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3  * Copyright 2007 VMware, Inc.
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27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  *   3. enum bitfields need to be at least one bit extra in size so the most
38  *      significant bit is zero.  MSVC treats enums as signed so if the high
39  *      bit is set, the value will be interpreted as a negative number.
40  *      That causes trouble in various places.
41  */
42 
43 
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46 
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50 
51 
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 
56 
57 /**
58  * Implementation limits
59  */
60 #define PIPE_MAX_ATTRIBS          32
61 #define PIPE_MAX_CLIP_PLANES       8
62 #define PIPE_MAX_COLOR_BUFS        8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS         32
65 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
68 #define PIPE_MAX_SHADER_BUFFERS   32
69 #define PIPE_MAX_SHADER_IMAGES    32
70 #define PIPE_MAX_TEXTURE_LEVELS   16
71 #define PIPE_MAX_SO_BUFFERS        4
72 #define PIPE_MAX_SO_OUTPUTS       64
73 #define PIPE_MAX_VIEWPORTS        16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
78 
79 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
80 #define PIPE_MAX_VERTEX_STREAMS   4
81 
82 struct pipe_reference
83 {
84    int32_t count; /* atomic */
85 };
86 
87 
88 
89 /**
90  * Primitive (point/line/tri) rasterization info
91  */
92 struct pipe_rasterizer_state
93 {
94    unsigned flatshade:1;
95    unsigned light_twoside:1;
96    unsigned clamp_vertex_color:1;
97    unsigned clamp_fragment_color:1;
98    unsigned front_ccw:1;
99    unsigned cull_face:2;      /**< PIPE_FACE_x */
100    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
101    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
102    unsigned offset_point:1;
103    unsigned offset_line:1;
104    unsigned offset_tri:1;
105    unsigned scissor:1;
106    unsigned poly_smooth:1;
107    unsigned poly_stipple_enable:1;
108    unsigned point_smooth:1;
109    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
110    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
111    unsigned point_tri_clip:1; /** large points clipped as tris or points */
112    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
113    unsigned multisample:1;         /* XXX maybe more ms state in future */
114    unsigned force_persample_interp:1;
115    unsigned line_smooth:1;
116    unsigned line_stipple_enable:1;
117    unsigned line_last_pixel:1;
118    unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
119 
120    /**
121     * Use the first vertex of a primitive as the provoking vertex for
122     * flat shading.
123     */
124    unsigned flatshade_first:1;
125 
126    unsigned half_pixel_center:1;
127    unsigned bottom_edge_rule:1;
128 
129    /*
130     * Conservative rasterization subpixel precision bias in bits
131     */
132    unsigned subpixel_precision_x:4;
133    unsigned subpixel_precision_y:4;
134 
135    /**
136     * When true, rasterization is disabled and no pixels are written.
137     * This only makes sense with the Stream Out functionality.
138     */
139    unsigned rasterizer_discard:1;
140 
141    /**
142     * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
143     * tile_raster_order_increasing_* indicate the order that the rasterizer
144     * should render tiles, to meet the requirements of
145     * GL_MESA_tile_raster_order.
146     */
147    unsigned tile_raster_order_fixed:1;
148    unsigned tile_raster_order_increasing_x:1;
149    unsigned tile_raster_order_increasing_y:1;
150 
151    /**
152     * When false, depth clipping is disabled and the depth value will be
153     * clamped later at the per-pixel level before depth testing.
154     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
155     *
156     * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
157     * is equal to depth_clip_far.
158     */
159    unsigned depth_clip_near:1;
160    unsigned depth_clip_far:1;
161 
162    /**
163     * When true clip space in the z axis goes from [0..1] (D3D).  When false
164     * [-1, 1] (GL).
165     *
166     * NOTE: D3D will always use depth clamping.
167     */
168    unsigned clip_halfz:1;
169 
170    /**
171     * When true do not scale offset_units and use same rules for unorm and
172     * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
173     * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
174     */
175    unsigned offset_units_unscaled:1;
176 
177    /**
178     * Enable bits for clipping half-spaces.
179     * This applies to both user clip planes and shader clip distances.
180     * Note that if the bound shader exports any clip distances, these
181     * replace all user clip planes, and clip half-spaces enabled here
182     * but not written by the shader count as disabled.
183     */
184    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
185 
186    unsigned line_stipple_factor:8;  /**< [1..256] actually */
187    unsigned line_stipple_pattern:16;
188 
189    /**
190     * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
191     * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
192     * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
193     * to emulate PCOORD.
