1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrResourceProvider_DEFINED
9 #define GrResourceProvider_DEFINED
10 
11 #include "include/gpu/GrContextOptions.h"
12 #include "include/private/SkImageInfoPriv.h"
13 #include "src/core/SkScalerContext.h"
14 #include "src/gpu/GrGpuBuffer.h"
15 #include "src/gpu/GrResourceCache.h"
16 
17 class GrBackendRenderTarget;
18 class GrBackendSemaphore;
19 class GrBackendTexture;
20 class GrGpu;
21 class GrPath;
22 class GrRenderTarget;
23 class GrResourceProviderPriv;
24 class GrSemaphore;
25 class GrSingleOwner;
26 class GrStencilAttachment;
27 class GrTexture;
28 struct GrVkDrawableInfo;
29 
30 class GrStyle;
31 class SkDescriptor;
32 class SkPath;
33 class SkTypeface;
34 
35 /**
36  * A factory for arbitrary resource types.
37  */
38 class GrResourceProvider {
39 public:
40     GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*);
41 
42     /**
43      * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller
44      * must be sure that if a resource of exists in the cache with the given unique key then it is
45      * of type T.
46      */
47     template <typename T = GrGpuResource>
48     typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type
findByUniqueKey(const GrUniqueKey & key)49     findByUniqueKey(const GrUniqueKey& key) {
50         return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release()));
51     }
52 
53     ///////////////////////////////////////////////////////////////////////////
54     // Textures
55 
56     /**
57      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
58      * and height as desc specifies. If renderable is kYes then the GrTexture will also be a
59      * GrRenderTarget. The texture's format and sample count will always match the request.
60      * The contents of the texture are undefined.
61      */
62     sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc& desc,
63                                          const GrBackendFormat& format,
64                                          GrRenderable renderable,
65                                          int renderTargetSampleCnt,
66                                          GrProtected isProtected);
67 
68     /** Create an exact fit texture with no initial data to upload. */
69     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
70                                    const GrBackendFormat& format,
71                                    GrRenderable renderable,
72                                    int renderTargetSampleCnt,
73                                    GrMipMapped mipMapped,
74                                    SkBudgeted budgeted,
75                                    GrProtected isProtected);
76 
77     /**
78      * Create an exact fit texture with initial data to upload. The color type must be valid
79      * for the format and also describe the texel data. This will ensure any conversions that
80      * need to get applied to the data before upload are applied.
81      */
82     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
83                                    const GrBackendFormat& format,
84                                    GrColorType colorType,
85                                    GrRenderable renderable,
86                                    int renderTargetSampleCnt,
87                                    SkBudgeted budgeted,
88                                    GrProtected isProtected,
89                                    const GrMipLevel texels[],
90                                    int mipLevelCount);
91 
92     /**
93      * Create a potentially loose fit texture with the provided data. The color type must be valid
94      * for the format and also describe the texel data. This will ensure any conversions that
95      * need to get applied to the data before upload are applied.
96      */
97     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
98                                    const GrBackendFormat& format,
99                                    GrColorType srcColorType,
100                                    GrRenderable renderable,
101                                    int renderTargetSampleCnt,
102                                    SkBudgeted budgeted,
103                                    SkBackingFit fit,
104                                    GrProtected isProtected,
105                                    const GrMipLevel& mipLevel);
106 
107     /**
108      * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type.
109      * This does not currently support MIP maps. It will not be renderable.
110      */
111     sk_sp<GrTexture> createCompressedTexture(int width, int height, const GrBackendFormat&,
112                                              SkImage::CompressionType, SkBudgeted, SkData* data);
113 
114     ///////////////////////////////////////////////////////////////////////////
115     // Wrapped Backend Surfaces
116 
117     /**
118      * Wraps an existing texture with a GrTexture object.
119      *
120      * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the
121      * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels).
122      *
123      * OpenGL: if the object is a texture Gr may change its GL texture params
124      *         when it is drawn.
