1{ 2 is_2d: #false; 3 is_3d: #true; 4 bbox: [[-21.3125,-7.625,-15.4375],[20.875,47.4375,15.4375]]; 5 shader: 6 "#define AA 1 7 |#define TAA 1 8 |#define FDUR 0.04 9 |const vec3 background_colour = vec3(1,1,1); 10 |const int ray_max_iter = 200; 11 |const float ray_max_depth = 400.0; 12 |#ifdef GLSLVIEWER 13 |uniform vec3 u_eye3d; 14 |uniform vec3 u_centre3d; 15 |uniform vec3 u_up3d; 16 |#endif 17 |uniform float rv_smoothness; 18 |float dist(vec4 r0) 19 |{ 20 | /* constants */ 21 | float r1 = 1.0/0.0; 22 | vec3 r3 = vec3(0.0,0.0,0.0); 23 | float r15 = 5.0; 24 | float r17 = rv_smoothness; 25 | float r19 = 0.5; 26 | float r24 = 0.0; 27 | float r25 = 1.0; 28 | vec3 r38 = vec3(-1.0,-2.0,4.5); 29 | vec3 r53 = vec3(1.0,-2.0,4.5); 30 | vec3 r68 = vec3(0.0,0.0,4.5); 31 | float r81 = 4.0; 32 | vec3 r131 = vec3(0.0,12.0,0.0); 33 | float r143 = 10.0; 34 | vec3 r162 = vec3(0.0,12.0,9.8); 35 | vec3 r177 = vec3(0.0,10.0,9.6); 36 | vec3 r192 = vec3(0.0,8.0,9.0); 37 | vec3 r207 = vec3(-10.0,12.0,0.0); 38 | float r217 = -1.5707963267948966; 39 | vec3 r218 = vec3(0.0,1.0,0.0); 40 | float r265 = 1.5; 41 | vec3 r313 = vec3(10.0,12.0,0.0); 42 | float r323 = 1.5707963267948966; 43 | vec3 r324 = vec3(0.0,1.0,0.0); 44 | vec3 r418 = vec3(0.0,32.0,0.0); 45 | float r430 = 15.0; 46 | /* body */ 47 | float r2 = r0.x; 48 | float r4 = r3.x; 49 | float r5 = r2-r4; 50 | float r6 = r0.y; 51 | float r7 = r3.y; 52 | float r8 = r6-r7; 53 | float r9 = r0.z; 54 | float r10 = r3.z; 55 | float r11 = r9-r10; 56 | float r12 = r0.w; 57 | vec3 r13 = vec3(r5,r8,r11); 58 | float r14 = length(r13); 59 | float r16 = r14-r15; 60 | bool r18 =(r1 == r1); 61 | float r20 = r16-r1; 62 | float r21 = r19*r20; 63 | float r22 = r21/r17; 64 | float r23 = r19+r22; 65 | float r26 = max(r23,r24); 66 | float r27 = min(r26,r25); 67 | float r28 = r25-r27; 68 | float r29 = r16*r28; 69 | float r30 = r1*r27; 70 | float r31 = r29+r30; 71 | float r32 = r17*r27; 72 | float r33 = r25-r27; 73 | float r34 = r32*r33; 74 | float r35 = r31-r34; 75 | float r36 =(r18 ? r16 : r35); 76 | float r37 = r0.x; 77 | float r39 = r38.x; 78 | float r40 = r37-r39; 79 | float r41 = r0.y; 80 | float r42 = r38.y; 81 | float r43 = r41-r42; 82 | float r44 = r0.z; 83 | float r45 = r38.z; 84 | float r46 = r44-r45; 85 | float r47 = r0.w; 86 | vec3 r48 = vec3(r40,r43,r46); 87 | float r49 = length(r48); 88 | float r50 = r49-r19; 89 | float r51 = min(r36,r50); 90 | float r52 = r0.x; 91 | float r54 = r53.x; 92 | float r55 = r52-r54; 93 | float r56 = r0.y; 94 | float r57 = r53.y; 95 | float r58 = r56-r57; 96 | float r59 = r0.z; 97 | float r60 = r53.z; 98 | float r61 = r59-r60; 99 | float r62 = r0.w; 100 | vec3 r63 = vec3(r55,r58,r61); 101 | float r64 = length(r63); 102 | float r65 = r64-r19; 103 | float r66 = min(r51,r65); 104 | float r67 = r0.x; 105 | float r69 = r68.x; 106 | float r70 = r67-r69; 107 | float r71 = r0.y; 108 | float r72 = r68.y; 109 | float r73 = r71-r72; 110 | float r74 = r0.z; 111 | float r75 = r68.z; 112 | float r76 = r74-r75; 113 | float r77 = r0.w; 114 | vec2 r78 = vec2(r70,r73); 115 | float r79 = length(r78); 116 | vec2 r80 = vec2(r79,r76); 117 | vec2 r82 = vec2(r24,r81); 118 | vec2 r83 = r80-r82; 119 | vec2 r84 = vec2(r81,r19); 120 | float r85 = length(r84); 121 | vec2 r86 = vec2(r85); 122 | vec2 r87 = r84/r86; 123 | float r88 = dot(r83,r87); 124 | float r89 = r87.y; 125 | float r90 = r87.x; 126 | float r91 = -(r90); 127 | vec2 r92 = vec2(r89,r91); 128 | float r93 = dot(r83,r92); 129 | float r94 = r80.y; 130 | float r95 = -(r94); 131 | float r96 = max(r88,r95); 132 | float r97=r96; 133 | float r98 = r80.y; 134 | bool r99 = r98>r81; 135 | bool r100 = r93<r24; 136 | bool r101 =(r99 && r100); 137 | if (r101) { 138 | float r102 = length(r83); 139 | float r103 = max(r97,r102); 140 | r97=r103; 141 | } 142 | float r104 = r80.x; 143 | bool r105 = r104>r19; 144 | vec2 r106 = vec2(r81,r19); 145 | float r107 = length(r106); 146 | bool r108 = r93>r107; 147 | bool r109 =(r105 && r108); 148 | if (r109) { 149 | vec2 r110 = vec2(r19,r24); 150 | vec2 r111 = r80-r110; 151 | float r112 = length(r111); 152 | float r113 = max(r97,r112); 153 | r97=r113; 154 | } 155 | bool r114 =(r66 == r1); 156 | float r115 = r97-r66; 157 | float r116 = r19*r115; 158 | float r117 = r116/r17; 159 | float r118 = r19+r117; 160 | float r119 = max(r118,r24); 161 | float r120 = min(r119,r25); 162 | float r121 = r25-r120; 163 | float r122 = r97*r121; 164 | float r123 = r66*r120; 165 | float r124 = r122+r123; 166 | float r125 = r17*r120; 167 | float r126 = r25-r120; 168 | float r127 = r125*r126; 169 | float r128 = r124-r127; 170 | float r129 =(r114 ? r97 : r128); 171 | float r130 = r0.x; 172 | float r132 = r131.x; 173 | float r133 = r130-r132; 174 | float r134 = r0.y; 175 | float r135 = r131.y; 176 | float r136 = r134-r135; 177 | float r137 = r0.z; 178 | float r138 = r131.z; 179 | float r139 = r137-r138; 180 | float r140 = r0.w; 181 | vec3 r141 = vec3(r133,r136,r139); 182 | float r142 = length(r141); 183 | float r144 = r142-r143; 184 | bool r145 =(r129 == r1); 185 | float r146 = r144-r129; 186 | float r147 = r19*r146; 187 | float r148 = r147/r17; 188 | float r149 = r19+r148; 189 | float r150 = max(r149,r24); 190 | float r151 = min(r150,r25); 191 | float r152 = r25-r151; 192 | float r153 = r144*r152; 193 | float r154 = r129*r151; 194 | float r155 = r153+r154; 195 | float r156 = r17*r151; 196 | float r157 = r25-r151; 197 | float r158 = r156*r157; 198 | float r159 = r155-r158; 199 | float r160 =(r145 ? r144 : r159); 200 | float r161 = r0.x; 201 | float r163 = r162.x; 202 | float r164 = r161-r163; 203 | float r165 = r0.y; 204 | float r166 = r162.y; 205 | float r167 = r165-r166; 206 | float r168 = r0.z; 207 | float r169 = r162.z; 208 | float r170 = r168-r169; 209 | float r171 = r0.w; 210 | vec3 r172 = vec3(r164,r167,r170); 211 | float r173 = length(r172); 212 | float r174 = r173-r19; 213 | float r175 = min(r160,r174); 214 | float r176 = r0.x; 215 | float r178 = r177.x; 216 | float r179 = r176-r178; 217 | float r180 = r0.y; 218 | float r181 = r177.y; 219 | float r182 = r180-r181; 220 | float r183 = r0.z; 221 | float r184 = r177.z; 222 | float r185 = r183-r184; 223 | float r186 = r0.w; 224 | vec3 r187 = vec3(r179,r182,r185); 225 | float r188 = length(r187); 226 | float r189 = r188-r19; 227 | float r190 = min(r175,r189); 228 | float r191 = r0.x; 229 | float r193 = r192.x; 230 | float r194 = r191-r193; 231 | float r195 = r0.y; 232 | float r196 = r192.y; 233 | float r197 = r195-r196; 234 | float r198 = r0.z; 235 | float r199 = r192.z; 236 | float r200 = r198-r199; 237 | float r201 = r0.w; 238 | vec3 r202 = vec3(r194,r197,r200); 239 | float r203 = length(r202); 240 | float r204 = r203-r19; 241 | float r205 = min(r190,r204); 242 | float r206 = r0.x; 243 | float r208 = r207.x; 244 | float r209 = r206-r208; 245 | float r210 = r0.y; 246 | float r211 = r207.y; 247 | float r212 = r210-r211; 248 | float r213 = r0.z; 249 | float r214 = r207.z; 250 | float r215 = r213-r214; 251 | float r216 = r0.w; 252 | vec3 r219 = vec3(r209,r212,r215); 253 | float r220 = cos(r217); 254 | vec3 r221 = vec3(r220); 255 | vec3 r222 = r219*r221; 256 | float r223 = r218.y; 257 | float r224 = r219.z; 258 | float r225 = r223*r224; 259 | float r226 = r218.z; 260 | float r227 = r219.y; 261 | float r228 = r226*r227; 262 | float r229 = r225-r228; 263 | float r230 = r218.z; 264 | float r231 = r219.x; 265 | float r232 = r230*r231; 266 | float r233 = r218.x; 267 | float r234 = r219.z; 268 | float r235 = r233*r234; 269 | float r236 = r232-r235; 270 | float r237 = r218.x; 271 | float r238 = r219.y; 272 | float r239 = r237*r238; 273 | float r240 = r218.y; 274 | float r241 = r219.x; 275 | float r242 = r240*r241; 276 | float r243 = r239-r242; 277 | vec3 r244 = vec3(r229,r236,r243); 278 | float r245 = sin(r217); 279 | vec3 r246 = vec3(r245); 280 | vec3 r247 = r244*r246; 281 | vec3 r248 = r222-r247; 282 | float r249 = cos(r217); 283 | float r250 = r25-r249; 284 | vec3 r251 = vec3(r250); 285 | vec3 r252 = r219*r251; 286 | float r253 = dot(r218,r252); 287 | vec3 r254 = vec3(r253); 288 | vec3 r255 = r218*r254; 289 | vec3 r256 = r248+r255; 290 | float r257 = r256.x; 291 | float r258 = r256.y; 292 | float r259 = r256.z; 293 | vec2 r260 = vec2(r257,r258); 294 | float r261 = length(r260); 295 | vec2 r262 = vec2(r261,r259); 296 | vec2 r263 = vec2(r24,r143); 297 | vec2 r264 = r262-r263; 298 | vec2 r266 = vec2(r143,r265); 299 | float r267 = length(r266); 300 | vec2 r268 = vec2(r267); 301 | vec2 r269 = r266/r268; 302 | float r270 = dot(r264,r269); 303 | float r271 = r269.y; 304 | float r272 = r269.x; 305 | float r273 = -(r272); 306 | vec2 r274 = vec2(r271,r273); 307 | float r275 = dot(r264,r274); 308 | float r276 = r262.y; 309 | float r277 = -(r276); 310 | float r278 = max(r270,r277); 311 | float r279=r278; 312 | float r280 = r262.y; 313 | bool r281 = r280>r143; 314 | bool r282 = r275<r24; 315 | bool r283 =(r281 && r282); 316 | if (r283) { 317 | float r284 = length(r264); 318 | float r285 = max(r279,r284); 319 | r279=r285; 320 | } 321 | float r286 = r262.x; 322 | bool r287 = r286>r265; 323 | vec2 r288 = vec2(r143,r265); 324 | float r289 = length(r288); 325 | bool r290 = r275>r289; 326 | bool r291 =(r287 && r290); 327 | if (r291) { 328 | vec2 r292 = vec2(r265,r24); 329 | vec2 r293 = r262-r292; 330 | float r294 = length(r293); 331 | float r295 = max(r279,r294); 332 | r279=r295; 333 | } 334 | bool r296 =(r205 == r1); 335 | float r297 = r279-r205; 336 | float r298 = r19*r297; 337 | float r299 = r298/r17; 338 | float r300 = r19+r299; 339 | float r301 = max(r300,r24); 340 | float r302 = min(r301,r25); 341 | float r303 = r25-r302; 342 | float r304 = r279*r303; 343 | float r305 = r205*r302; 344 | float r306 = r304+r305; 345 | float r307 = r17*r302; 346 | float r308 = r25-r302; 347 | float r309 = r307*r308; 348 | float r310 = r306-r309; 349 | float r311 =(r296 ? r279 : r310); 350 | float r312 = r0.x; 351 | float r314 = r313.x; 352 | float r315 = r312-r314; 353 | float r316 = r0.y; 354 | float r317 = r313.y; 355 | float r318 = r316-r317; 356 | float r319 = r0.z; 357 | float r320 = r313.z; 358 | float r321 = r319-r320; 359 | float r322 = r0.w; 360 | vec3 r325 = vec3(r315,r318,r321); 361 | float r326 = cos(r323); 362 | vec3 r327 = vec3(r326); 363 | vec3 r328 = r325*r327; 364 | float r329 = r324.y; 365 | float r330 = r325.z; 366 | float r331 = r329*r330; 367 | float r332 = r324.z; 368 | float r333 = r325.y; 369 | float r334 = r332*r333; 370 | float r335 = r331-r334; 371 | float r336 = r324.z; 372 | float r337 = r325.x; 373 | float r338 = r336*r337; 374 | float r339 = r324.x; 375 | float r340 = r325.z; 376 | float r341 = r339*r340; 377 | float r342 = r338-r341; 378 | float r343 = r324.x; 379 | float r344 = r325.y; 380 | float r345 = r343*r344; 381 | float r346 = r324.y; 382 | float r347 = r325.x; 383 | float r348 = r346*r347; 384 | float r349 = r345-r348; 385 | vec3 r350 = vec3(r335,r342,r349); 386 | float r351 = sin(r323); 387 | vec3 r352 = vec3(r351); 388 | vec3 r353 = r350*r352; 389 | vec3 r354 = r328-r353; 390 | float r355 = cos(r323); 391 | float r356 = r25-r355; 392 | vec3 r357 = vec3(r356); 393 | vec3 r358 = r325*r357; 394 | float r359 = dot(r324,r358); 395 | vec3 r360 = vec3(r359); 396 | vec3 r361 = r324*r360; 397 | vec3 r362 = r354+r361; 398 | float r363 = r362.x; 399 | float r364 = r362.y; 400 | float r365 = r362.z; 401 | vec2 r366 = vec2(r363,r364); 402 | float r367 = length(r366); 403 | vec2 r368 = vec2(r367,r365); 404 | vec2 r369 = vec2(r24,r143); 405 | vec2 r370 = r368-r369; 406 | vec2 r371 = vec2(r143,r265); 407 | float r372 = length(r371); 408 | vec2 r373 = vec2(r372); 409 | vec2 r374 = r371/r373; 410 | float r375 = dot(r370,r374); 411 | float r376 = r374.y; 412 | float r377 = r374.x; 413 | float r378 = -(r377); 414 | vec2 r379 = vec2(r376,r378); 415 | float r380 = dot(r370,r379); 416 | float r381 = r368.y; 417 | float r382 = -(r381); 418 | float r383 = max(r375,r382); 419 | float r384=r383; 420 | float r385 = r368.y; 421 | bool r386 = r385>r143; 422 | bool r387 = r380<r24; 423 | bool r388 =(r386 && r387); 424 | if (r388) { 425 | float r389 = length(r370); 426 | float r390 = max(r384,r389); 427 | r384=r390; 428 | } 429 | float r391 = r368.x; 430 | bool r392 = r391>r265; 431 | vec2 r393 = vec2(r143,r265); 432 | float r394 = length(r393); 433 | bool r395 = r380>r394; 434 | bool r396 =(r392 && r395); 435 | if (r396) { 436 | vec2 r397 = vec2(r265,r24); 437 | vec2 r398 = r368-r397; 438 | float r399 = length(r398); 439 | float r400 = max(r384,r399); 440 | r384=r400; 441 | } 442 | bool r401 =(r311 == r1); 443 | float r402 = r384-r311; 444 | float r403 = r19*r402; 445 | float r404 = r403/r17; 446 | float r405 = r19+r404; 447 | float r406 = max(r405,r24); 448 | float r407 = min(r406,r25); 449 | float r408 = r25-r407; 450 | float r409 = r384*r408; 451 | float r410 = r311*r407; 452 | float r411 = r409+r410; 453 | float r412 = r17*r407; 454 | float r413 = r25-r407; 455 | float r414 = r412*r413; 456 | float r415 = r411-r414; 457 | float r416 =(r401 ? r384 : r415); 458 | float r417 = r0.x; 459 | float r419 = r418.x; 460 | float r420 = r417-r419; 461 | float r421 = r0.y; 462 | float r422 = r418.y; 463 | float r423 = r421-r422; 464 | float r424 = r0.z; 465 | float r425 = r418.z; 466 | float r426 = r424-r425; 467 | float r427 = r0.w; 468 | vec3 r428 = vec3(r420,r423,r426); 469 | float r429 = length(r428); 470 | float r431 = r429-r430; 471 | bool r432 =(r416 == r1); 472 | float r433 = r431-r416; 473 | float r434 = r19*r433; 474 | float r435 = r434/r17; 475 | float r436 = r19+r435; 476 | float r437 = max(r436,r24); 477 | float r438 = min(r437,r25); 478 | float r439 = r25-r438; 479 | float r440 = r431*r439; 480 | float r441 = r416*r438; 481 | float r442 = r440+r441; 482 | float r443 = r17*r438; 483 | float r444 = r25-r438; 484 | float r445 = r443*r444; 485 | float r446 = r442-r445; 486 | float r447 =(r432 ? r431 : r446); 487 | return r447; 488 |} 489 |vec3 colour(vec4 r0) 490 |{ 491 | /* constants */ 492 | float r1 = 1.0/0.0; 493 | vec3 r3 = vec3(0.0,0.0,0.0); 494 | float r15 = 5.0; 495 | float r17 = rv_smoothness; 496 | float r19 = 0.5; 497 | float r24 = 0.0; 498 | float r25 = 1.0; 499 | vec3 r38 = vec3(-1.0,-2.0,4.5); 500 | vec3 r53 = vec3(1.0,-2.0,4.5); 501 | vec3 r68 = vec3(0.0,0.0,4.5); 502 | float r81 = 4.0; 503 | vec3 r131 = vec3(0.0,12.0,0.0); 504 | float r143 = 10.0; 505 | vec3 r162 = vec3(0.0,12.0,9.8); 506 | vec3 r177 = vec3(0.0,10.0,9.6); 507 | vec3 r192 = vec3(0.0,8.0,9.0); 508 | vec3 r207 = vec3(-10.0,12.0,0.0); 509 | float r217 = -1.5707963267948966; 510 | vec3 r218 = vec3(0.0,1.0,0.0); 511 | float r265 = 1.5; 512 | vec3 r313 = vec3(10.0,12.0,0.0); 513 | float r323 = 1.5707963267948966; 514 | vec3 r324 = vec3(0.0,1.0,0.0); 515 | vec3 r418 = vec3(0.0,32.0,0.0); 516 | float r430 = 15.0; 517 | float r446 = 0.8; 518 | vec3 r447 = vec3(r446,r446,r19); 519 | float r448 = 2.2; 520 | vec3 r449 = vec3(r448); 521 | vec3 r450 = pow(r447,r449); 522 | /* body */ 523 | float r2 = r0.x; 524 | float r4 = r3.x; 525 | float r5 = r2-r4; 526 | float r6 = r0.y; 527 | float r7 = r3.y; 528 | float r8 = r6-r7; 529 | float r9 = r0.z; 530 | float r10 = r3.z; 531 | float r11 = r9-r10; 532 | float r12 = r0.w; 533 | vec3 r13 = vec3(r5,r8,r11); 534 | float r14 = length(r13); 535 | float r16 = r14-r15; 536 | bool r18 =(r1 == r1); 537 | float r20 = r16-r1; 538 | float r21 = r19*r20; 539 | float r22 = r21/r17; 540 | float r23 = r19+r22; 541 | float r26 = max(r23,r24); 542 | float r27 = min(r26,r25); 543 | float r28 = r25-r27; 544 | float r29 = r16*r28; 545 | float r30 = r1*r27; 546 | float r31 = r29+r30; 547 | float r32 = r17*r27; 548 | float r33 = r25-r27; 549 | float r34 = r32*r33; 550 | float r35 = r31-r34; 551 | float r36 =(r18 ? r16 : r35); 552 | float r37 = r0.x; 553 | float r39 = r38.x; 554 | float r40 = r37-r39; 555 | float r41 = r0.y; 556 | float r42 = r38.y; 557 | float r43 = r41-r42; 558 | float r44 = r0.z; 559 | float r45 = r38.z; 560 | float r46 = r44-r45; 561 | float r47 = r0.w; 562 | vec3 r48 = vec3(r40,r43,r46); 563 | float r49 = length(r48); 564 | float r50 = r49-r19; 565 | float r51 = min(r36,r50); 566 | float r52 = r0.x; 567 | float r54 = r53.x; 568 | float r55 = r52-r54; 569 | float r56 = r0.y; 570 | float r57 = r53.y; 571 | float r58 = r56-r57; 572 | float r59 = r0.z; 573 | float r60 = r53.z; 574 | float r61 = r59-r60; 575 | float r62 = r0.w; 576 | vec3 r63 = vec3(r55,r58,r61); 577 | float r64 = length(r63); 578 | float r65 = r64-r19; 579 | float r66 = min(r51,r65); 580 | float r67 = r0.x; 581 | float r69 = r68.x; 582 | float r70 = r67-r69; 583 | float r71 = r0.y; 584 | float r72 = r68.y; 585 | float r73 = r71-r72; 586 | float r74 = r0.z; 587 | float r75 = r68.z; 588 | float r76 = r74-r75; 589 | float r77 = r0.w; 590 | vec2 r78 = vec2(r70,r73); 591 | float r79 = length(r78); 592 | vec2 r80 = vec2(r79,r76); 593 | vec2 r82 = vec2(r24,r81); 594 | vec2 r83 = r80-r82; 595 | vec2 r84 = vec2(r81,r19); 596 | float r85 = length(r84); 597 | vec2 r86 = vec2(r85); 598 | vec2 r87 = r84/r86; 599 | float r88 = dot(r83,r87); 600 | float r89 = r87.y; 601 | float r90 = r87.x; 602 | float r91 = -(r90); 603 | vec2 r92 = vec2(r89,r91); 604 | float r93 = dot(r83,r92); 605 | float r94 = r80.y; 606 | float r95 = -(r94); 607 | float r96 = max(r88,r95); 608 | float r97=r96; 609 | float r98 = r80.y; 610 | bool r99 = r98>r81; 611 | bool r100 = r93<r24; 612 | bool r101 =(r99 && r100); 613 | if (r101) { 614 | float r102 = length(r83); 615 | float r103 = max(r97,r102); 616 | r97=r103; 617 | } 618 | float r104 = r80.x; 619 | bool r105 = r104>r19; 620 | vec2 r106 = vec2(r81,r19); 621 | float r107 = length(r106); 622 | bool r108 = r93>r107; 623 | bool r109 =(r105 && r108); 624 | if (r109) { 625 | vec2 r110 = vec2(r19,r24); 626 | vec2 r111 = r80-r110; 627 | float r112 = length(r111); 628 | float r113 = max(r97,r112); 629 | r97=r113; 630 | } 631 | bool r114 =(r66 == r1); 632 | float r115 = r97-r66; 633 | float r116 = r19*r115; 634 | float r117 = r116/r17; 635 | float r118 = r19+r117; 636 | float r119 = max(r118,r24); 637 | float r120 = min(r119,r25); 638 | float r121 = r25-r120; 639 | float r122 = r97*r121; 640 | float r123 = r66*r120; 641 | float r124 = r122+r123; 642 | float r125 = r17*r120; 643 | float r126 = r25-r120; 644 | float r127 = r125*r126; 645 | float r128 = r124-r127; 646 | float r129 =(r114 ? r97 : r128); 647 | float r130 = r0.x; 648 | float r132 = r131.x; 649 | float r133 = r130-r132; 650 | float r134 = r0.y; 651 | float r135 = r131.y; 652 | float r136 = r134-r135; 653 | float r137 = r0.z; 654 | float r138 = r131.z; 655 | float r139 = r137-r138; 656 | float r140 = r0.w; 657 | vec3 r141 = vec3(r133,r136,r139); 658 | float r142 = length(r141); 659 | float r144 = r142-r143; 660 | bool r145 =(r129 == r1); 661 | float r146 = r144-r129; 662 | float r147 = r19*r146; 663 | float r148 = r147/r17; 664 | float r149 = r19+r148; 665 | float r150 = max(r149,r24); 666 | float r151 = min(r150,r25); 667 | float r152 = r25-r151; 668 | float r153 = r144*r152; 669 | float r154 = r129*r151; 670 | float r155 = r153+r154; 671 | float r156 = r17*r151; 672 | float r157 = r25-r151; 673 | float r158 = r156*r157; 674 | float r159 = r155-r158; 675 | float r160 =(r145 ? r144 : r159); 676 | float r161 = r0.x; 677 | float r163 = r162.x; 678 | float r164 = r161-r163; 679 | float r165 = r0.y; 680 | float r166 = r162.y; 681 | float r167 = r165-r166; 682 | float r168 = r0.z; 683 | float r169 = r162.z; 684 | float r170 = r168-r169; 685 | float r171 = r0.w; 686 | vec3 r172 = vec3(r164,r167,r170); 687 | float r173 = length(r172); 688 | float r174 = r173-r19; 689 | float r175 = min(r160,r174); 690 | float r176 = r0.x; 691 | float r178 = r177.x; 692 | float r179 = r176-r178; 693 | float r180 = r0.y; 694 | float r181 = r177.y; 695 | float r182 = r180-r181; 696 | float r183 = r0.z; 697 | float r184 = r177.z; 698 | float r185 = r183-r184; 699 | float r186 = r0.w; 700 | vec3 r187 = vec3(r179,r182,r185); 701 | float r188 = length(r187); 702 | float r189 = r188-r19; 703 | float r190 = min(r175,r189); 704 | float r191 = r0.x; 705 | float r193 = r192.x; 706 | float r194 = r191-r193; 707 | float r195 = r0.y; 708 | float r196 = r192.y; 709 | float r197 = r195-r196; 710 | float r198 = r0.z; 711 | float r199 = r192.z; 712 | float r200 = r198-r199; 713 | float r201 = r0.w; 714 | vec3 r202 = vec3(r194,r197,r200); 715 | float r203 = length(r202); 716 | float r204 = r203-r19; 717 | float r205 = min(r190,r204); 718 | float r206 = r0.x; 719 | float r208 = r207.x; 720 | float r209 = r206-r208; 721 | float r210 = r0.y; 722 | float r211 = r207.y; 723 | float r212 = r210-r211; 724 | float r213 = r0.z; 725 | float r214 = r207.z; 726 | float r215 = r213-r214; 727 | float r216 = r0.w; 728 | vec3 r219 = vec3(r209,r212,r215); 729 | float r220 = cos(r217); 730 | vec3 r221 = vec3(r220); 731 | vec3 r222 = r219*r221; 732 | float r223 = r218.y; 733 | float r224 = r219.z; 734 | float r225 = r223*r224; 735 | float r226 = r218.z; 736 | float r227 = r219.y; 737 | float r228 = r226*r227; 738 | float r229 = r225-r228; 739 | float r230 = r218.z; 740 | float r231 = r219.x; 741 | float r232 = r230*r231; 742 | float r233 = r218.x; 743 | float r234 = r219.z; 744 | float r235 = r233*r234; 745 | float r236 = r232-r235; 746 | float r237 = r218.x; 747 | float r238 = r219.y; 748 | float r239 = r237*r238; 749 | float r240 = r218.y; 750 | float r241 = r219.x; 751 | float r242 = r240*r241; 752 | float r243 = r239-r242; 753 | vec3 r244 = vec3(r229,r236,r243); 754 | float r245 = sin(r217); 755 | vec3 r246 = vec3(r245); 756 | vec3 r247 = r244*r246; 757 | vec3 r248 = r222-r247; 758 | float r249 = cos(r217); 759 | float r250 = r25-r249; 760 | vec3 r251 = vec3(r250); 761 | vec3 r252 = r219*r251; 762 | float r253 = dot(r218,r252); 763 | vec3 r254 = vec3(r253); 764 | vec3 r255 = r218*r254; 765 | vec3 r256 = r248+r255; 766 | float r257 = r256.x; 767 | float r258 = r256.y; 768 | float r259 = r256.z; 769 | vec2 r260 = vec2(r257,r258); 770 | float r261 = length(r260); 771 | vec2 r262 = vec2(r261,r259); 772 | vec2 r263 = vec2(r24,r143); 773 | vec2 r264 = r262-r263; 774 | vec2 r266 = vec2(r143,r265); 775 | float r267 = length(r266); 776 | vec2 r268 = vec2(r267); 777 | vec2 r269 = r266/r268; 778 | float r270 = dot(r264,r269); 779 | float r271 = r269.y; 780 | float r272 = r269.x; 781 | float r273 = -(r272); 782 | vec2 r274 = vec2(r271,r273); 783 | float r275 = dot(r264,r274); 784 | float r276 = r262.y; 785 | float r277 = -(r276); 786 | float r278 = max(r270,r277); 787 | float r279=r278; 788 | float r280 = r262.y; 789 | bool r281 = r280>r143; 790 | bool r282 = r275<r24; 791 | bool r283 =(r281 && r282); 792 | if (r283) { 793 | float r284 = length(r264); 794 | float r285 = max(r279,r284); 795 | r279=r285; 796 | } 797 | float r286 = r262.x; 798 | bool r287 = r286>r265; 799 | vec2 r288 = vec2(r143,r265); 800 | float r289 = length(r288); 801 | bool r290 = r275>r289; 802 | bool r291 =(r287 && r290); 803 | if (r291) { 804 | vec2 r292 = vec2(r265,r24); 805 | vec2 r293 = r262-r292; 806 | float r294 = length(r293); 807 | float r295 = max(r279,r294); 808 | r279=r295; 809 | } 810 | bool r296 =(r205 == r1); 811 | float r297 = r279-r205; 812 | float r298 = r19*r297; 813 | float r299 = r298/r17; 814 | float r300 = r19+r299; 815 | float r301 = max(r300,r24); 816 | float r302 = min(r301,r25); 817 | float r303 = r25-r302; 818 | float r304 = r279*r303; 819 | float r305 = r205*r302; 820 | float r306 = r304+r305; 821 | float r307 = r17*r302; 822 | float r308 = r25-r302; 823 | float r309 = r307*r308; 824 | float r310 = r306-r309; 825 | float r311 =(r296 ? r279 : r310); 826 | float r312 = r0.x; 827 | float r314 = r313.x; 828 | float r315 = r312-r314; 829 | float r316 = r0.y; 830 | float r317 = r313.y; 831 | float r318 = r316-r317; 832 | float r319 = r0.z; 833 | float r320 = r313.z; 834 | float r321 = r319-r320; 835 | float r322 = r0.w; 836 | vec3 r325 = vec3(r315,r318,r321); 837 | float r326 = cos(r323); 838 | vec3 r327 = vec3(r326); 839 | vec3 r328 = r325*r327; 840 | float r329 = r324.y; 841 | float r330 = r325.z; 842 | float r331 = r329*r330; 843 | float r332 = r324.z; 844 | float r333 = r325.y; 845 | float r334 = r332*r333; 846 | float r335 = r331-r334; 847 | float r336 = r324.z; 848 | float r337 = r325.x; 849 | float r338 = r336*r337; 850 | float r339 = r324.x; 851 | float r340 = r325.z; 852 | float r341 = r339*r340; 853 | float r342 = r338-r341; 854 | float r343 = r324.x; 855 | float r344 = r325.y; 856 | float r345 = r343*r344; 857 | float r346 = r324.y; 858 | float r347 = r325.x; 859 | float r348 = r346*r347; 860 | float r349 = r345-r348; 861 | vec3 r350 = vec3(r335,r342,r349); 862 | float r351 = sin(r323); 863 | vec3 r352 = vec3(r351); 864 | vec3 r353 = r350*r352; 865 | vec3 r354 = r328-r353; 866 | float r355 = cos(r323); 867 | float r356 = r25-r355; 868 | vec3 r357 = vec3(r356); 869 | vec3 r358 = r325*r357; 870 | float r359 = dot(r324,r358); 871 | vec3 r360 = vec3(r359); 872 | vec3 r361 = r324*r360; 873 | vec3 r362 = r354+r361; 874 | float r363 = r362.x; 875 | float r364 = r362.y; 876 | float r365 = r362.z; 877 | vec2 r366 = vec2(r363,r364); 878 | float r367 = length(r366); 879 | vec2 r368 = vec2(r367,r365); 880 | vec2 r369 = vec2(r24,r143); 881 | vec2 r370 = r368-r369; 882 | vec2 r371 = vec2(r143,r265); 883 | float r372 = length(r371); 884 | vec2 r373 = vec2(r372); 885 | vec2 r374 = r371/r373; 886 | float r375 = dot(r370,r374); 887 | float r376 = r374.y; 888 | float r377 = r374.x; 889 | float r378 = -(r377); 890 | vec2 r379 = vec2(r376,r378); 891 | float r380 = dot(r370,r379); 892 | float r381 = r368.y; 893 | float r382 = -(r381); 894 | float r383 = max(r375,r382); 895 | float r384=r383; 896 | float r385 = r368.y; 897 | bool r386 = r385>r143; 898 | bool r387 = r380<r24; 899 | bool r388 =(r386 && r387); 900 | if (r388) { 901 | float r389 = length(r370); 902 | float r390 = max(r384,r389); 903 | r384=r390; 904 | } 905 | float r391 = r368.x; 906 | bool r392 = r391>r265; 907 | vec2 r393 = vec2(r143,r265); 908 | float r394 = length(r393); 909 | bool r395 = r380>r394; 910 | bool r396 =(r392 && r395); 911 | if (r396) { 912 | vec2 r397 = vec2(r265,r24); 913 | vec2 r398 = r368-r397; 914 | float r399 = length(r398); 915 | float r400 = max(r384,r399); 916 | r384=r400; 917 | } 918 | bool r401 =(r311 == r1); 919 | float r402 = r384-r311; 920 | float r403 = r19*r402; 921 | float r404 = r403/r17; 922 | float r405 = r19+r404; 923 | float r406 = max(r405,r24); 924 | float r407 = min(r406,r25); 925 | float r408 = r25-r407; 926 | float r409 = r384*r408; 927 | float r410 = r311*r407; 928 | float r411 = r409+r410; 929 | float r412 = r17*r407; 930 | float r413 = r25-r407; 931 | float r414 = r412*r413; 932 | float r415 = r411-r414; 933 | float r416 =(r401 ? r384 : r415); 934 | float r417 = r0.x; 935 | float r419 = r418.x; 936 | float r420 = r417-r419; 937 | float r421 = r0.y; 938 | float r422 = r418.y; 939 | float r423 = r421-r422; 940 | float r424 = r0.z; 941 | float r425 = r418.z; 942 | float r426 = r424-r425; 943 | float r427 = r0.w; 944 | vec3 r428 = vec3(r420,r423,r426); 945 | float r429 = length(r428); 946 | float r431 = r429-r430; 947 | bool r432 = r431<=r24; 948 | bool r433 = r431<=r416; 949 | bool r434 =(r432 || r433); 950 | float r435 = r0.x; 951 | float r436 = r418.x; 952 | float r437 = r435-r436; 953 | float r438 = r0.y; 954 | float r439 = r418.y; 955 | float r440 = r438-r439; 956 | float r441 = r0.z; 957 | float r442 = r418.z; 958 | float r443 = r441-r442; 959 | float r444 = r0.w; 960 | vec4 r445 = vec4(r437,r440,r443,r444); 961 | float r451 = r0.x; 962 | float r452 = r3.x; 963 | float r453 = r451-r452; 964 | float r454 = r0.y; 965 | float r455 = r3.y; 966 | float r456 = r454-r455; 967 | float r457 = r0.z; 968 | float r458 = r3.z; 969 | float r459 = r457-r458; 970 | float r460 = r0.w; 971 | vec3 r461 = vec3(r453,r456,r459); 972 | float r462 = length(r461); 973 | float r463 = r462-r15; 974 | bool r464 =(r1 == r1); 975 | float r465 = r463-r1; 976 | float r466 = r19*r465; 977 | float r467 = r466/r17; 978 | float r468 = r19+r467; 979 | float r469 = max(r468,r24); 980 | float r470 = min(r469,r25); 981 | float r471 = r25-r470; 982 | float r472 = r463*r471; 983 | float r473 = r1*r470; 984 | float r474 = r472+r473; 985 | float r475 = r17*r470; 986 | float r476 = r25-r470; 987 | float r477 = r475*r476; 988 | float r478 = r474-r477; 989 | float r479 =(r464 ? r463 : r478); 990 | float r480 = r0.x; 991 | float r481 = r38.x; 992 | float r482 = r480-r481; 993 | float r483 = r0.y; 994 | float r484 = r38.y; 995 | float r485 = r483-r484; 996 | float r486 = r0.z; 997 | float r487 = r38.z; 998 | float r488 = r486-r487; 999 | float r489 = r0.w; 1000 | vec3 r490 = vec3(r482,r485,r488); 1001 | float r491 = length(r490); 1002 | float r492 = r491-r19; 1003 | float r493 = min(r479,r492); 1004 | float r494 = r0.x; 1005 | float r495 = r53.x; 1006 | float r496 = r494-r495; 1007 | float r497 = r0.y; 1008 | float r498 = r53.y; 1009 | float r499 = r497-r498; 1010 | float r500 = r0.z; 1011 | float r501 = r53.z; 1012 | float r502 = r500-r501; 1013 | float r503 = r0.w; 1014 | vec3 r504 = vec3(r496,r499,r502); 1015 | float r505 = length(r504); 1016 | float r506 = r505-r19; 1017 | float r507 = min(r493,r506); 1018 | float r508 = r0.x; 1019 | float r509 = r68.x; 1020 | float r510 = r508-r509; 1021 | float r511 = r0.y; 1022 | float r512 = r68.y; 1023 | float r513 = r511-r512; 1024 | float r514 = r0.z; 1025 | float r515 = r68.z; 1026 | float r516 = r514-r515; 1027 | float r517 = r0.w; 1028 | vec2 r518 = vec2(r510,r513); 1029 | float r519 = length(r518); 1030 | vec2 r520 = vec2(r519,r516); 1031 | vec2 r521 = vec2(r24,r81); 1032 | vec2 r522 = r520-r521; 1033 | vec2 r523 = vec2(r81,r19); 1034 | float r524 = length(r523); 1035 | vec2 r525 = vec2(r524); 1036 | vec2 r526 = r523/r525; 1037 | float r527 = dot(r522,r526); 1038 | float r528 = r526.y; 1039 | float r529 = r526.x; 1040 | float r530 = -(r529); 1041 | vec2 r531 = vec2(r528,r530); 1042 | float r532 = dot(r522,r531); 1043 | float r533 = r520.y; 1044 | float r534 = -(r533); 1045 | float r535 = max(r527,r534); 1046 | float r536=r535; 1047 | float r537 = r520.y; 1048 | bool r538 = r537>r81; 1049 | bool r539 = r532<r24; 1050 | bool r540 =(r538 && r539); 1051 | if (r540) { 1052 | float r541 = length(r522); 1053 | float r542 = max(r536,r541); 1054 | r536=r542; 1055 | } 1056 | float r543 = r520.x; 1057 | bool r544 = r543>r19; 1058 | vec2 r545 = vec2(r81,r19); 1059 | float r546 = length(r545); 1060 | bool r547 = r532>r546; 1061 | bool r548 =(r544 && r547); 1062 | if (r548) { 1063 | vec2 r549 = vec2(r19,r24); 1064 | vec2 r550 = r520-r549; 1065 | float r551 = length(r550); 1066 | float r552 = max(r536,r551); 1067 | r536=r552; 1068 | } 1069 | bool r553 =(r507 == r1); 1070 | float r554 = r536-r507; 1071 | float r555 = r19*r554; 1072 | float r556 = r555/r17; 1073 | float r557 = r19+r556; 1074 | float r558 = max(r557,r24); 1075 | float r559 = min(r558,r25); 1076 | float r560 = r25-r559; 1077 | float r561 = r536*r560; 1078 | float r562 = r507*r559; 1079 | float r563 = r561+r562; 1080 | float r564 = r17*r559; 1081 | float r565 = r25-r559; 1082 | float r566 = r564*r565; 1083 | float r567 = r563-r566; 1084 | float r568 =(r553 ? r536 : r567); 1085 | float r569 = r0.x; 1086 | float r570 = r131.x; 1087 | float r571 = r569-r570; 1088 | float r572 = r0.y; 1089 | float r573 = r131.y; 1090 | float r574 = r572-r573; 1091 | float r575 = r0.z; 1092 | float r576 = r131.z; 1093 | float r577 = r575-r576; 1094 | float r578 = r0.w; 1095 | vec3 r579 = vec3(r571,r574,r577); 1096 | float r580 = length(r579); 1097 | float r581 = r580-r143; 1098 | bool r582 =(r568 == r1); 1099 | float r583 = r581-r568; 1100 | float r584 = r19*r583; 1101 | float r585 = r584/r17; 1102 | float r586 = r19+r585; 1103 | float r587 = max(r586,r24); 1104 | float r588 = min(r587,r25); 1105 | float r589 = r25-r588; 1106 | float r590 = r581*r589; 1107 | float r591 = r568*r588; 1108 | float r592 = r590+r591; 1109 | float r593 = r17*r588; 1110 | float r594 = r25-r588; 1111 | float r595 = r593*r594; 1112 | float r596 = r592-r595; 1113 | float r597 =(r582 ? r581 : r596); 1114 | float r598 = r0.x; 1115 | float r599 = r162.x; 1116 | float r600 = r598-r599; 1117 | float r601 = r0.y; 1118 | float r602 = r162.y; 1119 | float r603 = r601-r602; 1120 | float r604 = r0.z; 1121 | float r605 = r162.z; 1122 | float r606 = r604-r605; 1123 | float r607 = r0.w; 1124 | vec3 r608 = vec3(r600,r603,r606); 1125 | float r609 = length(r608); 1126 | float r610 = r609-r19; 1127 | float r611 = min(r597,r610); 1128 | float r612 = r0.x; 1129 | float r613 = r177.x; 1130 | float r614 = r612-r613; 1131 | float r615 = r0.y; 1132 | float r616 = r177.y; 1133 | float r617 = r615-r616; 1134 | float r618 = r0.z; 1135 | float r619 = r177.z; 1136 | float r620 = r618-r619; 1137 | float r621 = r0.w; 1138 | vec3 r622 = vec3(r614,r617,r620); 1139 | float r623 = length(r622); 1140 | float r624 = r623-r19; 1141 | float r625 = min(r611,r624); 1142 | float r626 = r0.x; 1143 | float r627 = r192.x; 1144 | float r628 = r626-r627; 1145 | float r629 = r0.y; 1146 | float r630 = r192.y; 1147 | float r631 = r629-r630; 1148 | float r632 = r0.z; 1149 | float r633 = r192.z; 1150 | float r634 = r632-r633; 1151 | float r635 = r0.w; 1152 | vec3 r636 = vec3(r628,r631,r634); 1153 | float r637 = length(r636); 1154 | float r638 = r637-r19; 1155 | float r639 = min(r625,r638); 1156 | float r640 = r0.x; 1157 | float r641 = r207.x; 1158 | float r642 = r640-r641; 1159 | float r643 = r0.y; 1160 | float r644 = r207.y; 1161 | float r645 = r643-r644; 1162 | float r646 = r0.z; 1163 | float r647 = r207.z; 1164 | float r648 = r646-r647; 1165 | float r649 = r0.w; 1166 | vec3 r650 = vec3(r642,r645,r648); 1167 | float r651 = cos(r217); 1168 | vec3 r652 = vec3(r651); 1169 | vec3 r653 = r650*r652; 1170 | float r654 = r218.y; 1171 | float r655 = r650.z; 1172 | float r656 = r654*r655; 1173 | float r657 = r218.z; 1174 | float r658 = r650.y; 