1 // dear imgui, v1.79 WIP
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31 
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 #include "imgui_internal.h"
36 
37 #include <stdio.h>      // vsnprintf, sscanf, printf
38 #if !defined(alloca)
39 #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
40 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
41 #elif defined(_WIN32)
42 #include <malloc.h>     // alloca
43 #if !defined(alloca)
44 #define alloca _alloca  // for clang with MS Codegen
45 #endif
46 #else
47 #include <stdlib.h>     // alloca
48 #endif
49 #endif
50 
51 // Visual Studio warnings
52 #ifdef _MSC_VER
53 #pragma warning (disable: 4127) // condition expression is constant
54 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
55 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
56 #endif
57 
58 // Clang/GCC warnings with -Weverything
59 #if defined(__clang__)
60 #if __has_warning("-Wunknown-warning-option")
61 #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
62 #endif
63 #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
64 #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
65 #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
66 #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
67 #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
68 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
69 #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
70 #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
71 #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
72 #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
73 #elif defined(__GNUC__)
74 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
75 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
76 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
77 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
78 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
79 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
80 #endif
81 
82 //-------------------------------------------------------------------------
83 // [SECTION] STB libraries implementation
84 //-------------------------------------------------------------------------
85 
86 // Compile time options:
87 //#define IMGUI_STB_NAMESPACE           ImStb
88 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
89 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
90 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
91 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
92 
93 #ifdef IMGUI_STB_NAMESPACE
94 namespace IMGUI_STB_NAMESPACE
95 {
96 #endif
97 
98 #ifdef _MSC_VER
99 #pragma warning (push)
100 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
101 #endif
102 
103 #if defined(__clang__)
104 #pragma clang diagnostic push
105 #pragma clang diagnostic ignored "-Wunused-function"
106 #pragma clang diagnostic ignored "-Wmissing-prototypes"
107 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
108 #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
109 #endif
110 
111 #if defined(__GNUC__)
112 #pragma GCC diagnostic push
113 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
114 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
115 #endif
116 
117 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
118 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
119 #define STBRP_STATIC
120 #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
121 #define STBRP_SORT          ImQsort
122 #define STB_RECT_PACK_IMPLEMENTATION
123 #endif
124 #ifdef IMGUI_STB_RECT_PACK_FILENAME
125 #include IMGUI_STB_RECT_PACK_FILENAME
126 #else
127 #include "imstb_rectpack.h"
128 #endif
129 #endif
130 
131 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
133 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
134 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
135 #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
136 #define STBTT_fmod(x,y)     ImFmod(x,y)
137 #define STBTT_sqrt(x)       ImSqrt(x)
138 #define STBTT_pow(x,y)      ImPow(x,y)
139 #define STBTT_fabs(x)       ImFabs(x)
140 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
141 #define STBTT_iceil(x)      ((int)ImCeil(x))
142 #define STBTT_STATIC
143 #define STB_TRUETYPE_IMPLEMENTATION
144 #else
145 #define STBTT_DEF extern
146 #endif
147 #ifdef IMGUI_STB_TRUETYPE_FILENAME
148 #include IMGUI_STB_TRUETYPE_FILENAME
149 #else
150 #include "imstb_truetype.h"
151 #endif
152 #endif
153 
154 #if defined(__GNUC__)
155 #pragma GCC diagnostic pop
156 #endif
157 
158 #if defined(__clang__)
159 #pragma clang diagnostic pop
160 #endif
161 
162 #if defined(_MSC_VER)
163 #pragma warning (pop)
164 #endif
165 
166 #ifdef IMGUI_STB_NAMESPACE
167 } // namespace ImStb
168 using namespace IMGUI_STB_NAMESPACE;
169 #endif
170 
171 //-----------------------------------------------------------------------------
172 // [SECTION] Style functions
173 //-----------------------------------------------------------------------------
174 
StyleColorsDark(ImGuiStyle * dst)175 void ImGui::StyleColorsDark(ImGuiStyle* dst)
176 {
177     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
178     ImVec4* colors = style->Colors;
179 
180     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
181     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
182     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
183     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
184     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
185     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
186     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
188     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
189     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
190     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
191     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
192     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
193     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
194     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
195     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
196     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
197     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
198     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
199     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
200     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
201     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
202     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
203     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
204     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
205     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
206     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
207     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
208     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
209     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
210     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
211     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
212     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
213     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
214     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
215     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
216     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
217     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
218     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
219     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
220     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
221     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
222     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
223     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
224     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
225     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
226     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
227     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
228     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
229     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
230 }
231 
StyleColorsClassic(ImGuiStyle * dst)232 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
233 {
234     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
235     ImVec4* colors = style->Colors;
236 
237     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
238     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
239     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
240     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
241     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
242     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
243     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
244     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
245     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
246     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
247     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
248     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
249     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
250     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
251     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
252     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
253     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
254     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
255     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
256     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
257     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
258     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
259     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
260     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
261     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
262     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
263     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
264     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
265     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
266     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
267     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
268     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
269     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
270     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
271     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
272     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
273     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
274     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
275     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
276     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
277     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
278     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
279     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
280     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
281     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
282     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
283     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
284     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
285     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
286     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
287 }
288 
289 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)290 void ImGui::StyleColorsLight(ImGuiStyle* dst)
291 {
292     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
293     ImVec4* colors = style->Colors;
294 
295     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
296     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
297     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
298     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
299     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
300     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
301     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
302     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
303     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
304     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
305     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
306     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
307     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
308     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
309     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
310     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
311     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
312     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
313     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
314     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
315     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
316     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
317     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
318     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
319     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
320     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
321     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
322     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
323     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
324     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
325     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
326     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
327     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
328     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
329     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
330     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
331     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
332     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
333     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
334     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
335     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
336     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
337     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
338     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
339     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
340     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
341     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
342     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
343     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
344     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
345 }
346 
347 //-----------------------------------------------------------------------------
348 // ImDrawList
349 //-----------------------------------------------------------------------------
350 
ImDrawListSharedData()351 ImDrawListSharedData::ImDrawListSharedData()
352 {
353     Font = NULL;
354     FontSize = 0.0f;
355     CurveTessellationTol = 0.0f;
356     CircleSegmentMaxError = 0.0f;
357     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
358     InitialFlags = ImDrawListFlags_None;
359 
360     // Lookup tables
361     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
362     {
363         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
364         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
365     }
366     memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
367     TexUvLines = NULL;
368 }
369 
SetCircleSegmentMaxError(float max_error)370 void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
371 {
372     if (CircleSegmentMaxError == max_error)
373         return;
374     CircleSegmentMaxError = max_error;
375     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
376     {
377         const float radius = i + 1.0f;
378         const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
379         CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
380     }
381 }
382 
383 // Initialize before use in a new frame. We always have a command ready in the buffer.
_ResetForNewFrame()384 void ImDrawList::_ResetForNewFrame()
385 {
386     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
387     // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
388     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
389     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
390     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
391 
392     CmdBuffer.resize(0);
393     IdxBuffer.resize(0);
394     VtxBuffer.resize(0);
395     Flags = _Data->InitialFlags;
396     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
397     _VtxCurrentIdx = 0;
398     _VtxWritePtr = NULL;
399     _IdxWritePtr = NULL;
400     _ClipRectStack.resize(0);
401     _TextureIdStack.resize(0);
402     _Path.resize(0);
403     _Splitter.Clear();
404     CmdBuffer.push_back(ImDrawCmd());
405 }
406 
_ClearFreeMemory()407 void ImDrawList::_ClearFreeMemory()
408 {
409     CmdBuffer.clear();
410     IdxBuffer.clear();
411     VtxBuffer.clear();
412     Flags = ImDrawListFlags_None;
413     _VtxCurrentIdx = 0;
414     _VtxWritePtr = NULL;
415     _IdxWritePtr = NULL;
416     _ClipRectStack.clear();
417     _TextureIdStack.clear();
418     _Path.clear();
419     _Splitter.ClearFreeMemory();
420 }
421 
CloneOutput() const422 ImDrawList* ImDrawList::CloneOutput() const
423 {
424     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
425     dst->CmdBuffer = CmdBuffer;
426     dst->IdxBuffer = IdxBuffer;
427     dst->VtxBuffer = VtxBuffer;
428     dst->Flags = Flags;
429     return dst;
430 }
431 
AddDrawCmd()432 void ImDrawList::AddDrawCmd()
433 {
434     ImDrawCmd draw_cmd;
435     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
436     draw_cmd.TextureId = _CmdHeader.TextureId;
437     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
438     draw_cmd.IdxOffset = IdxBuffer.Size;
439 
440     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
441     CmdBuffer.push_back(draw_cmd);
442 }
443 
444 // Pop trailing draw command (used before merging or presenting to user)
445 // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
_PopUnusedDrawCmd()446 void ImDrawList::_PopUnusedDrawCmd()
447 {
448     if (CmdBuffer.Size == 0)
449         return;
450     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
451     if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
452         CmdBuffer.pop_back();
453 }
454 
AddCallback(ImDrawCallback callback,void * callback_data)455 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
456 {
457     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
458     IM_ASSERT(curr_cmd->UserCallback == NULL);
459     if (curr_cmd->ElemCount != 0)
460     {
461         AddDrawCmd();
462         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
463     }
464     curr_cmd->UserCallback = callback;
465     curr_cmd->UserCallbackData = callback_data;
466 
467     AddDrawCmd(); // Force a new command after us (see comment below)
468 }
469 
470 // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
471 #define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
472 #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
473 #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
474 
475 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
476 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
_OnChangedClipRect()477 void ImDrawList::_OnChangedClipRect()
478 {
479     // If current command is used with different settings we need to add a new command
480     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
481     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
482     {
483         AddDrawCmd();
484         return;
485     }
486     IM_ASSERT(curr_cmd->UserCallback == NULL);
487 
488     // Try to merge with previous command if it matches, else use current command
489     ImDrawCmd* prev_cmd = curr_cmd - 1;
490     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
491     {
492         CmdBuffer.pop_back();
493         return;
494     }
495 
496     curr_cmd->ClipRect = _CmdHeader.ClipRect;
497 }
498 
_OnChangedTextureID()499 void ImDrawList::_OnChangedTextureID()
500 {
501     // If current command is used with different settings we need to add a new command
502     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
503     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
504     {
505         AddDrawCmd();
506         return;
507     }
508     IM_ASSERT(curr_cmd->UserCallback == NULL);
509 
510     // Try to merge with previous command if it matches, else use current command
511     ImDrawCmd* prev_cmd = curr_cmd - 1;
512     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
513     {
514         CmdBuffer.pop_back();
515         return;
516     }
517 
518     curr_cmd->TextureId = _CmdHeader.TextureId;
519 }
520 
_OnChangedVtxOffset()521 void ImDrawList::_OnChangedVtxOffset()
522 {
523     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
524     _VtxCurrentIdx = 0;
525     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
526     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
527     if (curr_cmd->ElemCount != 0)
528     {
529         AddDrawCmd();
530         return;
531     }
532     IM_ASSERT(curr_cmd->UserCallback == NULL);
533     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
534 }
535 
536 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)537 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
538 {
539     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
540     if (intersect_with_current_clip_rect)
541     {
542         ImVec4 current = _CmdHeader.ClipRect;
543         if (cr.x < current.x) cr.x = current.x;
544         if (cr.y < current.y) cr.y = current.y;
545         if (cr.z > current.z) cr.z = current.z;
546         if (cr.w > current.w) cr.w = current.w;
547     }
548     cr.z = ImMax(cr.x, cr.z);
549     cr.w = ImMax(cr.y, cr.w);
550 
551     _ClipRectStack.push_back(cr);
552     _CmdHeader.ClipRect = cr;
553     _OnChangedClipRect();
554 }
555 
PushClipRectFullScreen()556 void ImDrawList::PushClipRectFullScreen()
557 {
558     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
559 }
560 
PopClipRect()561 void ImDrawList::PopClipRect()
562 {
563     _ClipRectStack.pop_back();
564     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
565     _OnChangedClipRect();
566 }
567 
PushTextureID(ImTextureID texture_id)568 void ImDrawList::PushTextureID(ImTextureID texture_id)
569 {
570     _TextureIdStack.push_back(texture_id);
571     _CmdHeader.TextureId = texture_id;
572     _OnChangedTextureID();
573 }
574 
PopTextureID()575 void ImDrawList::PopTextureID()
576 {
577     _TextureIdStack.pop_back();
578     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
579     _OnChangedTextureID();
580 }
581 
582 // Reserve space for a number of vertices and indices.
