208                              const GLenum (&requiredFormats)[N],
209                              bool requiresTexturing,
210                              bool requiresFiltering,
211                              bool requiresAttachingTexture,
212                              bool requiresRenderbufferSupport,
213                              bool requiresBlending)
214 {
215     return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing,
216                                 requiresFiltering, requiresAttachingTexture,
217                                 requiresRenderbufferSupport, requiresBlending);
218 }
219 
220 // Check for GL_OES_packed_depth_stencil support
DeterminePackedDepthStencilSupport(const TextureCapsMap & textureCaps)221 static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
222 {
223     constexpr GLenum requiredFormats[] = {
224         GL_DEPTH24_STENCIL8,
225     };
226 
227     return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false);
228 }
229 
230 // Checks for GL_NV_read_depth support
DetermineReadDepthSupport(const TextureCapsMap & textureCaps)231 static bool DetermineReadDepthSupport(const TextureCapsMap &textureCaps)
232 {
233     constexpr GLenum requiredFormats[] = {
234         GL_DEPTH_COMPONENT16,
235     };
236 
237     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false);
238 }
239 
240 // Checks for GL_NV_read_stencil support
DetermineReadStencilSupport(const TextureCapsMap & textureCaps)241 static bool DetermineReadStencilSupport(const TextureCapsMap &textureCaps)
242 {
243     constexpr GLenum requiredFormats[] = {
244         GL_STENCIL_INDEX8,
245     };
246 
247     return GetFormatSupport(textureCaps, requiredFormats, false, false, true, false, false);
248 }
249 
250 // Checks for GL_NV_depth_buffer_float2 support
DetermineDepthBufferFloat2Support(const TextureCapsMap & textureCaps)251 static bool DetermineDepthBufferFloat2Support(const TextureCapsMap &textureCaps)
252 {
253     constexpr GLenum requiredFormats[] = {
254         GL_DEPTH_COMPONENT32F,
255         GL_DEPTH32F_STENCIL8,
256     };
257 
258     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false);
259 }
260 
261 // Checks for GL_OES_rgb8_rgba8 support
DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap & textureCaps)262 static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
263 {
264     constexpr GLenum requiredFormats[] = {
265         GL_RGB8,
266         GL_RGBA8,
267     };
268 
269     return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true, false);
270 }
271 
272 // Checks for GL_EXT_texture_format_BGRA8888 support
DetermineBGRA8TextureSupport(const TextureCapsMap & textureCaps)273 static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
274 {
275     constexpr GLenum requiredFormats[] = {
276         GL_BGRA8_EXT,
277     };
278 
279     return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false);
280 }
281 
282 // Checks for GL_EXT_read_format_bgra support
DetermineBGRAReadFormatSupport(const TextureCapsMap & textureCaps)283 static bool DetermineBGRAReadFormatSupport(const TextureCapsMap &textureCaps)
284 {
285     constexpr GLenum requiredFormats[] = {
286         GL_BGRA8_EXT,
287         // TODO(http://anglebug.com/4302): GL_EXT_read_format_bgra specifies 2 more types, which are
288         // currently ignored. The equivalent formats would be: GL_BGRA4_ANGLEX, GL_BGR5_A1_ANGLEX
289     };
290 
291     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, false);
292 }
293 
294 // Checks for GL_OES_color_buffer_half_float support
DetermineColorBufferHalfFloatSupport(const TextureCapsMap & textureCaps)295 static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
296 {
297     // EXT_color_buffer_half_float issue #2 states that an implementation doesn't need to support
298     // rendering to any of the formats but is expected to be able to render to at least one. WebGL
299     // requires that at least RGBA16F is renderable so we make the same requirement.
300     constexpr GLenum requiredFormats[] = {
301         GL_RGBA16F,
302     };
303 
304     return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false);
305 }
306 
307 // Checks for GL_OES_texture_half_float support
DetermineHalfFloatTextureSupport(const TextureCapsMap & textureCaps)308 static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
309 {
310     constexpr GLenum requiredFormats[] = {
311         GL_RGBA16F, GL_RGB16F, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_ALPHA16F_EXT,
312     };
313 
314     return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false, false);
315 }
316 
317 // Checks for GL_OES_texture_half_float_linear support
DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap & textureCaps,bool checkLegacyFormats)318 static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps,
319                                                       bool checkLegacyFormats)
320 {
321     constexpr GLenum requiredFormats[] = {GL_RGBA16F, GL_RGB16F};
322     // If GL_OES_texture_half_float is present, this extension must also support legacy formats
323     // introduced by that extension
324     constexpr GLenum requiredFormatsES2[] = {GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT,
325                                              GL_ALPHA16F_EXT};
326 
327     if (checkLegacyFormats &&
328         !GetFormatSupport(textureCaps, requiredFormatsES2, false, true, false, false, false))
329     {
330         return false;
331     }
332 
333     return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false, false);
334 }
335 
336 // Checks for GL_OES_texture_float support
DetermineFloatTextureSupport(const TextureCapsMap & textureCaps)337 static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
338 {
339     constexpr GLenum requiredFormats[] = {
340         GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT,
341     };
342 
343     return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false, false);
344 }
345 
346 // Checks for GL_OES_texture_float_linear support
DetermineFloatTextureFilteringSupport(const TextureCapsMap & textureCaps,bool checkLegacyFormats)347 static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps,
348                                                   bool checkLegacyFormats)
349 {
350     constexpr GLenum requiredFormats[] = {
351         GL_RGBA32F,
352         GL_RGB32F,
353     };
354     // If GL_OES_texture_float is present, this extension must also support legacy formats
355     // introduced by that extension
356     constexpr GLenum requiredFormatsES2[] = {
357         GL_LUMINANCE_ALPHA32F_EXT,
358         GL_LUMINANCE32F_EXT,
359         GL_ALPHA32F_EXT,
360     };
361 
362     if (checkLegacyFormats &&
363         !GetFormatSupport(textureCaps, requiredFormatsES2, false, true, false, false, false))
364     {
365         return false;
366     }
367 
368     return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false, false);
369 }
370 
371 // Checks for GL_EXT_texture_rg support
DetermineRGTextureSupport(const TextureCapsMap & textureCaps,bool checkHalfFloatFormats,bool checkFloatFormats)372 static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps,
373                                       bool checkHalfFloatFormats,
374                                       bool checkFloatFormats)
375 {
376     constexpr GLenum requiredFormats[] = {
377         GL_R8,
378         GL_RG8,
379     };
380     constexpr GLenum requiredHalfFloatFormats[] = {
381         GL_R16F,
382         GL_RG16F,
383     };
384     constexpr GLenum requiredFloatFormats[] = {
385         GL_R32F,
386         GL_RG32F,
387     };
388 
389     if (checkHalfFloatFormats &&
390         !GetFormatSupport(textureCaps, requiredHalfFloatFormats, true, false, false, false, false))
391     {
392         return false;
393     }
394 
395     if (checkFloatFormats &&
396         !GetFormatSupport(textureCaps, requiredFloatFormats, true, false, false, false, false))
397     {
398         return false;
399     }
400 
401     return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false);
402 }
403 
DetermineTextureFormat2101010Support(const TextureCapsMap & textureCaps)404 static bool DetermineTextureFormat2101010Support(const TextureCapsMap &textureCaps)
405 {
406     // GL_EXT_texture_type_2_10_10_10_REV specifies both RGBA and RGB support whereas desktop GL
407     // only specifies RGBA support, so check both RGBA and RGB before marking as supported.