1175 | float r659 = r657*r658; 1176 | float r660 = r656-r659; 1177 | float r661 = r218.z; 1178 | float r662 = r650.x; 1179 | float r663 = r661*r662; 1180 | float r664 = r218.x; 1181 | float r665 = r650.z; 1182 | float r666 = r664*r665; 1183 | float r667 = r663-r666; 1184 | float r668 = r218.x; 1185 | float r669 = r650.y; 1186 | float r670 = r668*r669; 1187 | float r671 = r218.y; 1188 | float r672 = r650.x; 1189 | float r673 = r671*r672; 1190 | float r674 = r670-r673; 1191 | vec3 r675 = vec3(r660,r667,r674); 1192 | float r676 = sin(r217); 1193 | vec3 r677 = vec3(r676); 1194 | vec3 r678 = r675*r677; 1195 | vec3 r679 = r653-r678; 1196 | float r680 = cos(r217); 1197 | float r681 = r25-r680; 1198 | vec3 r682 = vec3(r681); 1199 | vec3 r683 = r650*r682; 1200 | float r684 = dot(r218,r683); 1201 | vec3 r685 = vec3(r684); 1202 | vec3 r686 = r218*r685; 1203 | vec3 r687 = r679+r686; 1204 | float r688 = r687.x; 1205 | float r689 = r687.y; 1206 | float r690 = r687.z; 1207 | vec2 r691 = vec2(r688,r689); 1208 | float r692 = length(r691); 1209 | vec2 r693 = vec2(r692,r690); 1210 | vec2 r694 = vec2(r24,r143); 1211 | vec2 r695 = r693-r694; 1212 | vec2 r696 = vec2(r143,r265); 1213 | float r697 = length(r696); 1214 | vec2 r698 = vec2(r697); 1215 | vec2 r699 = r696/r698; 1216 | float r700 = dot(r695,r699); 1217 | float r701 = r699.y; 1218 | float r702 = r699.x; 1219 | float r703 = -(r702); 1220 | vec2 r704 = vec2(r701,r703); 1221 | float r705 = dot(r695,r704); 1222 | float r706 = r693.y; 1223 | float r707 = -(r706); 1224 | float r708 = max(r700,r707); 1225 | float r709=r708; 1226 | float r710 = r693.y; 1227 | bool r711 = r710>r143; 1228 | bool r712 = r705<r24; 1229 | bool r713 =(r711 && r712); 1230 | if (r713) { 1231 | float r714 = length(r695); 1232 | float r715 = max(r709,r714); 1233 | r709=r715; 1234 | } 1235 | float r716 = r693.x; 1236 | bool r717 = r716>r265; 1237 | vec2 r718 = vec2(r143,r265); 1238 | float r719 = length(r718); 1239 | bool r720 = r705>r719; 1240 | bool r721 =(r717 && r720); 1241 | if (r721) { 1242 | vec2 r722 = vec2(r265,r24); 1243 | vec2 r723 = r693-r722; 1244 | float r724 = length(r723); 1245 | float r725 = max(r709,r724); 1246 | r709=r725; 1247 | } 1248 | bool r726 =(r639 == r1); 1249 | float r727 = r709-r639; 1250 | float r728 = r19*r727; 1251 | float r729 = r728/r17; 1252 | float r730 = r19+r729; 1253 | float r731 = max(r730,r24); 1254 | float r732 = min(r731,r25); 1255 | float r733 = r25-r732; 1256 | float r734 = r709*r733; 1257 | float r735 = r639*r732; 1258 | float r736 = r734+r735; 1259 | float r737 = r17*r732; 1260 | float r738 = r25-r732; 1261 | float r739 = r737*r738; 1262 | float r740 = r736-r739; 1263 | float r741 =(r726 ? r709 : r740); 1264 | float r742 = r0.x; 1265 | float r743 = r313.x; 1266 | float r744 = r742-r743; 1267 | float r745 = r0.y; 1268 | float r746 = r313.y; 1269 | float r747 = r745-r746; 1270 | float r748 = r0.z; 1271 | float r749 = r313.z; 1272 | float r750 = r748-r749; 1273 | float r751 = r0.w; 1274 | vec3 r752 = vec3(r744,r747,r750); 1275 | float r753 = cos(r323); 1276 | vec3 r754 = vec3(r753); 1277 | vec3 r755 = r752*r754; 1278 | float r756 = r324.y; 1279 | float r757 = r752.z; 1280 | float r758 = r756*r757; 1281 | float r759 = r324.z; 1282 | float r760 = r752.y; 1283 | float r761 = r759*r760; 1284 | float r762 = r758-r761; 1285 | float r763 = r324.z; 1286 | float r764 = r752.x; 1287 | float r765 = r763*r764; 1288 | float r766 = r324.x; 1289 | float r767 = r752.z; 1290 | float r768 = r766*r767; 1291 | float r769 = r765-r768; 1292 | float r770 = r324.x; 1293 | float r771 = r752.y; 1294 | float r772 = r770*r771; 1295 | float r773 = r324.y; 1296 | float r774 = r752.x; 1297 | float r775 = r773*r774; 1298 | float r776 = r772-r775; 1299 | vec3 r777 = vec3(r762,r769,r776); 1300 | float r778 = sin(r323); 1301 | vec3 r779 = vec3(r778); 1302 | vec3 r780 = r777*r779; 1303 | vec3 r781 = r755-r780; 1304 | float r782 = cos(r323); 1305 | float r783 = r25-r782; 1306 | vec3 r784 = vec3(r783); 1307 | vec3 r785 = r752*r784; 1308 | float r786 = dot(r324,r785); 1309 | vec3 r787 = vec3(r786); 1310 | vec3 r788 = r324*r787; 1311 | vec3 r789 = r781+r788; 1312 | float r790 = r789.x; 1313 | float r791 = r789.y; 1314 | float r792 = r789.z; 1315 | vec2 r793 = vec2(r790,r791); 1316 | float r794 = length(r793); 1317 | vec2 r795 = vec2(r794,r792); 1318 | vec2 r796 = vec2(r24,r143); 1319 | vec2 r797 = r795-r796; 1320 | vec2 r798 = vec2(r143,r265); 1321 | float r799 = length(r798); 1322 | vec2 r800 = vec2(r799); 1323 | vec2 r801 = r798/r800; 1324 | float r802 = dot(r797,r801); 1325 | float r803 = r801.y; 1326 | float r804 = r801.x; 1327 | float r805 = -(r804); 1328 | vec2 r806 = vec2(r803,r805); 1329 | float r807 = dot(r797,r806); 1330 | float r808 = r795.y; 1331 | float r809 = -(r808); 1332 | float r810 = max(r802,r809); 1333 | float r811=r810; 1334 | float r812 = r795.y; 1335 | bool r813 = r812>r143; 1336 | bool r814 = r807<r24; 1337 | bool r815 =(r813 && r814); 1338 | if (r815) { 1339 | float r816 = length(r797); 1340 | float r817 = max(r811,r816); 1341 | r811=r817; 1342 | } 1343 | float r818 = r795.x; 1344 | bool r819 = r818>r265; 1345 | vec2 r820 = vec2(r143,r265); 1346 | float r821 = length(r820); 1347 | bool r822 = r807>r821; 1348 | bool r823 =(r819 && r822); 1349 | if (r823) { 1350 | vec2 r824 = vec2(r265,r24); 1351 | vec2 r825 = r795-r824; 1352 | float r826 = length(r825); 1353 | float r827 = max(r811,r826); 1354 | r811=r827; 1355 | } 1356 | bool r828 = r811<=r24; 1357 | bool r829 = r811<=r741; 1358 | bool r830 =(r828 || r829); 1359 | float r831 = r0.x; 1360 | float r832 = r313.x; 1361 | float r833 = r831-r832; 1362 | float r834 = r0.y; 1363 | float r835 = r313.y; 1364 | float r836 = r834-r835; 1365 | float r837 = r0.z; 1366 | float r838 = r313.z; 1367 | float r839 = r837-r838; 1368 | float r840 = r0.w; 1369 | vec3 r841 = vec3(r833,r836,r839); 1370 | float r842 = cos(r323); 1371 | vec3 r843 = vec3(r842); 1372 | vec3 r844 = r841*r843; 1373 | float r845 = r324.y; 1374 | float r846 = r841.z; 1375 | float r847 = r845*r846; 1376 | float r848 = r324.z; 1377 | float r849 = r841.y; 1378 | float r850 = r848*r849; 1379 | float r851 = r847-r850; 1380 | float r852 = r324.z; 1381 | float r853 = r841.x; 1382 | float r854 = r852*r853; 1383 | float r855 = r324.x; 1384 | float r856 = r841.z; 1385 | float r857 = r855*r856; 1386 | float r858 = r854-r857; 1387 | float r859 = r324.x; 1388 | float r860 = r841.y; 1389 | float r861 = r859*r860; 1390 | float r862 = r324.y; 1391 | float r863 = r841.x; 1392 | float r864 = r862*r863; 1393 | float r865 = r861-r864; 1394 | vec3 r866 = vec3(r851,r858,r865); 1395 | float r867 = sin(r323); 1396 | vec3 r868 = vec3(r867); 1397 | vec3 r869 = r866*r868; 1398 | vec3 r870 = r844-r869; 1399 | float r871 = cos(r323); 1400 | float r872 = r25-r871; 1401 | vec3 r873 = vec3(r872); 1402 | vec3 r874 = r841*r873; 1403 | float r875 = dot(r324,r874); 1404 | vec3 r876 = vec3(r875); 1405 | vec3 r877 = r324*r876; 1406 | vec3 r878 = r870+r877; 1407 | float r879 = r878.x; 1408 | float r880 = r878.y; 1409 | float r881 = r878.z; 1410 | vec4 r882 = vec4(r879,r880,r881,r840); 1411 | float r883 = r0.x; 1412 | float r884 = r3.x; 1413 | float r885 = r883-r884; 1414 | float r886 = r0.y; 1415 | float r887 = r3.y; 1416 | float r888 = r886-r887; 1417 | float r889 = r0.z; 1418 | float r890 = r3.z; 1419 | float r891 = r889-r890; 1420 | float r892 = r0.w; 1421 | vec3 r893 = vec3(r885,r888,r891); 1422 | float r894 = length(r893); 1423 | float r895 = r894-r15; 1424 | bool r896 =(r1 == r1); 1425 | float r897 = r895-r1; 1426 | float r898 = r19*r897; 1427 | float r899 = r898/r17; 1428 | float r900 = r19+r899; 1429 | float r901 = max(r900,r24); 1430 | float r902 = min(r901,r25); 1431 | float r903 = r25-r902; 1432 | float r904 = r895*r903; 1433 | float r905 = r1*r902; 1434 | float r906 = r904+r905; 1435 | float r907 = r17*r902; 1436 | float r908 = r25-r902; 1437 | float r909 = r907*r908; 1438 | float r910 = r906-r909; 1439 | float r911 =(r896 ? r895 : r910); 1440 | float r912 = r0.x; 1441 | float r913 = r38.x; 1442 | float r914 = r912-r913; 1443 | float r915 = r0.y; 1444 | float r916 = r38.y; 1445 | float r917 = r915-r916; 1446 | float r918 = r0.z; 1447 | float r919 = r38.z; 1448 | float r920 = r918-r919; 1449 | float r921 = r0.w; 1450 | vec3 r922 = vec3(r914,r917,r920); 1451 | float r923 = length(r922); 1452 | float r924 = r923-r19; 1453 | float r925 = min(r911,r924); 1454 | float r926 = r0.x; 1455 | float r927 = r53.x; 1456 | float r928 = r926-r927; 1457 | float r929 = r0.y; 1458 | float r930 = r53.y; 1459 | float r931 = r929-r930; 1460 | float r932 = r0.z; 1461 | float r933 = r53.z; 1462 | float r934 = r932-r933; 1463 | float r935 = r0.w; 1464 | vec3 r936 = vec3(r928,r931,r934); 1465 | float r937 = length(r936); 1466 | float r938 = r937-r19; 1467 | float r939 = min(r925,r938); 1468 | float r940 = r0.x; 1469 | float r941 = r68.x; 1470 | float r942 = r940-r941; 1471 | float r943 = r0.y; 1472 | float r944 = r68.y; 1473 | float r945 = r943-r944; 1474 | float r946 = r0.z; 1475 | float r947 = r68.z; 1476 | float r948 = r946-r947; 1477 | float r949 = r0.w; 1478 | vec2 r950 = vec2(r942,r945); 1479 | float r951 = length(r950); 1480 | vec2 r952 = vec2(r951,r948); 1481 | vec2 r953 = vec2(r24,r81); 1482 | vec2 r954 = r952-r953; 1483 | vec2 r955 = vec2(r81,r19); 1484 | float r956 = length(r955); 1485 | vec2 r957 = vec2(r956); 1486 | vec2 r958 = r955/r957; 1487 | float r959 = dot(r954,r958); 1488 | float r960 = r958.y; 1489 | float r961 = r958.x; 1490 | float r962 = -(r961); 1491 | vec2 r963 = vec2(r960,r962); 1492 | float r964 = dot(r954,r963); 1493 | float r965 = r952.y; 1494 | float r966 = -(r965); 1495 | float r967 = max(r959,r966); 1496 | float r968=r967; 1497 | float r969 = r952.y; 1498 | bool r970 = r969>r81; 1499 | bool r971 = r964<r24; 1500 | bool r972 =(r970 && r971); 1501 | if (r972) { 1502 | float r973 = length(r954); 1503 | float r974 = max(r968,r973); 1504 | r968=r974; 1505 | } 1506 | float r975 = r952.x; 1507 | bool r976 = r975>r19; 1508 | vec2 r977 = vec2(r81,r19); 1509 | float r978 = length(r977); 1510 | bool r979 = r964>r978; 1511 | bool r980 =(r976 && r979); 1512 | if (r980) { 1513 | vec2 r981 = vec2(r19,r24); 1514 | vec2 r982 = r952-r981; 1515 | float r983 = length(r982); 1516 | float r984 = max(r968,r983); 1517 | r968=r984; 1518 | } 1519 | bool r985 =(r939 == r1); 1520 | float r986 = r968-r939; 1521 | float r987 = r19*r986; 1522 | float r988 = r987/r17; 1523 | float r989 = r19+r988; 1524 | float r990 = max(r989,r24); 1525 | float r991 = min(r990,r25); 1526 | float r992 = r25-r991; 1527 | float r993 = r968*r992; 1528 | float r994 = r939*r991; 1529 | float r995 = r993+r994; 1530 | float r996 = r17*r991; 1531 | float r997 = r25-r991; 1532 | float r998 = r996*r997; 1533 | float r999 = r995-r998; 1534 | float r1000 =(r985 ? r968 : r999); 1535 | float r1001 = r0.x; 1536 | float r1002 = r131.x; 1537 | float r1003 = r1001-r1002; 1538 | float r1004 = r0.y; 1539 | float r1005 = r131.y; 1540 | float r1006 = r1004-r1005; 1541 | float r1007 = r0.z; 1542 | float r1008 = r131.z; 1543 | float r1009 = r1007-r1008; 1544 | float r1010 = r0.w; 1545 | vec3 r1011 = vec3(r1003,r1006,r1009); 1546 | float r1012 = length(r1011); 1547 | float r1013 = r1012-r143; 1548 | bool r1014 =(r1000 == r1); 1549 | float