194     */
195    uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
196 
197    float line_width;
198    float point_size;           /**< used when no per-vertex size */
199    float offset_units;
200    float offset_scale;
201    float offset_clamp;
202    float conservative_raster_dilate;
203 };
204 
205 
206 struct pipe_poly_stipple
207 {
208    unsigned stipple[32];
209 };
210 
211 
212 struct pipe_viewport_state
213 {
214    float scale[3];
215    float translate[3];
216    enum pipe_viewport_swizzle swizzle_x:3;
217    enum pipe_viewport_swizzle swizzle_y:3;
218    enum pipe_viewport_swizzle swizzle_z:3;
219    enum pipe_viewport_swizzle swizzle_w:3;
220 };
221 
222 
223 struct pipe_scissor_state
224 {
225    unsigned minx:16;
226    unsigned miny:16;
227    unsigned maxx:16;
228    unsigned maxy:16;
229 };
230 
231 
232 struct pipe_clip_state
233 {
234    float ucp[PIPE_MAX_CLIP_PLANES][4];
235 };
236 
237 /**
238  * A single output for vertex transform feedback.
239  */
240 struct pipe_stream_output
241 {
242    unsigned register_index:6;  /**< 0 to 63 (OUT index) */
243    unsigned start_component:2; /** 0 to 3 */
244    unsigned num_components:3;  /** 1 to 4 */
245    unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
246    unsigned dst_offset:16;     /**< offset into the buffer in dwords */
247    unsigned stream:2;          /**< 0 to 3 */
248 };
249 
250 /**
251  * Stream output for vertex transform feedback.
252  */
253 struct pipe_stream_output_info
254 {
255    unsigned num_outputs;
256    /** stride for an entire vertex for each buffer in dwords */
257    uint16_t stride[PIPE_MAX_SO_BUFFERS];
258 
259    /**
260     * Array of stream outputs, in the order they are to be written in.
261     * Selected components are tightly packed into the output buffer.
262     */
263    struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
264 };
265 
266 /**
267  * The 'type' parameter identifies whether the shader state contains TGSI
268  * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
269  * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
270  * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
271  * requests a different 'pipe_shader_ir' type, then it must check the 'type'
272  * enum to see if it is getting TGSI tokens or its preferred IR.
273  *
274  * TODO pipe_compute_state should probably get similar treatment to handle
275  * multiple IR's in a cleaner way..
276  *
277  * NOTE: since it is expected that the consumer will want to perform
278  * additional passes on the nir_shader, the driver takes ownership of
279  * the nir_shader.  If state trackers need to hang on to the IR (for
280  * example, variant management), it should use nir_shader_clone().
281  */
282 struct pipe_shader_state
283 {
284    enum pipe_shader_ir type;
285    /* TODO move tokens into union. */
286    const struct tgsi_token *tokens;
287    union {
288       void *native;
289       void *nir;
290    } ir;
291    struct pipe_stream_output_info stream_output;
292 };
293 
294 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)295 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
296                             const struct tgsi_token *tokens)
297 {
298    state->type = PIPE_SHADER_IR_TGSI;
299    state->tokens = tokens;
300    memset(&state->stream_output, 0, sizeof(state->stream_output));
301 }
302 
303 struct pipe_depth_state
304 {
305    unsigned enabled:1;         /**< depth test enabled? */
306    unsigned writemask:1;       /**< allow depth buffer writes? */
307    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
308    unsigned bounds_test:1;     /**< depth bounds test enabled? */
309    float bounds_min;           /**< minimum depth bound */
310    float bounds_max;           /**< maximum depth bound */
311 };
312 
313 
314 struct pipe_stencil_state
315 {
316    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
317    unsigned func:3;     /**< PIPE_FUNC_x */
318    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
319    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
320    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
321    unsigned valuemask:8;
322    unsigned writemask:8;
323 };
324 
325 
326 struct pipe_alpha_state
327 {
328    unsigned enabled:1;
329    unsigned func:3;     /**< PIPE_FUNC_x */
330    float ref_value;     /**< reference value */
331 };
332 
333 
334 struct pipe_depth_stencil_alpha_state
335 {
336    struct pipe_depth_state depth;
337    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
338    struct pipe_alpha_state alpha;
339 };
340 
341 
342 struct pipe_rt_blend_state
343 {
344    unsigned blend_enable:1;
345 
346    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
347    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
348    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
349 
350    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
351    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
352    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
353 
354    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
355 };
356 
357 
358 struct pipe_blend_state
359 {
360    unsigned independent_blend_enable:1;
361    unsigned logicop_enable:1;
362    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
363    unsigned dither:1;
364    unsigned alpha_to_coverage:1;
365    unsigned alpha_to_coverage_dither:1;
366    unsigned alpha_to_one:1;
367    unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
368    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
369 };
370 
371 
372 struct pipe_blend_color
373 {
374    float color[4];
375 };
376 
377 
378 struct pipe_stencil_ref
379 {
380    ubyte ref_value[2];
381 };
382 
383 
384 /**
385  * Note that pipe_surfaces are "texture views for rendering"
386  * and so in the case of ARB_framebuffer_no_attachment there
387  * is no pipe_surface state available such that we may
388  * extract the number of samples and layers.
