1 // dear imgui, v1.79 WIP
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31 
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 #include "imgui_internal.h"
36 
37 #include <stdio.h>      // vsnprintf, sscanf, printf
38 #if !defined(alloca)
39 #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
40 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
41 #elif defined(_WIN32)
42 #include <malloc.h>     // alloca
43 #if !defined(alloca)
44 #define alloca _alloca  // for clang with MS Codegen
45 #endif
46 #else
47 #include <stdlib.h>     // alloca
48 #endif
49 #endif
50 
51 // Visual Studio warnings
52 #ifdef _MSC_VER
53 #pragma warning (disable: 4127) // condition expression is constant
54 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
55 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
56 #endif
57 
58 // Clang/GCC warnings with -Weverything
59 #if defined(__clang__)
60 #if __has_warning("-Wunknown-warning-option")
61 #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
62 #endif
63 #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
64 #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
65 #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
66 #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
67 #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
68 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
69 #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
70 #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
71 #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
72 #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
73 #elif defined(__GNUC__)
74 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
75 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
76 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
77 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
78 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
79 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
80 #endif
81 
82 //-------------------------------------------------------------------------
83 // [SECTION] STB libraries implementation
84 //-------------------------------------------------------------------------
85 
86 // Compile time options:
87 //#define IMGUI_STB_NAMESPACE           ImStb
88 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
89 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
90 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
91 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
92 
93 #ifdef IMGUI_STB_NAMESPACE
94 namespace IMGUI_STB_NAMESPACE
95 {
96 #endif
97 
98 #ifdef _MSC_VER
99 #pragma warning (push)
100 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
101 #endif
102 
103 #if defined(__clang__)
104 #pragma clang diagnostic push
105 #pragma clang diagnostic ignored "-Wunused-function"
106 #pragma clang diagnostic ignored "-Wmissing-prototypes"
107 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
108 #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
109 #endif
110 
111 #if defined(__GNUC__)
112 #pragma GCC diagnostic push
113 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
114 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
115 #endif
116 
117 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
118 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
119 #define STBRP_STATIC
120 #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
121 #define STBRP_SORT          ImQsort
122 #define STB_RECT_PACK_IMPLEMENTATION
123 #endif
124 #ifdef IMGUI_STB_RECT_PACK_FILENAME
125 #include IMGUI_STB_RECT_PACK_FILENAME
126 #else
127 #include "imstb_rectpack.h"
128 #endif
129 #endif
130 
131 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
133 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
134 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
135 #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
136 #define STBTT_fmod(x,y)     ImFmod(x,y)
137 #define STBTT_sqrt(x)       ImSqrt(x)
138 #define STBTT_pow(x,y)      ImPow(x,y)
139 #define STBTT_fabs(x)       ImFabs(x)
140 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
141 #define STBTT_iceil(x)      ((int)ImCeil(x))
142 #define STBTT_STATIC
143 #define STB_TRUETYPE_IMPLEMENTATION
144 #else
145 #define STBTT_DEF extern
146 #endif
147 #ifdef IMGUI_STB_TRUETYPE_FILENAME
148 #include IMGUI_STB_TRUETYPE_FILENAME
149 #else
150 #include "imstb_truetype.h"
151 #endif
152 #endif
153 
154 #if defined(__GNUC__)
155 #pragma GCC diagnostic pop
156 #endif
157 
158 #if defined(__clang__)
159 #pragma clang diagnostic pop
160 #endif
161 
162 #if defined(_MSC_VER)
163 #pragma warning (pop)
164 #endif
165 
166 #ifdef IMGUI_STB_NAMESPACE
167 } // namespace ImStb
168 using namespace IMGUI_STB_NAMESPACE;
169 #endif
170 
171 //-----------------------------------------------------------------------------
172 // [SECTION] Style functions
173 //-----------------------------------------------------------------------------
174 
StyleColorsDark(ImGuiStyle * dst)175 void ImGui::StyleColorsDark(ImGuiStyle* dst)
176 {
177     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
178     ImVec4* colors = style->Colors;
179 
180     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
181     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
182     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
183     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
184     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
185     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
186     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
188     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
189     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
190     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
191     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
192     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
193     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
194     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
195     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
196     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
197     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
198     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
199     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
200     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
201     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
202     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
203     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
204     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
205     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
206     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
207     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
208     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
209     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
210     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
211     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
212     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
213     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
214     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
215     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
216     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
217     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
218     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
219     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
220     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
221     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
222     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
223     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
224     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
225     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
226     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
227     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
228 }
229 
StyleColorsClassic(ImGuiStyle * dst)230 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
231 {
232     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
233     ImVec4* colors = style->Colors;
234 
235     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
236     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
237     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
238     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
239     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
240     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
241     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
242     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
243     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
244     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
245     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
246     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
247     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
248     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
249     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
250     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
251     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
252     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
253     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
254     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
255     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
256     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
257     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
258     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
259     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
260     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
261     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
262     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
263     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
264     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
265     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
266     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
267     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
268     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
269     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
270     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
271     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
272     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
273     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
274     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
275     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
276     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
277     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
278     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
279     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
280     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
281     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
282     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
283 }
284 
285 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)286 void ImGui::StyleColorsLight(ImGuiStyle* dst)
287 {
288     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
289     ImVec4* colors = style->Colors;
290 
291     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
292     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
293     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
294     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
295     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
296     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
297     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
298     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
299     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
300     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
301     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
302     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
303     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
304     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
305     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
306     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
307     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
308     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
309     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
310     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
311     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
312     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
313     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
314     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
315     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
316     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
317     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
318     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
319     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
320     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
321     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
322     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
323     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
324     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
325     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
326     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
327     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
328     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
329     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
330     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
331     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
332     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
333     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
334     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
335     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
336     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
337     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
338     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
339 }
340 
341 //-----------------------------------------------------------------------------
342 // ImDrawList
343 //-----------------------------------------------------------------------------
344 
ImDrawListSharedData()345 ImDrawListSharedData::ImDrawListSharedData()
346 {
347     Font = NULL;
348     FontSize = 0.0f;
349     CurveTessellationTol = 0.0f;
350     CircleSegmentMaxError = 0.0f;
351     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
352     InitialFlags = ImDrawListFlags_None;
353 
354     // Lookup tables
355     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
356     {
357         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
358         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
359     }
360     memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
361     TexUvLines = NULL;
362 }
363 
SetCircleSegmentMaxError(float max_error)364 void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
365 {
366     if (CircleSegmentMaxError == max_error)
367         return;
368     CircleSegmentMaxError = max_error;
369     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
370     {
371         const float radius = i + 1.0f;
372         const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
373         CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
374     }
375 }
376 
377 // Initialize before use in a new frame. We always have a command ready in the buffer.