r1015 = r1013-r1000; 1550 | float r1016 = r19*r1015; 1551 | float r1017 = r1016/r17; 1552 | float r1018 = r19+r1017; 1553 | float r1019 = max(r1018,r24); 1554 | float r1020 = min(r1019,r25); 1555 | float r1021 = r25-r1020; 1556 | float r1022 = r1013*r1021; 1557 | float r1023 = r1000*r1020; 1558 | float r1024 = r1022+r1023; 1559 | float r1025 = r17*r1020; 1560 | float r1026 = r25-r1020; 1561 | float r1027 = r1025*r1026; 1562 | float r1028 = r1024-r1027; 1563 | float r1029 =(r1014 ? r1013 : r1028); 1564 | float r1030 = r0.x; 1565 | float r1031 = r162.x; 1566 | float r1032 = r1030-r1031; 1567 | float r1033 = r0.y; 1568 | float r1034 = r162.y; 1569 | float r1035 = r1033-r1034; 1570 | float r1036 = r0.z; 1571 | float r1037 = r162.z; 1572 | float r1038 = r1036-r1037; 1573 | float r1039 = r0.w; 1574 | vec3 r1040 = vec3(r1032,r1035,r1038); 1575 | float r1041 = length(r1040); 1576 | float r1042 = r1041-r19; 1577 | float r1043 = min(r1029,r1042); 1578 | float r1044 = r0.x; 1579 | float r1045 = r177.x; 1580 | float r1046 = r1044-r1045; 1581 | float r1047 = r0.y; 1582 | float r1048 = r177.y; 1583 | float r1049 = r1047-r1048; 1584 | float r1050 = r0.z; 1585 | float r1051 = r177.z; 1586 | float r1052 = r1050-r1051; 1587 | float r1053 = r0.w; 1588 | vec3 r1054 = vec3(r1046,r1049,r1052); 1589 | float r1055 = length(r1054); 1590 | float r1056 = r1055-r19; 1591 | float r1057 = min(r1043,r1056); 1592 | float r1058 = r0.x; 1593 | float r1059 = r192.x; 1594 | float r1060 = r1058-r1059; 1595 | float r1061 = r0.y; 1596 | float r1062 = r192.y; 1597 | float r1063 = r1061-r1062; 1598 | float r1064 = r0.z; 1599 | float r1065 = r192.z; 1600 | float r1066 = r1064-r1065; 1601 | float r1067 = r0.w; 1602 | vec3 r1068 = vec3(r1060,r1063,r1066); 1603 | float r1069 = length(r1068); 1604 | float r1070 = r1069-r19; 1605 | float r1071 = min(r1057,r1070); 1606 | float r1072 = r0.x; 1607 | float r1073 = r207.x; 1608 | float r1074 = r1072-r1073; 1609 | float r1075 = r0.y; 1610 | float r1076 = r207.y; 1611 | float r1077 = r1075-r1076; 1612 | float r1078 = r0.z; 1613 | float r1079 = r207.z; 1614 | float r1080 = r1078-r1079; 1615 | float r1081 = r0.w; 1616 | vec3 r1082 = vec3(r1074,r1077,r1080); 1617 | float r1083 = cos(r217); 1618 | vec3 r1084 = vec3(r1083); 1619 | vec3 r1085 = r1082*r1084; 1620 | float r1086 = r218.y; 1621 | float r1087 = r1082.z; 1622 | float r1088 = r1086*r1087; 1623 | float r1089 = r218.z; 1624 | float r1090 = r1082.y; 1625 | float r1091 = r1089*r1090; 1626 | float r1092 = r1088-r1091; 1627 | float r1093 = r218.z; 1628 | float r1094 = r1082.x; 1629 | float r1095 = r1093*r1094; 1630 | float r1096 = r218.x; 1631 | float r1097 = r1082.z; 1632 | float r1098 = r1096*r1097; 1633 | float r1099 = r1095-r1098; 1634 | float r1100 = r218.x; 1635 | float r1101 = r1082.y; 1636 | float r1102 = r1100*r1101; 1637 | float r1103 = r218.y; 1638 | float r1104 = r1082.x; 1639 | float r1105 = r1103*r1104; 1640 | float r1106 = r1102-r1105; 1641 | vec3 r1107 = vec3(r1092,r1099,r1106); 1642 | float r1108 = sin(r217); 1643 | vec3 r1109 = vec3(r1108); 1644 | vec3 r1110 = r1107*r1109; 1645 | vec3 r1111 = r1085-r1110; 1646 | float r1112 = cos(r217); 1647 | float r1113 = r25-r1112; 1648 | vec3 r1114 = vec3(r1113); 1649 | vec3 r1115 = r1082*r1114; 1650 | float r1116 = dot(r218,r1115); 1651 | vec3 r1117 = vec3(r1116); 1652 | vec3 r1118 = r218*r1117; 1653 | vec3 r1119 = r1111+r1118; 1654 | float r1120 = r1119.x; 1655 | float r1121 = r1119.y; 1656 | float r1122 = r1119.z; 1657 | vec2 r1123 = vec2(r1120,r1121); 1658 | float r1124 = length(r1123); 1659 | vec2 r1125 = vec2(r1124,r1122); 1660 | vec2 r1126 = vec2(r24,r143); 1661 | vec2 r1127 = r1125-r1126; 1662 | vec2 r1128 = vec2(r143,r265); 1663 | float r1129 = length(r1128); 1664 | vec2 r1130 = vec2(r1129); 1665 | vec2 r1131 = r1128/r1130; 1666 | float r1132 = dot(r1127,r1131); 1667 | float r1133 = r1131.y; 1668 | float r1134 = r1131.x; 1669 | float r1135 = -(r1134); 1670 | vec2 r1136 = vec2(r1133,r1135); 1671 | float r1137 = dot(r1127,r1136); 1672 | float r1138 = r1125.y; 1673 | float r1139 = -(r1138); 1674 | float r1140 = max(r1132,r1139); 1675 | float r1141=r1140; 1676 | float r1142 = r1125.y; 1677 | bool r1143 = r1142>r143; 1678 | bool r1144 = r1137<r24; 1679 | bool r1145 =(r1143 && r1144); 1680 | if (r1145) { 1681 | float r1146 = length(r1127); 1682 | float r1147 = max(r1141,r1146); 1683 | r1141=r1147; 1684 | } 1685 | float r1148 = r1125.x; 1686 | bool r1149 = r1148>r265; 1687 | vec2 r1150 = vec2(r143,r265); 1688 | float r1151 = length(r1150); 1689 | bool r1152 = r1137>r1151; 1690 | bool r1153 =(r1149 && r1152); 1691 | if (r1153) { 1692 | vec2 r1154 = vec2(r265,r24); 1693 | vec2 r1155 = r1125-r1154; 1694 | float r1156 = length(r1155); 1695 | float r1157 = max(r1141,r1156); 1696 | r1141=r1157; 1697 | } 1698 | bool r1158 = r1141<=r24; 1699 | bool r1159 = r1141<=r1071; 1700 | bool r1160 =(r1158 || r1159); 1701 | float r1161 = r0.x; 1702 | float r1162 = r207.x; 1703 | float r1163 = r1161-r1162; 1704 | float r1164 = r0.y; 1705 | float r1165 = r207.y; 1706 | float r1166 = r1164-r1165; 1707 | float r1167 = r0.z; 1708 | float r1168 = r207.z; 1709 | float r1169 = r1167-r1168; 1710 | float r1170 = r0.w; 1711 | vec3 r1171 = vec3(r1163,r1166,r1169); 1712 | float r1172 = cos(r217); 1713 | vec3 r1173 = vec3(r1172); 1714 | vec3 r1174 = r1171*r1173; 1715 | float r1175 = r218.y; 1716 | float r1176 = r1171.z; 1717 | float r1177 = r1175*r1176; 1718 | float r1178 = r218.z; 1719 | float r1179 = r1171.y; 1720 | float r1180 = r1178*r1179; 1721 | float r1181 = r1177-r1180; 1722 | float r1182 = r218.z; 1723 | float r1183 = r1171.x; 1724 | float r1184 = r1182*r1183; 1725 | float r1185 = r218.x; 1726 | float r1186 = r1171.z; 1727 | float r1187 = r1185*r1186; 1728 | float r1188 = r1184-r1187; 1729 | float r1189 = r218.x; 1730 | float r1190 = r1171.y; 1731 | float r1191 = r1189*r1190; 1732 | float r1192 = r218.y; 1733 | float r1193 = r1171.x; 1734 | float r1194 = r1192*r1193; 1735 | float r1195 = r1191-r1194; 1736 | vec3 r1196 = vec3(r1181,r1188,r1195); 1737 | float r1197 = sin(r217); 1738 | vec3 r1198 = vec3(r1197); 1739 | vec3 r1199 = r1196*r1198; 1740 | vec3 r1200 = r1174-r1199; 1741 | float r1201 = cos(r217); 1742 | float r1202 = r25-r1201; 1743 | vec3 r1203 = vec3(r1202); 1744 | vec3 r1204 = r1171*r1203; 1745 | float r1205 = dot(r218,r1204); 1746 | vec3 r1206 = vec3(r1205); 1747 | vec3 r1207 = r218*r1206; 1748 | vec3 r1208 = r1200+r1207; 1749 | float r1209 = r1208.x; 1750 | float r1210 = r1208.y; 1751 | float r1211 = r1208.z; 1752 | vec4 r1212 = vec4(r1209,r1210,r1211,r1170); 1753 | float r1213 = r0.x; 1754 | float r1214 = r3.x; 1755 | float r1215 = r1213-r1214; 1756 | float r1216 = r0.y; 1757 | float r1217 = r3.y; 1758 | float r1218 = r1216-r1217; 1759 | float r1219 = r0.z; 1760 | float r1220 = r3.z; 1761 | float r1221 = r1219-r1220; 1762 | float r1222 = r0.w; 1763 | vec3 r1223 = vec3(r1215,r1218,r1221); 1764 | float r1224 = length(r1223); 1765 | float r1225 = r1224-r15; 1766 | bool r1226 =(r1 == r1); 1767 | float r1227 = r1225-r1; 1768 | float r1228 = r19*r1227; 1769 | float r1229 = r1228/r17; 1770 | float r1230 = r19+r1229; 1771 | float r1231 = max(r1230,r24); 1772 | float r1232 = min(r1231,r25); 1773 | float r1233 = r25-r1232; 1774 | float r1234 = r1225*r1233; 1775 | float r1235 = r1*r1232; 1776 | float r1236 = r1234+r1235; 1777 | float r1237 = r17*r1232; 1778 | float r1238 = r25-r1232; 1779 | float r1239 = r1237*r1238; 1780 | float r1240 = r1236-r1239; 1781 | float r1241 =(r1226 ? r1225 : r1240); 1782 | float r1242 = r0.x; 1783 | float r1243 = r38.x; 1784 | float r1244 = r1242-r1243; 1785 | float r1245 = r0.y; 1786 | float r1246 = r38.y; 1787 | float r1247 = r1245-r1246; 1788 | float r1248 = r0.z; 1789 | float r1249 = r38.z; 1790 | float r1250 = r1248-r1249; 1791 | float r1251 = r0.w; 1792 | vec3 r1252 = vec3(r1244,r1247,r1250); 1793 | float r1253 = length(r1252); 1794 | float r1254 = r1253-r19; 1795 | float r1255 = min(r1241,r1254); 1796 | float r1256 = r0.x; 1797 | float r1257 = r53.x; 1798 | float r1258 = r1256-r1257; 1799 | float r1259 = r0.y; 1800 | float r1260 = r53.y; 1801 | float r1261 = r1259-r1260; 1802 | float r1262 = r0.z; 1803 | float r1263 = r53.z; 1804 | float r1264 = r1262-r1263; 1805 | float r1265 = r0.w; 1806 | vec3 r1266 = vec3(r1258,r1261,r1264); 1807 | float r1267 = length(r1266); 1808 | float r1268 = r1267-r19; 1809 | float r1269 = min(r1255,r1268); 1810 | float r1270 = r0.x; 1811 | float r1271 = r68.x; 1812 | float r1272 = r1270-r1271; 1813 | float r1273 = r0.y; 1814 | float r1274 = r68.y; 1815 | float r1275 = r1273-r1274; 1816 | float r1276 = r0.z; 1817 | float r1277 = r68.z; 1818 | float r1278 = r1276-r1277; 1819 | float r1279 = r0.w; 1820 | vec2 r1280 = vec2(r1272,r1275); 1821 | float r1281 = length(r1280); 1822 | vec2 r1282 = vec2(r1281,r1278); 1823 | vec2 r1283 = vec2(r24,r81); 1824 | vec2 r1284 = r1282-r1283; 1825 | vec2 r1285 = vec2(r81,r19); 1826 | float r1286 = length(r1285); 1827 | vec2 r1287 = vec2(r1286); 1828 | vec2 r1288 = r1285/r1287; 1829 | float r1289 = dot(r1284,r1288); 1830 | float r1290 = r1288.y; 1831 | float r1291 = r1288.x; 1832 | float r1292 = -(r1291); 1833 | vec2 r1293 = vec2(r1290,r1292); 1834 | float r1294 = dot(r1284,r1293); 1835 | float r1295 = r1282.y; 1836 | float r1296 = -(r1295); 1837 | float r1297 = max(r1289,r1296); 1838 | float r1298=r1297; 1839 | float r1299 = r1282.y; 1840 | bool r1300 = r1299>r81; 1841 | bool r1301 = r1294<r24; 1842 | bool r1302 =(r1300 && r1301); 1843 | if (r1302) { 1844 | float r1303 = length(r1284); 1845 | float r1304 = max(r1298,r1303); 1846 | r1298=r1304; 1847 | } 1848 | float r1305 = r1282.x; 1849 | bool r1306 = r1305>r19; 1850 | vec2 r1307 = vec2(r81,r19); 1851 | float r1308 = length(r1307); 1852 | bool r1309 = r1294>r1308; 1853 | bool r1310 =(r1306 && r1309); 1854 | if (r1310) { 1855 | vec2 r1311 = vec2(r19,r24); 1856 | vec2 r1312 = r1282-r1311; 1857 | float r1313 = length(r1312); 1858 | float r1314 = max(r1298,r1313); 1859 | r1298=r1314; 1860 | } 1861 | bool r1315 =(r1269 == r1); 1862 | float r1316 = r1298-r1269; 1863 | float r1317 = r19*r1316; 1864 | float r1318 = r1317/r17; 1865 | float r1319 = r19+r1318; 1866 | float r1320 = max(r1319,r24); 1867 | float r1321 = min(r1320,r25); 1868 | float r1322 = r25-r1321; 1869 | float r1323 = r1298*r1322; 1870 | float r1324 = r1269*r1321; 1871 | float r1325 = r1323+r1324; 1872 | float r1326 = r17*r1321; 1873 | float r1327 = r25-r1321; 1874 | float r1328 = r1326*r1327; 1875 | float r1329 = r1325-r1328; 1876 | float r1330 =(r1315 ? r1298 : r1329); 1877 | float r1331 = r0.x; 1878 | float r1332 = r131.x; 1879 | float r1333 = r1331-r1332; 1880 | float r1334 = r0.y; 1881 | float r1335 = r131.y; 1882 | float r1336 = r1334-r1335; 1883 | float r1337 = r0.z; 1884 | float r1338 = r131.z; 1885 | float r1339 = r1337-r1338; 1886 | float r1340 = r0.w; 1887 | vec3 r1341 = vec3(r1333,r1336,r1339); 1888 | float r1342 = length(r1341); 1889 | float r1343 = r1342-r143; 1890 | bool r1344 =(r1330 == r1); 1891 | float r1345 = r1343-r1330; 1892 | float r1346 = r19*r1345; 1893 | float r1347 = r1346/r17; 1894 | float r1348 = r19+r1347; 1895 | float r1349 = max(r1348,r24); 1896 | float r1350 = min(r1349,r25); 1897 | float r1351 = r25-r1350; 1898 | float r1352 = r1343*r1351; 1899 | float r1353 = r1330*r1350; 