125      *
126      * @return GrTexture object or NULL on failure.
127      */
128     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, GrColorType, GrWrapOwnership,
129                                         GrWrapCacheable, GrIOType);
130 
131     /**
132      * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API
133      * uses separate MSAA render buffers then a MSAA render buffer is created that resolves
134      * to the texture.
135      */
136     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex,
137                                                   int sampleCnt,
138                                                   GrColorType,
139                                                   GrWrapOwnership,
140                                                   GrWrapCacheable);
141 
142     /**
143      * Wraps an existing render target with a GrRenderTarget object. It is
144      * similar to wrapBackendTexture but can be used to draw into surfaces
145      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
146      * the client will resolve to a texture). Currently wrapped render targets
147      * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics.
148      *
149      * @return GrRenderTarget object or NULL on failure.
150      */
151     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&,
152                                                   GrColorType colorType);
153 
154     sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&,
155                                                               const GrVkDrawableInfo&);
156 
157     static const uint32_t kMinScratchTextureSize;
158 
159     /**
160      * Either finds and refs, or creates a static buffer with the given parameters and contents.
161      *
162      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
163      * @param size            minimum size of buffer to return.
164      * @param data            optional data with which to initialize the buffer.
165      * @param key             Key to be assigned to the buffer.
166      *
167      * @return The buffer if successful, otherwise nullptr.
168      */
169     sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size,
170                                                     const void* data, const GrUniqueKey& key);
171 
172     /**
173      * Either finds and refs, or creates an index buffer with a repeating pattern for drawing
174      * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on
175      * the returned GrBuffer.
176      *
177      * @param pattern     the pattern of indices to repeat
178      * @param patternSize size in bytes of the pattern
179      * @param reps        number of times to repeat the pattern
180      * @param vertCount   number of vertices the pattern references
181      * @param key         Key to be assigned to the index buffer.
182      *
183      * @return The index buffer if successful, otherwise nullptr.
184      */
findOrCreatePatternedIndexBuffer(const uint16_t * pattern,int patternSize,int reps,int vertCount,const GrUniqueKey & key)185     sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern,
186                                                               int patternSize,
187                                                               int reps,
188                                                               int vertCount,
189                                                               const GrUniqueKey& key) {
190         if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) {
191             return buffer;
192         }
193         return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key);
194     }
195 
196     /**
197      * Returns an index buffer that can be used to render quads.
198      * Six indices per quad: 0, 1, 2, 2, 1, 3, etc.
199      * The max number of quads is the buffer's index capacity divided by 6.
200      * Draw with GrPrimitiveType::kTriangles
201      * @ return the quad index buffer
202      */
refQuadIndexBuffer()203     sk_sp<const GrGpuBuffer> refQuadIndexBuffer() {
204         if (!fQuadIndexBuffer) {
205             fQuadIndexBuffer = this->createQuadIndexBuffer();
206         }
207         return fQuadIndexBuffer;
208     }
209 
210     static int QuadCountOfQuadBuffer();
211 
212     /**
213      * Factories for GrPath objects. It's an error to call these if path rendering
214      * is not supported.
215      */
216     sk_sp<GrPath> createPath(const SkPath&, const GrStyle&);
217 
218     /**
219      * Returns a buffer.
220      *
221      * @param size            minimum size of buffer to return.
222      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
223      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
224      * @param flags           see Flags enum.
225      * @param data            optional data with which to initialize the buffer.
226      *
227      * @return the buffer if successful, otherwise nullptr.
228      */
229     sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern,
230                                     const void* data = nullptr);
231 
232     /**
233      * If passed in render target already has a stencil buffer with at least "numSamples" samples,
234      * return true. Otherwise attempt to attach one and return true on success.
235      */
236     bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples);
237 
238      /**
239       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
240       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
241       *
242       * The texture is wrapped as borrowed. The texture object will not be freed once the
243       * render target is destroyed.