389  */
390 struct pipe_framebuffer_state
391 {
392    uint16_t width, height;
393    uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
394    ubyte samples; /**< Number of samples in a no-attachment framebuffer */
395 
396    /** multiple color buffers for multiple render targets */
397    ubyte nr_cbufs;
398    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
399 
400    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
401 };
402 
403 
404 /**
405  * Texture sampler state.
406  */
407 struct pipe_sampler_state
408 {
409    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
410    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
411    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
412    unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
413    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
414    unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
415    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
416    unsigned compare_func:3;      /**< PIPE_FUNC_x */
417    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
418    unsigned max_anisotropy:5;
419    unsigned seamless_cube_map:1;
420    float lod_bias;               /**< LOD/lambda bias */
421    float min_lod, max_lod;       /**< LOD clamp range, after bias */
422    union pipe_color_union border_color;
423 };
424 
425 union pipe_surface_desc {
426    struct {
427       unsigned level;
428       unsigned first_layer:16;
429       unsigned last_layer:16;
430    } tex;
431    struct {
432       unsigned first_element;
433       unsigned last_element;
434    } buf;
435 };
436 
437 /**
438  * A view into a texture that can be bound to a color render target /
439  * depth stencil attachment point.
440  */
441 struct pipe_surface
442 {
443    struct pipe_reference reference;
444    enum pipe_format format:16;
445    unsigned writable:1;          /**< writable shader resource */
446    struct pipe_resource *texture; /**< resource into which this is a view  */
447    struct pipe_context *context; /**< context this surface belongs to */
448 
449    /* XXX width/height should be removed */
450    uint16_t width;               /**< logical width in pixels */
451    uint16_t height;              /**< logical height in pixels */
452 
453    /**
454     * Number of samples for the surface.  This will be 0 if rendering
455     * should use the resource's nr_samples, or another value if the resource
456     * is bound using FramebufferTexture2DMultisampleEXT.
457     */
458    unsigned nr_samples:8;
459 
460    union pipe_surface_desc u;
461 };
462 
463 
464 /**
465  * A view into a texture that can be bound to a shader stage.
466  */
467 struct pipe_sampler_view
468 {
469    struct pipe_reference reference;
470    enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
471    enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
472    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
473    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
474    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
475    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
476    struct pipe_resource *texture; /**< texture into which this is a view  */
477    struct pipe_context *context; /**< context this view belongs to */
478    union {
479       struct {
480          unsigned first_layer:16;  /**< first layer to use for array textures */
481          unsigned last_layer:16;   /**< last layer to use for array textures */
482          unsigned first_level:8;   /**< first mipmap level to use */
483          unsigned last_level:8;    /**< last mipmap level to use */
484       } tex;
485       struct {
486          unsigned offset;   /**< offset in bytes */
487          unsigned size;     /**< size of the readable sub-range in bytes */
488       } buf;
489    } u;
490 };
491 
492 
493 /**
494  * A description of a buffer or texture image that can be bound to a shader
495  * stage.
496  */
497 struct pipe_image_view
498 {
499    struct pipe_resource *resource; /**< resource into which this is a view  */
500    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
501    uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
502    uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
503 
504    union {
505       struct {
506          unsigned first_layer:16;     /**< first layer to use for array textures */
507          unsigned last_layer:16;      /**< last layer to use for array textures */
508          unsigned level:8;            /**< mipmap level to use */
509       } tex;
510       struct {
511          unsigned offset;   /**< offset in bytes */
512          unsigned size;     /**< size of the accessible sub-range in bytes */
513       } buf;
514    } u;
515 };
516 
517 
518 /**
519  * Subregion of 1D/2D/3D image resource.