408     constexpr GLenum requiredFormats[] = {
409         GL_RGB10_A2,
410         GL_RGB10_UNORM_ANGLEX,
411     };
412 
413     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
414 }
415 
416 // Check for GL_EXT_texture_compression_dxt1 support
DetermineDXT1TextureSupport(const TextureCapsMap & textureCaps)417 static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
418 {
419     constexpr GLenum requiredFormats[] = {
420         GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
421         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
422     };
423 
424     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
425 }
426 
427 // Check for GL_ANGLE_texture_compression_dxt3 support
DetermineDXT3TextureSupport(const TextureCapsMap & textureCaps)428 static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
429 {
430     constexpr GLenum requiredFormats[] = {
431         GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
432     };
433 
434     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
435 }
436 
437 // Check for GL_ANGLE_texture_compression_dxt5 support
DetermineDXT5TextureSupport(const TextureCapsMap & textureCaps)438 static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
439 {
440     constexpr GLenum requiredFormats[] = {
441         GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
442     };
443 
444     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
445 }
446 
447 // Check for GL_EXT_texture_compression_s3tc_srgb support
DetermineS3TCsRGBTextureSupport(const TextureCapsMap & textureCaps)448 static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps)
449 {
450     constexpr GLenum requiredFormats[] = {
451         GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
452         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
453         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
454         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
455     };
456 
457     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
458 }
459 
460 // Check for GL_KHR_texture_compression_astc_ldr support
DetermineASTCLDRTextureSupport(const TextureCapsMap & textureCaps)461 static bool DetermineASTCLDRTextureSupport(const TextureCapsMap &textureCaps)
462 {
463     constexpr GLenum requiredFormats[] = {
464         GL_COMPRESSED_RGBA_ASTC_4x4_KHR,           GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
465         GL_COMPRESSED_RGBA_ASTC_5x5_KHR,           GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
466         GL_COMPRESSED_RGBA_ASTC_6x6_KHR,           GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
467         GL_COMPRESSED_RGBA_ASTC_8x6_KHR,           GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
468         GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
469         GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
470         GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
471         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
472         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
473         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
474         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
475         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
476         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
477         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
478     };
479 
480     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
481 }
482 
483 // Check for GL_OES_texture_compression_astc support
DetermineASTCOESTExtureSupport(const TextureCapsMap & textureCaps)484 static bool DetermineASTCOESTExtureSupport(const TextureCapsMap &textureCaps)
485 {
486     if (!DetermineASTCLDRTextureSupport(textureCaps))
487     {
488         return false;
489     }
490 
491     // The OES version of the extension also requires the 3D ASTC formats
492     constexpr GLenum requiredFormats[] = {
493         GL_COMPRESSED_RGBA_ASTC_3x3x3_OES,         GL_COMPRESSED_RGBA_ASTC_4x3x3_OES,
494         GL_COMPRESSED_RGBA_ASTC_4x4x3_OES,         GL_COMPRESSED_RGBA_ASTC_4x4x4_OES,
495         GL_COMPRESSED_RGBA_ASTC_5x4x4_OES,         GL_COMPRESSED_RGBA_ASTC_5x5x4_OES,
496         GL_COMPRESSED_RGBA_ASTC_5x5x5_OES,         GL_COMPRESSED_RGBA_ASTC_6x5x5_OES,
497         GL_COMPRESSED_RGBA_ASTC_6x6x5_OES,         GL_COMPRESSED_RGBA_ASTC_6x6x6_OES,
498         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES,
499         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES,
500         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES,
501         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES,
502         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES,
503     };
504 
505     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
506 }
507 
508 // Check for GL_ETC1_RGB8_OES support
DetermineETC1RGB8TextureSupport(const TextureCapsMap & textureCaps)509 static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
510 {
511     constexpr GLenum requiredFormats[] = {
512         GL_ETC1_RGB8_OES,
513     };
514 
515     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
516 }
517 
518 // Check for OES_compressed_ETC2_RGB8_texture support
DetermineETC2RGB8TextureSupport(const TextureCapsMap & textureCaps)519 static bool DetermineETC2RGB8TextureSupport(const TextureCapsMap &textureCaps)
520 {
521     constexpr GLenum requiredFormats[] = {
522         GL_COMPRESSED_RGB8_ETC2,
523     };
524 
525     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
526 }
527 
528 // Check for OES_compressed_ETC2_sRGB8_texture support
DetermineETC2sRGB8TextureSupport(const TextureCapsMap & textureCaps)529 static bool DetermineETC2sRGB8TextureSupport(const TextureCapsMap &textureCaps)
530 {
531     constexpr GLenum requiredFormats[] = {
532         GL_COMPRESSED_SRGB8_ETC2,
533     };
534 
535     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
536 }
537 
538 // Check for OES_compressed_ETC2_punchthroughA_RGBA8_texture support
DetermineETC2PunchthroughARGB8TextureSupport(const TextureCapsMap & textureCaps)539 static bool DetermineETC2PunchthroughARGB8TextureSupport(const TextureCapsMap &textureCaps)
540 {
541     constexpr GLenum requiredFormats[] = {
542         GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
543     };
544 
545     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
546 }
547 
548 // Check for OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture support
DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(const TextureCapsMap & textureCaps)549 static bool DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(const TextureCapsMap &textureCaps)
550 {
551     constexpr GLenum requiredFormats[] = {
552         GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
553     };
554 
555     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
556 }
557 
558 // Check for OES_compressed_ETC2_RGBA8_texture support
DetermineETC2RGBA8TextureSupport(const TextureCapsMap & textureCaps)559 static bool DetermineETC2RGBA8TextureSupport(const TextureCapsMap &textureCaps)
560 {
561     constexpr GLenum requiredFormats[] = {
562         GL_COMPRESSED_RGBA8_ETC2_EAC,
563     };
564 
565     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
566 }
567 
568 // Check for OES_compressed_ETC2_sRGB8_alpha8_texture support
DetermineETC2sRGB8Alpha8TextureSupport(const TextureCapsMap & textureCaps)569 static bool DetermineETC2sRGB8Alpha8TextureSupport(const TextureCapsMap &textureCaps)
570 {
571     constexpr GLenum requiredFormats[] = {
572         GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
573     };
574 
575     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
576 }
577 
578 // Check for OES_compressed_EAC_R11_unsigned_texture support
DetermineEACR11UnsignedTextureSupport(const TextureCapsMap & textureCaps)579 static bool DetermineEACR11UnsignedTextureSupport(const TextureCapsMap &textureCaps)
580 {
581     constexpr GLenum requiredFormats[] = {
582         GL_COMPRESSED_R11_EAC,
583     };
584 
585     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
586 }
587 
588 // Check for OES_compressed_EAC_R11_signed_texture support
DetermineEACR11SignedTextureSupport(const TextureCapsMap & textureCaps)589 static bool DetermineEACR11SignedTextureSupport(const TextureCapsMap &textureCaps)
590 {
591     constexpr GLenum requiredFormats[] = {
592         GL_COMPRESSED_SIGNED_R11_EAC,
593     };
594 
595     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
596 }
597 
598 // Check for OES_compressed_EAC_RG11_unsigned_texture support
DetermineEACRG11UnsignedTextureSupport(const TextureCapsMap & textureCaps)599 static bool DetermineEACRG11UnsignedTextureSupport(const TextureCapsMap &textureCaps)
600 {
601     constexpr GLenum requiredFormats[] = {
602         GL_COMPRESSED_RG11_EAC,
603     };
604 
605     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
606 }
607 
608 // Check for OES_compressed_EAC_RG11_signed_texture support
DetermineEACRG11SignedTextureSupport(const TextureCapsMap & textureCaps)609 static bool DetermineEACRG11SignedTextureSupport(const TextureCapsMap &textureCaps)