_ResetForNewFrame()378 void ImDrawList::_ResetForNewFrame()
379 {
380     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
381     // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
382     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
383     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
384     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
385 
386     CmdBuffer.resize(0);
387     IdxBuffer.resize(0);
388     VtxBuffer.resize(0);
389     Flags = _Data->InitialFlags;
390     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
391     _VtxCurrentIdx = 0;
392     _VtxWritePtr = NULL;
393     _IdxWritePtr = NULL;
394     _ClipRectStack.resize(0);
395     _TextureIdStack.resize(0);
396     _Path.resize(0);
397     _Splitter.Clear();
398     CmdBuffer.push_back(ImDrawCmd());
399 }
400 
_ClearFreeMemory()401 void ImDrawList::_ClearFreeMemory()
402 {
403     CmdBuffer.clear();
404     IdxBuffer.clear();
405     VtxBuffer.clear();
406     Flags = ImDrawListFlags_None;
407     _VtxCurrentIdx = 0;
408     _VtxWritePtr = NULL;
409     _IdxWritePtr = NULL;
410     _ClipRectStack.clear();
411     _TextureIdStack.clear();
412     _Path.clear();
413     _Splitter.ClearFreeMemory();
414 }
415 
CloneOutput() const416 ImDrawList* ImDrawList::CloneOutput() const
417 {
418     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
419     dst->CmdBuffer = CmdBuffer;
420     dst->IdxBuffer = IdxBuffer;
421     dst->VtxBuffer = VtxBuffer;
422     dst->Flags = Flags;
423     return dst;
424 }
425 
AddDrawCmd()426 void ImDrawList::AddDrawCmd()
427 {
428     ImDrawCmd draw_cmd;
429     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
430     draw_cmd.TextureId = _CmdHeader.TextureId;
431     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
432     draw_cmd.IdxOffset = IdxBuffer.Size;
433 
434     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
435     CmdBuffer.push_back(draw_cmd);
436 }
437 
438 // Pop trailing draw command (used before merging or presenting to user)
439 // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
_PopUnusedDrawCmd()440 void ImDrawList::_PopUnusedDrawCmd()
441 {
442     if (CmdBuffer.Size == 0)
443         return;
444     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
445     if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
446         CmdBuffer.pop_back();
447 }
448 
AddCallback(ImDrawCallback callback,void * callback_data)449 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
450 {
451     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
452     IM_ASSERT(curr_cmd->UserCallback == NULL);
453     if (curr_cmd->ElemCount != 0)
454     {
455         AddDrawCmd();
456         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
457     }
458     curr_cmd->UserCallback = callback;
459     curr_cmd->UserCallbackData = callback_data;
460 
461     AddDrawCmd(); // Force a new command after us (see comment below)
462 }
463 
464 // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
465 #define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
466 #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
467 #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
468 
469 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
470 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
_OnChangedClipRect()471 void ImDrawList::_OnChangedClipRect()
472 {
473     // If current command is used with different settings we need to add a new command
474     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
475     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
476     {
477         AddDrawCmd();
478         return;
479     }
480     IM_ASSERT(curr_cmd->UserCallback == NULL);
481 
482     // Try to merge with previous command if it matches, else use current command
483     ImDrawCmd* prev_cmd = curr_cmd - 1;
484     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
485     {
486         CmdBuffer.pop_back();
487         return;
488     }
489 
490     curr_cmd->ClipRect = _CmdHeader.ClipRect;
491 }
492 
_OnChangedTextureID()493 void ImDrawList::_OnChangedTextureID()
494 {
495     // If current command is used with different settings we need to add a new command
496     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
497     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
498     {
499         AddDrawCmd();
500         return;
501     }
502     IM_ASSERT(curr_cmd->UserCallback == NULL);
503 
504     // Try to merge with previous command if it matches, else use current command
505     ImDrawCmd* prev_cmd = curr_cmd - 1;
506     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
507     {
508         CmdBuffer.pop_back();
509         return;
510     }
511 
512     curr_cmd->TextureId = _CmdHeader.TextureId;
513 }
514 
_OnChangedVtxOffset()515 void ImDrawList::_OnChangedVtxOffset()
516 {
517     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
518     _VtxCurrentIdx = 0;
519     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
520     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
521     if (curr_cmd->ElemCount != 0)
522     {
523         AddDrawCmd();
524         return;
525     }
526     IM_ASSERT(curr_cmd->UserCallback == NULL);
527     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
528 }
529 
530 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)531 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
532 {
533     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
534     if (intersect_with_current_clip_rect)
535     {
536         ImVec4 current = _CmdHeader.ClipRect;
537         if (cr.x < current.x) cr.x = current.x;
538         if (cr.y < current.y) cr.y = current.y;
539         if (cr.z > current.z) cr.z = current.z;
540         if (cr.w > current.w) cr.w = current.w;
541     }
542     cr.z = ImMax(cr.x, cr.z);
543     cr.w = ImMax(cr.y, cr.w);
544 
545     _ClipRectStack.push_back(cr);
546     _CmdHeader.ClipRect = cr;
547     _OnChangedClipRect();
548 }
549 
PushClipRectFullScreen()550 void ImDrawList::PushClipRectFullScreen()
551 {
552     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
553 }
554 
PopClipRect()555 void ImDrawList::PopClipRect()
556 {
557     _ClipRectStack.pop_back();
558     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
559     _OnChangedClipRect();
560 }
561 
PushTextureID(ImTextureID texture_id)562 void ImDrawList::PushTextureID(ImTextureID texture_id)
563 {
564     _TextureIdStack.push_back(texture_id);
565     _CmdHeader.TextureId = texture_id;
566     _OnChangedTextureID();
567 }
568 
PopTextureID()569 void ImDrawList::PopTextureID()
570 {
571     _TextureIdStack.pop_back();
572     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
573     _OnChangedTextureID();
574 }
575 
576 // Reserve space for a number of vertices and indices.
577 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
578 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
PrimReserve(int idx_count,int vtx_count)579 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
580 {
581     // Large mesh support (when enabled)
582     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
583     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
584     {
585         // FIXME: In theory we should be testing that vtx_count <64k here.
586         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
587         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
588         _CmdHeader.VtxOffset = VtxBuffer.Size;
589         _OnChangedVtxOffset();
590     }
591 
592     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
593     draw_cmd->ElemCount += idx_count;
594 
595     int vtx_buffer_old_size = VtxBuffer.Size;
596     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
597     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
598 
599     int idx_buffer_old_size = IdxBuffer.Size;
600     IdxBuffer.resize(idx_buffer_old_size + idx_count);
601     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
602 }
603 
604 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
PrimUnreserve(int idx_count,int vtx_count)605 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
606 {
607     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
608 
609     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
610     draw_cmd->ElemCount -= idx_count;
611     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
612     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
613 }
614 
615 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)616 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
617 {
618     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
619     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
620     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
621     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
622     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
623     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
624     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
625     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
626     _VtxWritePtr += 4;
627     _VtxCurrentIdx += 4;
628     _IdxWritePtr += 6;
629 }
630 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)631 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
632 {
633     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
634     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
635     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
636     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
637     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
638     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
639     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
640     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
641     _VtxWritePtr += 4;
642     _VtxCurrentIdx += 4;
643     _IdxWritePtr += 6;
644 }
645 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)646 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
647 {
648     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
649     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
650     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
651     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
652     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
653     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
654     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
655     _VtxWritePtr += 4;
656     _VtxCurrentIdx += 4;
657     _IdxWritePtr += 6;
658 }
659 
660 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
661 // Those macros expects l-values.
662 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
663 #define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
664 
665 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
666 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)667 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
668 {
669     if (points_count < 2)
670         return;
671 
672     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
673     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
674     const bool thick_line = (thickness > 1.0f);
675 
676     if (Flags & ImDrawListFlags_AntiAliasedLines)
677     {
678         // Anti-aliased stroke
679         const float AA_SIZE = 1.0f;
680         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
681 
682         // Thicknesses <1.0 should behave like thickness 1.0
683         thickness = ImMax(thickness, 1.0f);
684         const int integer_thickness = (int)thickness;
685         const float fractional_thickness = thickness - integer_thickness;
686 
687         // Do we want to draw this line using a texture?
688         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
689         // - If AA_SIZE is not 1.0f we cannot use the texture path.