520  */
521 struct pipe_box
522 {
523    /* Fields only used by textures use int16_t instead of int.
524     * x and width are used by buffers, so they need the full 32-bit range.
525     */
526    int x;
527    int16_t y;
528    int16_t z;
529    int width;
530    int16_t height;
531    int16_t depth;
532 };
533 
534 
535 /**
536  * A memory object/resource such as a vertex buffer or texture.
537  */
538 struct pipe_resource
539 {
540    struct pipe_reference reference;
541 
542    unsigned width0; /**< Used by both buffers and textures. */
543    uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
544    uint16_t depth0;
545    uint16_t array_size;
546 
547    enum pipe_format format:16;         /**< PIPE_FORMAT_x */
548    enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
549    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
550 
551    /** Number of samples determining quality, driving rasterizer, shading,
552     *  and framebuffer.
553     */
554    unsigned nr_samples:8;
555 
556    /** Multiple samples within a pixel can have the same value.
557     *  nr_storage_samples determines how many slots for different values
558     *  there are per pixel. Only color buffers can set this lower than
559     *  nr_samples.
560     */
561    unsigned nr_storage_samples:8;
562 
563    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
564    unsigned bind;            /**< bitmask of PIPE_BIND_x */
565    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
566 
567    /**
568     * For planar images, ie. YUV EGLImage external, etc, pointer to the
569     * next plane.
570     */
571    struct pipe_resource *next;
572    /* The screen pointer should be last for optimal structure packing. */
573    struct pipe_screen *screen; /**< screen that this texture belongs to */
574 };
575 
576 
577 /**
578  * Transfer object.  For data transfer to/from a resource.
579  */
580 struct pipe_transfer
581 {
582    struct pipe_resource *resource; /**< resource to transfer to/from  */
583    unsigned level;                 /**< texture mipmap level */
584    enum pipe_transfer_usage usage;
585    struct pipe_box box;            /**< region of the resource to access */
586    unsigned stride;                /**< row stride in bytes */
587    unsigned layer_stride;          /**< image/layer stride in bytes */
588 };
589 
590 
591 /**
592  * A vertex buffer.  Typically, all the vertex data/attributes for
593  * drawing something will be in one buffer.  But it's also possible, for
594  * example, to put colors in one buffer and texcoords in another.
595  */
596 struct pipe_vertex_buffer
597 {
598    uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
599    bool is_user_buffer;
600    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
601 
602    union {
603       struct pipe_resource *resource;  /**< the actual buffer */
604       const void *user;  /**< pointer to a user buffer */
605    } buffer;
606 };
607 
608 
609 /**
610  * A constant buffer.  A subrange of an existing buffer can be set
611  * as a constant buffer.
612  */
613 struct pipe_constant_buffer
614 {
615    struct pipe_resource *buffer; /**< the actual buffer */
616    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
617    unsigned buffer_size;   /**< how much data can be read in shader */
618    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
619 };
620 
621 
622 /**
623  * An untyped shader buffer supporting loads, stores, and atomics.
624  */
625 struct pipe_shader_buffer {
626    struct pipe_resource *buffer; /**< the actual buffer */
627    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
628    unsigned buffer_size;   /**< how much data can be read in shader */
629 };
630 
631 
632 /**
633  * A stream output target. The structure specifies the range vertices can
634  * be written to.
635  *
636  * In addition to that, the structure should internally maintain the offset
637  * into the buffer, which should be incremented everytime something is written
638  * (appended) to it. The internal offset is buffer_offset + how many bytes
639  * have been written. The internal offset can be stored on the device
640  * and the CPU actually doesn't have to query it.
641  *
642  * Note that the buffer_size variable is actually specifying the available
643  * space in the buffer, not the size of the attached buffer.
644  * In other words in majority of cases buffer_size would simply be
645  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
646  * of the buffer left, after accounting for buffer offset, for stream output
647  * to write to.
648  *
649  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
650  * actually been written.
651  */
652 struct pipe_stream_output_target
653 {
654    struct pipe_reference reference;
655    struct pipe_resource *buffer; /**< the output buffer */
656    struct pipe_context *context; /**< context this SO target belongs to */
657 
658    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
659    unsigned buffer_size;    /**< how much data is allowed to be written */
660 };
661 
662 
663 /**
664  * Information to describe a vertex attribute (position, color, etc)
665  */
666 struct pipe_vertex_element
667 {
668    /** Offset of this attribute, in bytes, from the start of the vertex */
669    unsigned src_offset:16;
670 
671    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
672     * this attribute live in?