610 {
611     constexpr GLenum requiredFormats[] = {
612         GL_COMPRESSED_SIGNED_RG11_EAC,
613     };
614 
615     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
616 }
617 
618 // Check for GL_EXT_sRGB support
DetermineSRGBTextureSupport(const TextureCapsMap & textureCaps)619 static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
620 {
621     constexpr GLenum requiredFilterFormats[] = {
622         GL_SRGB8,
623         GL_SRGB8_ALPHA8,
624     };
625 
626     constexpr GLenum requiredRenderFormats[] = {
627         GL_SRGB8_ALPHA8,
628     };
629 
630     return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false) &&
631            GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true, false);
632 }
633 
634 // Check for GL_EXT_texture_sRGB_R8 support
DetermineSRGBR8TextureSupport(const TextureCapsMap & textureCaps)635 static bool DetermineSRGBR8TextureSupport(const TextureCapsMap &textureCaps)
636 {
637     constexpr GLenum requiredFilterFormats[] = {GL_SR8_EXT};
638 
639     return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false);
640 }
641 
642 // Check for GL_ANGLE_depth_texture support
DetermineDepthTextureANGLESupport(const TextureCapsMap & textureCaps)643 static bool DetermineDepthTextureANGLESupport(const TextureCapsMap &textureCaps)
644 {
645     constexpr GLenum requiredFormats[] = {
646         GL_DEPTH_COMPONENT16,
647         GL_DEPTH_COMPONENT32_OES,
648         GL_DEPTH24_STENCIL8_OES,
649     };
650 
651     return GetFormatSupport(textureCaps, requiredFormats, true, true, true, false, false);
652 }
653 
654 // Check for GL_OES_depth_texture support
DetermineDepthTextureOESSupport(const TextureCapsMap & textureCaps)655 static bool DetermineDepthTextureOESSupport(const TextureCapsMap &textureCaps)
656 {
657     constexpr GLenum requiredFormats[] = {
658         GL_DEPTH_COMPONENT16,
659         GL_DEPTH_COMPONENT32_OES,
660     };
661 
662     return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false);
663 }
664 
665 // Check for GL_OES_depth24
DetermineDepth24OESSupport(const TextureCapsMap & textureCaps)666 static bool DetermineDepth24OESSupport(const TextureCapsMap &textureCaps)
667 {
668     constexpr GLenum requiredFormats[] = {
669         GL_DEPTH_COMPONENT24_OES,
670     };
671 
672     return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true, false);
673 }
674 
675 // Check for GL_OES_depth32 support
DetermineDepth32Support(const TextureCapsMap & textureCaps)676 static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
677 {
678     constexpr GLenum requiredFormats[] = {
679         GL_DEPTH_COMPONENT32_OES,
680     };
681 
682     return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false);
683 }
684 
685 // Check for GL_CHROMIUM_color_buffer_float_rgb support
DetermineColorBufferFloatRGBSupport(const TextureCapsMap & textureCaps)686 static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps)
687 {
688     constexpr GLenum requiredFormats[] = {
689         GL_RGB32F,
690     };
691 
692     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false);
693 }
694 
695 // Check for GL_CHROMIUM_color_buffer_float_rgba support
DetermineColorBufferFloatRGBASupport(const TextureCapsMap & textureCaps)696 static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps)
697 {
698     constexpr GLenum requiredFormats[] = {
699         GL_RGBA32F,
700     };
701 
702     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, false);
703 }
704 
705 // Check for GL_EXT_color_buffer_float support
DetermineColorBufferFloatSupport(const TextureCapsMap & textureCaps)706 static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
707 {
708     constexpr GLenum nonBlendableFormats[] = {
709         GL_R32F,
710         GL_RG32F,
711         GL_RGBA32F,
712     };
713 
714     constexpr GLenum blendableFormats[] = {
715         GL_R16F,
716         GL_RG16F,
717         GL_RGBA16F,
718         GL_R11F_G11F_B10F,
719     };
720 
721     return GetFormatSupport(textureCaps, nonBlendableFormats, true, false, true, true, false) &&
722            GetFormatSupport(textureCaps, blendableFormats, true, false, true, true, true);
723 }
724 
725 // Check for GL_EXT_float_blend support
DetermineFloatBlendSupport(const TextureCapsMap & textureCaps)726 static bool DetermineFloatBlendSupport(const TextureCapsMap &textureCaps)
727 {
728     constexpr GLenum requiredFormats[] = {
729         GL_R32F,
730         GL_RG32F,
731         GL_RGBA32F,
732     };
733 
734     return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, true);
735 }
736 
737 // Check for GL_EXT_texture_norm16 support
DetermineTextureNorm16Support(const TextureCapsMap & textureCaps)738 static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
739 {
740     constexpr GLenum requiredFilterFormats[] = {
741         GL_R16_EXT,       GL_RG16_EXT,       GL_RGB16_EXT,       GL_RGBA16_EXT,
742         GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT,
743     };
744 
745     constexpr GLenum requiredRenderFormats[] = {
746         GL_R16_EXT,
747         GL_RG16_EXT,
748         GL_RGBA16_EXT,
749     };
750 
751     return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false) &&
752            GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true, false);
753 }
754 
755 // Check for EXT_texture_compression_rgtc support
DetermineRGTCTextureSupport(const TextureCapsMap & textureCaps)756 static bool DetermineRGTCTextureSupport(const TextureCapsMap &textureCaps)
757 {
758     constexpr GLenum requiredFormats[] = {
759         GL_COMPRESSED_RED_RGTC1_EXT, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT,
760         GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT};
761 
762     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
763 }
764 
765 // Check for EXT_texture_compression_bptc support
DetermineBPTCTextureSupport(const TextureCapsMap & textureCaps)766 static bool DetermineBPTCTextureSupport(const TextureCapsMap &textureCaps)
767 {
768     constexpr GLenum requiredFormats[] = {
769         GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT,
770         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT};
771 
772     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
773 }
774 
775 // Check for GL_IMG_texture_compression_pvrtc support
DeterminePVRTCTextureSupport(const TextureCapsMap & textureCaps)776 static bool DeterminePVRTCTextureSupport(const TextureCapsMap &textureCaps)
777 {
778     constexpr GLenum requiredFormats[] = {
779         GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,
780         GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG};
781 
782     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
783 }
784 
785 // Check for GL_EXT_pvrtc_sRGB support
DeterminePVRTCsRGBTextureSupport(const TextureCapsMap & textureCaps)786 static bool DeterminePVRTCsRGBTextureSupport(const TextureCapsMap &textureCaps)
787 {
788     constexpr GLenum requiredFormats[] = {
789         GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT,
790         GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT};
791 
792     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
793 }
794 
DetermineCompressedTextureETCSupport(const TextureCapsMap & textureCaps)795 bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps)
796 {
797     constexpr GLenum requiredFormats[] = {GL_COMPRESSED_R11_EAC,
798                                           GL_COMPRESSED_SIGNED_R11_EAC,
799                                           GL_COMPRESSED_RG11_EAC,
800                                           GL_COMPRESSED_SIGNED_RG11_EAC,
801                                           GL_COMPRESSED_RGB8_ETC2,
802                                           GL_COMPRESSED_SRGB8_ETC2,
803                                           GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
804                                           GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
805                                           GL_COMPRESSED_RGBA8_ETC2_EAC,
806                                           GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC};
807 
808     return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false);
809 }
810 
811 // Checks for GL_OES_texture_stencil8 support
DetermineStencilIndex8Support(const TextureCapsMap & textureCaps)812 static bool DetermineStencilIndex8Support(const TextureCapsMap &textureCaps)
813 {
814     constexpr GLenum requiredFormats[] = {
815         GL_STENCIL_INDEX8,
816     };
817 
818     return GetFormatSupport(textureCaps, requiredFormats, false, false, true, false, false);
819 }
820 
setTextureExtensionSupport(const TextureCapsMap & textureCaps)821 void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
822 {
823     // TODO(ynovikov): rgb8rgba8OES, colorBufferHalfFloat, textureHalfFloat, textureHalfFloatLinear,
824     // textureFloatOES, textureFloatLinearOES, textureRG, sRGB, colorBufferFloatRGB,
825     // colorBufferFloatRGBA and colorBufferFloat were verified. Verify the rest.