583 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
584 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
PrimReserve(int idx_count,int vtx_count)585 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
586 {
587     // Large mesh support (when enabled)
588     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
589     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
590     {
591         // FIXME: In theory we should be testing that vtx_count <64k here.
592         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
593         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
594         _CmdHeader.VtxOffset = VtxBuffer.Size;
595         _OnChangedVtxOffset();
596     }
597 
598     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
599     draw_cmd->ElemCount += idx_count;
600 
601     int vtx_buffer_old_size = VtxBuffer.Size;
602     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
603     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
604 
605     int idx_buffer_old_size = IdxBuffer.Size;
606     IdxBuffer.resize(idx_buffer_old_size + idx_count);
607     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
608 }
609 
610 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
PrimUnreserve(int idx_count,int vtx_count)611 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
612 {
613     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
614 
615     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
616     draw_cmd->ElemCount -= idx_count;
617     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
618     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
619 }
620 
621 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)622 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
623 {
624     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
625     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
626     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
627     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
628     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
629     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
630     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
631     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
632     _VtxWritePtr += 4;
633     _VtxCurrentIdx += 4;
634     _IdxWritePtr += 6;
635 }
636 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)637 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
638 {
639     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
640     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
641     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
642     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
643     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
644     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
645     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
646     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
647     _VtxWritePtr += 4;
648     _VtxCurrentIdx += 4;
649     _IdxWritePtr += 6;
650 }
651 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)652 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
653 {
654     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
655     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
656     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
657     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
658     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
659     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
660     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
661     _VtxWritePtr += 4;
662     _VtxCurrentIdx += 4;
663     _IdxWritePtr += 6;
664 }
665 
666 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
667 // Those macros expects l-values.
668 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
669 #define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
670 
671 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
672 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)673 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
674 {
675     if (points_count < 2)
676         return;
677 
678     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
679     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
680     const bool thick_line = (thickness > 1.0f);
681 
682     if (Flags & ImDrawListFlags_AntiAliasedLines)
683     {
684         // Anti-aliased stroke
685         const float AA_SIZE = 1.0f;
686         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
687 
688         // Thicknesses <1.0 should behave like thickness 1.0
689         thickness = ImMax(thickness, 1.0f);
690         const int integer_thickness = (int)thickness;
691         const float fractional_thickness = thickness - integer_thickness;
692 
693         // Do we want to draw this line using a texture?
694         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
695         // - If AA_SIZE is not 1.0f we cannot use the texture path.
696         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
697 
698         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
699         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
700 
701         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
702         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
703         PrimReserve(idx_count, vtx_count);
704 
705         // Temporary buffer
706         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
707         ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
708         ImVec2* temp_points = temp_normals + points_count;
709 
710         // Calculate normals (tangents) for each line segment
711         for (int i1 = 0; i1 < count; i1++)
712         {
713             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
714             float dx = points[i2].x - points[i1].x;
715             float dy = points[i2].y - points[i1].y;
716             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
717             temp_normals[i1].x = dy;
718             temp_normals[i1].y = -dx;
719         }
720         if (!closed)
721             temp_normals[points_count - 1] = temp_normals[points_count - 2];
722 
723         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
724         if (use_texture || !thick_line)
725         {
726             // [PATH 1] Texture-based lines (thick or non-thick)
727             // [PATH 2] Non texture-based lines (non-thick)
728 
729             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
730             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
731             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
732             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
733             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
734             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
735 
736             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
737             if (!closed)
738             {
739                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
740                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
741                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
742                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
743             }
744 
745             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
746             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
747             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
748             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
749             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
750             {
751                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
752                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
753 
754                 // Average normals
755                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
756                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
757                 IM_FIXNORMAL2F(dm_x, dm_y);
758                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
759                 dm_y *= half_draw_size;
760 
761                 // Add temporary vertexes for the outer edges
762                 ImVec2* out_vtx = &temp_points[i2 * 2];
763                 out_vtx[0].x = points[i2].x + dm_x;
764                 out_vtx[0].y = points[i2].y + dm_y;
765                 out_vtx[1].x = points[i2].x - dm_x;
766                 out_vtx[1].y = points[i2].y - dm_y;
767 
768                 if (use_texture)
769                 {
770                     // Add indices for two triangles
771                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
772                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
773                     _IdxWritePtr += 6;
774                 }
775                 else
776                 {
777                     // Add indexes for four triangles
778                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
779                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
780                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
781                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
782                     _IdxWritePtr += 12;
783                 }
784 
785                 idx1 = idx2;
786             }
787 
788             // Add vertexes for each point on the line
789             if (use_texture)
790             {
791                 // If we're using textures we only need to emit the left/right edge vertices
792                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
793                 if (fractional_thickness != 0.0f)
794                 {
795                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
796                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
797                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
798                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
799                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
800                 }
801                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
802                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
803                 for (int i = 0; i < points_count; i++)
804                 {
805                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
806                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
807                     _VtxWritePtr += 2;
808                 }
809             }
810             else
811             {
812                 // If we're not using a texture, we need the center vertex as well
813                 for (int i = 0; i < points_count; i++)
814                 {
815                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
816                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
817                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
818                     _VtxWritePtr += 3;
819                 }
820             }
821         }
822         else
823         {
824             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
825             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
826 
827             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
828             if (!closed)
829             {
830                 const int points_last = points_count - 1;
831                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
832                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
833                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
834                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
835                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
836                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
837                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
838                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
839             }
840 
841             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
842             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
843             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
844             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
845             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
846             {
847                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
848                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
849 
850                 // Average normals
851                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
852                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
853                 IM_FIXNORMAL2F(dm_x, dm_y);
854                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
855                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
856                 float dm_in_x = dm_x * half_inner_thickness;
857                 float dm_in_y = dm_y * half_inner_thickness;
858 
859                 // Add temporary vertices
860                 ImVec2* out_vtx = &temp_points[i2 * 4];
861                 out_vtx[0].x = points[i2].x + dm_out_x;
862                 out_vtx[0].y = points[i2].y + dm_out_y;
863                 out_vtx[1].x = points[i2].x + dm_in_x;
864                 out_vtx[1].y = points[i2].y + dm_in_y;
865                 out_vtx[2].x = points[i2].x - dm_in_x;
866                 out_vtx[2].y = points[i2].y - dm_in_y;
867                 out_vtx[3].x = points[i2].x - dm_out_x;
868                 out_vtx[3].y = points[i2].y - dm_out_y;
869 
870                 // Add indexes
871                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
872                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
873                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
874                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
875                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
876                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
877                 _IdxWritePtr += 18;
878 
879                 idx1 = idx2;
880             }
881 
882             // Add vertices
883             for (int i = 0; i < points_count; i++)
884             {
885                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
886                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
887                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
888                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
889                 _VtxWritePtr += 4;
890             }
891         }
892         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
893     }
894     else
895     {
896         // [PATH 4] Non texture-based, Non anti-aliased lines
897         const int idx_count = count * 6;
898         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
899         PrimReserve(idx_count, vtx_count);
900 
901         for (int i1 = 0; i1 < count; i1++)
902         {
903             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
904             const ImVec2& p1 = points[i1];
905             const ImVec2& p2 = points[i2];
906 
907             float dx = p2.x - p1.x;
908             float dy = p2.y - p1.y;
909             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
910             dx *= (thickness * 0.5f);
911             dy *= (thickness * 0.5f);
912 
913             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
914             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
915             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
916             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
917             _VtxWritePtr += 4;
918 
919             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
920             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
921             _IdxWritePtr += 6;
922             _VtxCurrentIdx += 4;
923         }
924     }
925 }
926 
927 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)928 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
929 {
930     if (points_count < 3)
931         return;
932 
933     const ImVec2 uv = _Data->TexUvWhitePixel;
934 
935     if (Flags & ImDrawListFlags_AntiAliasedFill)
936     {
937         // Anti-aliased Fill
938         const float AA_SIZE = 1.0f;
939         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
940         const int idx_count = (points_count - 2)*3 + points_count * 6;
941         const int vtx_count = (points_count * 2);
942         PrimReserve(idx_count, vtx_count);
943 
944         // Add indexes for fill
945         unsigned int vtx_inner_idx = _VtxCurrentIdx;
946         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
947         for (int i = 2; i < points_count; i++)
948         {
949             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
950             _IdxWritePtr += 3;
951         }
952 
953         // Compute normals
954         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
955         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
956         {
957             const ImVec2& p0 = points[i0];
958             const ImVec2& p1 = points[i1];
959             float dx = p1.x - p0.x;
960             float dy = p1.y - p0.y;
961             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
962             temp_normals[i0].x = dy;
963             temp_normals[i0].y = -dx;
964         }
965 
966         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
967         {
968             // Average normals
969             const ImVec2& n0 = temp_normals[i0];
970             const ImVec2& n1 = temp_normals[i1];
971             float dm_x = (n0.x + n1.x) * 0.5f;
972             float dm_y = (n0.y + n1.y) * 0.5f;
973             IM_FIXNORMAL2F(dm_x, dm_y);
974             dm_x *= AA_SIZE * 0.5f;
975             dm_y *= AA_SIZE * 0.5f;
976 
977             // Add vertices
978             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
979             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
980             _VtxWritePtr += 2;
981 
982             // Add indexes for fringes
983             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
984             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
985             _IdxWritePtr += 6;
986         }
987         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
988     }
989     else
990     {
991         // Non Anti-aliased Fill
992         const int idx_count = (points_count - 2)*3;
993         const int vtx_count = points_count;
994         PrimReserve(idx_count, vtx_count);
995         for (int i = 0; i < vtx_count; i++)
996         {
997             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
998             _VtxWritePtr++;
999         }
1000         for (int i = 2; i < points_count; i++)
1001         {
1002             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1003             _IdxWritePtr += 3;
1004         }
1005         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1006     }
1007 }
1008 
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)1009 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1010 {
1011     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
1012     {
1013         _Path.push_back(center);
1014         return;
1015     }
1016 
1017     // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
1018     // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
1019 #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
1020     a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1021     a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1022 #endif
1023 
1024     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
1025     for (int a = a_min_of_12; a <= a_max_of_12; a++)
1026     {
1027         const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
1028         _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
1029     }
1030 }
1031 
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)1032 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1033 {
1034     if (radius == 0.0f)
1035     {
1036         _Path.push_back(center);
1037         return;
1038     }
1039 
1040     // Note that we are adding a point at both a_min and a_max.
1041     // If you are trying to draw a full closed circle you don't want the overlapping points!