673     */
674    unsigned vertex_buffer_index:5;
675 
676    enum pipe_format src_format:11;
677 
678    /** Instance data rate divisor. 0 means this is per-vertex data,
679     *  n means per-instance data used for n consecutive instances (n > 0).
680     */
681    unsigned instance_divisor;
682 };
683 
684 
685 struct pipe_draw_indirect_info
686 {
687    unsigned offset; /**< must be 4 byte aligned */
688    unsigned stride; /**< must be 4 byte aligned */
689    unsigned draw_count; /**< number of indirect draws */
690    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
691 
692    /* Indirect draw parameters resource is laid out as follows:
693     *
694     * if using indexed drawing:
695     *  struct {
696     *     uint32_t count;
697     *     uint32_t instance_count;
698     *     uint32_t start;
699     *     int32_t index_bias;
700     *     uint32_t start_instance;
701     *  };
702     * otherwise:
703     *  struct {
704     *     uint32_t count;
705     *     uint32_t instance_count;
706     *     uint32_t start;
707     *     uint32_t start_instance;
708     *  };
709     */
710    struct pipe_resource *buffer;
711 
712    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
713     * is to be used as the real draw_count.
714     */
715    struct pipe_resource *indirect_draw_count;
716 };
717 
718 
719 /**
720  * Information to describe a draw_vbo call.
721  */
722 struct pipe_draw_info
723 {
724    ubyte index_size;  /**< if 0, the draw is not indexed. */
725    enum pipe_prim_type mode:8;  /**< the mode of the primitive */
726    unsigned primitive_restart:1;
727    unsigned has_user_indices:1; /**< if true, use index.user_buffer */
728    ubyte vertices_per_patch; /**< the number of vertices per patch */
729 
730    /**
731     * Direct draws: start is the index of the first vertex
732     * Non-indexed indirect draws: not used
733     * Indexed indirect draws: start is added to the indirect start.
734     */
735    unsigned start;
736    unsigned count;  /**< number of vertices */
737 
738    unsigned start_instance; /**< first instance id */
739    unsigned instance_count; /**< number of instances */
740 
741    unsigned drawid; /**< id of this draw in a multidraw */
742 
743    /**
744     * For indexed drawing, these fields apply after index lookup.
745     */
746    int index_bias; /**< a bias to be added to each index */
747    unsigned min_index; /**< the min index */
748    unsigned max_index; /**< the max index */
749 
750    /**
751     * Primitive restart enable/index (only applies to indexed drawing)
752     */
753    unsigned restart_index;
754 
755    /* Pointers must be at the end for an optimal structure layout on 64-bit. */
756 
757    /**
758     * An index buffer.  When an index buffer is bound, all indices to vertices
759     * will be looked up from the buffer.
760     *
761     * If has_user_indices, use index.user, else use index.resource.
762     */
763    union {
764       struct pipe_resource *resource;  /**< real buffer */
765       const void *user;  /**< pointer to a user buffer */
766    } index;
767 
768    struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
769 
770    /**
771     * Stream output target. If not NULL, it's used to provide the 'count'
772     * parameter based on the number vertices captured by the stream output
773     * stage. (or generally, based on the number of bytes captured)
774     *
775     * Only 'mode', 'start_instance', and 'instance_count' are taken into
776     * account, all the other variables from pipe_draw_info are ignored.
777     *
778     * 'start' is implicitly 0 and 'count' is set as discussed above.
779     * The draw command is non-indexed.
780     *
781     * Note that this only provides the count. The vertex buffers must
782     * be set via set_vertex_buffers manually.
783     */
784    struct pipe_stream_output_target *count_from_stream_output;
785 };
786 
787 
788 /**
789  * Information to describe a blit call.
790  */
791 struct pipe_blit_info
792 {
793    struct {
794       struct pipe_resource *resource;
795       unsigned level;
796       struct pipe_box box; /**< negative width, height only legal for src */
797       /* For pipe_surface-like format casting: */
798       enum pipe_format format; /**< must be supported for sampling (src)
799                                or rendering (dst), ZS is always supported */
800    } dst, src;
801 
802    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
803    unsigned filter; /**< PIPE_TEX_FILTER_* */
804 
805    bool scissor_enable;
806    struct pipe_scissor_state scissor;
807 
808    /* Window rectangles can either be inclusive or exclusive. */
809    bool window_rectangle_include;
810    unsigned num_window_rectangles;
811    struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
812 
813    bool render_condition_enable; /**< whether the blit should honor the
814                                  current render condition */
815    bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
816 };
817 
818 /**
819  * Information to describe a launch_grid call.