1900 | float r1354 = r1352+r1353; 1901 | float r1355 = r17*r1350; 1902 | float r1356 = r25-r1350; 1903 | float r1357 = r1355*r1356; 1904 | float r1358 = r1354-r1357; 1905 | float r1359 =(r1344 ? r1343 : r1358); 1906 | float r1360 = r0.x; 1907 | float r1361 = r162.x; 1908 | float r1362 = r1360-r1361; 1909 | float r1363 = r0.y; 1910 | float r1364 = r162.y; 1911 | float r1365 = r1363-r1364; 1912 | float r1366 = r0.z; 1913 | float r1367 = r162.z; 1914 | float r1368 = r1366-r1367; 1915 | float r1369 = r0.w; 1916 | vec3 r1370 = vec3(r1362,r1365,r1368); 1917 | float r1371 = length(r1370); 1918 | float r1372 = r1371-r19; 1919 | float r1373 = min(r1359,r1372); 1920 | float r1374 = r0.x; 1921 | float r1375 = r177.x; 1922 | float r1376 = r1374-r1375; 1923 | float r1377 = r0.y; 1924 | float r1378 = r177.y; 1925 | float r1379 = r1377-r1378; 1926 | float r1380 = r0.z; 1927 | float r1381 = r177.z; 1928 | float r1382 = r1380-r1381; 1929 | float r1383 = r0.w; 1930 | vec3 r1384 = vec3(r1376,r1379,r1382); 1931 | float r1385 = length(r1384); 1932 | float r1386 = r1385-r19; 1933 | float r1387 = min(r1373,r1386); 1934 | float r1388 = r0.x; 1935 | float r1389 = r192.x; 1936 | float r1390 = r1388-r1389; 1937 | float r1391 = r0.y; 1938 | float r1392 = r192.y; 1939 | float r1393 = r1391-r1392; 1940 | float r1394 = r0.z; 1941 | float r1395 = r192.z; 1942 | float r1396 = r1394-r1395; 1943 | float r1397 = r0.w; 1944 | vec3 r1398 = vec3(r1390,r1393,r1396); 1945 | float r1399 = length(r1398); 1946 | float r1400 = r1399-r19; 1947 | bool r1401 = r1400<=r24; 1948 | bool r1402 = r1400<=r1387; 1949 | bool r1403 =(r1401 || r1402); 1950 | float r1404 = r0.x; 1951 | float r1405 = r192.x; 1952 | float r1406 = r1404-r1405; 1953 | float r1407 = r0.y; 1954 | float r1408 = r192.y; 1955 | float r1409 = r1407-r1408; 1956 | float r1410 = r0.z; 1957 | float r1411 = r192.z; 1958 | float r1412 = r1410-r1411; 1959 | float r1413 = r0.w; 1960 | vec4 r1414 = vec4(r1406,r1409,r1412,r1413); 1961 | float r1415 = r0.x; 1962 | float r1416 = r3.x; 1963 | float r1417 = r1415-r1416; 1964 | float r1418 = r0.y; 1965 | float r1419 = r3.y; 1966 | float r1420 = r1418-r1419; 1967 | float r1421 = r0.z; 1968 | float r1422 = r3.z; 1969 | float r1423 = r1421-r1422; 1970 | float r1424 = r0.w; 1971 | vec3 r1425 = vec3(r1417,r1420,r1423); 1972 | float r1426 = length(r1425); 1973 | float r1427 = r1426-r15; 1974 | bool r1428 =(r1 == r1); 1975 | float r1429 = r1427-r1; 1976 | float r1430 = r19*r1429; 1977 | float r1431 = r1430/r17; 1978 | float r1432 = r19+r1431; 1979 | float r1433 = max(r1432,r24); 1980 | float r1434 = min(r1433,r25); 1981 | float r1435 = r25-r1434; 1982 | float r1436 = r1427*r1435; 1983 | float r1437 = r1*r1434; 1984 | float r1438 = r1436+r1437; 1985 | float r1439 = r17*r1434; 1986 | float r1440 = r25-r1434; 1987 | float r1441 = r1439*r1440; 1988 | float r1442 = r1438-r1441; 1989 | float r1443 =(r1428 ? r1427 : r1442); 1990 | float r1444 = r0.x; 1991 | float r1445 = r38.x; 1992 | float r1446 = r1444-r1445; 1993 | float r1447 = r0.y; 1994 | float r1448 = r38.y; 1995 | float r1449 = r1447-r1448; 1996 | float r1450 = r0.z; 1997 | float r1451 = r38.z; 1998 | float r1452 = r1450-r1451; 1999 | float r1453 = r0.w; 2000 | vec3 r1454 = vec3(r1446,r1449,r1452); 2001 | float r1455 = length(r1454); 2002 | float r1456 = r1455-r19; 2003 | float r1457 = min(r1443,r1456); 2004 | float r1458 = r0.x; 2005 | float r1459 = r53.x; 2006 | float r1460 = r1458-r1459; 2007 | float r1461 = r0.y; 2008 | float r1462 = r53.y; 2009 | float r1463 = r1461-r1462; 2010 | float r1464 = r0.z; 2011 | float r1465 = r53.z; 2012 | float r1466 = r1464-r1465; 2013 | float r1467 = r0.w; 2014 | vec3 r1468 = vec3(r1460,r1463,r1466); 2015 | float r1469 = length(r1468); 2016 | float r1470 = r1469-r19; 2017 | float r1471 = min(r1457,r1470); 2018 | float r1472 = r0.x; 2019 | float r1473 = r68.x; 2020 | float r1474 = r1472-r1473; 2021 | float r1475 = r0.y; 2022 | float r1476 = r68.y; 2023 | float r1477 = r1475-r1476; 2024 | float r1478 = r0.z; 2025 | float r1479 = r68.z; 2026 | float r1480 = r1478-r1479; 2027 | float r1481 = r0.w; 2028 | vec2 r1482 = vec2(r1474,r1477); 2029 | float r1483 = length(r1482); 2030 | vec2 r1484 = vec2(r1483,r1480); 2031 | vec2 r1485 = vec2(r24,r81); 2032 | vec2 r1486 = r1484-r1485; 2033 | vec2 r1487 = vec2(r81,r19); 2034 | float r1488 = length(r1487); 2035 | vec2 r1489 = vec2(r1488); 2036 | vec2 r1490 = r1487/r1489; 2037 | float r1491 = dot(r1486,r1490); 2038 | float r1492 = r1490.y; 2039 | float r1493 = r1490.x; 2040 | float r1494 = -(r1493); 2041 | vec2 r1495 = vec2(r1492,r1494); 2042 | float r1496 = dot(r1486,r1495); 2043 | float r1497 = r1484.y; 2044 | float r1498 = -(r1497); 2045 | float r1499 = max(r1491,r1498); 2046 | float r1500=r1499; 2047 | float r1501 = r1484.y; 2048 | bool r1502 = r1501>r81; 2049 | bool r1503 = r1496<r24; 2050 | bool r1504 =(r1502 && r1503); 2051 | if (r1504) { 2052 | float r1505 = length(r1486); 2053 | float r1506 = max(r1500,r1505); 2054 | r1500=r1506; 2055 | } 2056 | float r1507 = r1484.x; 2057 | bool r1508 = r1507>r19; 2058 | vec2 r1509 = vec2(r81,r19); 2059 | float r1510 = length(r1509); 2060 | bool r1511 = r1496>r1510; 2061 | bool r1512 =(r1508 && r1511); 2062 | if (r1512) { 2063 | vec2 r1513 = vec2(r19,r24); 2064 | vec2 r1514 = r1484-r1513; 2065 | float r1515 = length(r1514); 2066 | float r1516 = max(r1500,r1515); 2067 | r1500=r1516; 2068 | } 2069 | bool r1517 =(r1471 == r1); 2070 | float r1518 = r1500-r1471; 2071 | float r1519 = r19*r1518; 2072 | float r1520 = r1519/r17; 2073 | float r1521 = r19+r1520; 2074 | float r1522 = max(r1521,r24); 2075 | float r1523 = min(r1522,r25); 2076 | float r1524 = r25-r1523; 2077 | float r1525 = r1500*r1524; 2078 | float r1526 = r1471*r1523; 2079 | float r1527 = r1525+r1526; 2080 | float r1528 = r17*r1523; 2081 | float r1529 = r25-r1523; 2082 | float r1530 = r1528*r1529; 2083 | float r1531 = r1527-r1530; 2084 | float r1532 =(r1517 ? r1500 : r1531); 2085 | float r1533 = r0.x; 2086 | float r1534 = r131.x; 2087 | float r1535 = r1533-r1534; 2088 | float r1536 = r0.y; 2089 | float r1537 = r131.y; 2090 | float r1538 = r1536-r1537; 2091 | float r1539 = r0.z; 2092 | float r1540 = r131.z; 2093 | float r1541 = r1539-r1540; 2094 | float r1542 = r0.w; 2095 | vec3 r1543 = vec3(r1535,r1538,r1541); 2096 | float r1544 = length(r1543); 2097 | float r1545 = r1544-r143; 2098 | bool r1546 =(r1532 == r1); 2099 | float r1547 = r1545-r1532; 2100 | float r1548 = r19*r1547; 2101 | float r1549 = r1548/r17; 2102 | float r1550 = r19+r1549; 2103 | float r1551 = max(r1550,r24); 2104 | float r1552 = min(r1551,r25); 2105 | float r1553 = r25-r1552; 2106 | float r1554 = r1545*r1553; 2107 | float r1555 = r1532*r1552; 2108 | float r1556 = r1554+r1555; 2109 | float r1557 = r17*r1552; 2110 | float r1558 = r25-r1552; 2111 | float r1559 = r1557*r1558; 2112 | float r1560 = r1556-r1559; 2113 | float r1561 =(r1546 ? r1545 : r1560); 2114 | float r1562 = r0.x; 2115 | float r1563 = r162.x; 2116 | float r1564 = r1562-r1563; 2117 | float r1565 = r0.y; 2118 | float r1566 = r162.y; 2119 | float r1567 = r1565-r1566; 2120 | float r1568 = r0.z; 2121 | float r1569 = r162.z; 2122 | float r1570 = r1568-r1569; 2123 | float r1571 = r0.w; 2124 | vec3 r1572 = vec3(r1564,r1567,r1570); 2125 | float r1573 = length(r1572); 2126 | float r1574 = r1573-r19; 2127 | float r1575 = min(r1561,r1574); 2128 | float r1576 = r0.x; 2129 | float r1577 = r177.x; 2130 | float r1578 = r1576-r1577; 2131 | float r1579 = r0.y; 2132 | float r1580 = r177.y; 2133 | float r1581 = r1579-r1580; 2134 | float r1582 = r0.z; 2135 | float r1583 = r177.z; 2136 | float r1584 = r1582-r1583; 2137 | float r1585 = r0.w; 2138 | vec3 r1586 = vec3(r1578,r1581,r1584); 2139 | float r1587 = length(r1586); 2140 | float r1588 = r1587-r19; 2141 | bool r1589 = r1588<=r24; 2142 | bool r1590 = r1588<=r1575; 2143 | bool r1591 =(r1589 || r1590); 2144 | float r1592 = r0.x; 2145 | float r1593 = r177.x; 2146 | float r1594 = r1592-r1593; 2147 | float r1595 = r0.y; 2148 | float r1596 = r177.y; 2149 | float r1597 = r1595-r1596; 2150 | float r1598 = r0.z; 2151 | float r1599 = r177.z; 2152 | float r1600 = r1598-r1599; 2153 | float r1601 = r0.w; 2154 | vec4 r1602 = vec4(r1594,r1597,r1600,r1601); 2155 | float r1603 = r0.x; 2156 | float r1604 = r3.x; 2157 | float r1605 = r1603-r1604; 2158 | float r1606 = r0.y; 2159 | float r1607 = r3.y; 2160 | float r1608 = r1606-r1607; 2161 | float r1609 = r0.z; 2162 | float r1610 = r3.z; 2163 | float r1611 = r1609-r1610; 2164 | float r1612 = r0.w; 2165 | vec3 r1613 = vec3(r1605,r1608,r1611); 2166 | float r1614 = length(r1613); 2167 | float r1615 = r1614-r15; 2168 | bool r1616 =(r1 == r1); 2169 | float r1617 = r1615-r1; 2170 | float r1618 = r19*r1617; 2171 | float r1619 = r1618/r17; 2172 | float r1620 = r19+r1619; 2173 | float r1621 = max(r1620,r24); 2174 | float r1622 = min(r1621,r25); 2175 | float r1623 = r25-r1622; 2176 | float r1624 = r1615*r1623; 2177 | float r1625 = r1*r1622; 2178 | float r1626 = r1624+r1625; 2179 | float r1627 = r17*r1622; 2180 | float r1628 = r25-r1622; 2181 | float r1629 = r1627*r1628; 2182 | float r1630 = r1626-r1629; 2183 | float r1631 =(r1616 ? r1615 : r1630); 2184 | float r1632 = r0.x; 2185 | float r1633 = r38.x; 2186 | float r1634 = r1632-r1633; 2187 | float r1635 = r0.y; 2188 | float r1636 = r38.y; 2189 | float r1637 = r1635-r1636; 2190 | float r1638 = r0.z; 2191 | float r1639 = r38.z; 2192 | float r1640 = r1638-r1639; 2193 | float r1641 = r0.w; 2194 | vec3 r1642 = vec3(r1634,r1637,r1640); 2195 | float r1643 = length(r1642); 2196 | float r1644 = r1643-r19; 2197 | float r1645 = min(r1631,r1644); 2198 | float r1646 = r0.x; 2199 | float r1647 = r53.x; 2200 | float r1648 = r1646-r1647; 2201 | float r1649 = r0.y; 2202 | float r1650 = r53.y; 2203 | float r1651 = r1649-r1650; 2204 | float r1652 = r0.z; 2205 | float r1653 = r53.z; 2206 | float r1654 = r1652-r1653; 2207 | float r1655 = r0.w; 2208 | vec3 r1656 = vec3(r1648,r1651,r1654); 2209 | float r1657 = length(r1656); 2210 | float r1658 = r1657-r19; 2211 | float r1659 = min(r1645,r1658); 2212 | float r1660 = r0.x; 2213 | float r1661 = r68.x; 2214 | float r1662 = r1660-r1661; 2215 | float r1663 = r0.y; 2216 | float r1664 = r68.y; 2217 | float r1665 = r1663-r1664; 2218 | float r1666 = r0.z; 2219 | float r1667 = r68.z; 2220 | float r1668 = r1666-r1667; 2221 | float r1669 = r0.w; 2222 | vec2 r1670 = vec2(r1662,r1665); 2223 | float r1671 = length(r1670); 2224 | vec2 r1672 = vec2(r1671,r1668); 2225 | vec2 r1673 = vec2(r24,r81); 2226 | vec2 r1674 = r1672-r1673; 2227 | vec2 r1675 = vec2(r81,r19); 2228 | float r1676 = length(r1675); 2229 | vec2 r1677 = vec2(r1676); 2230 | vec2 r1678 = r1675/r1677; 2231 | float r1679 = dot(r1674,r1678); 2232 | float r1680 = r1678.y; 2233 | float r1681 = r1678.x; 2234 | float r1682 = -(r1681); 2235 | vec2 r1683 = vec2(r1680,r1682); 2236 | float r1684 = dot(r1674,r1683); 2237 | float r1685 = r1672.y; 2238 | float r1686 = -(r1685); 2239 | float r1687 = max(r1679,r1686); 2240 | float r1688=r1687; 2241 | float r1689 = r1672.y; 2242 | bool r1690 = r1689>r81; 2243 | bool r1691 = r1684<r24; 2244 | bool r1692 =(r1690 && r1691); 2245 | if (r1692) { 2246 | float r1693 = length(r1674); 2247 | float r1694 = max(r1688,r1693); 2248 | r1688=r1694; 2249 | } 2250 | float r1695 = r1672.x; 2251 | bool