1// GENERATED CONTENT - DO NOT EDIT 2// Content was automatically extracted by Reffy into webref 3// (https://github.com/w3c/webref) 4// Source: WebGL 2.0 Specification (https://www.khronos.org/registry/webgl/specs/latest/2.0/) 5 6typedef long long GLint64; 7typedef unsigned long long GLuint64; 8 9[Exposed=(Window,Worker)] 10interface WebGLQuery : WebGLObject { 11}; 12 13[Exposed=(Window,Worker)] 14interface WebGLSampler : WebGLObject { 15}; 16 17[Exposed=(Window,Worker)] 18interface WebGLSync : WebGLObject { 19}; 20 21[Exposed=(Window,Worker)] 22interface WebGLTransformFeedback : WebGLObject { 23}; 24 25[Exposed=(Window,Worker)] 26interface WebGLVertexArrayObject : WebGLObject { 27}; 28 29typedef ([AllowShared] Uint32Array or sequence<GLuint>) Uint32List; 30 31interface mixin WebGL2RenderingContextBase 32{ 33 const GLenum READ_BUFFER = 0x0C02; 34 const GLenum UNPACK_ROW_LENGTH = 0x0CF2; 35 const GLenum UNPACK_SKIP_ROWS = 0x0CF3; 36 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; 37 const GLenum PACK_ROW_LENGTH = 0x0D02; 38 const GLenum PACK_SKIP_ROWS = 0x0D03; 39 const GLenum PACK_SKIP_PIXELS = 0x0D04; 40 const GLenum COLOR = 0x1800; 41 const GLenum DEPTH = 0x1801; 42 const GLenum STENCIL = 0x1802; 43 const GLenum RED = 0x1903; 44 const GLenum RGB8 = 0x8051; 45 const GLenum RGBA8 = 0x8058; 46 const GLenum RGB10_A2 = 0x8059; 47 const GLenum TEXTURE_BINDING_3D = 0x806A; 48 const GLenum UNPACK_SKIP_IMAGES = 0x806D; 49 const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; 50 const GLenum TEXTURE_3D = 0x806F; 51 const GLenum TEXTURE_WRAP_R = 0x8072; 52 const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; 53 const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; 54 const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; 55 const GLenum MAX_ELEMENTS_INDICES = 0x80E9; 56 const GLenum TEXTURE_MIN_LOD = 0x813A; 57 const GLenum TEXTURE_MAX_LOD = 0x813B; 58 const GLenum TEXTURE_BASE_LEVEL = 0x813C; 59 const GLenum TEXTURE_MAX_LEVEL = 0x813D; 60 const GLenum MIN = 0x8007; 61 const GLenum MAX = 0x8008; 62 const GLenum DEPTH_COMPONENT24 = 0x81A6; 63 const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; 64 const GLenum TEXTURE_COMPARE_MODE = 0x884C; 65 const GLenum TEXTURE_COMPARE_FUNC = 0x884D; 66 const GLenum CURRENT_QUERY = 0x8865; 67 const GLenum QUERY_RESULT = 0x8866; 68 const GLenum QUERY_RESULT_AVAILABLE = 0x8867; 69 const GLenum STREAM_READ = 0x88E1; 70 const GLenum STREAM_COPY = 0x88E2; 71 const GLenum STATIC_READ = 0x88E5; 72 const GLenum STATIC_COPY = 0x88E6; 73 const GLenum DYNAMIC_READ = 0x88E9; 74 const GLenum DYNAMIC_COPY = 0x88EA; 75 const GLenum MAX_DRAW_BUFFERS = 0x8824; 76 const GLenum DRAW_BUFFER0 = 0x8825; 77 const GLenum DRAW_BUFFER1 = 0x8826; 78 const GLenum DRAW_BUFFER2 = 0x8827; 79 const GLenum DRAW_BUFFER3 = 0x8828; 80 const GLenum DRAW_BUFFER4 = 0x8829; 81 const GLenum DRAW_BUFFER5 = 0x882A; 82 const GLenum DRAW_BUFFER6 = 0x882B; 83 const GLenum DRAW_BUFFER7 = 0x882C; 84 const GLenum DRAW_BUFFER8 = 0x882D; 85 const GLenum DRAW_BUFFER9 = 0x882E; 86 const GLenum DRAW_BUFFER10 = 0x882F; 87 const GLenum DRAW_BUFFER11 = 0x8830; 88 const GLenum DRAW_BUFFER12 = 0x8831; 89 const GLenum DRAW_BUFFER13 = 0x8832; 90 const GLenum DRAW_BUFFER14 = 0x8833; 91 const GLenum DRAW_BUFFER15 = 0x8834; 92 const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; 93 const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; 94 const GLenum SAMPLER_3D = 0x8B5F; 95 const GLenum SAMPLER_2D_SHADOW = 0x8B62; 96 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; 97 const GLenum PIXEL_PACK_BUFFER = 0x88EB; 98 const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; 99 const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; 100 const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; 101 const GLenum FLOAT_MAT2x3 = 0x8B65; 102 const GLenum FLOAT_MAT2x4 = 0x8B66; 103 const GLenum FLOAT_MAT3x2 = 0x8B67; 104 const GLenum FLOAT_MAT3x4 = 0x8B68; 105 const GLenum FLOAT_MAT4x2 = 0x8B69; 106 const GLenum FLOAT_MAT4x3 = 0x8B6A; 107 const GLenum SRGB = 0x8C40; 108 const GLenum SRGB8 = 0x8C41; 109 const GLenum SRGB8_ALPHA8 = 0x8C43; 110 const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; 111 const GLenum RGBA32F = 0x8814; 112 const GLenum RGB32F = 0x8815; 113 const GLenum RGBA16F = 0x881A; 114 const GLenum RGB16F = 0x881B; 115 const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; 116 const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; 117 const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; 118 const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; 119 const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; 120 const GLenum TEXTURE_2D_ARRAY = 0x8C1A; 121 const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; 122 const GLenum R11F_G11F_B10F = 0x8C3A; 123 const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; 124 const GLenum RGB9_E5 = 0x8C3D; 125 const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; 126 const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; 127 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; 128 const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; 129 const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; 130 const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; 131 