1042     _Path.reserve(_Path.Size + (num_segments + 1));
1043     for (int i = 0; i <= num_segments; i++)
1044     {
1045         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1046         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1047     }
1048 }
1049 
ImBezierCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,float t)1050 ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1051 {
1052     float u = 1.0f - t;
1053     float w1 = u*u*u;
1054     float w2 = 3*u*u*t;
1055     float w3 = 3*u*t*t;
1056     float w4 = t*t*t;
1057     return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
1058 }
1059 
1060 // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)1061 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1062 {
1063     float dx = x4 - x1;
1064     float dy = y4 - y1;
1065     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
1066     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
1067     d2 = (d2 >= 0) ? d2 : -d2;
1068     d3 = (d3 >= 0) ? d3 : -d3;
1069     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1070     {
1071         path->push_back(ImVec2(x4, y4));
1072     }
1073     else if (level < 10)
1074     {
1075         float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f;
1076         float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f;
1077         float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f;
1078         float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f;
1079         float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f;
1080         float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
1081         PathBezierToCasteljau(path, x1, y1,        x12, y12,    x123, y123,  x1234, y1234, tess_tol, level + 1);
1082         PathBezierToCasteljau(path, x1234, y1234,  x234, y234,  x34, y34,    x4, y4,       tess_tol, level + 1);
1083     }
1084 }
1085 
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)1086 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1087 {
1088     ImVec2 p1 = _Path.back();
1089     if (num_segments == 0)
1090     {
1091         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1092     }
1093     else
1094     {
1095         float t_step = 1.0f / (float)num_segments;
1096         for (int i_step = 1; i_step <= num_segments; i_step++)
1097             _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
1098     }
1099 }
1100 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawCornerFlags rounding_corners)1101 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
1102 {
1103     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
1104     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1105 
1106     if (rounding <= 0.0f || rounding_corners == 0)
1107     {
1108         PathLineTo(a);
1109         PathLineTo(ImVec2(b.x, a.y));
1110         PathLineTo(b);
1111         PathLineTo(ImVec2(a.x, b.y));
1112     }
1113     else
1114     {
1115         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1116         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1117         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1118         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1119         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1120         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1121         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1122         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1123     }
1124 }
1125 
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)1126 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1127 {
1128     if ((col & IM_COL32_A_MASK) == 0)
1129         return;
1130     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1131     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1132     PathStroke(col, false, thickness);
1133 }
1134 
1135 // p_min = upper-left, p_max = lower-right
1136 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness)1137 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
1138 {
1139     if ((col & IM_COL32_A_MASK) == 0)
1140         return;
1141     if (Flags & ImDrawListFlags_AntiAliasedLines)
1142         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
1143     else
1144         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
1145     PathStroke(col, true, thickness);
1146 }
1147 
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1148 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1149 {
1150     if ((col & IM_COL32_A_MASK) == 0)
1151         return;
1152     if (rounding > 0.0f)
1153     {
1154         PathRect(p_min, p_max, rounding, rounding_corners);
1155         PathFillConvex(col);
1156     }
1157     else
1158     {
1159         PrimReserve(6, 4);
1160         PrimRect(p_min, p_max, col);
1161     }
1162 }
1163 
1164 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1165 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1166 {
1167     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1168         return;
1169 
1170     const ImVec2 uv = _Data->TexUvWhitePixel;
1171     PrimReserve(6, 4);
1172     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1173     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1174     PrimWriteVtx(p_min, uv, col_upr_left);
1175     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1176     PrimWriteVtx(p_max, uv, col_bot_right);
1177     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1178 }
1179 
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1180 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1181 {
1182     if ((col & IM_COL32_A_MASK) == 0)
1183         return;
1184 
1185     PathLineTo(p1);
1186     PathLineTo(p2);
1187     PathLineTo(p3);
1188     PathLineTo(p4);
1189     PathStroke(col, true, thickness);
1190 }
1191 
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1192 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1193 {
1194     if ((col & IM_COL32_A_MASK) == 0)
1195         return;
1196 
1197     PathLineTo(p1);
1198     PathLineTo(p2);
1199     PathLineTo(p3);
1200     PathLineTo(p4);
1201     PathFillConvex(col);
1202 }
1203 
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1204 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1205 {
1206     if ((col & IM_COL32_A_MASK) == 0)
1207         return;
1208 
1209     PathLineTo(p1);
1210     PathLineTo(p2);
1211     PathLineTo(p3);
1212     PathStroke(col, true, thickness);
1213 }
1214 
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1215 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1216 {
1217     if ((col & IM_COL32_A_MASK) == 0)
1218         return;
1219 
1220     PathLineTo(p1);
1221     PathLineTo(p2);
1222     PathLineTo(p3);
1223     PathFillConvex(col);
1224 }
1225 
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1226 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1227 {
1228     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1229         return;
1230 
1231     // Obtain segment count
1232     if (num_segments <= 0)
1233     {
1234         // Automatic segment count
1235         const int radius_idx = (int)radius - 1;
1236         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1237             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1238         else
1239             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1240     }
1241     else
1242     {
1243         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1244         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1245     }
1246 
1247     // Because we are filling a closed shape we remove 1 from the count of segments/points
1248     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1249     if (num_segments == 12)
1250         PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
1251     else
1252         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1253     PathStroke(col, true, thickness);
1254 }
1255 
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1256 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1257 {
1258     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1259         return;
1260 
1261     // Obtain segment count
1262     if (num_segments <= 0)
1263     {
1264         // Automatic segment count
1265         const int radius_idx = (int)radius - 1;
1266         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1267             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1268         else
1269             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1270     }
1271     else
1272     {
1273         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1274         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1275     }
1276 
1277     // Because we are filling a closed shape we remove 1 from the count of segments/points
1278     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1279     if (num_segments == 12)
1280         PathArcToFast(center, radius, 0, 12 - 1);
1281     else
1282         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1283     PathFillConvex(col);
1284 }
1285 
1286 // Guaranteed to honor 'num_segments'
AddNgon(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1287 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1288 {
1289     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1290         return;
1291 
1292     // Because we are filling a closed shape we remove 1 from the count of segments/points
1293     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1294     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1295     PathStroke(col, true, thickness);
1296 }
1297 
1298 // Guaranteed to honor 'num_segments'
AddNgonFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1299 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1300 {
1301     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1302         return;
1303 
1304     // Because we are filling a closed shape we remove 1 from the count of segments/points
1305     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1306     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1307     PathFillConvex(col);
1308 }
1309 
1310 // Cubic Bezier takes 4 controls points
AddBezierCurve(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness,int num_segments)1311 void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1312 {
1313     if ((col & IM_COL32_A_MASK) == 0)
1314         return;
1315 
1316     PathLineTo(p1);
1317     PathBezierCurveTo(p2, p3, p4, num_segments);
1318     PathStroke(col, false, thickness);
1319 }
1320 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1321 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1322 {
1323     if ((col & IM_COL32_A_MASK) == 0)
1324         return;
1325 
1326     if (text_end == NULL)
1327         text_end = text_begin + strlen(text_begin);
1328     if (text_begin == text_end)
1329         return;
1330 
1331     // Pull default font/size from the shared ImDrawListSharedData instance
1332     if (font == NULL)
1333         font = _Data->Font;
1334     if (font_size == 0.0f)
1335         font_size = _Data->FontSize;
1336 
1337     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1338 
1339     ImVec4 clip_rect = _CmdHeader.ClipRect;
1340     if (cpu_fine_clip_rect)
1341     {
1342         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1343         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1344         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1345         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1346     }
1347     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1348 }
1349 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1350 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1351 {
1352     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1353 }
1354 
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1355 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1356 {
1357     if ((col & IM_COL32_A_MASK) == 0)
1358         return;
1359 
1360     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1361     if (push_texture_id)
1362         PushTextureID(user_texture_id);
1363 
1364     PrimReserve(6, 4);
1365     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1366 
1367     if (push_texture_id)
1368         PopTextureID();
1369 }
1370 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1371 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1372 {
1373     if ((col & IM_COL32_A_MASK) == 0)
1374         return;
1375 
1376     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1377     if (push_texture_id)
1378         PushTextureID(user_texture_id);
1379 
1380     PrimReserve(6, 4);
1381     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1382 
1383     if (push_texture_id)
1384         PopTextureID();
1385 }
1386 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1387 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1388 {
1389     if ((col & IM_COL32_A_MASK) == 0)
1390         return;
1391 
1392     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1393     {
1394         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1395         return;
1396     }
1397 
1398     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1399     if (push_texture_id)
1400         PushTextureID(user_texture_id);
1401 
1402     int vert_start_idx = VtxBuffer.Size;
1403     PathRect(p_min, p_max, rounding, rounding_corners);
1404     PathFillConvex(col);
1405     int vert_end_idx = VtxBuffer.Size;
1406     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1407 
1408     if (push_texture_id)
1409         PopTextureID();
1410 }
1411 
1412 
1413 //-----------------------------------------------------------------------------
1414 // ImDrawListSplitter
1415 //-----------------------------------------------------------------------------
1416 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1417 //-----------------------------------------------------------------------------
1418 
ClearFreeMemory()1419 void ImDrawListSplitter::ClearFreeMemory()
1420 {
1421     for (int i = 0; i < _Channels.Size; i++)
1422     {
1423         if (i == _Current)
1424             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1425         _Channels[i]._CmdBuffer.clear();
1426         _Channels[i]._IdxBuffer.clear();
1427     }
1428     _Current = 0;
1429     _Count = 1;
1430     _Channels.clear();
1431 }
1432 
Split(ImDrawList * draw_list,int channels_count)1433 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1434 {
1435     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1436     int old_channels_count = _Channels.Size;
1437     if (old_channels_count < channels_count)
1438         _Channels.resize(channels_count);
1439     _Count = channels_count;
1440 
1441     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1442     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1443     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1444     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1445     for (int i = 1; i < channels_count; i++)
1446     {
1447         if (i >= old_channels_count)
1448         {
1449             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1450         }
1451         else
1452         {
1453             _Channels[i]._CmdBuffer.resize(0);
1454             _Channels[i]._IdxBuffer.resize(0);
1455         }
1456         if (_Channels[i]._CmdBuffer.Size == 0)
1457         {
1458             ImDrawCmd draw_cmd;
1459             ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1460             _Channels[i]._CmdBuffer.push_back(draw_cmd);
1461         }
1462     }
1463 }
1464 
Merge(ImDrawList * draw_list)1465 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1466 {
1467     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1468     if (_Count <= 1)
1469         return;
1470 
1471     SetCurrentChannel(draw_list, 0);
1472     draw_list->_PopUnusedDrawCmd();
1473 
1474     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1475     int new_cmd_buffer_count = 0;
1476     int new_idx_buffer_count = 0;
1477     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1478     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1479     for (int i = 1; i < _Count; i++)
1480     {
1481         ImDrawChannel& ch = _Channels[i];
1482 
1483         // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
1484         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1485             ch._CmdBuffer.pop_back();
1486 
1487         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
1488         {
1489             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
1490             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
1491             {
1492                 // Merge previous channel last draw command with current channel first draw command if matching.
1493                 last_cmd->ElemCount += next_cmd->ElemCount;
1494                 idx_offset += next_cmd->ElemCount;
1495                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1496             }
1497         }
1498         if (ch._CmdBuffer.Size > 0)
1499             last_cmd = &ch._CmdBuffer.back();
1500         new_cmd_buffer_count += ch._CmdBuffer.Size;
1501         new_idx_buffer_count += ch._IdxBuffer.Size;
1502         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1503         {
1504             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1505             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1506         }
1507     }
1508     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1509     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1510 
1511     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1512     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1513     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1514     for (int i = 1; i < _Count; i++)
1515     {
1516         ImDrawChannel& ch = _Channels[i];
1517         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1518         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1519     }
1520     draw_list->_IdxWritePtr = idx_write;
1521 
1522     // Ensure there's always a non-callback draw command trailing the command-buffer
1523     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
1524         draw_list->AddDrawCmd();
1525 
1526     // If current command is used with different settings we need to add a new command
1527     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1528     if (curr_cmd->ElemCount == 0)
1529         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1530     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1531         draw_list->AddDrawCmd();
1532 
1533     _Count = 1;
1534 }
1535 
SetCurrentChannel(ImDrawList * draw_list,int idx)1536 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1537 {
1538     IM_ASSERT(idx >= 0 && idx < _Count);
1539     if (_Current == idx)
1540         return;
1541 
1542     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1543     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1544     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1545     _Current = idx;
1546     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1547     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1548     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1549 
1550     // If current command is used with different settings we need to add a new command
1551     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1552     if (curr_cmd->ElemCount == 0)
1553         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1554     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1555         draw_list->AddDrawCmd();
1556 }
1557 
1558 //-----------------------------------------------------------------------------
1559 // [SECTION] ImDrawData
1560 //-----------------------------------------------------------------------------
1561 
1562 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1563 void ImDrawData::DeIndexAllBuffers()
1564 {
1565     ImVector<ImDrawVert> new_vtx_buffer;
1566     TotalVtxCount = TotalIdxCount = 0;
1567     for (int i = 0; i < CmdListsCount; i++)
1568     {
1569         ImDrawList* cmd_list = CmdLists[i];
1570         if (cmd_list->IdxBuffer.empty())
1571             continue;
1572         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1573         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1574             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1575         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1576         cmd_list->IdxBuffer.resize(0);
1577         TotalVtxCount += cmd_list->VtxBuffer.Size;
1578     }
1579 }
1580 
1581 // Helper to scale the ClipRect field of each ImDrawCmd.