690         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
691 
692         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
693         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
694 
695         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
696         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
697         PrimReserve(idx_count, vtx_count);
698 
699         // Temporary buffer
700         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
701         ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
702         ImVec2* temp_points = temp_normals + points_count;
703 
704         // Calculate normals (tangents) for each line segment
705         for (int i1 = 0; i1 < count; i1++)
706         {
707             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
708             float dx = points[i2].x - points[i1].x;
709             float dy = points[i2].y - points[i1].y;
710             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
711             temp_normals[i1].x = dy;
712             temp_normals[i1].y = -dx;
713         }
714         if (!closed)
715             temp_normals[points_count - 1] = temp_normals[points_count - 2];
716 
717         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
718         if (use_texture || !thick_line)
719         {
720             // [PATH 1] Texture-based lines (thick or non-thick)
721             // [PATH 2] Non texture-based lines (non-thick)
722 
723             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
724             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
725             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
726             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
727             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
728             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
729 
730             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
731             if (!closed)
732             {
733                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
734                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
735                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
736                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
737             }
738 
739             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
740             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
741             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
742             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
743             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
744             {
745                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
746                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
747 
748                 // Average normals
749                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
750                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
751                 IM_FIXNORMAL2F(dm_x, dm_y);
752                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
753                 dm_y *= half_draw_size;
754 
755                 // Add temporary vertexes for the outer edges
756                 ImVec2* out_vtx = &temp_points[i2 * 2];
757                 out_vtx[0].x = points[i2].x + dm_x;
758                 out_vtx[0].y = points[i2].y + dm_y;
759                 out_vtx[1].x = points[i2].x - dm_x;
760                 out_vtx[1].y = points[i2].y - dm_y;
761 
762                 if (use_texture)
763                 {
764                     // Add indices for two triangles
765                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
766                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
767                     _IdxWritePtr += 6;
768                 }
769                 else
770                 {
771                     // Add indexes for four triangles
772                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
773                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
774                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
775                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
776                     _IdxWritePtr += 12;
777                 }
778 
779                 idx1 = idx2;
780             }
781 
782             // Add vertexes for each point on the line
783             if (use_texture)
784             {
785                 // If we're using textures we only need to emit the left/right edge vertices
786                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
787                 if (fractional_thickness != 0.0f)
788                 {
789                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
790                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
791                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
792                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
793                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
794                 }
795                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
796                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
797                 for (int i = 0; i < points_count; i++)
798                 {
799                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
800                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
801                     _VtxWritePtr += 2;
802                 }
803             }
804             else
805             {
806                 // If we're not using a texture, we need the center vertex as well
807                 for (int i = 0; i < points_count; i++)
808                 {
809                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
810                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
811                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
812                     _VtxWritePtr += 3;
813                 }
814             }
815         }
816         else
817         {
818             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
819             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
820 
821             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
822             if (!closed)
823             {
824                 const int points_last = points_count - 1;
825                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
826                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
827                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
828                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
829                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
830                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
831                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
832                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
833             }
834 
835             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
836             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
837             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
838             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
839             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
840             {
841                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
842                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
843 
844                 // Average normals
845                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
846                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
847                 IM_FIXNORMAL2F(dm_x, dm_y);
848                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
849                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
850                 float dm_in_x = dm_x * half_inner_thickness;
851                 float dm_in_y = dm_y * half_inner_thickness;
852 
853                 // Add temporary vertices
854                 ImVec2* out_vtx = &temp_points[i2 * 4];
855                 out_vtx[0].x = points[i2].x + dm_out_x;
856                 out_vtx[0].y = points[i2].y + dm_out_y;
857                 out_vtx[1].x = points[i2].x + dm_in_x;
858                 out_vtx[1].y = points[i2].y + dm_in_y;
859                 out_vtx[2].x = points[i2].x - dm_in_x;
860                 out_vtx[2].y = points[i2].y - dm_in_y;
861                 out_vtx[3].x = points[i2].x - dm_out_x;
862                 out_vtx[3].y = points[i2].y - dm_out_y;
863 
864                 // Add indexes
865                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
866                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
867                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
868                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
869                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
870                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
871                 _IdxWritePtr += 18;
872 
873                 idx1 = idx2;
874             }
875 
876             // Add vertices
877             for (int i = 0; i < points_count; i++)
878             {
879                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
880                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
881                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
882                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
883                 _VtxWritePtr += 4;
884             }
885         }
886         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
887     }
888     else
889     {
890         // [PATH 4] Non texture-based, Non anti-aliased lines
891         const int idx_count = count * 6;
892         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
893         PrimReserve(idx_count, vtx_count);
894 
895         for (int i1 = 0; i1 < count; i1++)
896         {
897             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
898             const ImVec2& p1 = points[i1];
899             const ImVec2& p2 = points[i2];
900 
901             float dx = p2.x - p1.x;
902             float dy = p2.y - p1.y;
903             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
904             dx *= (thickness * 0.5f);
905             dy *= (thickness * 0.5f);
906 
907             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
908             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
909             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
910             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
911             _VtxWritePtr += 4;
912 
913             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
914             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
915             _IdxWritePtr += 6;
916             _VtxCurrentIdx += 4;
917         }
918     }
919 }
920 
921 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)922 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
923 {
924     if (points_count < 3)
925         return;
926 
927     const ImVec2 uv = _Data->TexUvWhitePixel;
928 
929     if (Flags & ImDrawListFlags_AntiAliasedFill)
930     {
931         // Anti-aliased Fill
932         const float AA_SIZE = 1.0f;
933         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
934         const int idx_count = (points_count - 2)*3 + points_count * 6;
935         const int vtx_count = (points_count * 2);
936         PrimReserve(idx_count, vtx_count);
937 
938         // Add indexes for fill
939         unsigned int vtx_inner_idx = _VtxCurrentIdx;
940         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
941         for (int i = 2; i < points_count; i++)
942         {
943             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
944             _IdxWritePtr += 3;
945         }
946 
947         // Compute normals
948         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
949         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
950         {
951             const ImVec2& p0 = points[i0];
952             const ImVec2& p1 = points[i1];
953             float dx = p1.x - p0.x;
954             float dy = p1.y - p0.y;
955             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
956             temp_normals[i0].x = dy;
957             temp_normals[i0].y = -dx;
958         }
959 
960         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
961         {
962             // Average normals
963             const ImVec2& n0 = temp_normals[i0];
964             const ImVec2& n1 = temp_normals[i1];
965             float dm_x = (n0.x + n1.x) * 0.5f;
966             float dm_y = (n0.y + n1.y) * 0.5f;
967             IM_FIXNORMAL2F(dm_x, dm_y);
968             dm_x *= AA_SIZE * 0.5f;
969             dm_y *= AA_SIZE * 0.5f;
970 
971             // Add vertices
972             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
973             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
974             _VtxWritePtr += 2;
975 
976             // Add indexes for fringes
977             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
978             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
979             _IdxWritePtr += 6;
980         }
981         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
982     }
983     else
984     {
985         // Non Anti-aliased Fill
986         const int idx_count = (points_count - 2)*3;
987         const int vtx_count = points_count;
988         PrimReserve(idx_count, vtx_count);
989         for (int i = 0; i < vtx_count; i++)
990         {
991             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
992             _VtxWritePtr++;
993         }
994         for (int i = 2; i < points_count; i++)
995         {
996             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
997             _IdxWritePtr += 3;
998         }
999         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1000     }
1001 }
1002 
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)1003 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1004 {
1005     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
1006     {
1007         _Path.push_back(center);
1008         return;
1009     }
1010 
1011     // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
1012     // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
1013 #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
1014     a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1015     a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
1016 #endif
1017 
1018     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
1019     for (int a = a_min_of_12; a <= a_max_of_12; a++)
1020     {
1021         const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
1022         _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
1023     }
1024 }
1025 
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)1026 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1027 {
1028     if (radius == 0.0f)
1029     {
1030         _Path.push_back(center);
1031         return;
1032     }
1033 
1034     // Note that we are adding a point at both a_min and a_max.
1035     // If you are trying to draw a full closed circle you don't want the overlapping points!