826     packedDepthStencilOES = DeterminePackedDepthStencilSupport(textureCaps);
827     rgb8rgba8OES          = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
828     readDepthNV           = DetermineReadDepthSupport(textureCaps);
829     readStencilNV         = DetermineReadStencilSupport(textureCaps);
830     depthBufferFloat2NV   = DetermineDepthBufferFloat2Support(textureCaps);
831     textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
832     readFormatBGRA        = DetermineBGRAReadFormatSupport(textureCaps);
833     textureHalfFloat      = DetermineHalfFloatTextureSupport(textureCaps);
834     textureHalfFloatLinear =
835         DetermineHalfFloatTextureFilteringSupport(textureCaps, textureHalfFloat);
836     textureFloatOES       = DetermineFloatTextureSupport(textureCaps);
837     textureFloatLinearOES = DetermineFloatTextureFilteringSupport(textureCaps, textureFloatOES);
838     textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloatOES);
839     colorBufferHalfFloat    = textureHalfFloat && DetermineColorBufferHalfFloatSupport(textureCaps);
840     textureFormat2101010REV = DetermineTextureFormat2101010Support(textureCaps);
841     textureCompressionDXT1  = DetermineDXT1TextureSupport(textureCaps);
842     textureCompressionDXT3  = DetermineDXT3TextureSupport(textureCaps);
843     textureCompressionDXT5  = DetermineDXT5TextureSupport(textureCaps);
844     textureCompressionS3TCsRGB    = DetermineS3TCsRGBTextureSupport(textureCaps);
845     textureCompressionASTCLDRKHR  = DetermineASTCLDRTextureSupport(textureCaps);
846     textureCompressionASTCOES     = DetermineASTCOESTExtureSupport(textureCaps);
847     compressedETC1RGB8TextureOES  = DetermineETC1RGB8TextureSupport(textureCaps);
848     compressedETC2RGB8TextureOES  = DetermineETC2RGB8TextureSupport(textureCaps);
849     compressedETC2sRGB8TextureOES = DetermineETC2sRGB8TextureSupport(textureCaps);
850     compressedETC2PunchthroughARGB8TextureOES =
851         DetermineETC2PunchthroughARGB8TextureSupport(textureCaps);
852     compressedETC2PunchthroughAsRGB8AlphaTextureOES =
853         DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(textureCaps);
854     compressedETC2RGBA8TextureOES       = DetermineETC2RGBA8TextureSupport(textureCaps);
855     compressedETC2sRGB8Alpha8TextureOES = DetermineETC2sRGB8Alpha8TextureSupport(textureCaps);
856     compressedEACR11UnsignedTextureOES  = DetermineEACR11UnsignedTextureSupport(textureCaps);
857     compressedEACR11SignedTextureOES    = DetermineEACR11SignedTextureSupport(textureCaps);
858     compressedEACRG11UnsignedTextureOES = DetermineEACRG11UnsignedTextureSupport(textureCaps);
859     compressedEACRG11SignedTextureOES   = DetermineEACRG11SignedTextureSupport(textureCaps);
860     sRGB                                = DetermineSRGBTextureSupport(textureCaps);
861     sRGBR8EXT                           = DetermineSRGBR8TextureSupport(textureCaps);
862     depthTextureANGLE                   = DetermineDepthTextureANGLESupport(textureCaps);
863     depthTextureOES                     = DetermineDepthTextureOESSupport(textureCaps);
864     depth24OES                          = DetermineDepth24OESSupport(textureCaps);
865     depth32OES                          = DetermineDepth32Support(textureCaps);
866     colorBufferFloatRGB                 = DetermineColorBufferFloatRGBSupport(textureCaps);
867     colorBufferFloatRGBA                = DetermineColorBufferFloatRGBASupport(textureCaps);
868     colorBufferFloat                    = DetermineColorBufferFloatSupport(textureCaps);
869     floatBlend                          = DetermineFloatBlendSupport(textureCaps);
870     textureNorm16                       = DetermineTextureNorm16Support(textureCaps);
871     textureCompressionRGTC              = DetermineRGTCTextureSupport(textureCaps);
872     textureCompressionBPTC              = DetermineBPTCTextureSupport(textureCaps);
873     compressedTexturePVRTC              = DeterminePVRTCTextureSupport(textureCaps);
874     compressedTexturePVRTCsRGB          = DeterminePVRTCsRGBTextureSupport(textureCaps);
875     stencilIndex8                       = DetermineStencilIndex8Support(textureCaps);
876 }
877 
GetExtensionInfoMap()878 const ExtensionInfoMap &GetExtensionInfoMap()
879 {
880     auto buildExtensionInfoMap = []() {
881         auto enableableExtension = [](ExtensionBool member) {
882             ExtensionInfo info;
883             info.Requestable      = true;
884             info.ExtensionsMember = member;
885             return info;
886         };
887 
888         auto enableableDisablableExtension = [&](ExtensionBool member) {
889             ExtensionInfo info = enableableExtension(member);
890             info.Disablable    = true;
891             return info;
892         };
893 
894         auto esOnlyExtension = [](ExtensionBool member) {
895             ExtensionInfo info;
896             info.ExtensionsMember = member;
897             return info;
898         };
899 
900         // clang-format off
901         ExtensionInfoMap map;
902         map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES);
903         map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencilOES);
904         map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinaryOES);
905         map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8OES);
906         map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV);
907         map["GL_NV_read_stencil"] = enableableExtension(&Extensions::readStencilNV);
908         map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV);
909         map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888);
910         map["GL_EXT_texture_type_2_10_10_10_REV"] = enableableExtension(&Extensions::textureFormat2101010REV);
911         map["GL_EXT_read_format_bgra"] = enableableExtension(&Extensions::readFormatBGRA);
912         map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObjectNV);
913         map["GL_ARB_sync"] = enableableExtension(&Extensions::glSyncARB);
914         map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBufferOES);
915         map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange);
916         map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat);
917         map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat);
918         map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear);
919         map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloatOES);
920         map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinearOES);
921         map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG);
922         map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1);
923         map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3);
924         map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5);
925         map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB);
926         map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDRKHR);
927         map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDRKHR);
928         map["GL_KHR_texture_compression_astc_sliced_3d"] = enableableExtension(&Extensions::textureCompressionSliced3dASTCKHR);
929         map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionASTCOES);
930         map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBPTC);
931         map["GL_EXT_texture_compression_rgtc"] = enableableExtension(&Extensions::textureCompressionRGTC);
932         map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8TextureOES);
933         map["GL_EXT_compressed_ETC1_RGB8_sub_texture"] = enableableExtension(&Extensions::compressedETC1RGB8SubTexture);
934         map["GL_OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8TextureOES);
935         map["GL_OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8TextureOES);
936         map["GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGB8TextureOES);
937         map["GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughAsRGB8AlphaTextureOES);
938         map["GL_OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8TextureOES);
939         map["GL_OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Alpha8TextureOES);
940         map["GL_OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTextureOES);
941         map["GL_OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTextureOES);
942         map["GL_OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTextureOES);
943         map["GL_OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTextureOES);
944         map["GL_ANGLE_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureETC);
945         map["GL_IMG_texture_compression_pvrtc"] = enableableExtension(&Extensions::compressedTexturePVRTC);
946         map["GL_EXT_pvrtc_sRGB"] = enableableExtension(&Extensions::compressedTexturePVRTCsRGB);
947         map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB);
948         map["GL_EXT_texture_sRGB_R8"] = enableableExtension(&Extensions::sRGBR8EXT);
949         map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE);
950         map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES);
951         map["GL_OES_depth_texture_cube_map"] = enableableExtension(&Extensions::depthTextureCubeMapOES);
952         map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES);
953         map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32OES);
954         map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES);
955         map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorage);
956         map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOTOES);
957         map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers);
958         map["GL_EXT_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedEXT);
959         map["GL_OES_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedOES);
960         map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic);
961         map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean);
962         map["GL_NV_fence"] = esOnlyExtension(&Extensions::fenceNV);
963         map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery);
964         map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
965         map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior);