1582 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1583 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1584 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1585 {
1586     for (int i = 0; i < CmdListsCount; i++)
1587     {
1588         ImDrawList* cmd_list = CmdLists[i];
1589         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1590         {
1591             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1592             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1593         }
1594     }
1595 }
1596 
1597 //-----------------------------------------------------------------------------
1598 // [SECTION] Helpers ShadeVertsXXX functions
1599 //-----------------------------------------------------------------------------
1600 
1601 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1602 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1603 {
1604     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1605     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1606     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1607     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1608     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1609     {
1610         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1611         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1612         int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1613         int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1614         int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1615         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1616     }
1617 }
1618 
1619 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1620 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1621 {
1622     const ImVec2 size = b - a;
1623     const ImVec2 uv_size = uv_b - uv_a;
1624     const ImVec2 scale = ImVec2(
1625         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1626         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1627 
1628     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1629     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1630     if (clamp)
1631     {
1632         const ImVec2 min = ImMin(uv_a, uv_b);
1633         const ImVec2 max = ImMax(uv_a, uv_b);
1634         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1635             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1636     }
1637     else
1638     {
1639         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1640             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1641     }
1642 }
1643 
1644 //-----------------------------------------------------------------------------
1645 // [SECTION] ImFontConfig
1646 //-----------------------------------------------------------------------------
1647 
ImFontConfig()1648 ImFontConfig::ImFontConfig()
1649 {
1650     FontData = NULL;
1651     FontDataSize = 0;
1652     FontDataOwnedByAtlas = true;
1653     FontNo = 0;
1654     SizePixels = 0.0f;
1655     OversampleH = 3; // FIXME: 2 may be a better default?
1656     OversampleV = 1;
1657     PixelSnapH = false;
1658     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1659     GlyphOffset = ImVec2(0.0f, 0.0f);
1660     GlyphRanges = NULL;
1661     GlyphMinAdvanceX = 0.0f;
1662     GlyphMaxAdvanceX = FLT_MAX;
1663     MergeMode = false;
1664     RasterizerFlags = 0x00;
1665     RasterizerMultiply = 1.0f;
1666     EllipsisChar = (ImWchar)-1;
1667     memset(Name, 0, sizeof(Name));
1668     DstFont = NULL;
1669 }
1670 
1671 //-----------------------------------------------------------------------------
1672 // [SECTION] ImFontAtlas
1673 //-----------------------------------------------------------------------------
1674 
1675 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1676 // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1677 const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
1678 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1679 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1680 {
1681     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1682     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1683     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1684     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1685     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1686     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1687     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1688     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1689     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1690     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1691     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1692     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1693     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1694     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1695     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1696     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1697     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1698     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1699     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1700     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1701     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1702     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1703     "------------        -    X    -           X           -X.....................X-           ------------------"
1704     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1705     "                                                      -  X..X           X..X  -                             "
1706     "                                                      -   X.X           X.X   -                             "
1707     "                                                      -    XX           XX    -                             "
1708 };
1709 
1710 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1711 {
1712     // Pos ........ Size ......... Offset ......
1713     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1714     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1715     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1716     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1717     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1718     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1719     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1720     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1721 };
1722 
ImFontAtlas()1723 ImFontAtlas::ImFontAtlas()
1724 {
1725     Locked = false;
1726     Flags = ImFontAtlasFlags_None;
1727     TexID = (ImTextureID)NULL;
1728     TexDesiredWidth = 0;
1729     TexGlyphPadding = 1;
1730 
1731     TexPixelsAlpha8 = NULL;
1732     TexPixelsRGBA32 = NULL;
1733     TexWidth = TexHeight = 0;
1734     TexUvScale = ImVec2(0.0f, 0.0f);
1735     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1736     PackIdMouseCursors = PackIdLines = -1;
1737 }
1738 
~ImFontAtlas()1739 ImFontAtlas::~ImFontAtlas()
1740 {
1741     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1742     Clear();
1743 }
1744 
ClearInputData()1745 void    ImFontAtlas::ClearInputData()
1746 {
1747     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1748     for (int i = 0; i < ConfigData.Size; i++)
1749         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1750         {
1751             IM_FREE(ConfigData[i].FontData);
1752             ConfigData[i].FontData = NULL;
1753         }
1754 
1755     // When clearing this we lose access to the font name and other information used to build the font.
1756     for (int i = 0; i < Fonts.Size; i++)
1757         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1758         {
1759             Fonts[i]->ConfigData = NULL;
1760             Fonts[i]->ConfigDataCount = 0;
1761         }
1762     ConfigData.clear();
1763     CustomRects.clear();
1764     PackIdMouseCursors = PackIdLines = -1;
1765 }
1766 
ClearTexData()1767 void    ImFontAtlas::ClearTexData()
1768 {
1769     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1770     if (TexPixelsAlpha8)
1771         IM_FREE(TexPixelsAlpha8);
1772     if (TexPixelsRGBA32)
1773         IM_FREE(TexPixelsRGBA32);
1774     TexPixelsAlpha8 = NULL;
1775     TexPixelsRGBA32 = NULL;
1776 }
1777 
ClearFonts()1778 void    ImFontAtlas::ClearFonts()
1779 {
1780     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1781     for (int i = 0; i < Fonts.Size; i++)
1782         IM_DELETE(Fonts[i]);
1783     Fonts.clear();
1784 }
1785 
Clear()1786 void    ImFontAtlas::Clear()
1787 {
1788     ClearInputData();
1789     ClearTexData();
1790     ClearFonts();
1791 }
1792 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1793 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1794 {
1795     // Build atlas on demand
1796     if (TexPixelsAlpha8 == NULL)
1797     {
1798         if (ConfigData.empty())
1799             AddFontDefault();
1800         Build();
1801     }
1802 
1803     *out_pixels = TexPixelsAlpha8;
1804     if (out_width) *out_width = TexWidth;
1805     if (out_height) *out_height = TexHeight;
1806     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1807 }
1808 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1809 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1810 {
1811     // Convert to RGBA32 format on demand
1812     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1813     if (!TexPixelsRGBA32)
1814     {
1815         unsigned char* pixels = NULL;
1816         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1817         if (pixels)
1818         {
1819             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1820             const unsigned char* src = pixels;
1821             unsigned int* dst = TexPixelsRGBA32;
1822             for (int n = TexWidth * TexHeight; n > 0; n--)
1823                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1824         }
1825     }
1826 
1827     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1828     if (out_width) *out_width = TexWidth;
1829     if (out_height) *out_height = TexHeight;
1830     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1831 }
1832 
AddFont(const ImFontConfig * font_cfg)1833 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1834 {
1835     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1836     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1837     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1838 
1839     // Create new font
1840     if (!font_cfg->MergeMode)
1841         Fonts.push_back(IM_NEW(ImFont));
1842     else
1843         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1844 
1845     ConfigData.push_back(*font_cfg);
1846     ImFontConfig& new_font_cfg = ConfigData.back();
1847     if (new_font_cfg.DstFont == NULL)
1848         new_font_cfg.DstFont = Fonts.back();
1849     if (!new_font_cfg.FontDataOwnedByAtlas)
1850     {
1851         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1852         new_font_cfg.FontDataOwnedByAtlas = true;
1853         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1854     }
1855 
1856     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1857         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1858 
1859     // Invalidate texture
1860     ClearTexData();
1861     return new_font_cfg.DstFont;
1862 }
1863 
1864 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1865 static unsigned int stb_decompress_length(const unsigned char* input);
1866 static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
1867 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1868 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1869 static void         Decode85(const unsigned char* src, unsigned char* dst)
1870 {
1871     while (*src)
1872     {
1873         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
1874         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1875         src += 5;
1876         dst += 4;
1877     }
1878 }
1879 
1880 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1881 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1882 {
1883     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1884     if (!font_cfg_template)
1885     {
1886         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1887         font_cfg.PixelSnapH = true;
1888     }
1889     if (font_cfg.SizePixels <= 0.0f)
1890         font_cfg.SizePixels = 13.0f * 1.0f;
1891     if (font_cfg.Name[0] == '\0')
1892         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1893     font_cfg.EllipsisChar = (ImWchar)0x0085;
1894 
1895     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1896     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1897     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1898     font->DisplayOffset.y = 1.0f;
1899     return font;
1900 }
1901 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1902 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1903 {
1904     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1905     size_t data_size = 0;
1906     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1907     if (!data)
1908     {
1909         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
1910         return NULL;
1911     }
1912     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1913     if (font_cfg.Name[0] == '\0')
1914     {
1915         // Store a short copy of filename into into the font name for convenience
1916         const char* p;
1917         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1918         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1919     }
1920     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1921 }
1922 
1923 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1924 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1925 {
1926     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1927     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1928     IM_ASSERT(font_cfg.FontData == NULL);
1929     font_cfg.FontData = ttf_data;
1930     font_cfg.FontDataSize = ttf_size;
1931     font_cfg.SizePixels = size_pixels;
1932     if (glyph_ranges)
1933         font_cfg.GlyphRanges = glyph_ranges;
1934     return AddFont(&font_cfg);
1935 }
1936 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1937 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1938 {
1939     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1940     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
1941     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1942 
1943     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1944     IM_ASSERT(font_cfg.FontData == NULL);
1945     font_cfg.FontDataOwnedByAtlas = true;
1946     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1947 }
1948 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1949 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1950 {
1951     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1952     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1953     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1954     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1955     IM_FREE(compressed_ttf);
1956     return font;
1957 }
1958 
AddCustomRectRegular(int width,int height)1959 int ImFontAtlas::AddCustomRectRegular(int width, int height)
1960 {
1961     IM_ASSERT(width > 0 && width <= 0xFFFF);
1962     IM_ASSERT(height > 0 && height <= 0xFFFF);
1963     ImFontAtlasCustomRect r;
1964     r.Width = (unsigned short)width;
1965     r.Height = (unsigned short)height;
1966     CustomRects.push_back(r);
1967     return CustomRects.Size - 1; // Return index
1968 }
1969 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1970 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1971 {
1972 #ifdef IMGUI_USE_WCHAR32
1973     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
1974 #endif
1975     IM_ASSERT(font != NULL);
1976     IM_ASSERT(width > 0 && width <= 0xFFFF);
1977     IM_ASSERT(height > 0 && height <= 0xFFFF);
1978     ImFontAtlasCustomRect r;
1979     r.Width = (unsigned short)width;
1980     r.Height = (unsigned short)height;
1981     r.GlyphID = id;
1982     r.GlyphAdvanceX = advance_x;
1983     r.GlyphOffset = offset;
1984     r.Font = font;
1985     CustomRects.push_back(r);
1986     return CustomRects.Size - 1; // Return index
1987 }
1988 
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const1989 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
1990 {
1991     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1992     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1993     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1994     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1995 }
1996 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1997 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1998 {
1999     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2000         return false;
2001     if (Flags & ImFontAtlasFlags_NoMouseCursors)
2002         return false;
2003 
2004     IM_ASSERT(PackIdMouseCursors != -1);
2005     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2006     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2007     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2008     *out_size = size;
2009     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2010     out_uv_border[0] = (pos) * TexUvScale;
2011     out_uv_border[1] = (pos + size) * TexUvScale;
2012     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2013     out_uv_fill[0] = (pos) * TexUvScale;
2014     out_uv_fill[1] = (pos + size) * TexUvScale;
2015     return true;
2016 }
2017 
Build()2018 bool    ImFontAtlas::Build()
2019 {
2020     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2021     return ImFontAtlasBuildWithStbTruetype(this);
2022 }
2023 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)2024 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2025 {
2026     for (unsigned int i = 0; i < 256; i++)
2027     {
2028         unsigned int value = (unsigned int)(i * in_brighten_factor);
2029         out_table[i] = value > 255 ? 255 : (value & 0xFF);
2030     }
2031 }
2032 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)2033 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2034 {
2035     unsigned char* data = pixels + x + y * stride;
2036     for (int j = h; j > 0; j--, data += stride)
2037         for (int i = 0; i < w; i++)
2038             data[i] = table[data[i]];
2039 }
2040 
2041 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2042 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2043 struct ImFontBuildSrcData
2044 {
2045     stbtt_fontinfo      FontInfo;
2046     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2047     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2048     stbtt_packedchar*   PackedChars;        // Output glyphs
2049     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2050     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2051     int                 GlyphsHighest;      // Highest requested codepoint
2052     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2053     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2054     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
2055 };
2056 
2057 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2058 struct ImFontBuildDstData
2059 {
2060     int                 SrcCount;           // Number of source fonts targeting this destination font.