1036     _Path.reserve(_Path.Size + (num_segments + 1));
1037     for (int i = 0; i <= num_segments; i++)
1038     {
1039         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1040         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1041     }
1042 }
1043 
ImBezierCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,float t)1044 ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1045 {
1046     float u = 1.0f - t;
1047     float w1 = u*u*u;
1048     float w2 = 3*u*u*t;
1049     float w3 = 3*u*t*t;
1050     float w4 = t*t*t;
1051     return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
1052 }
1053 
1054 // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)1055 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1056 {
1057     float dx = x4 - x1;
1058     float dy = y4 - y1;
1059     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
1060     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
1061     d2 = (d2 >= 0) ? d2 : -d2;
1062     d3 = (d3 >= 0) ? d3 : -d3;
1063     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1064     {
1065         path->push_back(ImVec2(x4, y4));
1066     }
1067     else if (level < 10)
1068     {
1069         float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f;
1070         float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f;
1071         float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f;
1072         float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f;
1073         float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f;
1074         float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
1075         PathBezierToCasteljau(path, x1, y1,        x12, y12,    x123, y123,  x1234, y1234, tess_tol, level + 1);
1076         PathBezierToCasteljau(path, x1234, y1234,  x234, y234,  x34, y34,    x4, y4,       tess_tol, level + 1);
1077     }
1078 }
1079 
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)1080 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1081 {
1082     ImVec2 p1 = _Path.back();
1083     if (num_segments == 0)
1084     {
1085         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1086     }
1087     else
1088     {
1089         float t_step = 1.0f / (float)num_segments;
1090         for (int i_step = 1; i_step <= num_segments; i_step++)
1091             _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
1092     }
1093 }
1094 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawCornerFlags rounding_corners)1095 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
1096 {
1097     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
1098     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1099 
1100     if (rounding <= 0.0f || rounding_corners == 0)
1101     {
1102         PathLineTo(a);
1103         PathLineTo(ImVec2(b.x, a.y));
1104         PathLineTo(b);
1105         PathLineTo(ImVec2(a.x, b.y));
1106     }
1107     else
1108     {
1109         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1110         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1111         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1112         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1113         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1114         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1115         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1116         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1117     }
1118 }
1119 
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)1120 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1121 {
1122     if ((col & IM_COL32_A_MASK) == 0)
1123         return;
1124     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1125     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1126     PathStroke(col, false, thickness);
1127 }
1128 
1129 // p_min = upper-left, p_max = lower-right
1130 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness)1131 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
1132 {
1133     if ((col & IM_COL32_A_MASK) == 0)
1134         return;
1135     if (Flags & ImDrawListFlags_AntiAliasedLines)
1136         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
1137     else
1138         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
1139     PathStroke(col, true, thickness);
1140 }
1141 
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1142 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1143 {
1144     if ((col & IM_COL32_A_MASK) == 0)
1145         return;
1146     if (rounding > 0.0f)
1147     {
1148         PathRect(p_min, p_max, rounding, rounding_corners);
1149         PathFillConvex(col);
1150     }
1151     else
1152     {
1153         PrimReserve(6, 4);
1154         PrimRect(p_min, p_max, col);
1155     }
1156 }
1157 
1158 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1159 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1160 {
1161     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1162         return;
1163 
1164     const ImVec2 uv = _Data->TexUvWhitePixel;
1165     PrimReserve(6, 4);
1166     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1167     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1168     PrimWriteVtx(p_min, uv, col_upr_left);
1169     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1170     PrimWriteVtx(p_max, uv, col_bot_right);
1171     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1172 }
1173 
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1174 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1175 {
1176     if ((col & IM_COL32_A_MASK) == 0)
1177         return;
1178 
1179     PathLineTo(p1);
1180     PathLineTo(p2);
1181     PathLineTo(p3);
1182     PathLineTo(p4);
1183     PathStroke(col, true, thickness);
1184 }
1185 
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1186 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1187 {
1188     if ((col & IM_COL32_A_MASK) == 0)
1189         return;
1190 
1191     PathLineTo(p1);
1192     PathLineTo(p2);
1193     PathLineTo(p3);
1194     PathLineTo(p4);
1195     PathFillConvex(col);
1196 }
1197 
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1198 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1199 {
1200     if ((col & IM_COL32_A_MASK) == 0)
1201         return;
1202 
1203     PathLineTo(p1);
1204     PathLineTo(p2);
1205     PathLineTo(p3);
1206     PathStroke(col, true, thickness);
1207 }
1208 
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1209 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1210 {
1211     if ((col & IM_COL32_A_MASK) == 0)
1212         return;
1213 
1214     PathLineTo(p1);
1215     PathLineTo(p2);
1216     PathLineTo(p3);
1217     PathFillConvex(col);
1218 }
1219 
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1220 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1221 {
1222     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1223         return;
1224 
1225     // Obtain segment count
1226     if (num_segments <= 0)
1227     {
1228         // Automatic segment count
1229         const int radius_idx = (int)radius - 1;
1230         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1231             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1232         else
1233             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1234     }
1235     else
1236     {
1237         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1238         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1239     }
1240 
1241     // Because we are filling a closed shape we remove 1 from the count of segments/points
1242     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1243     if (num_segments == 12)
1244         PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
1245     else
1246         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1247     PathStroke(col, true, thickness);
1248 }
1249 
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1250 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1251 {
1252     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1253         return;
1254 
1255     // Obtain segment count
1256     if (num_segments <= 0)
1257     {
1258         // Automatic segment count
1259         const int radius_idx = (int)radius - 1;
1260         if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
1261             num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
1262         else
1263             num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
1264     }
1265     else
1266     {
1267         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1268         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1269     }
1270 
1271     // Because we are filling a closed shape we remove 1 from the count of segments/points
1272     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1273     if (num_segments == 12)
1274         PathArcToFast(center, radius, 0, 12 - 1);
1275     else
1276         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1277     PathFillConvex(col);
1278 }
1279 
1280 // Guaranteed to honor 'num_segments'
AddNgon(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1281 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1282 {
1283     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1284         return;
1285 
1286     // Because we are filling a closed shape we remove 1 from the count of segments/points
1287     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1288     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1289     PathStroke(col, true, thickness);
1290 }
1291 
1292 // Guaranteed to honor 'num_segments'
AddNgonFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1293 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1294 {
1295     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1296         return;
1297 
1298     // Because we are filling a closed shape we remove 1 from the count of segments/points
1299     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1300     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1301     PathFillConvex(col);
1302 }
1303 
1304 // Cubic Bezier takes 4 controls points
AddBezierCurve(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness,int num_segments)1305 void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1306 {
1307     if ((col & IM_COL32_A_MASK) == 0)
1308         return;
1309 
1310     PathLineTo(p1);
1311     PathBezierCurveTo(p2, p3, p4, num_segments);
1312     PathStroke(col, false, thickness);
1313 }
1314 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1315 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1316 {
1317     if ((col & IM_COL32_A_MASK) == 0)
1318         return;
1319 
1320     if (text_end == NULL)
1321         text_end = text_begin + strlen(text_begin);
1322     if (text_begin == text_end)
1323         return;
1324 
1325     // Pull default font/size from the shared ImDrawListSharedData instance
1326     if (font == NULL)
1327         font = _Data->Font;
1328     if (font_size == 0.0f)
1329         font_size = _Data->FontSize;
1330 
1331     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1332 
1333     ImVec4 clip_rect = _CmdHeader.ClipRect;
1334     if (cpu_fine_clip_rect)
1335     {
1336         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1337         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1338         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1339         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1340     }
1341     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1342 }
1343 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1344 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1345 {
1346     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1347 }
1348 
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1349 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1350 {
1351     if ((col & IM_COL32_A_MASK) == 0)
1352         return;
1353 
1354     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1355     if (push_texture_id)
1356         PushTextureID(user_texture_id);
1357 
1358     PrimReserve(6, 4);
1359     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1360 
1361     if (push_texture_id)
1362         PopTextureID();
1363 }
1364 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1365 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1366 {
1367     if ((col & IM_COL32_A_MASK) == 0)
1368         return;
1369 
1370     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1371     if (push_texture_id)
1372         PushTextureID(user_texture_id);
1373 
1374     PrimReserve(6, 4);
1375     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1376 
1377     if (push_texture_id)
1378         PopTextureID();
1379 }
1380 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners)1381 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
1382 {
1383     if ((col & IM_COL32_A_MASK) == 0)
1384         return;
1385 
1386     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1387     {
1388         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1389         return;
1390     }
1391 
1392     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1393     if (push_texture_id)
1394         PushTextureID(user_texture_id);
1395 
1396     int vert_start_idx = VtxBuffer.Size;
1397     PathRect(p_min, p_max, rounding, rounding_corners);
1398     PathFillConvex(col);
1399     int vert_end_idx = VtxBuffer.Size;
1400     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1401 
1402     if (push_texture_id)
1403         PopTextureID();
1404 }
1405 
1406 
1407 //-----------------------------------------------------------------------------
1408 // ImDrawListSplitter
1409 //-----------------------------------------------------------------------------
1410 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1411 //-----------------------------------------------------------------------------
1412 
ClearFreeMemory()1413 void ImDrawListSplitter::ClearFreeMemory()
1414 {
1415     for (int i = 0; i < _Channels.Size; i++)
1416     {
1417         if (i == _Current)
1418             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1419         _Channels[i]._CmdBuffer.clear();
1420         _Channels[i]._IdxBuffer.clear();
1421     }
1422     _Current = 0;
1423     _Count = 1;
1424     _Channels.clear();
1425 }
1426 
Split(ImDrawList * draw_list,int channels_count)1427 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1428 {
1429     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1430     int old_channels_count = _Channels.Size;
1431     if (old_channels_count < channels_count)
1432         _Channels.resize(channels_count);
1433     _Count = channels_count;
1434 
1435     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1436     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1437     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1438     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1439     for (int i = 1; i < channels_count; i++)
1440     {
1441         if (i >= old_channels_count)
1442         {
1443             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1444         }
1445         else
1446         {
1447             _Channels[i]._CmdBuffer.resize(0);
1448             _Channels[i]._IdxBuffer.resize(0);
1449         }
1450         if (_Channels[i]._CmdBuffer.Size == 0)
1451         {
1452             ImDrawCmd draw_cmd;
1453             ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1454             _Channels[i]._CmdBuffer.push_back(draw_cmd);
1455         }
1456     }
1457 }
1458 
Merge(ImDrawList * draw_list)1459 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1460 {
1461     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1462     if (_Count <= 1)
1463         return;
1464 
1465     SetCurrentChannel(draw_list, 0);
1466     draw_list->_PopUnusedDrawCmd();
1467 
1468     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1469     int new_cmd_buffer_count = 0;
1470     int new_idx_buffer_count = 0;
1471     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1472     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1473     for (int i = 1; i < _Count; i++)
1474     {
1475         ImDrawChannel& ch = _Channels[i];
1476 
1477         // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
1478         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1479             ch._CmdBuffer.pop_back();
1480 
1481         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
1482         {
1483             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
1484             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
1485             {
1486                 // Merge previous channel last draw command with current channel first draw command if matching.
