1 /*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: TestLightingMapPass.cxx
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14 =========================================================================*/
15 // This test ... TO DO
16 //
17 // The command line arguments are:
18 // -I => run in interactive mode; unless this is used, the program will
19 // not allow interaction and exit
20
21 #include "vtkTestUtilities.h"
22 #include "vtkRegressionTestImage.h"
23
24 #include "vtkActor.h"
25 #include "vtkCameraPass.h"
26 #include "vtkCellArray.h"
27 #include "vtkInformation.h"
28 #include "vtkLight.h"
29 #include "vtkOpenGLRenderer.h"
30 #include "vtkPLYReader.h"
31 #include "vtkPolyData.h"
32 #include "vtkPolyDataMapper.h"
33 #include "vtkProperty.h"
34 #include "vtkRenderPassCollection.h"
35 #include "vtkRenderWindow.h"
36 #include "vtkRenderWindowInteractor.h"
37 #include "vtkSequencePass.h"
38 #include "vtkSmartPointer.h"
39 #include "vtkTestUtilities.h"
40 #include "vtkLightingMapPass.h"
41
42
TestLightingMapNormalsPass(int argc,char * argv[])43 int TestLightingMapNormalsPass(int argc, char *argv[])
44 {
45 bool interactive = false;
46
47 for (int i = 0; i < argc; ++i)
48 {
49 if (!strcmp(argv[i], "-I"))
50 {
51 interactive = true;
52 }
53 }
54
55 // 0. Prep data
56 const char* fileName =
57 vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply");
58 vtkSmartPointer<vtkPLYReader> reader
59 = vtkSmartPointer<vtkPLYReader>::New();
60 reader->SetFileName(fileName);
61 reader->Update();
62
63 delete [] fileName;
64
65 vtkSmartPointer<vtkPolyDataMapper> mapper =
66 vtkSmartPointer<vtkPolyDataMapper>::New();
67 mapper->SetInputConnection(reader->GetOutputPort());
68
69 vtkSmartPointer<vtkActor> actor =
70 vtkSmartPointer<vtkActor>::New();
71 actor->SetMapper(mapper);
72
73 actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0);
74 actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7);
75 actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
76 actor->GetProperty()->SetSpecular(0.5);
77 actor->GetProperty()->SetDiffuse(0.7);
78 actor->GetProperty()->SetAmbient(0.5);
79 actor->GetProperty()->SetSpecularPower(20.0);
80 actor->GetProperty()->SetOpacity(1.0);
81 //actor->GetProperty()->SetRepresentationToWireframe();
82
83 // 1. Set up renderer, window, & interactor
84 vtkSmartPointer<vtkRenderWindowInteractor> interactor =
85 vtkSmartPointer<vtkRenderWindowInteractor>::New();
86
87 vtkSmartPointer<vtkRenderWindow> window =
88 vtkSmartPointer<vtkRenderWindow>::New();
89
90 vtkSmartPointer<vtkRenderer> renderer =
91 vtkSmartPointer<vtkRenderer>::New();
92
93 window->AddRenderer(renderer);
94 interactor->SetRenderWindow(window);
95
96 vtkSmartPointer<vtkLight> light =
97 vtkSmartPointer<vtkLight>::New();
98 light->SetLightTypeToSceneLight();
99 light->SetPosition(0.0, 0.0, 1.0);
100 light->SetPositional(true);
101 light->SetFocalPoint(0.0, 0.0, 0.0);
102 light->SetIntensity(1.0);
103
104 renderer->AddLight(light);
105
106 renderer->AddActor(actor);
107
108 // 2. Set up rendering passes
109 vtkSmartPointer<vtkLightingMapPass> lightingPass =
110 vtkSmartPointer<vtkLightingMapPass>::New();
111 lightingPass->SetRenderType(vtkLightingMapPass::NORMALS);
112
113 vtkSmartPointer<vtkRenderPassCollection> passes =
114 vtkSmartPointer<vtkRenderPassCollection>::New();
115 passes->AddItem(lightingPass);
116
117 vtkSmartPointer<vtkSequencePass> sequence =
118 vtkSmartPointer<vtkSequencePass>::New();
119 sequence->SetPasses(passes);
120
121 vtkSmartPointer<vtkCameraPass> cameraPass =
122 vtkSmartPointer<vtkCameraPass>::New();
123 cameraPass->SetDelegatePass(sequence);
124
125 vtkOpenGLRenderer *glRenderer =
126 vtkOpenGLRenderer::SafeDownCast(renderer);
127 glRenderer->SetPass(cameraPass);
128
129 // 3. Render image and compare against baseline
130 window->Render();
131
132 int retVal = vtkRegressionTestImage(window);
133 if (interactive || retVal == vtkRegressionTester::DO_INTERACTOR)
134 {
135 interactor->Start();
136 }
137 return !retVal;
138 }
139