2061     int                 GlyphsHighest;
2062     int                 GlyphsCount;
2063     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2064 };
2065 
UnpackBitVectorToFlatIndexList(const ImBitVector * in,ImVector<int> * out)2066 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2067 {
2068     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2069     const ImU32* it_begin = in->Storage.begin();
2070     const ImU32* it_end = in->Storage.end();
2071     for (const ImU32* it = it_begin; it < it_end; it++)
2072         if (ImU32 entries_32 = *it)
2073             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2074                 if (entries_32 & ((ImU32)1 << bit_n))
2075                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
2076 }
2077 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)2078 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2079 {
2080     IM_ASSERT(atlas->ConfigData.Size > 0);
2081 
2082     ImFontAtlasBuildInit(atlas);
2083 
2084     // Clear atlas
2085     atlas->TexID = (ImTextureID)NULL;
2086     atlas->TexWidth = atlas->TexHeight = 0;
2087     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2088     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2089     atlas->ClearTexData();
2090 
2091     // Temporary storage for building
2092     ImVector<ImFontBuildSrcData> src_tmp_array;
2093     ImVector<ImFontBuildDstData> dst_tmp_array;
2094     src_tmp_array.resize(atlas->ConfigData.Size);
2095     dst_tmp_array.resize(atlas->Fonts.Size);
2096     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2097     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2098 
2099     // 1. Initialize font loading structure, check font data validity
2100     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2101     {
2102         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2103         ImFontConfig& cfg = atlas->ConfigData[src_i];
2104         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2105 
2106         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2107         src_tmp.DstIndex = -1;
2108         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2109             if (cfg.DstFont == atlas->Fonts[output_i])
2110                 src_tmp.DstIndex = output_i;
2111         IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2112         if (src_tmp.DstIndex == -1)
2113             return false;
2114 
2115         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2116         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2117         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2118         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2119             return false;
2120 
2121         // Measure highest codepoints
2122         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2123         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2124         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2125             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2126         dst_tmp.SrcCount++;
2127         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2128     }
2129 
2130     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2131     int total_glyphs_count = 0;
2132     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2133     {
2134         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2135         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2136         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2137         if (dst_tmp.GlyphsSet.Storage.empty())
2138             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2139 
2140         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2141             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2142             {
2143                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2144                     continue;
2145                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2146                     continue;
2147 
2148                 // Add to avail set/counters
2149                 src_tmp.GlyphsCount++;
2150                 dst_tmp.GlyphsCount++;
2151                 src_tmp.GlyphsSet.SetBit(codepoint);
2152                 dst_tmp.GlyphsSet.SetBit(codepoint);
2153                 total_glyphs_count++;
2154             }
2155     }
2156 
2157     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2158     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2159     {
2160         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2161         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2162         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2163         src_tmp.GlyphsSet.Clear();
2164         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2165     }
2166     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2167         dst_tmp_array[dst_i].GlyphsSet.Clear();
2168     dst_tmp_array.clear();
2169 
2170     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2171     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2172     ImVector<stbrp_rect> buf_rects;
2173     ImVector<stbtt_packedchar> buf_packedchars;
2174     buf_rects.resize(total_glyphs_count);
2175     buf_packedchars.resize(total_glyphs_count);
2176     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2177     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2178 
2179     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2180     int total_surface = 0;
2181     int buf_rects_out_n = 0;
2182     int buf_packedchars_out_n = 0;
2183     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2184     {
2185         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2186         if (src_tmp.GlyphsCount == 0)
2187             continue;
2188 
2189         src_tmp.Rects = &buf_rects[buf_rects_out_n];
2190         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2191         buf_rects_out_n += src_tmp.GlyphsCount;
2192         buf_packedchars_out_n += src_tmp.GlyphsCount;
2193 
2194         // Convert our ranges in the format stb_truetype wants
2195         ImFontConfig& cfg = atlas->ConfigData[src_i];
2196         src_tmp.PackRange.font_size = cfg.SizePixels;
2197         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2198         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2199         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2200         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2201         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2202         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2203 
2204         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2205         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2206         const int padding = atlas->TexGlyphPadding;
2207         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2208         {
2209             int x0, y0, x1, y1;
2210             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2211             IM_ASSERT(glyph_index_in_font != 0);
2212             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2213             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2214             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2215             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2216         }
2217     }
2218 
2219     // We need a width for the skyline algorithm, any width!
2220     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2221     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2222     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2223     atlas->TexHeight = 0;
2224     if (atlas->TexDesiredWidth > 0)
2225         atlas->TexWidth = atlas->TexDesiredWidth;
2226     else
2227         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2228 
2229     // 5. Start packing
2230     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2231     const int TEX_HEIGHT_MAX = 1024 * 32;
2232 
2233     // [Bruno Levy]: replaced "={}" with memset() (={} generates a warning on MSVC).
2234     stbtt_pack_context spc;
2235     memset(&spc, 0, sizeof(spc));
2236 
2237     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2238     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2239 
2240     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2241     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2242     {
2243         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2244         if (src_tmp.GlyphsCount == 0)
2245             continue;
2246 
2247         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2248 
2249         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2250         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2251         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2252             if (src_tmp.Rects[glyph_i].was_packed)
2253                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2254     }
2255 
2256     // 7. Allocate texture
2257     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2258     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2259     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2260     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2261     spc.pixels = atlas->TexPixelsAlpha8;
2262     spc.height = atlas->TexHeight;
2263 
2264     // 8. Render/rasterize font characters into the texture
2265     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2266     {
2267         ImFontConfig& cfg = atlas->ConfigData[src_i];
2268         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2269         if (src_tmp.GlyphsCount == 0)
2270             continue;
2271 
2272         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2273 
2274         // Apply multiply operator
2275         if (cfg.RasterizerMultiply != 1.0f)
2276         {
2277             unsigned char multiply_table[256];
2278             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2279             stbrp_rect* r = &src_tmp.Rects[0];
2280             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2281                 if (r->was_packed)
2282                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2283         }
2284         src_tmp.Rects = NULL;
2285     }
2286 
2287     // End packing
2288     stbtt_PackEnd(&spc);
2289     buf_rects.clear();
2290 
2291     // 9. Setup ImFont and glyphs for runtime
2292     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2293     {
2294         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2295         if (src_tmp.GlyphsCount == 0)
2296             continue;
2297 
2298         // When merging fonts with MergeMode=true:
2299         // - We can have multiple input fonts writing into a same destination font.
2300         // - dst_font->ConfigData is != from cfg which is our source configuration.
2301         ImFontConfig& cfg = atlas->ConfigData[src_i];
2302         ImFont* dst_font = cfg.DstFont;
2303 
2304         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2305         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2306         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2307 
2308         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2309         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2310         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2311         const float font_off_x = cfg.GlyphOffset.x;
2312         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2313 
2314         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2315         {
2316             // Register glyph
2317             const int codepoint = src_tmp.GlyphsList[glyph_i];
2318             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2319             stbtt_aligned_quad q;
2320             float unused_x = 0.0f, unused_y = 0.0f;
2321             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
2322             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
2323         }
2324     }
2325 
2326     // Cleanup temporary (ImVector doesn't honor destructor)
2327     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2328         src_tmp_array[src_i].~ImFontBuildSrcData();
2329 
2330     ImFontAtlasBuildFinish(atlas);
2331     return true;
2332 }
2333 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2334 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2335 {
2336     if (!font_config->MergeMode)
2337     {
2338         font->ClearOutputData();
2339         font->FontSize = font_config->SizePixels;
2340         font->ConfigData = font_config;
2341         font->ConfigDataCount = 0;
2342         font->ContainerAtlas = atlas;
2343         font->Ascent = ascent;
2344         font->Descent = descent;
2345     }
2346     font->ConfigDataCount++;
2347 }
2348 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2349 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2350 {
2351     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2352     IM_ASSERT(pack_context != NULL);
2353 
2354     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2355     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2356 
2357     ImVector<stbrp_rect> pack_rects;
2358     pack_rects.resize(user_rects.Size);
2359     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2360     for (int i = 0; i < user_rects.Size; i++)
2361     {
2362         pack_rects[i].w = user_rects[i].Width;
2363         pack_rects[i].h = user_rects[i].Height;
2364     }
2365     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2366     for (int i = 0; i < pack_rects.Size; i++)
2367         if (pack_rects[i].was_packed)
2368         {
2369             user_rects[i].X = pack_rects[i].x;
2370             user_rects[i].Y = pack_rects[i].y;
2371             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2372             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2373         }
2374 }
2375 
ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas * atlas,int x,int y,int w,int h,const char * in_str,char in_marker_char,unsigned char in_marker_pixel_value)2376 void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
2377 {
2378     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2379     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2380     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
2381     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2382         for (int off_x = 0; off_x < w; off_x++)
2383             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
2384 }
2385 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2386 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2387 {
2388     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
2389     IM_ASSERT(r->IsPacked());
2390 
2391     const int w = atlas->TexWidth;
2392     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2393     {
2394         // Render/copy pixels
2395         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2396         const int x_for_white = r->X;
2397         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2398         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
2399         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
2400     }
2401     else
2402     {
2403         // Render 4 white pixels
2404         IM_ASSERT(r->Width == 2 && r->Height == 2);
2405         const int offset = (int)r->X + (int)r->Y * w;
2406         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2407     }
2408     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
2409 }
2410 
ImFontAtlasBuildRenderLinesTexData(ImFontAtlas * atlas)2411 static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
2412 {
2413     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
2414         return;
2415 
2416     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
2417     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
2418     IM_ASSERT(r->IsPacked());
2419     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
2420     {
2421         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
2422         unsigned int y = n;
2423         unsigned int line_width = n;
2424         unsigned int pad_left = (r->Width - line_width) / 2;
2425         unsigned int pad_right = r->Width - (pad_left + line_width);
2426 
2427         // Write each slice
2428         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
2429         unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
2430         memset(write_ptr, 0x00, pad_left);
2431         memset(write_ptr + pad_left, 0xFF, line_width);
2432         memset(write_ptr + pad_left + line_width, 0x00, pad_right);
2433 
2434         // Calculate UVs for this line
2435         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
2436         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
2437         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
2438         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
2439     }
2440 }
2441 
2442 // Note: this is called / shared by both the stb_truetype and the FreeType builder
ImFontAtlasBuildInit(ImFontAtlas * atlas)2443 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2444 {
2445     // Register texture region for mouse cursors or standard white pixels
2446     if (atlas->PackIdMouseCursors < 0)
2447     {
2448         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2449             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2450         else
2451             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
2452     }
2453 
2454     // Register texture region for thick lines
2455     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
2456     if (atlas->PackIdLines < 0)
2457     {
2458         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
2459             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
2460     }
2461 }
2462 
2463 // This is called/shared by both the stb_truetype and the FreeType builder.