const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; 132 const GLenum RASTERIZER_DISCARD = 0x8C89; 133 const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; 134 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; 135 const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; 136 const GLenum SEPARATE_ATTRIBS = 0x8C8D; 137 const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; 138 const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; 139 const GLenum RGBA32UI = 0x8D70; 140 const GLenum RGB32UI = 0x8D71; 141 const GLenum RGBA16UI = 0x8D76; 142 const GLenum RGB16UI = 0x8D77; 143 const GLenum RGBA8UI = 0x8D7C; 144 const GLenum RGB8UI = 0x8D7D; 145 const GLenum RGBA32I = 0x8D82; 146 const GLenum RGB32I = 0x8D83; 147 const GLenum RGBA16I = 0x8D88; 148 const GLenum RGB16I = 0x8D89; 149 const GLenum RGBA8I = 0x8D8E; 150 const GLenum RGB8I = 0x8D8F; 151 const GLenum RED_INTEGER = 0x8D94; 152 const GLenum RGB_INTEGER = 0x8D98; 153 const GLenum RGBA_INTEGER = 0x8D99; 154 const GLenum SAMPLER_2D_ARRAY = 0x8DC1; 155 const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; 156 const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; 157 const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; 158 const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; 159 const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; 160 const GLenum INT_SAMPLER_2D = 0x8DCA; 161 const GLenum INT_SAMPLER_3D = 0x8DCB; 162 const GLenum INT_SAMPLER_CUBE = 0x8DCC; 163 const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; 164 const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; 165 const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; 166 const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; 167 const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; 168 const GLenum DEPTH_COMPONENT32F = 0x8CAC; 169 const GLenum DEPTH32F_STENCIL8 = 0x8CAD; 170 const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; 171 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; 172 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; 173 const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; 174 const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; 175 const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; 176 const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; 177 const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; 178 const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; 179 const GLenum FRAMEBUFFER_DEFAULT = 0x8218; 180 const GLenum UNSIGNED_INT_24_8 = 0x84FA; 181 const GLenum DEPTH24_STENCIL8 = 0x88F0; 182 const GLenum UNSIGNED_NORMALIZED = 0x8C17; 183 const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ 184 const GLenum READ_FRAMEBUFFER = 0x8CA8; 185 const GLenum DRAW_FRAMEBUFFER = 0x8CA9; 186 const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; 187 const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; 188 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; 189 const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; 190 const GLenum COLOR_ATTACHMENT1 = 0x8CE1; 191 const GLenum COLOR_ATTACHMENT2 = 0x8CE2; 192 const GLenum COLOR_ATTACHMENT3 = 0x8CE3; 193 const GLenum COLOR_ATTACHMENT4 = 0x8CE4; 194 const GLenum COLOR_ATTACHMENT5 = 0x8CE5; 195 const GLenum COLOR_ATTACHMENT6 = 0x8CE6; 196 const GLenum COLOR_ATTACHMENT7 = 0x8CE7; 197 const GLenum COLOR_ATTACHMENT8 = 0x8CE8; 198 const GLenum COLOR_ATTACHMENT9 = 0x8CE9; 199 const GLenum COLOR_ATTACHMENT10 = 0x8CEA; 200 const GLenum COLOR_ATTACHMENT11 = 0x8CEB; 201 const GLenum COLOR_ATTACHMENT12 = 0x8CEC; 202 const GLenum COLOR_ATTACHMENT13 = 0x8CED; 203 const GLenum COLOR_ATTACHMENT14 = 0x8CEE; 204 const GLenum COLOR_ATTACHMENT15 = 0x8CEF; 205 const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; 206 const GLenum MAX_SAMPLES = 0x8D57; 207 const GLenum HALF_FLOAT = 0x140B; 208 const GLenum RG = 0x8227; 209 const GLenum RG_INTEGER = 0x8228; 210 const GLenum R8 = 0x8229; 211 const GLenum RG8 = 0x822B; 212 const GLenum R16F = 0x822D; 213 const GLenum R32F = 0x822E; 214 const GLenum RG16F = 0x822F; 215 const GLenum RG32F = 0x8230; 216 const GLenum R8I = 0x8231; 217 const GLenum R8UI = 0x8232; 218 const GLenum R16I = 0x8233; 219 const GLenum R16UI = 0x8234; 220 const GLenum R32I = 0x8235; 221 const GLenum R32UI = 0x8236; 222 const GLenum RG8I = 0x8237; 223 const GLenum RG8UI = 0x8238; 224 const GLenum RG16I = 0x8239; 225 const GLenum RG16UI = 0x823A; 226 const GLenum RG32I = 0x823B; 227 const GLenum RG32UI = 0x823C; 228 const GLenum VERTEX_ARRAY_BINDING = 0x85B5; 229 const GLenum R8_SNORM = 0x8F94; 230 const GLenum RG8_SNORM = 0x8F95; 231 const GLenum RGB8_SNORM = 0x8F96; 232 const GLenum RGBA8_SNORM = 0x8F97; 233 const GLenum SIGNED_NORMALIZED = 0x8F9C; 234 const GLenum COPY_READ_BUFFER = 0x8F36; 235 const GLenum COPY_WRITE_BUFFER = 0x8F37; 236 const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ 237 const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ 238 const GLenum UNIFORM_BUFFER = 0x8A11; 239 const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; 240 const GLenum UNIFORM_BUFFER_START = 0x8A29; 241 const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; 242 const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; 243 const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; 244 