966         map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax);
967         map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE);
968         map["GL_NV_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitNV);
969         map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample);
970         map["GL_EXT_multisampled_render_to_texture"] = enableableExtension(&Extensions::multisampledRenderToTexture);
971         map["GL_EXT_multisampled_render_to_texture2"] = enableableExtension(&Extensions::multisampledRenderToTexture2);
972         map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE);
973         map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT);
974         map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder);
975         map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivativesOES);
976         map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD);
977         map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth);
978         map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiview);
979         map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2);
980         map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage);
981         map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
982         map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmapOES);
983         map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
984         map["GL_EXT_debug_label"] = esOnlyExtension(&Extensions::debugLabel);
985         map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
986         map["GL_OES_EGL_image"] = enableableExtension(&Extensions::eglImageOES);
987         map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::eglImageExternalOES);
988         map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::eglImageExternalEssl3OES);
989         map["GL_EXT_EGL_image_external_wrap_modes"] = enableableExtension(&Extensions::eglImageExternalWrapModesEXT);
990         map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::eglSyncOES);
991         map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObject);
992         map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFd);
993         map["GL_ANGLE_memory_object_flags"] = enableableExtension(&Extensions::memoryObjectFlagsANGLE);
994         map["GL_ANGLE_memory_object_fuchsia"] = enableableExtension(&Extensions::memoryObjectFuchsiaANGLE);
995         map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphore);
996         map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFd);
997         map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::eglStreamConsumerExternalNV);
998         map["GL_NV_shader_noperspective_interpolation"] = enableableExtension(&Extensions::noperspectiveInterpolationNV);
999         map["GL_ANGLE_semaphore_fuchsia"] = enableableExtension(&Extensions::semaphoreFuchsiaANGLE);
1000         map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage);
1001         map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage);
1002         map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat);
1003         map["GL_OES_vertex_half_float"] = enableableExtension(&Extensions::vertexHalfFloatOES);
1004         map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObjectOES);
1005         map["GL_OES_vertex_type_10_10_10_2"] = enableableExtension(&Extensions::vertexAttribType1010102OES);
1006         map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
1007         map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampOES);
1008         map["GL_EXT_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampEXT);
1009         map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
1010         map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode);
1011         map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
1012         map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery);
1013         map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
1014         map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
1015         map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3d);
1016         map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
1017         map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension);
1018         map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
1019         map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
1020         map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
1021         map["GL_EXT_texture_format_sRGB_override"] = esOnlyExtension(&Extensions::textureSRGBOverride);
1022         map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
1023         map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB);
1024         map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA);
1025         map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
1026         map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
1027         map["GL_EXT_texture_norm16"] = enableableExtension(&Extensions::textureNorm16);
1028         map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContextOES);
1029         map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays);
1030         map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization);
1031         map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl);
1032         map["GL_ANGLE_texture_rectangle"] = enableableDisablableExtension(&Extensions::textureRectangle);
1033         map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader);
1034         map["GL_ANGLE_explicit_context_gles1"] = enableableExtension(&Extensions::explicitContextGles1);
1035         map["GL_ANGLE_explicit_context"] = enableableExtension(&Extensions::explicitContext);
1036         map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile);
1037         map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjects);
1038         map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2DArrayOES);
1039         map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisample);
1040         map["GL_KHR_blend_equation_advanced"] = esOnlyExtension(&Extensions::blendEquationAdvancedKHR);
1041         map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtended);
1042         map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlend);
1043         map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisample);
1044         map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDraw);
1045         map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertex);
1046         map["GL_CHROMIUM_texture_filtering_hint"] = enableableExtension(&Extensions::textureFilteringCHROMIUM);
1047         map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM);
1048         map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE);
1049         map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstance);
1050         map["GL_ANGLE_get_image"] = enableableExtension(&Extensions::getImageANGLE);
1051         map["GL_OES_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexOES);
1052         map["GL_EXT_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexEXT);
1053         map["GL_EXT_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5EXT);
1054         map["GL_APPLE_clip_distance"] = enableableExtension(&Extensions::clipDistanceAPPLE);
1055         map["GL_EXT_clip_control"] = enableableExtension(&Extensions::clipControlEXT);
1056         map["GL_EXT_EGL_image_array"] = enableableExtension(&Extensions::eglImageArray);
1057         map["GL_EXT_buffer_storage"] = enableableExtension(&Extensions::bufferStorageEXT);
1058         map["GL_EXT_external_buffer"] = enableableExtension(&Extensions::externalBufferEXT);
1059         map["GL_OES_texture_stencil8"] = enableableExtension(&Extensions::stencilIndex8);
1060         map["GL_OES_sample_shading"] = enableableExtension(&Extensions::sampleShadingOES);
1061         map["GL_OES_shader_multisample_interpolation"] = enableableExtension(&Extensions::multisampleInterpolationOES);
1062         map["GL_OES_shader_image_atomic"] = enableableExtension(&Extensions::shaderImageAtomicOES);
1063         map["GL_OES_sample_variables"] = enableableExtension(&Extensions::sampleVariablesOES);
1064         map["GL_EXT_shader_framebuffer_fetch_non_coherent"] = enableableExtension(&Extensions::shaderFramebufferFetchNonCoherentEXT);
1065         map["GL_NV_robustness_video_memory_purge"] = esOnlyExtension(&Extensions::robustnessVideoMemoryPurgeNV);
1066         map["GL_ANGLE_get_tex_level_parameter"] = enableableExtension(&Extensions::getTexLevelParameterANGLE);
1067         map["GL_EXT_copy_image"] = enableableExtension(&Extensions::copyImageEXT);
1068         map["GL_OES_texture_buffer"] = enableableExtension(&Extensions::textureBufferOES);
1069         map["GL_EXT_texture_buffer"] = enableableExtension(&Extensions::textureBufferEXT);
1070         map["GL_EXT_YUV_target"] = enableableExtension(&Extensions::yuvTargetEXT);
1071         map["GL_OES_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksOES);
1072         map["GL_EXT_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksEXT);
1073         map["GL_EXT_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceEXT);
1074         map["GL_ANGLE_get_serialized_context_string"] = esOnlyExtension(&Extensions::getSerializedContextStringANGLE);
1075         map["GL_EXT_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxEXT);
1076         // GLES1 extensions
1077         map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArrayOES);
1078         map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMapOES);
1079         map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSpriteOES);
1080         map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTextureOES);
1081         map["GL_OES_framebuffer_object"] = enableableExtension(&Extensions::framebufferObjectOES);
1082         map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySize);
1083         map["GL_EXT_shader_non_constant_global_initializers"] = enableableExtension(&Extensions::shaderNonConstGlobalInitializersEXT);
1084         map["GL_WEBGL_video_texture"] = enableableExtension(&Extensions::webglVideoTexture);
1085         map["GL_OES_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayOES);