1487                 last_cmd->ElemCount += next_cmd->ElemCount;
1488                 idx_offset += next_cmd->ElemCount;
1489                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1490             }
1491         }
1492         if (ch._CmdBuffer.Size > 0)
1493             last_cmd = &ch._CmdBuffer.back();
1494         new_cmd_buffer_count += ch._CmdBuffer.Size;
1495         new_idx_buffer_count += ch._IdxBuffer.Size;
1496         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1497         {
1498             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1499             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1500         }
1501     }
1502     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1503     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1504 
1505     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1506     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1507     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1508     for (int i = 1; i < _Count; i++)
1509     {
1510         ImDrawChannel& ch = _Channels[i];
1511         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1512         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1513     }
1514     draw_list->_IdxWritePtr = idx_write;
1515 
1516     // Ensure there's always a non-callback draw command trailing the command-buffer
1517     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
1518         draw_list->AddDrawCmd();
1519 
1520     // If current command is used with different settings we need to add a new command
1521     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1522     if (curr_cmd->ElemCount == 0)
1523         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1524     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1525         draw_list->AddDrawCmd();
1526 
1527     _Count = 1;
1528 }
1529 
SetCurrentChannel(ImDrawList * draw_list,int idx)1530 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1531 {
1532     IM_ASSERT(idx >= 0 && idx < _Count);
1533     if (_Current == idx)
1534         return;
1535 
1536     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1537     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1538     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1539     _Current = idx;
1540     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1541     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1542     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1543 
1544     // If current command is used with different settings we need to add a new command
1545     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1546     if (curr_cmd->ElemCount == 0)
1547         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1548     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1549         draw_list->AddDrawCmd();
1550 }
1551 
1552 //-----------------------------------------------------------------------------
1553 // [SECTION] ImDrawData
1554 //-----------------------------------------------------------------------------
1555 
1556 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1557 void ImDrawData::DeIndexAllBuffers()
1558 {
1559     ImVector<ImDrawVert> new_vtx_buffer;
1560     TotalVtxCount = TotalIdxCount = 0;
1561     for (int i = 0; i < CmdListsCount; i++)
1562     {
1563         ImDrawList* cmd_list = CmdLists[i];
1564         if (cmd_list->IdxBuffer.empty())
1565             continue;
1566         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1567         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1568             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1569         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1570         cmd_list->IdxBuffer.resize(0);
1571         TotalVtxCount += cmd_list->VtxBuffer.Size;
1572     }
1573 }
1574 
1575 // Helper to scale the ClipRect field of each ImDrawCmd.
1576 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1577 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1578 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1579 {
1580     for (int i = 0; i < CmdListsCount; i++)
1581     {
1582         ImDrawList* cmd_list = CmdLists[i];
1583         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1584         {
1585             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1586             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1587         }
1588     }
1589 }
1590 
1591 //-----------------------------------------------------------------------------
1592 // [SECTION] Helpers ShadeVertsXXX functions
1593 //-----------------------------------------------------------------------------
1594 
1595 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1596 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1597 {
1598     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1599     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1600     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1601     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1602     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
1603     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
1604     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
1605     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
1606     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
1607     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
1608     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1609     {
1610         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1611         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1612         int r = (int)(col0_r + col_delta_r * t);
1613         int g = (int)(col0_g + col_delta_g * t);
1614         int b = (int)(col0_b + col_delta_b * t);
1615         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1616     }
1617 }
1618 
1619 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1620 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1621 {
1622     const ImVec2 size = b - a;
1623     const ImVec2 uv_size = uv_b - uv_a;
1624     const ImVec2 scale = ImVec2(
1625         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1626         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1627 
1628     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1629     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1630     if (clamp)
1631     {
1632         const ImVec2 min = ImMin(uv_a, uv_b);
1633         const ImVec2 max = ImMax(uv_a, uv_b);
1634         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1635             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1636     }
1637     else
1638     {
1639         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1640             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1641     }
1642 }
1643 
1644 //-----------------------------------------------------------------------------
1645 // [SECTION] ImFontConfig
1646 //-----------------------------------------------------------------------------
1647 
ImFontConfig()1648 ImFontConfig::ImFontConfig()
1649 {
1650     FontData = NULL;
1651     FontDataSize = 0;
1652     FontDataOwnedByAtlas = true;
1653     FontNo = 0;
1654     SizePixels = 0.0f;
1655     OversampleH = 3; // FIXME: 2 may be a better default?
1656     OversampleV = 1;
1657     PixelSnapH = false;
1658     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1659     GlyphOffset = ImVec2(0.0f, 0.0f);
1660     GlyphRanges = NULL;
1661     GlyphMinAdvanceX = 0.0f;
1662     GlyphMaxAdvanceX = FLT_MAX;
1663     MergeMode = false;
1664     RasterizerFlags = 0x00;
1665     RasterizerMultiply = 1.0f;
1666     EllipsisChar = (ImWchar)-1;
1667     memset(Name, 0, sizeof(Name));
1668     DstFont = NULL;
1669 }
1670 
1671 //-----------------------------------------------------------------------------
1672 // [SECTION] ImFontAtlas
1673 //-----------------------------------------------------------------------------
1674 
1675 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1676 // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1677 const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
1678 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1679 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1680 {
1681     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1682     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1683     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1684     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1685     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1686     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1687     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1688     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1689     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1690     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1691     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1692     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1693     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1694     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1695     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1696     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1697     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1698     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1699     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1700     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1701     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1702     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1703     "------------        -    X    -           X           -X.....................X-           ------------------"
1704     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1705     "                                                      -  X..X           X..X  -                             "
1706     "                                                      -   X.X           X.X   -                             "
1707     "                                                      -    XX           XX    -                             "
1708 };
1709 
1710 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1711 {
1712     // Pos ........ Size ......... Offset ......
1713     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1714     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1715     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1716     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1717     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1718     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1719     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1720     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1721 };
1722 
ImFontAtlas()1723 ImFontAtlas::ImFontAtlas()
1724 {
1725     Locked = false;
1726     Flags = ImFontAtlasFlags_None;
1727     TexID = (ImTextureID)NULL;
1728     TexDesiredWidth = 0;
1729     TexGlyphPadding = 1;
1730 
1731     TexPixelsAlpha8 = NULL;
1732     TexPixelsRGBA32 = NULL;
1733     TexWidth = TexHeight = 0;
1734     TexUvScale = ImVec2(0.0f, 0.0f);
1735     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1736     PackIdMouseCursors = PackIdLines = -1;
1737 }
1738 
~ImFontAtlas()1739 ImFontAtlas::~ImFontAtlas()
1740 {
1741     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1742     Clear();
1743 }
1744 
ClearInputData()1745 void    ImFontAtlas::ClearInputData()
1746 {
1747     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1748     for (int i = 0; i < ConfigData.Size; i++)
1749         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1750         {
1751             IM_FREE(ConfigData[i].FontData);
1752             ConfigData[i].FontData = NULL;
1753         }
1754 
1755     // When clearing this we lose access to the font name and other information used to build the font.