const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; 245 const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; 246 const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; 247 const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; 248 const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; 249 const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; 250 const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; 251 const GLenum UNIFORM_TYPE = 0x8A37; 252 const GLenum UNIFORM_SIZE = 0x8A38; 253 const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; 254 const GLenum UNIFORM_OFFSET = 0x8A3B; 255 const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; 256 const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; 257 const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; 258 const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; 259 const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; 260 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; 261 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; 262 const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; 263 const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; 264 const GLenum INVALID_INDEX = 0xFFFFFFFF; 265 const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; 266 const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; 267 const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; 268 const GLenum OBJECT_TYPE = 0x9112; 269 const GLenum SYNC_CONDITION = 0x9113; 270 const GLenum SYNC_STATUS = 0x9114; 271 const GLenum SYNC_FLAGS = 0x9115; 272 const GLenum SYNC_FENCE = 0x9116; 273 const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 274 const GLenum UNSIGNALED = 0x9118; 275 const GLenum SIGNALED = 0x9119; 276 const GLenum ALREADY_SIGNALED = 0x911A; 277 const GLenum TIMEOUT_EXPIRED = 0x911B; 278 const GLenum CONDITION_SATISFIED = 0x911C; 279 const GLenum WAIT_FAILED = 0x911D; 280 const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 281 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; 282 const GLenum ANY_SAMPLES_PASSED = 0x8C2F; 283 const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; 284 const GLenum SAMPLER_BINDING = 0x8919; 285 const GLenum RGB10_A2UI = 0x906F; 286 const GLenum INT_2_10_10_10_REV = 0x8D9F; 287 const GLenum TRANSFORM_FEEDBACK = 0x8E22; 288 const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; 289 const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; 290 const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; 291 const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; 292 const GLenum MAX_ELEMENT_INDEX = 0x8D6B; 293 const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; 294 295 const GLint64 TIMEOUT_IGNORED = -1; 296 297 /* WebGL-specific enums */ 298 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 299 300 /* Buffer objects */ 301 undefined copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, 302 GLintptr writeOffset, GLsizeiptr size); 303 // MapBufferRange, in particular its read-only and write-only modes, 304 // can not be exposed safely to JavaScript. GetBufferSubData 305 // replaces it for the purpose of fetching data back from the GPU. 306 undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, 307 optional GLuint dstOffset = 0, optional GLuint length = 0); 308 309 /* Framebuffer objects */ 310 undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, 311 GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 312 undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, 313 GLint layer); 314 undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 315 undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, 316 GLint x, GLint y, GLsizei width, GLsizei height); 317 undefined readBuffer(GLenum src); 318 319 /* Renderbuffer objects */ 320 any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 321 undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, 322 GLsizei width, GLsizei height); 323 324 /* Texture objects */ 325 undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 326 GLsizei height); 327 undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 328 GLsizei height, GLsizei depth); 329 330 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 331 GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); 332 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 333 GLsizei depth, GLint border, GLenum format, GLenum type, 334 TexImageSource source); // May throw DOMException 335 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 336 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData); 337 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 338 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 339 GLuint srcOffset); 340 341 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 342 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 343 GLintptr pboOffset); 344 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 345 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 346 TexImageSource source); // May throw DOMException 347 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 348 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 349 [AllowShared] ArrayBufferView? srcData, optional GLuint srcOffset = 0); 350 351 undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 