244       *
245       * @return GrRenderTarget object or NULL on failure.
246       */
247      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&,
248                                                             int sampleCnt,
249                                                             GrColorType);
250 
251     /**
252      * Assigns a unique key to a resource. If the key is associated with another resource that
253      * association is removed and replaced by this resource.
254      */
255     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
256 
257     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true);
258 
259     enum class SemaphoreWrapType {
260         kWillSignal,
261         kWillWait,
262     };
263 
264     sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&,
265                                             SemaphoreWrapType wrapType,
266                                             GrWrapOwnership = kBorrow_GrWrapOwnership);
267 
abandon()268     void abandon() {
269         fCache = nullptr;
270         fGpu = nullptr;
271     }
272 
contextUniqueID()273     uint32_t contextUniqueID() const { return fCache->contextUniqueID(); }
caps()274     const GrCaps* caps() const { return fCaps.get(); }
overBudget()275     bool overBudget() const { return fCache->overBudget(); }
276 
277     static uint32_t MakeApprox(uint32_t value);
278 
279     inline GrResourceProviderPriv priv();
280     inline const GrResourceProviderPriv priv() const;
281 
282 private:
283     sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&);
284 
285     // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that
286     // it returns null. If non-null, the resulting texture is always budgeted.
287     sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&,
288                                        const GrBackendFormat&,
289                                        GrRenderable,
290                                        int renderTargetSampleCnt,
291                                        GrMipMapped,
292                                        GrProtected);
293 
294     /*
295      * Try to find an existing scratch texture that exactly matches 'desc'. If successful
296      * update the budgeting accordingly.
297      */
298     sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&,
299                                      const GrBackendFormat&,
300                                      GrRenderable,
301                                      int renderTargetSampleCnt,
302                                      SkBudgeted,
303                                      GrMipMapped,
304                                      GrProtected);
305 
306     // Used to perform any conversions necessary to texel data before creating a texture with
307     // existing data or uploading to a scratch texture.
308     using TempLevels = SkAutoSTMalloc<14, GrMipLevel>;
309     using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>;
310     GrColorType prepareLevels(const GrBackendFormat& format,
311                               GrColorType,
312                               const SkISize& baseSize,
313                               const GrMipLevel texels[],
314                               int mipLevelCount,
315                               TempLevels*,
316                               TempLevelDatas*) const;
317 
318     // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate
319     // it. In implementation it may pull an existing texture from GrResourceCache and then write the
320     // pixel data to the texture. It takes a width/height for the base level because we may be
321     // using an approximate-sized scratch texture. On success the texture is returned and nullptr
322     // on failure.
323     sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture,
324                                  GrColorType colorType,
325                                  const SkISize& baseSize,
326                                  const GrMipLevel texels[],
327                                  int mipLevelCount) const;
328 
cache()329     GrResourceCache* cache() { return fCache; }
cache()330     const GrResourceCache* cache() const { return fCache; }
331 
332     friend class GrResourceProviderPriv;
333 
334     // Method made available via GrResourceProviderPriv
gpu()335     GrGpu* gpu() { return fGpu; }
gpu()336     const GrGpu* gpu() const { return fGpu; }
337 
isAbandoned()338     bool isAbandoned() const {
339         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
340         return !SkToBool(fCache);
341     }
342 
343     sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern,
344                                                         int patternSize,
345                                                         int reps,
346                                                         int vertCount,
347                                                         const GrUniqueKey* key);
348 
349     sk_sp<const GrGpuBuffer> createQuadIndexBuffer();
350 
351     GrResourceCache* fCache;
352     GrGpu* fGpu;
353     sk_sp<const GrCaps> fCaps;
354     sk_sp<const GrGpuBuffer> fQuadIndexBuffer;
355 
356     // In debug builds we guard against improper thread handling
357     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
358 };
359 
360 #endif
361