1 /*
2  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
4  * Copyright © 2010 Intel Corporation
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_PROGRAM_H
26 #define GLSL_PROGRAM_H
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 struct gl_context;
33 struct gl_shader;
34 struct gl_shader_program;
35 
36 extern void
37 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
38 			  bool dump_ast, bool dump_hir, bool force_recompile);
39 
40 #ifdef __cplusplus
41 } /* extern "C" */
42 #endif
43 
44 extern void
45 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
46 
47 extern void
48 build_program_resource_list(struct gl_context *ctx,
49                             struct gl_shader_program *shProg,
50                             bool add_packed_varyings_only);
51 
52 extern long
53 parse_program_resource_name(const GLchar *name,
54                             const GLchar **out_base_name_end);
55 
56 #endif /* GLSL_PROGRAM_H */
57