352 GLint x, GLint y, GLsizei width, GLsizei height); 353 354 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 355 GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset); 356 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 357 GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, 358 optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); 359 360 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 361 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 362 GLenum format, GLsizei imageSize, GLintptr offset); 363 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 364 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 365 GLenum format, [AllowShared] ArrayBufferView srcData, 366 optional GLuint srcOffset = 0, 367 optional GLuint srcLengthOverride = 0); 368 369 /* Programs and shaders */ 370 [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name); 371 372 /* Uniforms */ 373 undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); 374 undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); 375 undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); 376 undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 377 378 undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 379 optional GLuint srcLength = 0); 380 undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 381 optional GLuint srcLength = 0); 382 undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 383 optional GLuint srcLength = 0); 384 undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, 385 optional GLuint srcLength = 0); 386 undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 387 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 388 undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 389 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 390 391 undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 392 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 393 undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 394 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 395 396 undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 397 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 398 undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 399 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 400 401 /* Vertex attribs */ 402 undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 403 undefined vertexAttribI4iv(GLuint index, Int32List values); 404 undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 405 undefined vertexAttribI4uiv(GLuint index, Uint32List values); 406 undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 407 408 /* Writing to the drawing buffer */ 409 undefined vertexAttribDivisor(GLuint index, GLuint divisor); 410 undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 411 undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); 412 undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); 413 414 /* Multiple Render Targets */ 415 undefined drawBuffers(sequence<GLenum> buffers); 416 417 undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, 418 optional GLuint srcOffset = 0); 419 undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, 420 optional GLuint srcOffset = 0); 421 undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, 422 optional GLuint srcOffset = 0); 423 424 undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 425 426 /* Query Objects */ 427 WebGLQuery? createQuery(); 428 undefined deleteQuery(WebGLQuery? query); 429 [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); 430 undefined beginQuery(GLenum target, WebGLQuery query); 431 undefined endQuery(GLenum target); 432 WebGLQuery? getQuery(GLenum target, GLenum pname); 433 any getQueryParameter(WebGLQuery query, GLenum pname); 434 435 /* Sampler Objects */ 436 WebGLSampler? createSampler(); 437 undefined deleteSampler(WebGLSampler? sampler); 438 [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler); 439 undefined bindSampler(GLuint unit, WebGLSampler? sampler); 440 undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); 441 undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); 442 any getSamplerParameter(WebGLSampler sampler, GLenum pname); 443 444 /* Sync objects */ 445 WebGLSync? fenceSync(GLenum condition, GLbitfield flags); 446 [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync); 447 undefined deleteSync(WebGLSync? sync); 448 GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); 449 undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); 450 any getSyncParameter(WebGLSync sync, GLenum pname); 451 452 /* Transform Feedback */ 453 WebGLTransformFeedback? createTransformFeedback(); 454 undefined deleteTransformFeedback(WebGLTransformFeedback? tf); 455 [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); 456 undefined bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf); 457 undefined beginTransformFeedback(GLenum primitiveMode); 458 undefined endTransformFeedback(); 459 undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode); 460 WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); 461 undefined pauseTransformFeedback(); 462 undefined resumeTransformFeedback(); 463 464 /* Uniform Buffer Objects and Transform Feedback Buffers */ 465 undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); 466 undefined bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); 467 any getIndexedParameter(GLenum target, GLuint index); 468 sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames); 469 any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname); 470 GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); 471 any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); 472 DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); 473 undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 474 475 /* Vertex Array Objects */ 476 WebGLVertexArrayObject? createVertexArray(); 477 undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray); 478 [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 479 undefined bindVertexArray(WebGLVertexArrayObject? array); 480}; 481 482interface mixin WebGL2RenderingContextOverloads 483{ 484 // WebGL1: 485 undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); 486 undefined bufferData(GLenum target, [AllowShared] BufferSource? srcData, GLenum usage); 487 undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] BufferSource srcData); 488 // WebGL2: 489 undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset, 490 optional GLuint length = 0); 491 undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, 492 GLuint srcOffset, optional GLuint length = 0); 493 494 // WebGL1 legacy entrypoints: 495 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 496 GLsizei width, GLsizei height, GLint border, GLenum format, 497 GLenum type, [AllowShared] ArrayBufferView? pixels); 498 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 499 GLenum format, GLenum type, TexImageSource source); // May throw DOMException 500 501 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 502 GLsizei width, GLsizei height, 503 GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); 504 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 505 GLenum format, GLenum type, TexImageSource source); // May throw DOMException 506 507 // WebGL2 entrypoints: 508 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 509 GLint border, GLenum format, GLenum type, GLintptr pboOffset); 510 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 511 GLint border, GLenum format, GLenum type, 512 TexImageSource source); // May throw DOMException 513 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 514 GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 515 GLuint srcOffset); 516 517 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 518 GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); 519 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 520 GLsizei height, GLenum format, GLenum type, 521 TexImageSource source); // May throw DOMException 522 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 523 GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 524 GLuint srcOffset); 525 526 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 527 GLsizei height, GLint border, GLsizei imageSize, GLintptr offset); 528 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 529 GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, 530 optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); 531 532 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 533 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset); 534 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 535 GLsizei width, GLsizei height, GLenum format, 536 [AllowShared] ArrayBufferView srcData, 537 optional GLuint srcOffset = 0, 538 optional GLuint srcLengthOverride = 0); 539 540 undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 541 optional GLuint srcLength = 0); 542 undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 543 optional GLuint srcLength = 0); 544 undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 545 optional GLuint srcLength = 0); 546 undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, 547 optional GLuint srcLength = 0); 548 549 undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 550 optional GLuint srcLength = 0); 551 undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 552 optional GLuint srcLength = 0); 553 undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 554 optional GLuint srcLength = 0); 555 undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, 556 optional GLuint srcLength = 0); 557 558 undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 559 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 560 undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 561 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 562 undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 563 optional GLuint srcOffset = 0, optional GLuint srcLength = 0); 564 565 /* Reading back pixels */ 566 // WebGL1: 567 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 568 [AllowShared] ArrayBufferView? dstData); 569 // WebGL2: 570 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 571 GLintptr offset); 572 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 573 [AllowShared] ArrayBufferView dstData, GLuint dstOffset); 574}; 575 576[Exposed=(Window,Worker)] 577interface WebGL2RenderingContext 578{ 579}; 580WebGL2RenderingContext includes WebGLRenderingContextBase; 581WebGL2RenderingContext includes WebGL2RenderingContextBase; 582WebGL2RenderingContext includes WebGL2RenderingContextOverloads; 583