r1696 = r1695>r19; 2252 | vec2 r1697 = vec2(r81,r19); 2253 | float r1698 = length(r1697); 2254 | bool r1699 = r1684>r1698; 2255 | bool r1700 =(r1696 && r1699); 2256 | if (r1700) { 2257 | vec2 r1701 = vec2(r19,r24); 2258 | vec2 r1702 = r1672-r1701; 2259 | float r1703 = length(r1702); 2260 | float r1704 = max(r1688,r1703); 2261 | r1688=r1704; 2262 | } 2263 | bool r1705 =(r1659 == r1); 2264 | float r1706 = r1688-r1659; 2265 | float r1707 = r19*r1706; 2266 | float r1708 = r1707/r17; 2267 | float r1709 = r19+r1708; 2268 | float r1710 = max(r1709,r24); 2269 | float r1711 = min(r1710,r25); 2270 | float r1712 = r25-r1711; 2271 | float r1713 = r1688*r1712; 2272 | float r1714 = r1659*r1711; 2273 | float r1715 = r1713+r1714; 2274 | float r1716 = r17*r1711; 2275 | float r1717 = r25-r1711; 2276 | float r1718 = r1716*r1717; 2277 | float r1719 = r1715-r1718; 2278 | float r1720 =(r1705 ? r1688 : r1719); 2279 | float r1721 = r0.x; 2280 | float r1722 = r131.x; 2281 | float r1723 = r1721-r1722; 2282 | float r1724 = r0.y; 2283 | float r1725 = r131.y; 2284 | float r1726 = r1724-r1725; 2285 | float r1727 = r0.z; 2286 | float r1728 = r131.z; 2287 | float r1729 = r1727-r1728; 2288 | float r1730 = r0.w; 2289 | vec3 r1731 = vec3(r1723,r1726,r1729); 2290 | float r1732 = length(r1731); 2291 | float r1733 = r1732-r143; 2292 | bool r1734 =(r1720 == r1); 2293 | float r1735 = r1733-r1720; 2294 | float r1736 = r19*r1735; 2295 | float r1737 = r1736/r17; 2296 | float r1738 = r19+r1737; 2297 | float r1739 = max(r1738,r24); 2298 | float r1740 = min(r1739,r25); 2299 | float r1741 = r25-r1740; 2300 | float r1742 = r1733*r1741; 2301 | float r1743 = r1720*r1740; 2302 | float r1744 = r1742+r1743; 2303 | float r1745 = r17*r1740; 2304 | float r1746 = r25-r1740; 2305 | float r1747 = r1745*r1746; 2306 | float r1748 = r1744-r1747; 2307 | float r1749 =(r1734 ? r1733 : r1748); 2308 | float r1750 = r0.x; 2309 | float r1751 = r162.x; 2310 | float r1752 = r1750-r1751; 2311 | float r1753 = r0.y; 2312 | float r1754 = r162.y; 2313 | float r1755 = r1753-r1754; 2314 | float r1756 = r0.z; 2315 | float r1757 = r162.z; 2316 | float r1758 = r1756-r1757; 2317 | float r1759 = r0.w; 2318 | vec3 r1760 = vec3(r1752,r1755,r1758); 2319 | float r1761 = length(r1760); 2320 | float r1762 = r1761-r19; 2321 | bool r1763 = r1762<=r24; 2322 | bool r1764 = r1762<=r1749; 2323 | bool r1765 =(r1763 || r1764); 2324 | float r1766 = r0.x; 2325 | float r1767 = r162.x; 2326 | float r1768 = r1766-r1767; 2327 | float r1769 = r0.y; 2328 | float r1770 = r162.y; 2329 | float r1771 = r1769-r1770; 2330 | float r1772 = r0.z; 2331 | float r1773 = r162.z; 2332 | float r1774 = r1772-r1773; 2333 | float r1775 = r0.w; 2334 | vec4 r1776 = vec4(r1768,r1771,r1774,r1775); 2335 | float r1777 = r0.x; 2336 | float r1778 = r3.x; 2337 | float r1779 = r1777-r1778; 2338 | float r1780 = r0.y; 2339 | float r1781 = r3.y; 2340 | float r1782 = r1780-r1781; 2341 | float r1783 = r0.z; 2342 | float r1784 = r3.z; 2343 | float r1785 = r1783-r1784; 2344 | float r1786 = r0.w; 2345 | vec3 r1787 = vec3(r1779,r1782,r1785); 2346 | float r1788 = length(r1787); 2347 | float r1789 = r1788-r15; 2348 | bool r1790 =(r1 == r1); 2349 | float r1791 = r1789-r1; 2350 | float r1792 = r19*r1791; 2351 | float r1793 = r1792/r17; 2352 | float r1794 = r19+r1793; 2353 | float r1795 = max(r1794,r24); 2354 | float r1796 = min(r1795,r25); 2355 | float r1797 = r25-r1796; 2356 | float r1798 = r1789*r1797; 2357 | float r1799 = r1*r1796; 2358 | float r1800 = r1798+r1799; 2359 | float r1801 = r17*r1796; 2360 | float r1802 = r25-r1796; 2361 | float r1803 = r1801*r1802; 2362 | float r1804 = r1800-r1803; 2363 | float r1805 =(r1790 ? r1789 : r1804); 2364 | float r1806 = r0.x; 2365 | float r1807 = r38.x; 2366 | float r1808 = r1806-r1807; 2367 | float r1809 = r0.y; 2368 | float r1810 = r38.y; 2369 | float r1811 = r1809-r1810; 2370 | float r1812 = r0.z; 2371 | float r1813 = r38.z; 2372 | float r1814 = r1812-r1813; 2373 | float r1815 = r0.w; 2374 | vec3 r1816 = vec3(r1808,r1811,r1814); 2375 | float r1817 = length(r1816); 2376 | float r1818 = r1817-r19; 2377 | float r1819 = min(r1805,r1818); 2378 | float r1820 = r0.x; 2379 | float r1821 = r53.x; 2380 | float r1822 = r1820-r1821; 2381 | float r1823 = r0.y; 2382 | float r1824 = r53.y; 2383 | float r1825 = r1823-r1824; 2384 | float r1826 = r0.z; 2385 | float r1827 = r53.z; 2386 | float r1828 = r1826-r1827; 2387 | float r1829 = r0.w; 2388 | vec3 r1830 = vec3(r1822,r1825,r1828); 2389 | float r1831 = length(r1830); 2390 | float r1832 = r1831-r19; 2391 | float r1833 = min(r1819,r1832); 2392 | float r1834 = r0.x; 2393 | float r1835 = r68.x; 2394 | float r1836 = r1834-r1835; 2395 | float r1837 = r0.y; 2396 | float r1838 = r68.y; 2397 | float r1839 = r1837-r1838; 2398 | float r1840 = r0.z; 2399 | float r1841 = r68.z; 2400 | float r1842 = r1840-r1841; 2401 | float r1843 = r0.w; 2402 | vec2 r1844 = vec2(r1836,r1839); 2403 | float r1845 = length(r1844); 2404 | vec2 r1846 = vec2(r1845,r1842); 2405 | vec2 r1847 = vec2(r24,r81); 2406 | vec2 r1848 = r1846-r1847; 2407 | vec2 r1849 = vec2(r81,r19); 2408 | float r1850 = length(r1849); 2409 | vec2 r1851 = vec2(r1850); 2410 | vec2 r1852 = r1849/r1851; 2411 | float r1853 = dot(r1848,r1852); 2412 | float r1854 = r1852.y; 2413 | float r1855 = r1852.x; 2414 | float r1856 = -(r1855); 2415 | vec2 r1857 = vec2(r1854,r1856); 2416 | float r1858 = dot(r1848,r1857); 2417 | float r1859 = r1846.y; 2418 | float r1860 = -(r1859); 2419 | float r1861 = max(r1853,r1860); 2420 | float r1862=r1861; 2421 | float r1863 = r1846.y; 2422 | bool r1864 = r1863>r81; 2423 | bool r1865 = r1858<r24; 2424 | bool r1866 =(r1864 && r1865); 2425 | if (r1866) { 2426 | float r1867 = length(r1848); 2427 | float r1868 = max(r1862,r1867); 2428 | r1862=r1868; 2429 | } 2430 | float r1869 = r1846.x; 2431 | bool r1870 = r1869>r19; 2432 | vec2 r1871 = vec2(r81,r19); 2433 | float r1872 = length(r1871); 2434 | bool r1873 = r1858>r1872; 2435 | bool r1874 =(r1870 && r1873); 2436 | if (r1874) { 2437 | vec2 r1875 = vec2(r19,r24); 2438 | vec2 r1876 = r1846-r1875; 2439 | float r1877 = length(r1876); 2440 | float r1878 = max(r1862,r1877); 2441 | r1862=r1878; 2442 | } 2443 | bool r1879 =(r1833 == r1); 2444 | float r1880 = r1862-r1833; 2445 | float r1881 = r19*r1880; 2446 | float r1882 = r1881/r17; 2447 | float r1883 = r19+r1882; 2448 | float r1884 = max(r1883,r24); 2449 | float r1885 = min(r1884,r25); 2450 | float r1886 = r25-r1885; 2451 | float r1887 = r1862*r1886; 2452 | float r1888 = r1833*r1885; 2453 | float r1889 = r1887+r1888; 2454 | float r1890 = r17*r1885; 2455 | float r1891 = r25-r1885; 2456 | float r1892 = r1890*r1891; 2457 | float r1893 = r1889-r1892; 2458 | float r1894 =(r1879 ? r1862 : r1893); 2459 | float r1895 = r0.x; 2460 | float r1896 = r131.x; 2461 | float r1897 = r1895-r1896; 2462 | float r1898 = r0.y; 2463 | float r1899 = r131.y; 2464 | float r1900 = r1898-r1899; 2465 | float r1901 = r0.z; 2466 | float r1902 = r131.z; 2467 | float r1903 = r1901-r1902; 2468 | float r1904 = r0.w; 2469 | vec3 r1905 = vec3(r1897,r1900,r1903); 2470 | float r1906 = length(r1905); 2471 | float r1907 = r1906-r143; 2472 | bool r1908 = r1907<=r24; 2473 | bool r1909 = r1907<=r1894; 2474 | bool r1910 =(r1908 || r1909); 2475 | float r1911 = r0.x; 2476 | float r1912 = r131.x; 2477 | float r1913 = r1911-r1912; 2478 | float r1914 = r0.y; 2479 | float r1915 = r131.y; 2480 | float r1916 = r1914-r1915; 2481 | float r1917 = r0.z; 2482 | float r1918 = r131.z; 2483 | float r1919 = r1917-r1918; 2484 | float r1920 = r0.w; 2485 | vec4 r1921 = vec4(r1913,r1916,r1919,r1920); 2486 | float r1922 = r0.x; 2487 | float r1923 = r3.x; 2488 | float r1924 = r1922-r1923; 2489 | float r1925 = r0.y; 2490 | float r1926 = r3.y; 2491 | float r1927 = r1925-r1926; 2492 | float r1928 = r0.z; 2493 | float r1929 = r3.z; 2494 | float r1930 = r1928-r1929; 2495 | float r1931 = r0.w; 2496 | vec3 r1932 = vec3(r1924,r1927,r1930); 2497 | float r1933 = length(r1932); 2498 | float r1934 = r1933-r15; 2499 | bool r1935 =(r1 == r1); 2500 | float r1936 = r1934-r1; 2501 | float r1937 = r19*r1936; 2502 | float r1938 = r1937/r17; 2503 | float r1939 = r19+r1938; 2504 | float r1940 = max(r1939,r24); 2505 | float r1941 = min(r1940,r25); 2506 | float r1942 = r25-r1941; 2507 | float r1943 = r1934*r1942; 2508 | float r1944 = r1*r1941; 2509 | float r1945 = r1943+r1944; 2510 | float r1946 = r17*r1941; 2511 | float r1947 = r25-r1941; 2512 | float r1948 = r1946*r1947; 2513 | float r1949 = r1945-r1948; 2514 | float r1950 =(r1935 ? r1934 : r1949); 2515 | float r1951 = r0.x; 2516 | float r1952 = r38.x; 2517 | float r1953 = r1951-r1952; 2518 | float r1954 = r0.y; 2519 | float r1955 = r38.y; 2520 | float r1956 = r1954-r1955; 2521 | float r1957 = r0.z; 2522 | float r1958 = r38.z; 2523 | float r1959 = r1957-r1958; 2524 | float r1960 = r0.w; 2525 | vec3 r1961 = vec3(r1953,r1956,r1959); 2526 | float r1962 = length(r1961); 2527 | float r1963 = r1962-r19; 2528 | float r1964 = min(r1950,r1963); 2529 | float r1965 = r0.x; 2530 | float r1966 = r53.x; 2531 | float r1967 = r1965-r1966; 2532 | float r1968 = r0.y; 2533 | float r1969 = r53.y; 2534 | float r1970 = r1968-r1969; 2535 | float r1971 = r0.z; 2536 | float r1972 = r53.z; 2537 | float r1973 = r1971-r1972; 2538 | float r1974 = r0.w; 2539 | vec3 r1975 = vec3(r1967,r1970,r1973); 2540 | float r1976 = length(r1975); 2541 | float r1977 = r1976-r19; 2542 | float r1978 = min(r1964,r1977); 2543 | float r1979 = r0.x; 2544 | float r1980 = r68.x; 2545 | float r1981 = r1979-r1980; 2546 | float r1982 = r0.y; 2547 | float r1983 = r68.y; 2548 | float r1984 = r1982-r1983; 2549 | float r1985 = r0.z; 2550 | float r1986 = r68.z; 2551 | float r1987 = r1985-r1986; 2552 | float r1988 = r0.w; 2553 | vec2 r1989 = vec2(r1981,r1984); 2554 | float r1990 = length(r1989); 2555 | vec2 r1991 = vec2(r1990,r1987); 2556 | vec2 r1992 = vec2(r24,r81); 2557 | vec2 r1993 = r1991-r1992; 2558 | vec2 r1994 = vec2(r81,r19); 2559 | float r1995 = length(r1994); 2560 | vec2 r1996 = vec2(r1995); 2561 | vec2 r1997 = r1994/r1996; 2562 | float r1998 = dot(r1993,r1997); 2563 | float r1999 = r1997.y; 2564 | float r2000 = r1997.x; 2565 | float r2001 = -(r2000); 2566 | vec2 r2002 = vec2(r1999,r2001); 2567 | float r2003 = dot(r1993,r2002); 2568 | float r2004 = r1991.y; 2569 | float r2005 = -(r2004); 2570 | float r2006 = max(r1998,r2005); 2571 | float r2007=r2006; 2572 | float r2008 = r1991.y; 2573 | bool r2009 = r2008>r81; 2574 | bool r2010 = r2003<r24; 2575 | bool r2011 =(r2009 && r2010); 2576 | if (r2011) { 2577 | float r2012 = length(r1993); 2578 | float r2013 = max(r2007,r2012); 2579 | r2007=r2013; 2580 | } 2581 | float r2014 = r1991.x; 2582 | bool r2015 = r2014>r19; 2583 | vec2 r2016 = vec2(r81,r19); 2584 | float r2017 = length(r2016); 2585 | bool r2018 = r2003>r2017; 2586 | bool r2019 =(r2015 && r2018); 2587 | if (r2019) { 2588 | vec2 r2020 = vec2(r19,r24); 2589 | vec2 r2021 = r1991-r2020; 2590 | float r2022 = length(r2021); 2591 | float r2023 = max(r2007,r2022); 2592 | r2007=r2023; 2593 | } 2594 | bool r2024 = r2007<=r24; 2595 | bool r2025 = r2007<=r1978; 2596 | bool r2026 =(r2024 || r2025); 2597 | float r2027 = r0.x; 2598 | float r2028 = r68.x; 2599 | float r2029 = r2027-r2028; 2600 | float r2030 = r0.y; 2601 | float r2031 = r68.y; 2602 | float r2032 = r2030-r2031; 2603 | float r2033 = r0.z; 