1756     for (int i = 0; i < Fonts.Size; i++)
1757         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1758         {
1759             Fonts[i]->ConfigData = NULL;
1760             Fonts[i]->ConfigDataCount = 0;
1761         }
1762     ConfigData.clear();
1763     CustomRects.clear();
1764     PackIdMouseCursors = PackIdLines = -1;
1765 }
1766 
ClearTexData()1767 void    ImFontAtlas::ClearTexData()
1768 {
1769     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1770     if (TexPixelsAlpha8)
1771         IM_FREE(TexPixelsAlpha8);
1772     if (TexPixelsRGBA32)
1773         IM_FREE(TexPixelsRGBA32);
1774     TexPixelsAlpha8 = NULL;
1775     TexPixelsRGBA32 = NULL;
1776 }
1777 
ClearFonts()1778 void    ImFontAtlas::ClearFonts()
1779 {
1780     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1781     for (int i = 0; i < Fonts.Size; i++)
1782         IM_DELETE(Fonts[i]);
1783     Fonts.clear();
1784 }
1785 
Clear()1786 void    ImFontAtlas::Clear()
1787 {
1788     ClearInputData();
1789     ClearTexData();
1790     ClearFonts();
1791 }
1792 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1793 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1794 {
1795     // Build atlas on demand
1796     if (TexPixelsAlpha8 == NULL)
1797     {
1798         if (ConfigData.empty())
1799             AddFontDefault();
1800         Build();
1801     }
1802 
1803     *out_pixels = TexPixelsAlpha8;
1804     if (out_width) *out_width = TexWidth;
1805     if (out_height) *out_height = TexHeight;
1806     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1807 }
1808 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1809 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1810 {
1811     // Convert to RGBA32 format on demand
1812     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1813     if (!TexPixelsRGBA32)
1814     {
1815         unsigned char* pixels = NULL;
1816         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1817         if (pixels)
1818         {
1819             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1820             const unsigned char* src = pixels;
1821             unsigned int* dst = TexPixelsRGBA32;
1822             for (int n = TexWidth * TexHeight; n > 0; n--)
1823                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1824         }
1825     }
1826 
1827     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1828     if (out_width) *out_width = TexWidth;
1829     if (out_height) *out_height = TexHeight;
1830     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1831 }
1832 
AddFont(const ImFontConfig * font_cfg)1833 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1834 {
1835     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1836     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1837     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1838 
1839     // Create new font
1840     if (!font_cfg->MergeMode)
1841         Fonts.push_back(IM_NEW(ImFont));
1842     else
1843         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1844 
1845     ConfigData.push_back(*font_cfg);
1846     ImFontConfig& new_font_cfg = ConfigData.back();
1847     if (new_font_cfg.DstFont == NULL)
1848         new_font_cfg.DstFont = Fonts.back();
1849     if (!new_font_cfg.FontDataOwnedByAtlas)
1850     {
1851         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1852         new_font_cfg.FontDataOwnedByAtlas = true;
1853         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1854     }
1855 
1856     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
1857         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
1858 
1859     // Invalidate texture
1860     ClearTexData();
1861     return new_font_cfg.DstFont;
1862 }
1863 
1864 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1865 static unsigned int stb_decompress_length(const unsigned char* input);
1866 static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
1867 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1868 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1869 static void         Decode85(const unsigned char* src, unsigned char* dst)
1870 {
1871     while (*src)
1872     {
1873         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
1874         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1875         src += 5;
1876         dst += 4;
1877     }
1878 }
1879 
1880 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1881 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1882 {
1883     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1884     if (!font_cfg_template)
1885     {
1886         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1887         font_cfg.PixelSnapH = true;
1888     }
1889     if (font_cfg.SizePixels <= 0.0f)
1890         font_cfg.SizePixels = 13.0f * 1.0f;
1891     if (font_cfg.Name[0] == '\0')
1892         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1893     font_cfg.EllipsisChar = (ImWchar)0x0085;
1894 
1895     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1896     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1897     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1898     font->DisplayOffset.y = 1.0f;
1899     return font;
1900 }
1901 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1902 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1903 {
1904     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1905     size_t data_size = 0;
1906     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1907     if (!data)
1908     {
1909         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
1910         return NULL;
1911     }
1912     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1913     if (font_cfg.Name[0] == '\0')
1914     {
1915         // Store a short copy of filename into into the font name for convenience
1916         const char* p;
1917         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1918         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1919     }
1920     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1921 }
1922 
1923 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1924 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1925 {
1926     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1927     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1928     IM_ASSERT(font_cfg.FontData == NULL);
1929     font_cfg.FontData = ttf_data;
1930     font_cfg.FontDataSize = ttf_size;
1931     font_cfg.SizePixels = size_pixels;
1932     if (glyph_ranges)
1933         font_cfg.GlyphRanges = glyph_ranges;
1934     return AddFont(&font_cfg);
1935 }
1936 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1937 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1938 {
1939     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1940     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
1941     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1942 
1943     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1944     IM_ASSERT(font_cfg.FontData == NULL);
1945     font_cfg.FontDataOwnedByAtlas = true;
1946     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1947 }
1948 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1949 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1950 {
1951     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1952     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1953     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1954     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1955     IM_FREE(compressed_ttf);
1956     return font;
1957 }
1958 
AddCustomRectRegular(int width,int height)1959 int ImFontAtlas::AddCustomRectRegular(int width, int height)
1960 {
1961     IM_ASSERT(width > 0 && width <= 0xFFFF);
1962     IM_ASSERT(height > 0 && height <= 0xFFFF);
1963     ImFontAtlasCustomRect r;
1964     r.Width = (unsigned short)width;
1965     r.Height = (unsigned short)height;
1966     CustomRects.push_back(r);
1967     return CustomRects.Size - 1; // Return index
1968 }
1969 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1970 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1971 {
1972 #ifdef IMGUI_USE_WCHAR32
1973     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
1974 #endif
1975     IM_ASSERT(font != NULL);
1976     IM_ASSERT(width > 0 && width <= 0xFFFF);
1977     IM_ASSERT(height > 0 && height <= 0xFFFF);
1978     ImFontAtlasCustomRect r;
1979     r.Width = (unsigned short)width;
1980     r.Height = (unsigned short)height;
1981     r.GlyphID = id;
1982     r.GlyphAdvanceX = advance_x;
1983     r.GlyphOffset = offset;
1984     r.Font = font;
1985     CustomRects.push_back(r);
1986     return CustomRects.Size - 1; // Return index
1987 }
1988 
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const1989 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
1990 {
1991     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1992     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1993     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1994     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1995 }
1996 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1997 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1998 {
1999     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2000         return false;
2001     if (Flags & ImFontAtlasFlags_NoMouseCursors)
2002         return false;
2003 
2004     IM_ASSERT(PackIdMouseCursors != -1);
2005     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2006     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2007     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2008     *out_size = size;
2009     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2010     out_uv_border[0] = (pos) * TexUvScale;
2011     out_uv_border[1] = (pos + size) * TexUvScale;
2012     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2013     out_uv_fill[0] = (pos) * TexUvScale;
2014     out_uv_fill[1] = (pos + size) * TexUvScale;
2015     return true;
2016 }
2017 
Build()2018 bool    ImFontAtlas::Build()
2019 {
2020     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2021     return ImFontAtlasBuildWithStbTruetype(this);
2022 }
2023 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)2024 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2025 {
2026     for (unsigned int i = 0; i < 256; i++)
2027     {
2028         unsigned int value = (unsigned int)(i * in_brighten_factor);
2029         out_table[i] = value > 255 ? 255 : (value & 0xFF);
2030     }
2031 }
2032 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)2033 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2034 {
2035     unsigned char* data = pixels + x + y * stride;
2036     for (int j = h; j > 0; j--, data += stride)
2037         for (int i = 0; i < w; i++)
2038             data[i] = table[data[i]];
2039 }
2040 
2041 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2042 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2043 struct ImFontBuildSrcData
2044 {
2045     stbtt_fontinfo      FontInfo;
2046     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2047     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2048     stbtt_packedchar*   PackedChars;        // Output glyphs
2049     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2050     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2051     int                 GlyphsHighest;      // Highest requested codepoint
2052     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2053     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2054     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
2055 };
2056 
2057 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2058 struct ImFontBuildDstData
2059 {
2060     int                 SrcCount;           // Number of source fonts targeting this destination font.