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2464 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2465 {
2466     // Render into our custom data blocks
2467     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2468     ImFontAtlasBuildRenderDefaultTexData(atlas);
2469     ImFontAtlasBuildRenderLinesTexData(atlas);
2470 
2471     // Register custom rectangle glyphs
2472     for (int i = 0; i < atlas->CustomRects.Size; i++)
2473     {
2474         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
2475         if (r->Font == NULL || r->GlyphID == 0)
2476             continue;
2477 
2478         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
2479         IM_ASSERT(r->Font->ContainerAtlas == atlas);
2480         ImVec2 uv0, uv1;
2481         atlas->CalcCustomRectUV(r, &uv0, &uv1);
2482         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
2483     }
2484 
2485     // Build all fonts lookup tables
2486     for (int i = 0; i < atlas->Fonts.Size; i++)
2487         if (atlas->Fonts[i]->DirtyLookupTables)
2488             atlas->Fonts[i]->BuildLookupTable();
2489 
2490     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2491     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2492     // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
2493     for (int i = 0; i < atlas->Fonts.size(); i++)
2494     {
2495         ImFont* font = atlas->Fonts[i];
2496         if (font->EllipsisChar != (ImWchar)-1)
2497             continue;
2498         const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2499         for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2500             if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2501             {
2502                 font->EllipsisChar = ellipsis_variants[j];
2503                 break;
2504             }
2505     }
2506 }
2507 
2508 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2509 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2510 {
2511     static const ImWchar ranges[] =
2512     {
2513         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2514         0,
2515     };
2516     return &ranges[0];
2517 }
2518 
GetGlyphRangesKorean()2519 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2520 {
2521     static const ImWchar ranges[] =
2522     {
2523         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2524         0x3131, 0x3163, // Korean alphabets
2525         0xAC00, 0xD7A3, // Korean characters
2526         0,
2527     };
2528     return &ranges[0];
2529 }
2530 
GetGlyphRangesChineseFull()2531 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2532 {
2533     static const ImWchar ranges[] =
2534     {
2535         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2536         0x2000, 0x206F, // General Punctuation
2537         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2538         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2539         0xFF00, 0xFFEF, // Half-width characters
2540         0x4e00, 0x9FAF, // CJK Ideograms
2541         0,
2542     };
2543     return &ranges[0];
2544 }
2545 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2546 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2547 {
2548     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2549     {
2550         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2551         base_codepoint += accumulative_offsets[n];
2552     }
2553     out_ranges[0] = 0;
2554 }
2555 
2556 //-------------------------------------------------------------------------
2557 // [SECTION] ImFontAtlas glyph ranges helpers
2558 //-------------------------------------------------------------------------
2559 
GetGlyphRangesChineseSimplifiedCommon()2560 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2561 {
2562     // Store 2500 regularly used characters for Simplified Chinese.
2563     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2564     // This table covers 97.97% of all characters used during the month in July, 1987.
2565     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2566     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2567     static const short accumulative_offsets_from_0x4E00[] =
2568     {
2569         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2570         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2571         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2572         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2573         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2574         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2575         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2576         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2577         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2578         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2579         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2580         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2581         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2582         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2583         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2584         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2585         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2586         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2587         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2588         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2589         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2590         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2591         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2592         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2593         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2594         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2595         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2596         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2597         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2598         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2599         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2600         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2601         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2602         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2603         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2604         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2605         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2606         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2607         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2608         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2609     };
2610     static ImWchar base_ranges[] = // not zero-terminated
2611     {
2612         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2613         0x2000, 0x206F, // General Punctuation
2614         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2615         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2616         0xFF00, 0xFFEF  // Half-width characters
2617     };
2618     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2619     if (!full_ranges[0])
2620     {
2621         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2622         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2623     }
2624     return &full_ranges[0];
2625 }
2626 
GetGlyphRangesJapanese()2627 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2628 {
2629     // 1946 common ideograms code points for Japanese
2630     // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2631     // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2632     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2633     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2634     static const short accumulative_offsets_from_0x4E00[] =
2635     {
2636         0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2637         5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2638         2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2639         2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2640         20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2641         4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2642         3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2643         8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2644         3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2645         15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2646         1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2647         12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2648         22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2649         5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2650         1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2651         1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2652         11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2653         15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2654         5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2655         3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2656         18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2657         27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2658         1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2659         1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2660         10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2661         179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2662         3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2663         3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2664         3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2665         4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2666         1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2667         51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2668     };
2669     static ImWchar base_ranges[] = // not zero-terminated
2670     {
2671         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2672         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2673         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2674         0xFF00, 0xFFEF  // Half-width characters
2675     };
2676     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2677     if (!full_ranges[0])
2678     {
2679         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2680         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2681     }
2682     return &full_ranges[0];
2683 }
2684 
GetGlyphRangesCyrillic()2685 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2686 {
2687     static const ImWchar ranges[] =
2688     {
2689         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2690         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2691         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2692         0xA640, 0xA69F, // Cyrillic Extended-B
2693         0,
2694     };
2695     return &ranges[0];
2696 }
2697 
GetGlyphRangesThai()2698 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2699 {
2700     static const ImWchar ranges[] =
2701     {
2702         0x0020, 0x00FF, // Basic Latin
2703         0x2010, 0x205E, // Punctuations
2704         0x0E00, 0x0E7F, // Thai
2705         0,
2706     };
2707     return &ranges[0];
2708 }
2709 
GetGlyphRangesVietnamese()2710 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
2711 {
2712     static const ImWchar ranges[] =
2713     {
2714         0x0020, 0x00FF, // Basic Latin
2715         0x0102, 0x0103,
2716         0x0110, 0x0111,
2717         0x0128, 0x0129,
2718         0x0168, 0x0169,
2719         0x01A0, 0x01A1,
2720         0x01AF, 0x01B0,
2721         0x1EA0, 0x1EF9,
2722         0,
2723     };
2724     return &ranges[0];
2725 }
2726 
2727 //-----------------------------------------------------------------------------
2728 // [SECTION] ImFontGlyphRangesBuilder
2729 //-----------------------------------------------------------------------------
2730 
AddText(const char * text,const char * text_end)2731 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2732 {
2733     while (text_end ? (text < text_end) : *text)
2734     {
2735         unsigned int c = 0;
2736         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2737         text += c_len;
2738         if (c_len == 0)
2739             break;
2740         AddChar((ImWchar)c);
2741     }
2742 }
2743 
AddRanges(const ImWchar * ranges)2744 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2745 {
2746     for (; ranges[0]; ranges += 2)
2747         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2748             AddChar(c);
2749 }
2750 
BuildRanges(ImVector<ImWchar> * out_ranges)2751 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2752 {
2753     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2754     for (int n = 0; n <= max_codepoint; n++)
2755         if (GetBit(n))
2756         {
2757             out_ranges->push_back((ImWchar)n);
2758             while (n < max_codepoint && GetBit(n + 1))
2759                 n++;
2760             out_ranges->push_back((ImWchar)n);
2761         }
2762     out_ranges->push_back(0);
2763 }
2764 
2765 //-----------------------------------------------------------------------------
2766 // [SECTION] ImFont
2767 //-----------------------------------------------------------------------------
2768 
ImFont()2769 ImFont::ImFont()
2770 {
2771     FontSize = 0.0f;
2772     FallbackAdvanceX = 0.0f;
2773     FallbackChar = (ImWchar)'?';
2774     EllipsisChar = (ImWchar)-1;
2775     DisplayOffset = ImVec2(0.0f, 0.0f);
2776     FallbackGlyph = NULL;
2777     ContainerAtlas = NULL;
2778     ConfigData = NULL;
2779     ConfigDataCount = 0;
2780     DirtyLookupTables = false;
2781     Scale = 1.0f;
2782     Ascent = Descent = 0.0f;
2783     MetricsTotalSurface = 0;
2784     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2785 }
2786 
~ImFont()2787 ImFont::~ImFont()
2788 {
2789     ClearOutputData();
2790 }
2791 
ClearOutputData()2792 void    ImFont::ClearOutputData()
2793 {
2794     FontSize = 0.0f;
2795     FallbackAdvanceX = 0.0f;
2796     Glyphs.clear();
2797     IndexAdvanceX.clear();
2798     IndexLookup.clear();
2799     FallbackGlyph = NULL;
2800     ContainerAtlas = NULL;
2801     DirtyLookupTables = true;
2802     Ascent = Descent = 0.0f;
2803     MetricsTotalSurface = 0;
2804 }
2805 
BuildLookupTable()2806 void ImFont::BuildLookupTable()
2807 {
2808     int max_codepoint = 0;
2809     for (int i = 0; i != Glyphs.Size; i++)
2810         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2811 
2812     // Build lookup table
2813     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2814     IndexAdvanceX.clear();
2815     IndexLookup.clear();
2816     DirtyLookupTables = false;
2817     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2818     GrowIndex(max_codepoint + 1);
2819     for (int i = 0; i < Glyphs.Size; i++)
2820     {
2821         int codepoint = (int)Glyphs[i].Codepoint;
2822         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2823         IndexLookup[codepoint] = (ImWchar)i;
2824 
2825         // Mark 4K page as used
2826         const int page_n = codepoint / 4096;
2827         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
2828     }
2829 
2830     // Create a glyph to handle TAB
2831     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2832     if (FindGlyph((ImWchar)' '))
2833     {
2834         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
2835             Glyphs.resize(Glyphs.Size + 1);
2836         ImFontGlyph& tab_glyph = Glyphs.back();
2837         tab_glyph = *FindGlyph((ImWchar)' ');
2838         tab_glyph.Codepoint = '\t';
2839         tab_glyph.AdvanceX *= IM_TABSIZE;
2840         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2841         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
2842     }
2843 
2844     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
2845     SetGlyphVisible((ImWchar)' ', false);
2846     SetGlyphVisible((ImWchar)'\t', false);
2847 
2848     // Setup fall-backs
2849     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2850     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2851     for (int i = 0; i < max_codepoint + 1; i++)
2852         if (IndexAdvanceX[i] < 0.0f)
2853             IndexAdvanceX[i] = FallbackAdvanceX;
2854 }
2855 
2856 // API is designed this way to avoid exposing the 4K page size
2857 // e.g. use with IsGlyphRangeUnused(0, 255)
IsGlyphRangeUnused(unsigned int c_begin,unsigned int c_last)2858 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
2859 {
2860     unsigned int page_begin = (c_begin / 4096);
2861     unsigned int page_last = (c_last / 4096);
2862     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
2863         if ((page_n >> 3) < sizeof(Used4kPagesMap))
2864             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
2865                 return false;
2866     return true;
2867 }
2868 
SetGlyphVisible(ImWchar c,bool visible)2869 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
2870 {
2871     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
2872         glyph->Visible = visible ? 1 : 0;
2873 }
2874 
SetFallbackChar(ImWchar c)2875 void ImFont::SetFallbackChar(ImWchar c)
2876 {
2877     FallbackChar = c;
2878     BuildLookupTable();
2879 }
2880 
GrowIndex(int new_size)2881 void ImFont::GrowIndex(int new_size)
2882 {
2883     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2884     if (new_size <= IndexLookup.Size)
2885         return;
2886     IndexAdvanceX.resize(new_size, -1.0f);
2887     IndexLookup.resize(new_size, (ImWchar)-1);
2888 }
2889 
2890 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2891 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2892 // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
AddGlyph(ImFontConfig * cfg,ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2893 void ImFont::AddGlyph(ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2894 {
2895     if (cfg != NULL)
2896     {
2897         // Clamp & recenter if needed
2898         const float advance_x_original = advance_x;
2899         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
2900         if (advance_x != advance_x_original)
2901         {
2902             float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
2903             x0 += char_off_x;
2904             x1 += char_off_x;
2905         }
2906 
2907         // Snap to pixel
2908         if (cfg->PixelSnapH)
2909             advance_x = IM_ROUND(advance_x);
2910 
2911         // Bake spacing
2912         advance_x += cfg->GlyphExtraSpacing.x;
2913     }
2914 
2915     Glyphs.resize(Glyphs.Size + 1);
2916     ImFontGlyph& glyph = Glyphs.back();
2917     glyph.Codepoint = (unsigned int)codepoint;
2918     glyph.Visible = (x0 != x1) && (y0 != y1);
2919     glyph.X0 = x0;
2920     glyph.Y0 = y0;
2921     glyph.X1 = x1;
2922     glyph.Y1 = y1;
2923     glyph.U0 = u0;
2924     glyph.V0 = v0;
2925     glyph.U1 = u1;
2926     glyph.V1 = v1;
2927     glyph.AdvanceX = advance_x;
2928 
2929     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2930     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
2931     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
2932     DirtyLookupTables = true;
2933     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
2934 }
2935 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2936 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2937 {
2938     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2939     unsigned int index_size = (unsigned int)IndexLookup.Size;
2940 
2941     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2942         return;
2943     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2944         return;
2945 
2946     GrowIndex(dst + 1);
2947     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2948     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2949 }
2950 
FindGlyph(ImWchar c) const2951 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2952 {
2953     if (c >= (size_t)IndexLookup.Size)
2954         return FallbackGlyph;
2955     const ImWchar i = IndexLookup.Data[c];
2956     if (i == (ImWchar)-1)
2957         return FallbackGlyph;
2958     return &Glyphs.Data[i];
2959 }
2960 
FindGlyphNoFallback(ImWchar c) const2961 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2962 {
2963     if (c >= (size_t)IndexLookup.Size)
2964         return NULL;
2965     const ImWchar i = IndexLookup.Data[c];
2966     if (i == (ImWchar)-1)
2967         return NULL;
2968     return &Glyphs.Data[i];
2969 }
2970 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2971 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2972 {
2973     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2974     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2975 
2976     // For references, possible wrap point marked with ^
2977     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2978     //      ^    ^    ^   ^   ^__    ^    ^
2979 
2980     // List of hardcoded separators: .,;!?'"
