1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/geometry/GrQuad.h"
9 
10 #include "include/core/SkMatrix.h"
11 
12 using V4f = skvx::Vec<4, float>;
13 
aa_affects_rect(float ql,float qt,float qr,float qb)14 static bool aa_affects_rect(float ql, float qt, float qr, float qb) {
15     return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb);
16 }
17 
map_rect_translate_scale(const SkRect & rect,const SkMatrix & m,V4f * xs,V4f * ys)18 static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m,
19                                      V4f* xs, V4f* ys) {
20     SkMatrix::TypeMask tm = m.getType();
21     SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
22 
23     V4f r = V4f::Load(&rect);
24     if (tm > SkMatrix::kIdentity_Mask) {
25         const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()};
26         if (tm <= SkMatrix::kTranslate_Mask) {
27             r += t;
28         } else {
29             const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()};
30             r = r * s + t;
31         }
32     }
33     *xs = skvx::shuffle<0, 0, 2, 2>(r);
34     *ys = skvx::shuffle<1, 3, 1, 3>(r);
35 }
36 
map_quad_general(const V4f & qx,const V4f & qy,const SkMatrix & m,V4f * xs,V4f * ys,V4f * ws)37 static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m,
38                              V4f* xs, V4f* ys, V4f* ws) {
39     *xs = mad(m.getScaleX(), qx, mad(m.getSkewX(), qy, m.getTranslateX()));
40     *ys = mad(m.getSkewY(), qx, mad(m.getScaleY(), qy, m.getTranslateY()));
41     if (m.hasPerspective()) {
42         V4f w = mad(m.getPerspX(), qx,
43                     mad(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2)));
44         if (ws) {
45             // Output the calculated w coordinates
46             *ws = w;
47         } else {
48             // Apply perspective division immediately
49             V4f iw = 1.f / w;
50             *xs *= iw;
51             *ys *= iw;
52         }
53     } else if (ws) {
54         *ws = 1.f;
55     }
56 }
57 
map_rect_general(const SkRect & rect,const SkMatrix & matrix,V4f * xs,V4f * ys,V4f * ws)58 static void map_rect_general(const SkRect& rect, const SkMatrix& matrix,
59                              V4f* xs, V4f* ys, V4f* ws) {
60     V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight};
61     V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom};
62     map_quad_general(rx, ry, matrix, xs, ys, ws);
63 }
64 
65 // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys
66 // ordered (top-left, bottom-left, top-right, bottom-right)
rearrange_sk_to_gr_points(const SkPoint skQuadPts[4],V4f * xs,V4f * ys)67 static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) {
68     *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX};
69     *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY};
70 }
71 
72 // If an SkRect is transformed by this matrix, what class of quad is required to represent it.
quad_type_for_transformed_rect(const SkMatrix & matrix)73 static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) {
74     if (matrix.rectStaysRect()) {
75         return GrQuad::Type::kAxisAligned;
76     } else if (matrix.preservesRightAngles()) {
77         return GrQuad::Type::kRectilinear;
78     } else if (matrix.hasPerspective()) {
79         return GrQuad::Type::kPerspective;
80     } else {
81         return GrQuad::Type::kGeneral;
82     }
83 }
84 
85 // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a
86 // quad type that will be as minimally general as possible.
quad_type_for_points(const SkPoint pts[4],const SkMatrix & matrix)87 static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) {
88     if (matrix.hasPerspective()) {
89         return GrQuad::Type::kPerspective;
90     }
91     // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the
92     // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard
93     // (most general 2D quad).
94     if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) &&
95         (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) {
96         return quad_type_for_transformed_rect(matrix);
97     } else {
98         return GrQuad::Type::kGeneral;
99     }
100 }
101 
MakeFromRect(const SkRect & rect,const SkMatrix & m)102 GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) {
103     V4f x, y, w;
104     SkMatrix::TypeMask tm = m.getType();
105     Type type;
106     if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
107         map_rect_translate_scale(rect, m, &x, &y);
108         w = 1.f;
109         type = Type::kAxisAligned;
110     } else {
111         map_rect_general(rect, m, &x, &y, &w);
112         type = quad_type_for_transformed_rect(m);
113     }
114     return GrQuad(x, y, w, type);
115 }
116 
MakeFromSkQuad(const SkPoint pts[4],const SkMatrix & matrix)117 GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) {
118     V4f xs, ys;
119     rearrange_sk_to_gr_points(pts, &xs, &ys);
120     Type type = quad_type_for_points(pts, matrix);
121     if (matrix.isIdentity()) {
122         return GrQuad(xs, ys, 1.f, type);
123     } else {
124         V4f mx, my, mw;
125         map_quad_general(xs, ys, matrix, &mx, &my, &mw);
126         return GrQuad(mx, my, mw, type);
127     }
128 }
129 
aaHasEffectOnRect() const130 bool GrQuad::aaHasEffectOnRect() const {
131     SkASSERT(this->quadType() == Type::kAxisAligned);
132     // If rect, ws must all be 1s so no need to divide
133     return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]);
134 }
135 
asRect(SkRect * rect) const136 bool GrQuad::asRect(SkRect* rect) const {
137     if (this->quadType() != Type::kAxisAligned) {
138         return false;
139     }
140 
141     *rect = this->bounds();
142     // v0 at the geometric top-left is unique amongst axis-aligned vertex orders
143     // (90, 180, 270 rotations or axis flips all move v0).
144     return fX[0] == rect->fLeft && fY[0] == rect->fTop;
145 }
146