2061     int                 GlyphsHighest;
2062     int                 GlyphsCount;
2063     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2064 };
2065 
UnpackBitVectorToFlatIndexList(const ImBitVector * in,ImVector<int> * out)2066 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2067 {
2068     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2069     const ImU32* it_begin = in->Storage.begin();
2070     const ImU32* it_end = in->Storage.end();
2071     for (const ImU32* it = it_begin; it < it_end; it++)
2072         if (ImU32 entries_32 = *it)
2073             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2074                 if (entries_32 & ((ImU32)1 << bit_n))
2075                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
2076 }
2077 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)2078 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2079 {
2080     IM_ASSERT(atlas->ConfigData.Size > 0);
2081 
2082     ImFontAtlasBuildInit(atlas);
2083 
2084     // Clear atlas
2085     atlas->TexID = (ImTextureID)NULL;
2086     atlas->TexWidth = atlas->TexHeight = 0;
2087     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2088     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2089     atlas->ClearTexData();
2090 
2091     // Temporary storage for building
2092     ImVector<ImFontBuildSrcData> src_tmp_array;
2093     ImVector<ImFontBuildDstData> dst_tmp_array;
2094     src_tmp_array.resize(atlas->ConfigData.Size);
2095     dst_tmp_array.resize(atlas->Fonts.Size);
2096     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2097     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2098 
2099     // 1. Initialize font loading structure, check font data validity
2100     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2101     {
2102         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2103         ImFontConfig& cfg = atlas->ConfigData[src_i];
2104         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2105 
2106         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2107         src_tmp.DstIndex = -1;
2108         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2109             if (cfg.DstFont == atlas->Fonts[output_i])
2110                 src_tmp.DstIndex = output_i;
2111         IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2112         if (src_tmp.DstIndex == -1)
2113             return false;
2114 
2115         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2116         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2117         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2118         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2119             return false;
2120 
2121         // Measure highest codepoints
2122         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2123         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2124         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2125             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2126         dst_tmp.SrcCount++;
2127         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2128     }
2129 
2130     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2131     int total_glyphs_count = 0;
2132     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2133     {
2134         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2135         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2136         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2137         if (dst_tmp.GlyphsSet.Storage.empty())
2138             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2139 
2140         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2141             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2142             {
2143                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2144                     continue;
2145                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2146                     continue;
2147 
2148                 // Add to avail set/counters
2149                 src_tmp.GlyphsCount++;
2150                 dst_tmp.GlyphsCount++;
2151                 src_tmp.GlyphsSet.SetBit(codepoint);
2152                 dst_tmp.GlyphsSet.SetBit(codepoint);
2153                 total_glyphs_count++;
2154             }
2155     }
2156 
2157     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2158     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2159     {
2160         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2161         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2162         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2163         src_tmp.GlyphsSet.Clear();
2164         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2165     }
2166     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2167         dst_tmp_array[dst_i].GlyphsSet.Clear();
2168     dst_tmp_array.clear();
2169 
2170     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2171     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2172     ImVector<stbrp_rect> buf_rects;
2173     ImVector<stbtt_packedchar> buf_packedchars;
2174     buf_rects.resize(total_glyphs_count);
2175     buf_packedchars.resize(total_glyphs_count);
2176     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2177     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2178 
2179     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2180     int total_surface = 0;
2181     int buf_rects_out_n = 0;
2182     int buf_packedchars_out_n = 0;
2183     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2184     {
2185         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2186         if (src_tmp.GlyphsCount == 0)
2187             continue;
2188 
2189         src_tmp.Rects = &buf_rects[buf_rects_out_n];
2190         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2191         buf_rects_out_n += src_tmp.GlyphsCount;
2192         buf_packedchars_out_n += src_tmp.GlyphsCount;
2193 
2194         // Convert our ranges in the format stb_truetype wants
2195         ImFontConfig& cfg = atlas->ConfigData[src_i];
2196         src_tmp.PackRange.font_size = cfg.SizePixels;
2197         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2198         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2199         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2200         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2201         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2202         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2203 
2204         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2205         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2206         const int padding = atlas->TexGlyphPadding;
2207         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2208         {
2209             int x0, y0, x1, y1;
2210             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2211             IM_ASSERT(glyph_index_in_font != 0);
2212             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2213             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2214             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2215             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2216         }
2217     }
2218 
2219     // We need a width for the skyline algorithm, any width!
2220     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2221     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2222     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2223     atlas->TexHeight = 0;
2224     if (atlas->TexDesiredWidth > 0)
2225         atlas->TexWidth = atlas->TexDesiredWidth;
2226     else
2227         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2228 
2229     // 5. Start packing
2230     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2231     const int TEX_HEIGHT_MAX = 1024 * 32;
2232     stbtt_pack_context spc = {};
2233     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2234     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2235 
2236     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2237     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2238     {
2239         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2240         if (src_tmp.GlyphsCount == 0)
2241             continue;
2242 
2243         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2244 
2245         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2246         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2247         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2248             if (src_tmp.Rects[glyph_i].was_packed)
2249                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2250     }
2251 
2252     // 7. Allocate texture
2253     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2254     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2255     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2256     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2257     spc.pixels = atlas->TexPixelsAlpha8;
2258     spc.height = atlas->TexHeight;
2259 
2260     // 8. Render/rasterize font characters into the texture
2261     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2262     {
2263         ImFontConfig& cfg = atlas->ConfigData[src_i];
2264         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2265         if (src_tmp.GlyphsCount == 0)
2266             continue;
2267 
2268         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2269 
2270         // Apply multiply operator
2271         if (cfg.RasterizerMultiply != 1.0f)
2272         {
2273             unsigned char multiply_table[256];
2274             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2275             stbrp_rect* r = &src_tmp.Rects[0];
2276             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2277                 if (r->was_packed)
2278                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2279         }
2280         src_tmp.Rects = NULL;
2281     }
2282 
2283     // End packing
2284     stbtt_PackEnd(&spc);
2285     buf_rects.clear();
2286 
2287     // 9. Setup ImFont and glyphs for runtime
2288     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2289     {
2290         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2291         if (src_tmp.GlyphsCount == 0)
2292             continue;
2293 
2294         // When merging fonts with MergeMode=true:
2295         // - We can have multiple input fonts writing into a same destination font.
2296         // - dst_font->ConfigData is != from cfg which is our source configuration.