2981 
2982     // Skip extra blanks after a line returns (that includes not counting them in width computation)
2983     // e.g. "Hello    world" --> "Hello" "World"
2984 
2985     // Cut words that cannot possibly fit within one line.
2986     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2987 
2988     float line_width = 0.0f;
2989     float word_width = 0.0f;
2990     float blank_width = 0.0f;
2991     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2992 
2993     const char* word_end = text;
2994     const char* prev_word_end = NULL;
2995     bool inside_word = true;
2996 
2997     const char* s = text;
2998     while (s < text_end)
2999     {
3000         unsigned int c = (unsigned int)*s;
3001         const char* next_s;
3002         if (c < 0x80)
3003             next_s = s + 1;
3004         else
3005             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3006         if (c == 0)
3007             break;
3008 
3009         if (c < 32)
3010         {
3011             if (c == '\n')
3012             {
3013                 line_width = word_width = blank_width = 0.0f;
3014                 inside_word = true;
3015                 s = next_s;
3016                 continue;
3017             }
3018             if (c == '\r')
3019             {
3020                 s = next_s;
3021                 continue;
3022             }
3023         }
3024 
3025         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3026         if (ImCharIsBlankW(c))
3027         {
3028             if (inside_word)
3029             {
3030                 line_width += blank_width;
3031                 blank_width = 0.0f;
3032                 word_end = s;
3033             }
3034             blank_width += char_width;
3035             inside_word = false;
3036         }
3037         else
3038         {
3039             word_width += char_width;
3040             if (inside_word)
3041             {
3042                 word_end = next_s;
3043             }
3044             else
3045             {
3046                 prev_word_end = word_end;
3047                 line_width += word_width + blank_width;
3048                 word_width = blank_width = 0.0f;
3049             }
3050 
3051             // Allow wrapping after punctuation.
3052             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3053         }
3054 
3055         // We ignore blank width at the end of the line (they can be skipped)
3056         if (line_width + word_width > wrap_width)
3057         {
3058             // Words that cannot possibly fit within an entire line will be cut anywhere.
3059             if (word_width < wrap_width)
3060                 s = prev_word_end ? prev_word_end : word_end;
3061             break;
3062         }
3063 
3064         s = next_s;
3065     }
3066 
3067     return s;
3068 }
3069 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const3070 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3071 {
3072     if (!text_end)
3073         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3074 
3075     const float line_height = size;
3076     const float scale = size / FontSize;
3077 
3078     ImVec2 text_size = ImVec2(0, 0);
3079     float line_width = 0.0f;
3080 
3081     const bool word_wrap_enabled = (wrap_width > 0.0f);
3082     const char* word_wrap_eol = NULL;
3083 
3084     const char* s = text_begin;
3085     while (s < text_end)
3086     {
3087         if (word_wrap_enabled)
3088         {
3089             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3090             if (!word_wrap_eol)
3091             {
3092                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3093                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3094                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3095             }
3096 
3097             if (s >= word_wrap_eol)
3098             {
3099                 if (text_size.x < line_width)
3100                     text_size.x = line_width;
3101                 text_size.y += line_height;
3102                 line_width = 0.0f;
3103                 word_wrap_eol = NULL;
3104 
3105                 // Wrapping skips upcoming blanks
3106                 while (s < text_end)
3107                 {
3108                     const char c = *s;
3109                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3110                 }
3111                 continue;
3112             }
3113         }
3114 
3115         // Decode and advance source
3116         const char* prev_s = s;
3117         unsigned int c = (unsigned int)*s;
3118         if (c < 0x80)
3119         {
3120             s += 1;
3121         }
3122         else
3123         {
3124             s += ImTextCharFromUtf8(&c, s, text_end);
3125             if (c == 0) // Malformed UTF-8?
3126                 break;
3127         }
3128 
3129         if (c < 32)
3130         {
3131             if (c == '\n')
3132             {
3133                 text_size.x = ImMax(text_size.x, line_width);
3134                 text_size.y += line_height;
3135                 line_width = 0.0f;
3136                 continue;
3137             }
3138             if (c == '\r')
3139                 continue;
3140         }
3141 
3142         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3143         if (line_width + char_width >= max_width)
3144         {
3145             s = prev_s;
3146             break;
3147         }
3148 
3149         line_width += char_width;
3150     }
3151 
3152     if (text_size.x < line_width)
3153         text_size.x = line_width;
3154 
3155     if (line_width > 0 || text_size.y == 0.0f)
3156         text_size.y += line_height;
3157 
3158     if (remaining)
3159         *remaining = s;
3160 
3161     return text_size;
3162 }
3163 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const3164 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
3165 {
3166     const ImFontGlyph* glyph = FindGlyph(c);
3167     if (!glyph || !glyph->Visible)
3168         return;
3169     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
3170     pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
3171     pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
3172     draw_list->PrimReserve(6, 4);
3173     draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
3174 }
3175 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const3176 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3177 {
3178     if (!text_end)
3179         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3180 
3181     // Align to be pixel perfect
3182     pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
3183     pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
3184     float x = pos.x;
3185     float y = pos.y;
3186     if (y > clip_rect.w)
3187         return;
3188 
3189     const float scale = size / FontSize;
3190     const float line_height = FontSize * scale;
3191     const bool word_wrap_enabled = (wrap_width > 0.0f);
3192     const char* word_wrap_eol = NULL;
3193 
3194     // Fast-forward to first visible line
3195     const char* s = text_begin;
3196     if (y + line_height < clip_rect.y && !word_wrap_enabled)
3197         while (y + line_height < clip_rect.y && s < text_end)
3198         {
3199             s = (const char*)memchr(s, '\n', text_end - s);
3200             s = s ? s + 1 : text_end;
3201             y += line_height;
3202         }
3203 
3204     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3205     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3206     if (text_end - s > 10000 && !word_wrap_enabled)
3207     {
3208         const char* s_end = s;
3209         float y_end = y;
3210         while (y_end < clip_rect.w && s_end < text_end)
3211         {
3212             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3213             s_end = s_end ? s_end + 1 : text_end;
3214             y_end += line_height;
3215         }
3216         text_end = s_end;
3217     }
3218     if (s == text_end)
3219         return;
3220 
3221     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3222     const int vtx_count_max = (int)(text_end - s) * 4;
3223     const int idx_count_max = (int)(text_end - s) * 6;
3224     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3225     draw_list->PrimReserve(idx_count_max, vtx_count_max);
3226 
3227     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3228     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3229     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3230 
3231     while (s < text_end)
3232     {
3233         if (word_wrap_enabled)
3234         {
3235             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3236             if (!word_wrap_eol)
3237             {
3238                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3239                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3240                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3241             }
3242 
3243             if (s >= word_wrap_eol)
3244             {
3245                 x = pos.x;
3246                 y += line_height;
3247                 word_wrap_eol = NULL;
3248 
3249                 // Wrapping skips upcoming blanks
3250                 while (s < text_end)
3251                 {
3252                     const char c = *s;
3253                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3254                 }
3255                 continue;
3256             }
3257         }
3258 
3259         // Decode and advance source
3260         unsigned int c = (unsigned int)*s;
3261         if (c < 0x80)
3262         {
3263             s += 1;
3264         }
3265         else
3266         {
3267             s += ImTextCharFromUtf8(&c, s, text_end);
3268             if (c == 0) // Malformed UTF-8?