1086         map["GL_EXT_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayEXT);
1087         map["GL_EXT_shadow_samplers"] = enableableExtension(&Extensions::shadowSamplersEXT);
1088         map["GL_EXT_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderEXT);
1089         // clang-format on
1090 
1091 #if defined(ANGLE_ENABLE_ASSERTS)
1092         // Verify all extension strings start with GL_
1093         for (const auto &extension : map)
1094         {
1095             ASSERT(extension.first.rfind("GL_", 0) == 0);
1096         }
1097 #endif
1098 
1099         return map;
1100     };
1101 
1102     static const angle::base::NoDestructor<ExtensionInfoMap> extensionInfo(buildExtensionInfoMap());
1103     return *extensionInfo;
1104 }
1105 
1106 TypePrecision::TypePrecision() = default;
1107 
1108 TypePrecision::TypePrecision(const TypePrecision &other) = default;
1109 
1110 TypePrecision &TypePrecision::operator=(const TypePrecision &other) = default;
1111 
setIEEEFloat()1112 void TypePrecision::setIEEEFloat()
1113 {
1114     range     = {{127, 127}};
1115     precision = 23;
1116 }
1117 
setTwosComplementInt(unsigned int bits)1118 void TypePrecision::setTwosComplementInt(unsigned int bits)
1119 {
1120     range     = {{static_cast<GLint>(bits) - 1, static_cast<GLint>(bits) - 2}};
1121     precision = 0;
1122 }
1123 
setSimulatedFloat(unsigned int r,unsigned int p)1124 void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p)
1125 {
1126     range     = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
1127     precision = static_cast<GLint>(p);
1128 }
1129 
setSimulatedInt(unsigned int r)1130 void TypePrecision::setSimulatedInt(unsigned int r)
1131 {
1132     range     = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
1133     precision = 0;
1134 }
1135 
get(GLint * returnRange,GLint * returnPrecision) const1136 void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
1137 {
1138     std::copy(range.begin(), range.end(), returnRange);
1139     *returnPrecision = precision;
1140 }
1141 
1142 Caps::Caps()                  = default;
1143 Caps::Caps(const Caps &other) = default;
1144 Caps::~Caps()                 = default;
1145 Caps &Caps::operator=(const Caps &other) = default;
1146 
GenerateMinimumCaps(const Version & clientVersion,const Extensions & extensions)1147 Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions)
1148 {
1149     Caps caps;
1150 
1151     // GLES1 emulation (Minimums taken from Table 6.20 / 6.22 (ES 1.1 spec))
1152     if (clientVersion < Version(2, 0))
1153     {
1154         caps.maxMultitextureUnits = 2;
1155         caps.maxLights            = 8;
1156         caps.maxClipPlanes        = 1;
1157 
1158         caps.maxModelviewMatrixStackDepth  = 16;
1159         caps.maxProjectionMatrixStackDepth = 2;
1160         caps.maxTextureMatrixStackDepth    = 2;
1161 
1162         caps.minSmoothPointSize = 1.0f;
1163         caps.maxSmoothPointSize = 1.0f;
1164     }
1165 
1166     if (clientVersion >= Version(2, 0))
1167     {
1168         // Table 6.18
1169         caps.max2DTextureSize      = 64;
1170         caps.maxCubeMapTextureSize = 16;
1171         caps.maxViewportWidth      = caps.max2DTextureSize;
1172         caps.maxViewportHeight     = caps.max2DTextureSize;
1173         caps.minAliasedPointSize   = 1;
1174         caps.maxAliasedPointSize   = 1;
1175         caps.minAliasedLineWidth   = 1;
1176         caps.maxAliasedLineWidth   = 1;
1177 
1178         // Table 6.19
1179         caps.vertexHighpFloat.setSimulatedFloat(62, 16);
1180         caps.vertexMediumpFloat.setSimulatedFloat(14, 10);
1181         caps.vertexLowpFloat.setSimulatedFloat(1, 8);
1182         caps.vertexHighpInt.setSimulatedInt(16);
1183         caps.vertexMediumpInt.setSimulatedInt(10);
1184         caps.vertexLowpInt.setSimulatedInt(8);
1185         caps.fragmentHighpFloat.setSimulatedFloat(62, 16);
1186         caps.fragmentMediumpFloat.setSimulatedFloat(14, 10);
1187         caps.fragmentLowpFloat.setSimulatedFloat(1, 8);
1188         caps.fragmentHighpInt.setSimulatedInt(16);
1189         caps.fragmentMediumpInt.setSimulatedInt(10);
1190         caps.fragmentLowpInt.setSimulatedInt(8);
1191 
1192         // Table 6.20
1193         caps.maxVertexAttributes                              = 8;
1194         caps.maxVertexUniformVectors                          = 128;
1195         caps.maxVaryingVectors                                = 8;
1196         caps.maxCombinedTextureImageUnits                     = 8;
1197         caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8;
1198         caps.maxFragmentUniformVectors                        = 16;
1199         caps.maxRenderbufferSize                              = 1;
1200 
1201         // Table 3.35
1202         caps.maxSamples = 4;
1203     }
1204 
1205     if (clientVersion >= Version(3, 0))
1206     {
1207         // Table 6.28
1208         caps.maxElementIndex       = (1 << 24) - 1;
1209         caps.max3DTextureSize      = 256;
1210         caps.max2DTextureSize      = 2048;
1211         caps.maxArrayTextureLayers = 256;
1212         caps.maxLODBias            = 2.0f;
1213         caps.maxCubeMapTextureSize = 2048;
1214         caps.maxRenderbufferSize   = 2048;
1215         caps.maxDrawBuffers        = 4;
1216         caps.maxColorAttachments   = 4;
1217         caps.maxViewportWidth      = caps.max2DTextureSize;
1218         caps.maxViewportHeight     = caps.max2DTextureSize;
1219 
1220         // Table 6.29
1221         caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC);
1222         caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
1223         caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC);
1224         caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
1225         caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2);
1226         caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2);
1227         caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
1228         caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
1229         caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
1230         caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
1231         caps.vertexHighpFloat.setIEEEFloat();
1232         caps.vertexHighpInt.setTwosComplementInt(32);
1233         caps.vertexMediumpInt.setTwosComplementInt(16);
1234         caps.vertexLowpInt.setTwosComplementInt(8);
1235         caps.fragmentHighpFloat.setIEEEFloat();
1236         caps.fragmentHighpInt.setSimulatedInt(32);
1237         caps.fragmentMediumpInt.setTwosComplementInt(16);
1238         caps.fragmentLowpInt.setTwosComplementInt(8);
1239         caps.maxServerWaitTimeout = 0;
1240 
1241         // Table 6.31
1242         caps.maxVertexAttributes                            = 16;
1243         caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024;
1244         caps.maxVertexUniformVectors                        = 256;
1245         caps.maxShaderUniformBlocks[ShaderType::Vertex]     = limits::kMinimumShaderUniformBlocks;
1246         caps.maxVertexOutputComponents = limits::kMinimumVertexOutputComponents;
1247         caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16;
1248 
1249         // Table 6.32
1250         caps.maxShaderUniformComponents[ShaderType::Fragment] = 896;
1251         caps.maxFragmentUniformVectors                        = 224;
1252         caps.maxShaderUniformBlocks[ShaderType::Fragment]     = limits::kMinimumShaderUniformBlocks;
1253         caps.maxFragmentInputComponents                       = 60;
1254         caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16;
1255         caps.minProgramTexelOffset                            = -8;
1256         caps.maxProgramTexelOffset                            = 7;
1257 
1258         // Table 6.33
1259         caps.maxUniformBufferBindings     = 24;
1260         caps.maxUniformBlockSize          = 16384;
1261         caps.uniformBufferOffsetAlignment = 256;
1262         caps.maxCombinedUniformBlocks     = 24;
1263         caps.maxVaryingComponents         = 60;
1264         caps.maxVaryingVectors            = 15;
1265         caps.maxCombinedTextureImageUnits = 32;
1266 
1267         // Table 6.34
1268         caps.maxTransformFeedbackInterleavedComponents = 64;
1269         caps.maxTransformFeedbackSeparateAttributes    = 4;
1270         caps.maxTransformFeedbackSeparateComponents    = 4;
1271     }
1272 
1273     if (clientVersion >= Version(3, 1))
1274     {
1275         // Table 20.40
1276         caps.maxFramebufferWidth    = 2048;
1277         caps.maxFramebufferHeight   = 2048;
1278         caps.maxFramebufferSamples  = 4;
1279         caps.maxSampleMaskWords     = 1;
1280         caps.maxColorTextureSamples = 1;
1281         caps.maxDepthTextureSamples = 1;
1282         caps.maxIntegerSamples      = 1;
1283 
1284         // Table 20.41
1285         caps.maxVertexAttribRelativeOffset = 2047;
1286         caps.maxVertexAttribBindings       = 16;
1287         caps.maxVertexAttribStride         = 2048;
1288 
1289         // Table 20.43
1290         caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0;
1291         caps.maxShaderAtomicCounters[ShaderType::Vertex]       = 0;
1292         caps.maxShaderImageUniforms[ShaderType::Vertex]        = 0;
1293         caps.maxShaderStorageBlocks[ShaderType::Vertex]        = 0;
1294 
1295         // Table 20.44
1296         caps.maxShaderUniformComponents[ShaderType::Fragment]    = 1024;
1297         caps.maxFragmentUniformVectors                           = 256;
1298         caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0;
1299         caps.maxShaderAtomicCounters[ShaderType::Fragment]       = 0;
1300         caps.maxShaderImageUniforms[ShaderType::Fragment]        = 0;
1301         caps.maxShaderStorageBlocks[ShaderType::Fragment]        = 0;
1302         caps.minProgramTextureGatherOffset                       = 0;
1303         caps.maxProgramTextureGatherOffset                       = 0;
1304 
1305         // Table 20.45
1306         caps.maxComputeWorkGroupCount                        = {{65535, 65535, 65535}};
1307         caps.maxComputeWorkGroupSize                         = {{128, 128, 64}};
1308         caps.maxComputeWorkGroupInvocations                  = 12;