820  */
821 struct pipe_grid_info
822 {
823    /**
824     * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
825     * value will be the index of the kernel in the opencl.kernels metadata
826     * list.
827     */
828    uint32_t pc;
829 
830    /**
831     * Will be used to initialize the INPUT resource, and it should point to a
832     * buffer of at least pipe_compute_state::req_input_mem bytes.
833     */
834    void *input;
835 
836    /**
837     * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
838     * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
839     * 1 for non-used dimensions.
840     */
841    uint work_dim;
842 
843    /**
844     * Determine the layout of the working block (in thread units) to be used.
845     */
846    uint block[3];
847 
848    /**
849     * last_block allows disabling threads at the farthermost grid boundary.
850     * Full blocks as specified by "block" are launched, but the threads
851     * outside of "last_block" dimensions are disabled.
852     *
853     * If a block touches the grid boundary in the i-th axis, threads with
854     * THREAD_ID[i] >= last_block[i] are disabled.
855     *
856     * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
857     * meaning no effect.
858     *
859     * It's equivalent to doing this at the beginning of the compute shader:
860     *
861     *   for (i = 0; i < 3; i++) {
862     *      if (block_id[i] == grid[i] - 1 &&
863     *          last_block[i] && thread_id[i] >= last_block[i])
864     *         return;
865     *   }
866     */
867    uint last_block[3];
868 
869    /**
870     * Determine the layout of the grid (in block units) to be used.
871     */
872    uint grid[3];
873 
874    /* Indirect compute parameters resource: If not NULL, block sizes are taken
875     * from this buffer instead, which is laid out as follows:
876     *
877     *  struct {
878     *     uint32_t num_blocks_x;
879     *     uint32_t num_blocks_y;
880     *     uint32_t num_blocks_z;
881     *  };
882     */
883    struct pipe_resource *indirect;
884    unsigned indirect_offset; /**< must be 4 byte aligned */
885 };
886 
887 /**
888  * Structure used as a header for serialized compute programs.
889  */
890 struct pipe_binary_program_header
891 {
892    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
893    char blob[];
894 };
895 
896 struct pipe_compute_state
897 {
898    enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
899    const void *prog; /**< Compute program to be executed. */
900    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
901    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
902    unsigned req_input_mem; /**< Required size of the INPUT resource. */
903 };
904 
905 /**
906  * Structure that contains a callback for debug messages from the driver back
907  * to the state tracker.
908  */
909 struct pipe_debug_callback
910 {
911    /**
912     * When set to \c true, the callback may be called asynchronously from a
913     * driver-created thread.
914     */
915    bool async;
916 
917    /**
918     * Callback for the driver to report debug/performance/etc information back
919     * to the state tracker.
920     *
921     * \param data       user-supplied data pointer
922     * \param id         message type identifier, if pointed value is 0, then a
923     *                   new id is assigned
924     * \param type       PIPE_DEBUG_TYPE_*
925     * \param format     printf-style format string
926     * \param args       args for format string
927     */
928    void (*debug_message)(void *data,
929                          unsigned *id,
930                          enum pipe_debug_type type,
931                          const char *fmt,
932                          va_list args);
933    void *data;
934 };
935 
936 /**
937  * Structure that contains a callback for device reset messages from the driver
938  * back to the state tracker.
939  *
940  * The callback must not be called from driver-created threads.
941  */
942 struct pipe_device_reset_callback
943 {
944    /**
945     * Callback for the driver to report when a device reset is detected.
946     *
947     * \param data   user-supplied data pointer
948     * \param status PIPE_*_RESET
949     */
950    void (*reset)(void *data, enum pipe_reset_status status);
951 
952    void *data;
953 };
954 
955 /**
956  * Information about memory usage. All sizes are in kilobytes.
957  */
958 struct pipe_memory_info
959 {
960    unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
961    unsigned avail_device_memory; /**< free device memory at the moment */
962    unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
963    unsigned avail_staging_memory; /**< free staging memory at the moment */
964    unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
965    unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
966 };
967 
968 /**
969  * Structure that contains information about external memory
970  */
971 struct pipe_memory_object
972 {
973    bool dedicated;
974 };
975 
976 #ifdef __cplusplus
977 }
978 #endif
979 
980 #endif
981