2604 | float r2034 = r68.z; 2605 | float r2035 = r2033-r2034; 2606 | float r2036 = r0.w; 2607 | vec4 r2037 = vec4(r2029,r2032,r2035,r2036); 2608 | float r2038 = r0.x; 2609 | float r2039 = r3.x; 2610 | float r2040 = r2038-r2039; 2611 | float r2041 = r0.y; 2612 | float r2042 = r3.y; 2613 | float r2043 = r2041-r2042; 2614 | float r2044 = r0.z; 2615 | float r2045 = r3.z; 2616 | float r2046 = r2044-r2045; 2617 | float r2047 = r0.w; 2618 | vec3 r2048 = vec3(r2040,r2043,r2046); 2619 | float r2049 = length(r2048); 2620 | float r2050 = r2049-r15; 2621 | bool r2051 =(r1 == r1); 2622 | float r2052 = r2050-r1; 2623 | float r2053 = r19*r2052; 2624 | float r2054 = r2053/r17; 2625 | float r2055 = r19+r2054; 2626 | float r2056 = max(r2055,r24); 2627 | float r2057 = min(r2056,r25); 2628 | float r2058 = r25-r2057; 2629 | float r2059 = r2050*r2058; 2630 | float r2060 = r1*r2057; 2631 | float r2061 = r2059+r2060; 2632 | float r2062 = r17*r2057; 2633 | float r2063 = r25-r2057; 2634 | float r2064 = r2062*r2063; 2635 | float r2065 = r2061-r2064; 2636 | float r2066 =(r2051 ? r2050 : r2065); 2637 | float r2067 = r0.x; 2638 | float r2068 = r38.x; 2639 | float r2069 = r2067-r2068; 2640 | float r2070 = r0.y; 2641 | float r2071 = r38.y; 2642 | float r2072 = r2070-r2071; 2643 | float r2073 = r0.z; 2644 | float r2074 = r38.z; 2645 | float r2075 = r2073-r2074; 2646 | float r2076 = r0.w; 2647 | vec3 r2077 = vec3(r2069,r2072,r2075); 2648 | float r2078 = length(r2077); 2649 | float r2079 = r2078-r19; 2650 | float r2080 = min(r2066,r2079); 2651 | float r2081 = r0.x; 2652 | float r2082 = r53.x; 2653 | float r2083 = r2081-r2082; 2654 | float r2084 = r0.y; 2655 | float r2085 = r53.y; 2656 | float r2086 = r2084-r2085; 2657 | float r2087 = r0.z; 2658 | float r2088 = r53.z; 2659 | float r2089 = r2087-r2088; 2660 | float r2090 = r0.w; 2661 | vec3 r2091 = vec3(r2083,r2086,r2089); 2662 | float r2092 = length(r2091); 2663 | float r2093 = r2092-r19; 2664 | bool r2094 = r2093<=r24; 2665 | bool r2095 = r2093<=r2080; 2666 | bool r2096 =(r2094 || r2095); 2667 | float r2097 = r0.x; 2668 | float r2098 = r53.x; 2669 | float r2099 = r2097-r2098; 2670 | float r2100 = r0.y; 2671 | float r2101 = r53.y; 2672 | float r2102 = r2100-r2101; 2673 | float r2103 = r0.z; 2674 | float r2104 = r53.z; 2675 | float r2105 = r2103-r2104; 2676 | float r2106 = r0.w; 2677 | vec4 r2107 = vec4(r2099,r2102,r2105,r2106); 2678 | float r2108 = r0.x; 2679 | float r2109 = r3.x; 2680 | float r2110 = r2108-r2109; 2681 | float r2111 = r0.y; 2682 | float r2112 = r3.y; 2683 | float r2113 = r2111-r2112; 2684 | float r2114 = r0.z; 2685 | float r2115 = r3.z; 2686 | float r2116 = r2114-r2115; 2687 | float r2117 = r0.w; 2688 | vec3 r2118 = vec3(r2110,r2113,r2116); 2689 | float r2119 = length(r2118); 2690 | float r2120 = r2119-r15; 2691 | bool r2121 =(r1 == r1); 2692 | float r2122 = r2120-r1; 2693 | float r2123 = r19*r2122; 2694 | float r2124 = r2123/r17; 2695 | float r2125 = r19+r2124; 2696 | float r2126 = max(r2125,r24); 2697 | float r2127 = min(r2126,r25); 2698 | float r2128 = r25-r2127; 2699 | float r2129 = r2120*r2128; 2700 | float r2130 = r1*r2127; 2701 | float r2131 = r2129+r2130; 2702 | float r2132 = r17*r2127; 2703 | float r2133 = r25-r2127; 2704 | float r2134 = r2132*r2133; 2705 | float r2135 = r2131-r2134; 2706 | float r2136 =(r2121 ? r2120 : r2135); 2707 | float r2137 = r0.x; 2708 | float r2138 = r38.x; 2709 | float r2139 = r2137-r2138; 2710 | float r2140 = r0.y; 2711 | float r2141 = r38.y; 2712 | float r2142 = r2140-r2141; 2713 | float r2143 = r0.z; 2714 | float r2144 = r38.z; 2715 | float r2145 = r2143-r2144; 2716 | float r2146 = r0.w; 2717 | vec3 r2147 = vec3(r2139,r2142,r2145); 2718 | float r2148 = length(r2147); 2719 | float r2149 = r2148-r19; 2720 | bool r2150 = r2149<=r24; 2721 | bool r2151 = r2149<=r2136; 2722 | bool r2152 =(r2150 || r2151); 2723 | float r2153 = r0.x; 2724 | float r2154 = r38.x; 2725 | float r2155 = r2153-r2154; 2726 | float r2156 = r0.y; 2727 | float r2157 = r38.y; 2728 | float r2158 = r2156-r2157; 2729 | float r2159 = r0.z; 2730 | float r2160 = r38.z; 2731 | float r2161 = r2159-r2160; 2732 | float r2162 = r0.w; 2733 | vec4 r2163 = vec4(r2155,r2158,r2161,r2162); 2734 | float r2164 = r0.x; 2735 | float r2165 = r3.x; 2736 | float r2166 = r2164-r2165; 2737 | float r2167 = r0.y; 2738 | float r2168 = r3.y; 2739 | float r2169 = r2167-r2168; 2740 | float r2170 = r0.z; 2741 | float r2171 = r3.z; 2742 | float r2172 = r2170-r2171; 2743 | float r2173 = r0.w; 2744 | vec3 r2174 = vec3(r2166,r2169,r2172); 2745 | float r2175 = length(r2174); 2746 | float r2176 = r2175-r15; 2747 | bool r2177 = r2176<=r24; 2748 | bool r2178 = r2176<=r1; 2749 | bool r2179 =(r2177 || r2178); 2750 | float r2180 = r0.x; 2751 | float r2181 = r3.x; 2752 | float r2182 = r2180-r2181; 2753 | float r2183 = r0.y; 2754 | float r2184 = r3.y; 2755 | float r2185 = r2183-r2184; 2756 | float r2186 = r0.z; 2757 | float r2187 = r3.z; 2758 | float r2188 = r2186-r2187; 2759 | float r2189 = r0.w; 2760 | vec4 r2190 = vec4(r2182,r2185,r2188,r2189); 2761 | vec3 r2191 =(r2179 ? r450 : r450); 2762 | vec3 r2192 =(r2152 ? r450 : r2191); 2763 | vec3 r2193 =(r2096 ? r450 : r2192); 2764 | vec3 r2194 =(r2026 ? r450 : r2193); 2765 | vec3 r2195 =(r1910 ? r450 : r2194); 2766 | vec3 r2196 =(r1765 ? r450 : r2195); 2767 | vec3 r2197 =(r1591 ? r450 : r2196); 2768 | vec3 r2198 =(r1403 ? r450 : r2197); 2769 | vec3 r2199 =(r1160 ? r450 : r2198); 2770 | vec3 r2200 =(r830 ? r450 : r2199); 2771 | vec3 r2201 =(r434 ? r450 : r2200); 2772 | return r2201; 2773 |} 2774 |const vec3 bbox_min = vec3(-21.3125,-7.625,-15.4375); 2775 |const vec3 bbox_max = vec3(20.875,47.4375,15.4375); 2776 |// ray marching. ro is ray origin, rd is ray direction (unit vector). 2777 |// result is (t,r,g,b), where 2778 |// * t is the distance that we marched, 2779 |// * r,g,b is the colour of the distance field at the point we ended up at. 2780 |// (-1,-1,-1) means no object was hit. 2781 |vec4 castRay( in vec3 ro, in vec3 rd, float time ) 2782 |{ 2783 | float tmin = 0.0; 2784 | float tmax = ray_max_depth; 2785 | 2786 | float t = tmin; 2787 | vec3 c = vec3(-1.0,-1.0,-1.0); 2788 | for (int i=0; i<ray_max_iter; i++) { 2789 | float precis = 0.0005*t; 2790 | vec4 p = vec4(ro+rd*t,time); 2791 | float d = dist(p); 2792 | if (abs(d) < abs(precis)) { 2793 | c = colour(p); 2794 | break; 2795 | } 2796 | t += d; 2797 | if (t > tmax) break; 2798 | } 2799 | return vec4( t, c ); 2800 |} 2801 |vec3 calcNormal( in vec3 pos, float time ) 2802 |{ 2803 | vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; 2804 | return normalize( e.xyy*dist( vec4(pos + e.xyy,time) ) + 2805 | e.yyx*dist( vec4(pos + e.yyx,time) ) + 2806 | e.yxy*dist( vec4(pos + e.yxy,time) ) + 2807 | e.xxx*dist( vec4(pos + e.xxx,time) ) ); 2808 |} 2809 |float calcAO( in vec3 pos, in vec3 nor, float time ) 2810 |{ 2811 | float occ = 0.0; 2812 | float sca = 1.0; 2813 | for( int i=0; i<5; i++ ) 2814 | { 2815 | float hr = 0.01 + 0.12*float(i)/4.0; 2816 | vec3 aopos = nor * hr + pos; 2817 | float dd = dist( vec4(aopos,time) ); 2818 | occ += -(dd-hr)*sca; 2819 | sca *= 0.95; 2820 | } 2821 | return clamp( 1.0 - 3.0*occ, 0.0, 1.0 ); 2822 |} 2823 |// in ro: ray origin 2824 |// in rd: ray direction 2825 |// out: rgb colour 2826 |vec3 render( in vec3 ro, in vec3 rd, float time ) 2827 |{ 2828 | //vec3 col = vec3(0.7, 0.9, 1.0) +rd.z*0.8; 2829 | vec3 col = background_colour; 2830 | vec4 res = castRay(ro,rd, time); 2831 | float t = res.x; 2832 | vec3 c = res.yzw; 2833 | if( c.x>=0.0 ) 2834 | { 2835 | vec3 pos = ro + t*rd; 2836 | vec3 nor = calcNormal( pos, time ); 2837 | vec3 ref = reflect( rd, nor ); 2838 | 2839 | // material 2840 | col = c; 2841 | 2842 | // lighting 2843 | float occ = calcAO( pos, nor, time ); 2844 | vec3 lig = normalize( vec3(-0.4, 0.6, 0.7) ); 2845 | float amb = clamp( 0.5+0.5*nor.z, 0.0, 1.0 ); 2846 | float dif = clamp( dot( nor, lig ), 0.0, 1.0 ); 2847 | float bac = clamp( dot( nor, normalize(vec3(-lig.x,lig.y,0.0))), 0.0, 1.0 )*clamp( 1.0-pos.z,0.0,1.0); 2848 | float dom = smoothstep( -0.1, 0.1, ref.z ); 2849 | float fre = pow( clamp(1.0+dot(nor,rd),0.0,1.0), 2.0 ); 2850 | float spe = pow(clamp( dot( ref, lig ), 0.0, 1.0 ),16.0); 2851 | 2852 | vec3 lin = vec3(0.0); 2853 | lin += 1.30*dif*vec3(1.00,0.80,0.55); 2854 | lin += 2.00*spe*vec3(1.00,0.90,0.70)*dif; 2855 | lin += 0.40*amb*vec3(0.40,0.60,1.00)*occ; 2856 | lin += 0.50*dom*vec3(0.40,0.60,1.00)*occ; 2857 | lin += 0.50*bac*vec3(0.35,0.35,0.35)*occ; 2858 | lin += 0.25*fre*vec3(1.00,1.00,1.00)*occ; 2859 | vec3 iqcol = col*lin; 2860 | 2861 | //col = mix( col, vec3(0.8,0.9,1.0), 1.0-exp( -0.0002*t*t*t ) ); 2862 | col = mix(col,iqcol, 0.5); 2863 | } 2864 | 2865 | return vec3( clamp(col,0.0,1.0) ); 2866 |} 2867 |// Create a matrix to transform coordinates to look towards a given point. 2868 |// * `eye` is the position of the camera. 2869 |// * `centre` is the position to look towards. 2870 |// * `up` is the 'up' direction. 2871 |mat3 look_at(vec3 eye, vec3 centre, vec3 up) 2872 |{ 2873 | vec3 ww = normalize(centre - eye); 2874 | vec3 uu = normalize(cross(ww, up)); 2875 | vec3 vv = normalize(cross(uu, ww)); 2876 | return mat3(uu, vv, ww); 2877 |} 2878 |// Generate a ray direction for ray-casting. 2879 |// * `camera` is the camera look-at matrix. 2880 |// * `pos` is the screen position, normally in the range -1..1 2881 |// * `lens` is the lens length of the camera (encodes field-of-view). 2882 |// 0 is very wide, and 2 is a good default. 2883 |vec3 ray_direction(mat3 camera, vec2 pos, float lens) 2884 |{ 2885 | return normalize(camera * vec3(pos, lens)); 2886 |} 2887 |void mainImage( out vec4 fragColour, in vec2 fragCoord ) 2888 |{ 2889 | vec3 col = vec3(0.0); 2890 | const vec3 origin = (bbox_min + bbox_max) / 2.0; 2891 | const vec3 radius = (bbox_max - bbox_min) / 2.0; 2892 | float r = max(radius.x, max(radius.y, radius.z)) / 1.3; 2893 |#if AA>1 2894 | for (int m=0; m<AA; ++m) 2895 | for (int n=0; n<AA; ++n) { 2896 | vec2 o = vec2(float(m),float(n)) / float(AA) - 0.5; 2897 |#else 2898 | const vec2 o = vec2(0.0); 2899 |#endif 2900 | vec2 p = -1.0 + 2.0 * (fragCoord+o) / iResolution.xy; 2901 | p.x *= iResolution.x/iResolution.y; 2902 | 2903 |#ifdef GLSLVIEWER 2904 | vec3 eye = vec3(u_eye3d.x, -u_eye3d.z, u_eye3d.y)*r + origin; 2905 | vec3 centre = vec3(u_centre3d.x, -u_centre3d.z, u_centre3d.y)*r + origin; 2906 | vec3 up = vec3(u_up3d.x, -u_up3d.z, u_up3d.y); 2907 |#else 2908 | vec3 eye = vec3(2.6, -4.5, 3.0); 2909 | vec3 centre = vec3(0.0, 0.0, 0.0); 2910 | vec3 up = vec3(-0.25, 0.433, 0.866); 2911 |#endif 2912 | mat3 camera = look_at(eye, centre, up); 2913 | vec3 dir = ray_direction(camera, p, 2.5); 2914 | 2915 |#if TAA>1 2916 | for (int t=0; t<TAA; ++t) { 2917 | float time = iTime + float(t)/float(TAA)*float(FDUR); 2918 |#else 2919 | float time = iTime; 2920 |#endif 2921 | col += render( eye, dir, time ); 2922 | 2923 |#if TAA>1 2924 | } 2925 |#endif 2926 |#if AA>1 2927 | } 2928 |#endif 2929 |#if AA>1 || TAA>1 2930 | col /= float(AA*AA*TAA); 2931 |#endif 2932 | 2933 | // convert linear RGB to sRGB 2934 | col = pow(col, vec3(0.454545454545454545)); 2935 | fragColour = vec4(col,1.0); 2936 |} 2937 "; 2938 parameters: [ 2939 {name: "rv_smoothness", type: "float", value: 1.75, label: "smoothness", config: {slider:[0.01,5]}}; 2940 ]; 2941} 2942