1309         caps.maxShaderUniformBlocks[ShaderType::Compute]     = limits::kMinimumShaderUniformBlocks;
1310         caps.maxShaderTextureImageUnits[ShaderType::Compute] = 16;
1311         caps.maxComputeSharedMemorySize                      = 16384;
1312         caps.maxShaderUniformComponents[ShaderType::Compute] = 1024;
1313         caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1;
1314         caps.maxShaderAtomicCounters[ShaderType::Compute]       = 8;
1315         caps.maxShaderImageUniforms[ShaderType::Compute]        = 4;
1316         caps.maxShaderStorageBlocks[ShaderType::Compute]        = 4;
1317 
1318         // Table 20.46
1319         caps.maxUniformBufferBindings         = 36;
1320         caps.maxCombinedTextureImageUnits     = 48;
1321         caps.maxCombinedShaderOutputResources = 4;
1322 
1323         // Table 20.47
1324         caps.maxUniformLocations                = 1024;
1325         caps.maxAtomicCounterBufferBindings     = 1;
1326         caps.maxAtomicCounterBufferSize         = 32;
1327         caps.maxCombinedAtomicCounterBuffers    = 1;
1328         caps.maxCombinedAtomicCounters          = 8;
1329         caps.maxImageUnits                      = 4;
1330         caps.maxCombinedImageUniforms           = 4;
1331         caps.maxShaderStorageBufferBindings     = 4;
1332         caps.maxShaderStorageBlockSize          = 1 << 27;
1333         caps.maxCombinedShaderStorageBlocks     = 4;
1334         caps.shaderStorageBufferOffsetAlignment = 256;
1335     }
1336 
1337     if (extensions.textureRectangle)
1338     {
1339         caps.maxRectangleTextureSize = 64;
1340     }
1341 
1342     if (extensions.geometryShader)
1343     {
1344         // Table 20.40 (GL_EXT_geometry_shader)
1345         caps.maxFramebufferLayers = 256;
1346         caps.layerProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
1347 
1348         // Table 20.43gs (GL_EXT_geometry_shader)
1349         caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024;
1350         caps.maxShaderUniformBlocks[ShaderType::Geometry]     = limits::kMinimumShaderUniformBlocks;
1351         caps.maxGeometryInputComponents                       = 64;
1352         caps.maxGeometryOutputComponents                      = 64;
1353         caps.maxGeometryOutputVertices                        = 256;
1354         caps.maxGeometryTotalOutputComponents                 = 1024;
1355         caps.maxShaderTextureImageUnits[ShaderType::Geometry] = 16;
1356         caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0;
1357         caps.maxShaderAtomicCounters[ShaderType::Geometry]       = 0;
1358         caps.maxShaderStorageBlocks[ShaderType::Geometry]        = 0;
1359         caps.maxGeometryShaderInvocations                        = 32;
1360 
1361         // Table 20.46 (GL_EXT_geometry_shader)
1362         caps.maxShaderImageUniforms[ShaderType::Geometry] = 0;
1363 
1364         // Table 20.46 (GL_EXT_geometry_shader)
1365         caps.maxUniformBufferBindings     = 48;
1366         caps.maxCombinedUniformBlocks     = 36;
1367         caps.maxCombinedTextureImageUnits = 64;
1368     }
1369 
1370     if (extensions.tessellationShaderEXT)
1371     {
1372         // Table 20.43 "Implementation Dependent Tessellation Shader Limits"
1373         caps.maxTessControlInputComponents                          = 64;
1374         caps.maxTessControlOutputComponents                         = 64;
1375         caps.maxShaderTextureImageUnits[ShaderType::TessControl]    = 16;
1376         caps.maxShaderUniformComponents[ShaderType::TessControl]    = 1024;
1377         caps.maxTessControlTotalOutputComponents                    = 2048;
1378         caps.maxShaderImageUniforms[ShaderType::TessControl]        = 0;
1379         caps.maxShaderAtomicCounters[ShaderType::TessControl]       = 0;
1380         caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0;
1381 
1382         caps.maxTessPatchComponents = 120;
1383         caps.maxPatchVertices       = 32;
1384         caps.maxTessGenLevel        = 64;
1385 
1386         caps.maxTessEvaluationInputComponents                          = 64;
1387         caps.maxTessEvaluationOutputComponents                         = 64;
1388         caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]    = 16;
1389         caps.maxShaderUniformComponents[ShaderType::TessEvaluation]    = 1024;
1390         caps.maxShaderImageUniforms[ShaderType::TessEvaluation]        = 0;
1391         caps.maxShaderAtomicCounters[ShaderType::TessEvaluation]       = 0;
1392         caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0;
1393 
1394         // Table 20.46 "Implementation Dependent Aggregate Shader Limits"
1395         caps.maxUniformBufferBindings     = 72;
1396         caps.maxCombinedUniformBlocks     = 60;
1397         caps.maxCombinedTextureImageUnits = 96;
1398     }
1399 
1400     for (ShaderType shaderType : AllShaderTypes())
1401     {
1402         caps.maxCombinedShaderUniformComponents[shaderType] =
1403             caps.maxShaderUniformBlocks[shaderType] *
1404                 static_cast<GLuint>(caps.maxUniformBlockSize / 4) +
1405             caps.maxShaderUniformComponents[shaderType];
1406     }
1407 
1408     return caps;
1409 }
1410 }  // namespace gl
1411 
1412 namespace egl
1413 {
1414 
1415 Caps::Caps() = default;
1416 
1417 DisplayExtensions::DisplayExtensions() = default;
1418 
getStrings() const1419 std::vector<std::string> DisplayExtensions::getStrings() const
1420 {
1421     std::vector<std::string> extensionStrings;
1422 
1423     // clang-format off
1424     //                   | Extension name                                       | Supported flag                    | Output vector   |
1425     InsertExtensionString("EGL_EXT_create_context_robustness",                   createContextRobustness,            &extensionStrings);
1426     InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer",            d3dShareHandleClientBuffer,         &extensionStrings);
1427     InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer",                 d3dTextureClientBuffer,             &extensionStrings);
1428     InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle",       surfaceD3DTexture2DShareHandle,     &extensionStrings);
1429     InsertExtensionString("EGL_ANGLE_query_surface_pointer",                     querySurfacePointer,                &extensionStrings);
1430     InsertExtensionString("EGL_ANGLE_window_fixed_size",                         windowFixedSize,                    &extensionStrings);
1431     InsertExtensionString("EGL_ANGLE_keyed_mutex",                               keyedMutex,                         &extensionStrings);
1432     InsertExtensionString("EGL_ANGLE_surface_orientation",                       surfaceOrientation,                 &extensionStrings);
1433     InsertExtensionString("EGL_ANGLE_direct_composition",                        directComposition,                  &extensionStrings);
1434     InsertExtensionString("EGL_ANGLE_windows_ui_composition",                    windowsUIComposition,               &extensionStrings);
1435     InsertExtensionString("EGL_NV_post_sub_buffer",                              postSubBuffer,                      &extensionStrings);
1436     InsertExtensionString("EGL_KHR_create_context",                              createContext,                      &extensionStrings);
1437     InsertExtensionString("EGL_KHR_image",                                       image,                              &extensionStrings);
1438     InsertExtensionString("EGL_KHR_image_base",                                  imageBase,                          &extensionStrings);
1439     InsertExtensionString("EGL_KHR_image_pixmap",                                imagePixmap,                        &extensionStrings);
1440     InsertExtensionString("EGL_EXT_image_gl_colorspace",                         imageGlColorspace,                  &extensionStrings);
1441     InsertExtensionString("EGL_KHR_gl_colorspace",                               glColorspace,                       &extensionStrings);
1442     InsertExtensionString("EGL_EXT_gl_colorspace_scrgb",                         glColorspaceScrgb,                  &extensionStrings);
1443     InsertExtensionString("EGL_EXT_gl_colorspace_scrgb_linear",                  glColorspaceScrgbLinear,            &extensionStrings);
1444     InsertExtensionString("EGL_EXT_gl_colorspace_display_p3",                    glColorspaceDisplayP3,              &extensionStrings);
1445     InsertExtensionString("EGL_EXT_gl_colorspace_display_p3_linear",             glColorspaceDisplayP3Linear,        &extensionStrings);
1446     InsertExtensionString("EGL_EXT_gl_colorspace_display_p3_passthrough",        glColorspaceDisplayP3Passthrough,   &extensionStrings);
1447     InsertExtensionString("EGL_KHR_gl_texture_2D_image",                         glTexture2DImage,                   &extensionStrings);
1448     InsertExtensionString("EGL_KHR_gl_texture_cubemap_image",                    glTextureCubemapImage,              &extensionStrings);
1449     InsertExtensionString("EGL_KHR_gl_texture_3D_image",                         glTexture3DImage,                   &extensionStrings);
1450     InsertExtensionString("EGL_KHR_gl_renderbuffer_image",                       glRenderbufferImage,                &extensionStrings);
1451     InsertExtensionString("EGL_KHR_get_all_proc_addresses",                      getAllProcAddresses,                &extensionStrings);
1452     InsertExtensionString("EGL_KHR_stream",                                      stream,                             &extensionStrings);
1453     InsertExtensionString("EGL_KHR_stream_consumer_gltexture",                   streamConsumerGLTexture,            &extensionStrings);
1454     InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv",                streamConsumerGLTextureYUV,         &extensionStrings);
1455     InsertExtensionString("EGL_KHR_fence_sync",                                  fenceSync,                          &extensionStrings);
1456     InsertExtensionString("EGL_KHR_wait_sync",                                   waitSync,                           &extensionStrings);
1457     InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility",            flexibleSurfaceCompatibility,       &extensionStrings);