3269                 break;
3270         }
3271 
3272         if (c < 32)
3273         {
3274             if (c == '\n')
3275             {
3276                 x = pos.x;
3277                 y += line_height;
3278                 if (y > clip_rect.w)
3279                     break; // break out of main loop
3280                 continue;
3281             }
3282             if (c == '\r')
3283                 continue;
3284         }
3285 
3286         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3287         if (glyph == NULL)
3288             continue;
3289 
3290         float char_width = glyph->AdvanceX * scale;
3291         if (glyph->Visible)
3292         {
3293             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3294             float x1 = x + glyph->X0 * scale;
3295             float x2 = x + glyph->X1 * scale;
3296             float y1 = y + glyph->Y0 * scale;
3297             float y2 = y + glyph->Y1 * scale;
3298             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3299             {
3300                 // Render a character
3301                 float u1 = glyph->U0;
3302                 float v1 = glyph->V0;
3303                 float u2 = glyph->U1;
3304                 float v2 = glyph->V1;
3305 
3306                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3307                 if (cpu_fine_clip)
3308                 {
3309                     if (x1 < clip_rect.x)
3310                     {
3311                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3312                         x1 = clip_rect.x;
3313                     }
3314                     if (y1 < clip_rect.y)
3315                     {
3316                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3317                         y1 = clip_rect.y;
3318                     }
3319                     if (x2 > clip_rect.z)
3320                     {
3321                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3322                         x2 = clip_rect.z;
3323                     }
3324                     if (y2 > clip_rect.w)
3325                     {
3326                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3327                         y2 = clip_rect.w;
3328                     }
3329                     if (y1 >= y2)
3330                     {
3331                         x += char_width;
3332                         continue;
3333                     }
3334                 }
3335 
3336                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3337                 {
3338                     idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3339                     idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3340                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3341                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3342                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3343                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3344                     vtx_write += 4;
3345                     vtx_current_idx += 4;
3346                     idx_write += 6;
3347                 }
3348             }
3349         }
3350         x += char_width;
3351     }
3352 
3353     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3354     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3355     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3356     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3357     draw_list->_VtxWritePtr = vtx_write;
3358     draw_list->_IdxWritePtr = idx_write;
3359     draw_list->_VtxCurrentIdx = vtx_current_idx;
3360 }
3361 
3362 //-----------------------------------------------------------------------------
3363 // [SECTION] ImGui Internal Render Helpers
3364 //-----------------------------------------------------------------------------
3365 // Vaguely redesigned to stop accessing ImGui global state:
3366 // - RenderArrow()
3367 // - RenderBullet()
3368 // - RenderCheckMark()
3369 // - RenderMouseCursor()
3370 // - RenderArrowDockMenu()
3371 // - RenderArrowPointingAt()
3372 // - RenderRectFilledRangeH()
3373 // - RenderRectFilledWithHole()
3374 //-----------------------------------------------------------------------------
3375 // Function in need of a redesign (legacy mess)
3376 // - RenderColorRectWithAlphaCheckerboard()
3377 //-----------------------------------------------------------------------------
3378 
3379 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
RenderArrow(ImDrawList * draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale)3380 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3381 {
3382     const float h = draw_list->_Data->FontSize * 1.00f;
3383     float r = h * 0.40f * scale;
3384     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3385 
3386     ImVec2 a, b, c;
3387     switch (dir)
3388     {
3389     case ImGuiDir_Up:
3390     case ImGuiDir_Down:
3391         if (dir == ImGuiDir_Up) r = -r;
3392         a = ImVec2(+0.000f, +0.750f) * r;
3393         b = ImVec2(-0.866f, -0.750f) * r;
3394         c = ImVec2(+0.866f, -0.750f) * r;
3395         break;
3396     case ImGuiDir_Left:
3397     case ImGuiDir_Right:
3398         if (dir == ImGuiDir_Left) r = -r;
3399         a = ImVec2(+0.750f, +0.000f) * r;
3400         b = ImVec2(-0.750f, +0.866f) * r;
3401         c = ImVec2(-0.750f, -0.866f) * r;
3402         break;
3403     case ImGuiDir_None:
3404     case ImGuiDir_COUNT:
3405         IM_ASSERT(0);
3406         break;
3407     }
3408     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3409 }
3410 
RenderBullet(ImDrawList * draw_list,ImVec2 pos,ImU32 col)3411 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3412 {
3413     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3414 }
3415 
RenderCheckMark(ImDrawList * draw_list,ImVec2 pos,ImU32 col,float sz)3416 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3417 {
3418     float thickness = ImMax(sz / 5.0f, 1.0f);
3419     sz -= thickness * 0.5f;
3420     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3421 
3422     float third = sz / 3.0f;
3423     float bx = pos.x + third;
3424     float by = pos.y + sz - third * 0.5f;
3425     draw_list->PathLineTo(ImVec2(bx - third, by - third));
3426     draw_list->PathLineTo(ImVec2(bx, by));
3427     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3428     draw_list->PathStroke(col, false, thickness);
3429 }
3430 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3431 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3432 {
3433     if (mouse_cursor == ImGuiMouseCursor_None)
3434         return;
3435     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3436 
3437     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3438     ImVec2 offset, size, uv[4];
3439     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3440     {
3441         pos -= offset;
3442         const ImTextureID tex_id = font_atlas->TexID;
3443         draw_list->PushTextureID(tex_id);
3444         draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3445         draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3446         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
3447         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
3448         draw_list->PopTextureID();
3449     }
3450 }
3451 
3452 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3453 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3454 {
3455     switch (direction)
3456     {
3457     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3458     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3459     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3460     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3461     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3462     }
3463 }
3464 
3465 // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
3466 // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
RenderArrowDockMenu(ImDrawList * draw_list,ImVec2 p_min,float sz,ImU32 col)3467 void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
3468 {
3469     draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col);
3470     RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
3471 }
3472 
ImAcos01(float x)3473 static inline float ImAcos01(float x)
3474 {
3475     if (x <= 0.0f) return IM_PI * 0.5f;
3476     if (x >= 1.0f) return 0.0f;
3477     return ImAcos(x);
3478     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3479 }
3480 
3481 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3482 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3483 {
3484     if (x_end_norm == x_start_norm)
3485         return;
3486     if (x_start_norm > x_end_norm)
3487         ImSwap(x_start_norm, x_end_norm);
3488 
3489     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3490     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3491     if (rounding == 0.0f)
3492     {
3493         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3494         return;
3495     }
3496 
3497     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3498     const float inv_rounding = 1.0f / rounding;
3499     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3500     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3501     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3502     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3503     if (arc0_b == arc0_e)
3504     {
3505         draw_list->PathLineTo(ImVec2(x0, p1.y));
3506         draw_list->PathLineTo(ImVec2(x0, p0.y));
3507     }
3508     else if (arc0_b == 0.0f && arc0_e == half_pi)
3509     {
3510         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3511         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3512     }
3513     else
3514     {
3515         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3516         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3517     }
3518     if (p1.x > rect.Min.x + rounding)
3519     {
3520         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3521         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3522         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3523         if (arc1_b == arc1_e)
3524         {
3525             draw_list->PathLineTo(ImVec2(x1, p0.y));
3526             draw_list->PathLineTo(ImVec2(x1, p1.y));
3527         }
3528         else if (arc1_b == 0.0f && arc1_e == half_pi)
3529         {
3530             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3531             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3532         }
3533         else
3534         {
3535             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3536             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3537         }
3538     }
3539     draw_list->PathFillConvex(col);
3540 }
3541 
RenderRectFilledWithHole(ImDrawList * draw_list,ImRect outer,ImRect inner,ImU32 col,float rounding)3542 void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
3543 {
3544     const bool fill_L = (inner.Min.x > outer.Min.x);
3545     const bool fill_R = (inner.Max.x < outer.Max.x);
3546     const bool fill_U = (inner.Min.y > outer.Min.y);
3547     const bool fill_D = (inner.Max.y < outer.Max.y);
3548     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
3549     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
3550     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
3551     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
3552     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
3553     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
3554     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
3555     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
3556 }
3557 
3558 // Helper for ColorPicker4()
3559 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3560 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
3561 // FIXME: uses ImGui::GetColorU32
RenderColorRectWithAlphaCheckerboard(ImDrawList * draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 col,float grid_step,ImVec2 grid_off,float rounding,int rounding_corners_flags)3562 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
3563 {
3564     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3565     {
3566         ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3567         ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3568         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
3569 
3570         int yi = 0;
3571         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3572         {
3573             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3574             if (y2 <= y1)
3575                 continue;
3576             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3577             {
3578                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3579                 if (x2 <= x1)
3580                     continue;
3581                 int rounding_corners_flags_cell = 0;
3582                 if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
3583                 if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
3584                 rounding_corners_flags_cell &= rounding_corners_flags;
3585                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
3586             }
3587         }
3588     }
3589     else
3590     {
3591         draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
3592     }
3593 }
3594 
3595 //-----------------------------------------------------------------------------
3596 // [SECTION] Decompression code
3597 //-----------------------------------------------------------------------------
3598 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3599 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3600 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3601 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3602 //-----------------------------------------------------------------------------
3603 
stb_decompress_length(const unsigned char * input)3604 static unsigned int stb_decompress_length(const unsigned char *input)
3605 {
3606     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3607 }
3608 
3609 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3610 static const unsigned char *stb__barrier_in_b;
3611 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3612 static void stb__match(const unsigned char *data, unsigned int length)
3613 {
3614     // INVERSE of memmove... write each byte before copying the next...
3615     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3616     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3617     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3618     while (length--) *stb__dout++ = *data++;
3619 }
3620 
stb__lit(const unsigned char * data,unsigned int length)3621 static void stb__lit(const unsigned char *data, unsigned int length)
3622 {
3623     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3624     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3625     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3626     memcpy(stb__dout, data, length);
3627     stb__dout += length;
3628 }
3629 
3630 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3631 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3632 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3633 
stb_decompress_token(const unsigned char * i)3634 static const unsigned char *stb_decompress_token(const unsigned char *i)
3635 {
3636     if (*i >= 0x20) { // use fewer if's for cases that expand small
3637         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3638         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3639         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3640     } else { // more ifs for cases that expand large, since overhead is amortized
3641         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3642         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3643         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3644         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3645         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3646         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3647     }
3648     return i;
3649 }
3650 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3651 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3652 {
3653     const unsigned long ADLER_MOD = 65521;
3654     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3655     unsigned long blocklen = buflen % 5552;
3656 
3657     unsigned long i;
3658     while (buflen) {
3659         for (i=0; i + 7 < blocklen; i += 8) {
3660             s1 += buffer[0], s2 += s1;
3661             s1 += buffer[1], s2 += s1;
3662             s1 += buffer[2], s2 += s1;
3663             s1 += buffer[3], s2 += s1;
3664             s1 += buffer[4], s2 += s1;
3665             s1 += buffer[5], s2 += s1;
3666             s1 += buffer[6], s2 += s1;
3667             s1 += buffer[7], s2 += s1;
3668 
3669             buffer += 8;
3670         }
3671 
3672         for (; i < blocklen; ++i)
3673             s1 += *buffer++, s2 += s1;
3674 
3675         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3676         buflen -= blocklen;
3677         blocklen = 5552;
3678     }
3679     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3680 }
3681 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3682 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3683 {
3684     if (stb__in4(0) != 0x57bC0000) return 0;
3685     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3686     const unsigned int olen = stb_decompress_length(i);
3687     stb__barrier_in_b = i;
3688     stb__barrier_out_e = output + olen;
3689     stb__barrier_out_b = output;
3690     i += 16;
3691 
3692     stb__dout = output;
3693     for (;;) {
3694         const unsigned char *old_i = i;
3695         i = stb_decompress_token(i);
3696         if (i == old_i) {
3697             if (*i == 0x05 && i[1] == 0xfa) {
3698                 IM_ASSERT(stb__dout == output + olen);
3699                 if (stb__dout != output + olen) return 0;
3700                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3701                     return 0;
3702                 return olen;
3703             } else {
3704                 IM_ASSERT(0); /* NOTREACHED */
3705                 return 0;
3706             }
3707         }
3708         IM_ASSERT(stb__dout <= output + olen);
3709         if (stb__dout > output + olen)
3710             return 0;
3711     }
3712 }
3713 
3714 //-----------------------------------------------------------------------------
3715 // [SECTION] Default font data (ProggyClean.ttf)
3716 //-----------------------------------------------------------------------------
3717 // ProggyClean.ttf
3718 // Copyright (c) 2004, 2005 Tristan Grimmer
3719 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3720 // Download and more information at http://upperbounds.net
3721 //-----------------------------------------------------------------------------
3722 // File: 'ProggyClean.ttf' (41208 bytes)
3723 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3724 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3725 //-----------------------------------------------------------------------------
3726 static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
3727     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3728     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3729     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3730     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3731     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3732     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3733     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3734     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3735     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3736     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3737     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3738     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3739     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3740     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3741     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3742     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3743     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3744     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3745     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3746     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3747     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3748     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3749     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3750     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3751     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3752     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3753     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3754     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3755     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3756     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3757     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3758     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3759     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3760     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3761     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3762     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3763     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3764     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3765     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3766     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3767     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3768     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3769     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3770     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3771     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3772     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3773     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3774     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3775     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3776     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3777     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3778     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3779     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3780     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3781     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3782     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3783     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3784     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3785     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3786     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3787     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3788     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3789     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3790     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3791     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3792     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3793     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3794     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3795     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3796     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3797     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3798     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3799     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3800     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3801     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3802     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3803     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3804     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3805     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3806     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3807     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3808     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3809     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3810     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3811     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3812     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3813 
GetDefaultCompressedFontDataTTFBase85()3814 static const char* GetDefaultCompressedFontDataTTFBase85()
3815 {
3816     return proggy_clean_ttf_compressed_data_base85;
3817 }
3818 
3819 #endif // #ifndef IMGUI_DISABLE
3820