1458     InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture",               streamProducerD3DTexture,           &extensionStrings);
1459     InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility",        createContextWebGLCompatibility,    &extensionStrings);
1460     InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
1461     InsertExtensionString("EGL_CHROMIUM_sync_control",                           syncControlCHROMIUM,                &extensionStrings);
1462     InsertExtensionString("EGL_ANGLE_sync_control_rate",                         syncControlRateANGLE,               &extensionStrings);
1463     InsertExtensionString("EGL_KHR_swap_buffers_with_damage",                    swapBuffersWithDamage,              &extensionStrings);
1464     InsertExtensionString("EGL_EXT_pixel_format_float",                          pixelFormatFloat,                   &extensionStrings);
1465     InsertExtensionString("EGL_KHR_surfaceless_context",                         surfacelessContext,                 &extensionStrings);
1466     InsertExtensionString("EGL_ANGLE_display_texture_share_group",               displayTextureShareGroup,           &extensionStrings);
1467     InsertExtensionString("EGL_ANGLE_display_semaphore_share_group",             displaySemaphoreShareGroup,         &extensionStrings);
1468     InsertExtensionString("EGL_ANGLE_create_context_client_arrays",              createContextClientArrays,          &extensionStrings);
1469     InsertExtensionString("EGL_ANGLE_program_cache_control",                     programCacheControl,                &extensionStrings);
1470     InsertExtensionString("EGL_ANGLE_robust_resource_initialization",            robustResourceInitialization,       &extensionStrings);
1471     InsertExtensionString("EGL_ANGLE_iosurface_client_buffer",                   iosurfaceClientBuffer,              &extensionStrings);
1472     InsertExtensionString("EGL_ANGLE_metal_texture_client_buffer",               mtlTextureClientBuffer,             &extensionStrings);
1473     InsertExtensionString("EGL_ANGLE_create_context_extensions_enabled",         createContextExtensionsEnabled,     &extensionStrings);
1474     InsertExtensionString("EGL_ANDROID_presentation_time",                       presentationTime,                   &extensionStrings);
1475     InsertExtensionString("EGL_ANDROID_blob_cache",                              blobCache,                          &extensionStrings);
1476     InsertExtensionString("EGL_ANDROID_framebuffer_target",                      framebufferTargetANDROID,           &extensionStrings);
1477     InsertExtensionString("EGL_ANDROID_image_native_buffer",                     imageNativeBuffer,                  &extensionStrings);
1478     InsertExtensionString("EGL_ANDROID_get_frame_timestamps",                    getFrameTimestamps,                 &extensionStrings);
1479     InsertExtensionString("EGL_ANDROID_recordable",                              recordable,                         &extensionStrings);
1480     InsertExtensionString("EGL_ANGLE_power_preference",                          powerPreference,                    &extensionStrings);
1481     InsertExtensionString("EGL_ANGLE_image_d3d11_texture",                       imageD3D11Texture,                  &extensionStrings);
1482     InsertExtensionString("EGL_ANDROID_create_native_client_buffer",             createNativeClientBufferANDROID,    &extensionStrings);
1483     InsertExtensionString("EGL_ANDROID_get_native_client_buffer",                getNativeClientBufferANDROID,       &extensionStrings);
1484     InsertExtensionString("EGL_ANDROID_native_fence_sync",                       nativeFenceSyncANDROID,             &extensionStrings);
1485     InsertExtensionString("EGL_ANGLE_create_context_backwards_compatible",       createContextBackwardsCompatible,   &extensionStrings);
1486     InsertExtensionString("EGL_KHR_no_config_context",                           noConfigContext,                    &extensionStrings);
1487     InsertExtensionString("EGL_IMG_context_priority",                            contextPriority,                    &extensionStrings);
1488     InsertExtensionString("EGL_KHR_create_context_no_error",                     createContextNoError,               &extensionStrings);
1489     InsertExtensionString("EGL_EXT_image_dma_buf_import",                        imageDmaBufImportEXT,               &extensionStrings);
1490     InsertExtensionString("EGL_EXT_image_dma_buf_import_modifiers",              imageDmaBufImportModifiersEXT,      &extensionStrings);
1491     InsertExtensionString("EGL_NOK_texture_from_pixmap",                         textureFromPixmapNOK,               &extensionStrings);
1492     InsertExtensionString("EGL_NV_robustness_video_memory_purge",                robustnessVideoMemoryPurgeNV,       &extensionStrings);
1493     InsertExtensionString("EGL_KHR_reusable_sync",                               reusableSyncKHR,                    &extensionStrings);
1494     InsertExtensionString("EGL_ANGLE_external_context_and_surface",              externalContextAndSurface,          &extensionStrings);
1495     InsertExtensionString("EGL_EXT_buffer_age",                                  bufferAgeEXT,                       &extensionStrings);
1496     // clang-format on
1497 
1498     return extensionStrings;
1499 }
1500 
1501 DeviceExtensions::DeviceExtensions() = default;
1502 
getStrings() const1503 std::vector<std::string> DeviceExtensions::getStrings() const
1504 {
1505     std::vector<std::string> extensionStrings;
1506 
1507     // clang-format off
1508     //                   | Extension name                                 | Supported flag                | Output vector   |
1509     InsertExtensionString("EGL_ANGLE_device_d3d",                          deviceD3D,                      &extensionStrings);
1510     InsertExtensionString("EGL_ANGLE_device_cgl",                          deviceCGL,                      &extensionStrings);
1511     InsertExtensionString("EGL_ANGLE_device_eagl",                         deviceEAGL,                     &extensionStrings);
1512     InsertExtensionString("EGL_ANGLE_device_metal",                        deviceMetal,                    &extensionStrings);
1513 
1514     // clang-format on
1515 
1516     return extensionStrings;
1517 }
1518 
1519 ClientExtensions::ClientExtensions()                              = default;
1520 ClientExtensions::ClientExtensions(const ClientExtensions &other) = default;
1521 
getStrings() const1522 std::vector<std::string> ClientExtensions::getStrings() const
1523 {
1524     std::vector<std::string> extensionStrings;
1525 
1526     // clang-format off
1527     //                   | Extension name                                    | Supported flag                   | Output vector   |
1528     InsertExtensionString("EGL_EXT_client_extensions",                        clientExtensions,                   &extensionStrings);
1529     InsertExtensionString("EGL_EXT_device_query",                             deviceQueryEXT,                        &extensionStrings);
1530     InsertExtensionString("EGL_EXT_platform_base",                            platformBase,                       &extensionStrings);
1531     InsertExtensionString("EGL_EXT_platform_device",                          platformDevice,                     &extensionStrings);
1532     InsertExtensionString("EGL_ANGLE_platform_angle",                         platformANGLE,                      &extensionStrings);
1533     InsertExtensionString("EGL_ANGLE_platform_angle_d3d",                     platformANGLED3D,                   &extensionStrings);
1534     InsertExtensionString("EGL_ANGLE_platform_angle_d3d11on12",               platformANGLED3D11ON12,             &extensionStrings);
1535     InsertExtensionString("EGL_ANGLE_platform_angle_device_type_egl_angle",   platformANGLEDeviceTypeEGLANGLE,    &extensionStrings);
1536     InsertExtensionString("EGL_ANGLE_platform_angle_device_type_swiftshader", platformANGLEDeviceTypeSwiftShader, &extensionStrings);
1537     InsertExtensionString("EGL_ANGLE_platform_angle_opengl",                  platformANGLEOpenGL,                &extensionStrings);
1538     InsertExtensionString("EGL_ANGLE_platform_angle_null",                    platformANGLENULL,                  &extensionStrings);
1539     InsertExtensionString("EGL_ANGLE_platform_angle_vulkan",                  platformANGLEVulkan,                &extensionStrings);
1540     InsertExtensionString("EGL_ANGLE_platform_angle_metal",                   platformANGLEMetal,                 &extensionStrings);
1541     InsertExtensionString("EGL_ANGLE_platform_angle_context_virtualization",  platformANGLEContextVirtualization, &extensionStrings);
1542     InsertExtensionString("EGL_ANGLE_platform_device_context_volatile_eagl",  platformANGLEDeviceContextVolatileEagl, &extensionStrings);
1543     InsertExtensionString("EGL_ANGLE_platform_device_context_volatile_cgl",   platformANGLEDeviceContextVolatileCgl, &extensionStrings);
1544     InsertExtensionString("EGL_ANGLE_device_creation",                        deviceCreation,                     &extensionStrings);
1545     InsertExtensionString("EGL_ANGLE_device_creation_d3d11",                  deviceCreationD3D11,                &extensionStrings);
1546     InsertExtensionString("EGL_ANGLE_x11_visual",                             x11Visual,                          &extensionStrings);
1547     InsertExtensionString("EGL_ANGLE_experimental_present_path",              experimentalPresentPath,            &extensionStrings);
1548     InsertExtensionString("EGL_KHR_client_get_all_proc_addresses",            clientGetAllProcAddresses,          &extensionStrings);
1549     InsertExtensionString("EGL_KHR_debug",                                    debug,                              &extensionStrings);
1550     InsertExtensionString("EGL_ANGLE_explicit_context",                       explicitContext,                    &extensionStrings);
1551     InsertExtensionString("EGL_ANGLE_feature_control",                        featureControlANGLE,                &extensionStrings);
1552     // clang-format on
1553 
1554     return extensionStrings;
1555 }
1556 
1557 }  // namespace egl
1558