2297         ImFontConfig& cfg = atlas->ConfigData[src_i];
2298         ImFont* dst_font = cfg.DstFont;
2299 
2300         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2301         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2302         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2303 
2304         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2305         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2306         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2307         const float font_off_x = cfg.GlyphOffset.x;
2308         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2309 
2310         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2311         {
2312             // Register glyph
2313             const int codepoint = src_tmp.GlyphsList[glyph_i];
2314             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2315             stbtt_aligned_quad q;
2316             float unused_x = 0.0f, unused_y = 0.0f;
2317             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
2318             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
2319         }
2320     }
2321 
2322     // Cleanup temporary (ImVector doesn't honor destructor)
2323     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2324         src_tmp_array[src_i].~ImFontBuildSrcData();
2325 
2326     ImFontAtlasBuildFinish(atlas);
2327     return true;
2328 }
2329 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2330 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2331 {
2332     if (!font_config->MergeMode)
2333     {
2334         font->ClearOutputData();
2335         font->FontSize = font_config->SizePixels;
2336         font->ConfigData = font_config;
2337         font->ConfigDataCount = 0;
2338         font->ContainerAtlas = atlas;
2339         font->Ascent = ascent;
2340         font->Descent = descent;
2341     }
2342     font->ConfigDataCount++;
2343 }
2344 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2345 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2346 {
2347     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2348     IM_ASSERT(pack_context != NULL);
2349 
2350     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2351     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2352 
2353     ImVector<stbrp_rect> pack_rects;
2354     pack_rects.resize(user_rects.Size);
2355     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2356     for (int i = 0; i < user_rects.Size; i++)
2357     {
2358         pack_rects[i].w = user_rects[i].Width;
2359         pack_rects[i].h = user_rects[i].Height;
2360     }
2361     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2362     for (int i = 0; i < pack_rects.Size; i++)
2363         if (pack_rects[i].was_packed)
2364         {
2365             user_rects[i].X = pack_rects[i].x;
2366             user_rects[i].Y = pack_rects[i].y;
2367             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2368             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2369         }
2370 }
2371 
ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas * atlas,int x,int y,int w,int h,const char * in_str,char in_marker_char,unsigned char in_marker_pixel_value)2372 void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
2373 {
2374     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2375     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2376     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
2377     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2378         for (int off_x = 0; off_x < w; off_x++)
2379             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
2380 }
2381 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2382 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2383 {
2384     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
2385     IM_ASSERT(r->IsPacked());
2386 
2387     const int w = atlas->TexWidth;
2388     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2389     {
2390         // Render/copy pixels
2391         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2392         const int x_for_white = r->X;
2393         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2394         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
2395         ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
2396     }
2397     else
2398     {
2399         // Render 4 white pixels
2400         IM_ASSERT(r->Width == 2 && r->Height == 2);
2401         const int offset = (int)r->X + (int)r->Y * w;
2402         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2403     }
2404     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
2405 }
2406 
ImFontAtlasBuildRenderLinesTexData(ImFontAtlas * atlas)2407 static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
2408 {
2409     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
2410         return;
2411 
2412     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
2413     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
2414     IM_ASSERT(r->IsPacked());
2415     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
2416     {
2417         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
2418         unsigned int y = n;
2419         unsigned int line_width = n;
2420         unsigned int pad_left = (r->Width - line_width) / 2;
2421         unsigned int pad_right = r->Width - (pad_left + line_width);
2422 
2423         // Write each slice
2424         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
2425         unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
2426         memset(write_ptr, 0x00, pad_left);
2427         memset(write_ptr + pad_left, 0xFF, line_width);
2428         memset(write_ptr + pad_left + line_width, 0x00, pad_right);
2429 
2430         // Calculate UVs for this line
2431         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
2432         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
2433         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
2434         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
2435     }
2436 }
2437 
2438 // Note: this is called / shared by both the stb_truetype and the FreeType builder
ImFontAtlasBuildInit(ImFontAtlas * atlas)2439 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2440 {
2441     // Register texture region for mouse cursors or standard white pixels
2442     if (atlas->PackIdMouseCursors < 0)
2443     {
2444         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2445             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2446         else
2447             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
2448     }
2449 
2450     // Register texture region for thick lines
2451     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
2452     if (atlas->PackIdLines < 0)
2453     {
2454         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
2455             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
2456     }
2457 }
2458 
2459 // This is called/shared by both the stb_truetype and the FreeType builder.
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2460 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2461 {
2462     // Render into our custom data blocks
2463     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2464     ImFontAtlasBuildRenderDefaultTexData(atlas);
2465     ImFontAtlasBuildRenderLinesTexData(atlas);
2466 
2467     // Register custom rectangle glyphs
2468     for (int i = 0; i < atlas->CustomRects.Size; i++)
2469     {
2470         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
2471         if (r->Font == NULL || r->GlyphID == 0)
2472             continue;
2473 
2474         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
2475         IM_ASSERT(r->Font->ContainerAtlas == atlas);
2476         ImVec2 uv0, uv1;
2477         atlas->CalcCustomRectUV(r, &uv0, &uv1);
2478         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
2479     }
2480 
2481     // Build all fonts lookup tables
2482     for (int i = 0; i < atlas->Fonts.Size; i++)
2483         if (atlas->Fonts[i]->DirtyLookupTables)
2484             atlas->Fonts[i]->BuildLookupTable();
2485 
2486     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
2487     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
2488     // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
2489     for (int i = 0; i < atlas->Fonts.size(); i++)
2490     {
2491         ImFont* font = atlas->Fonts[i];
2492         if (font->EllipsisChar != (ImWchar)-1)
2493             continue;
2494         const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
2495         for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
2496             if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
2497             {
2498                 font->EllipsisChar = ellipsis_variants[j];
2499                 break;
2500             }
2501     }
2502 }
2503 
2504 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2505 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2506 {
2507     static const ImWchar ranges[] =
2508     {
2509         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2510         0,
2511     };
2512     return &ranges[0];
2513 }
2514 
GetGlyphRangesKorean()2515 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2516 {
2517     static const ImWchar ranges[] =
2518     {
2519         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2520         0x3131, 0x3163, // Korean alphabets
2521         0xAC00, 0xD7A3, // Korean characters
2522         0,
2523     };
2524     return &ranges[0];
2525 }
2526 
GetGlyphRangesChineseFull()2527 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2528 {
2529     static const ImWchar ranges[] =
2530     {
2531         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2532         0x2000, 0x206F, // General Punctuation
2533         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2534         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2535         0xFF00, 0xFFEF, // Half-width characters
2536         0x4e00, 0x9FAF, // CJK Ideograms
2537         0,
2538     };
2539     return &ranges[0];
2540 }
2541 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2542 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2543 {
2544     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2545     {
2546         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2547         base_codepoint += accumulative_offsets[n];
2548     }
2549     out_ranges[0] = 0;
2550 }
2551 
2552 //-------------------------------------------------------------------------
2553 // [SECTION] ImFontAtlas glyph ranges helpers
2554 //-------------------------------------------------------------------------
2555 
GetGlyphRangesChineseSimplifiedCommon()2556 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2557 {
2558     // Store 2500 regularly used characters for Simplified Chinese.
2559     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2560     // This table covers 97.97% of all characters used during the month in July, 1987.
2561     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2562     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2563     static const short accumulative_offsets_from_0x4E00[] =
2564     {
2565         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2566         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2567         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2568         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2569         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2570         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2571         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2572         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2573         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2574         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2575         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2576         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2577         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2578         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2579         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2580         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2581         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2582         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2583         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2584         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2585         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2586         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2587         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2588         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2589         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2590         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2591         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2592         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2593         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2594         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2595         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2596         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2597         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2598         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2599         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2600         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2601         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2602         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2603         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2604         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2605     };
2606     static ImWchar base_ranges[] = // not zero-terminated
2607     {
2608         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2609         0x2000, 0x206F, // General Punctuation
2610         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2611         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2612         0xFF00, 0xFFEF  // Half-width characters
2613     };
2614     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2615     if (!full_ranges[0])
2616     {
2617         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2618         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2619     }
2620     return &full_ranges[0];
2621 }
2622 
GetGlyphRangesJapanese()2623 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2624 {
2625     // 1946 common ideograms code points for Japanese
2626     // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2627     // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2628     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2629     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2630     static const short accumulative_offsets_from_0x4E00[] =
2631     {
2632         0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2633         5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2634         2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2635         2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2636         20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2637         4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2638         3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2639         8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2640         3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2641         15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2642         1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2643         12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2644         22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2645         5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2646         1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2647         1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2648         11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2649         15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2650         5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2651         3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2652         18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2653         27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2654         1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2655         1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2656         10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2657         179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2658         3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2659         3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2660         3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2661         4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2662         1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2663         51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2664     };
2665     static ImWchar base_ranges[] = // not zero-terminated
2666     {
2667         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2668         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2669         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2670         0xFF00, 0xFFEF  // Half-width characters
2671     };
2672     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2673     if (!full_ranges[0])
2674     {
2675         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2676         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2677     }
2678     return &full_ranges[0];
2679 }
2680 
GetGlyphRangesCyrillic()2681 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2682 {
2683     static const ImWchar ranges[] =
2684     {
2685         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2686         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2687         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2688         0xA640, 0xA69F, // Cyrillic Extended-B
2689         0,
2690     };
2691     return &ranges[0];
2692 }
2693 
GetGlyphRangesThai()2694 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2695 {
2696     static const ImWchar ranges[] =
2697     {
2698         0x0020, 0x00FF, // Basic Latin
2699         0x2010, 0x205E, // Punctuations
2700         0x0E00, 0x0E7F, // Thai
2701         0,
2702     };
2703     return &ranges[0];
2704 }
2705 
GetGlyphRangesVietnamese()2706 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
2707 {
2708     static const ImWchar ranges[] =
2709     {
2710         0x0020, 0x00FF, // Basic Latin
2711         0x0102, 0x0103,
2712         0x0110, 0x0111,
2713         0x0128, 0x0129,
2714         0x0168, 0x0169,
2715         0x01A0, 0x01A1,
2716         0x01AF, 0x01B0,
2717         0x1EA0, 0x1EF9,
2718         0,
2719     };
2720     return &ranges[0];
2721 }
2722 
2723 //-----------------------------------------------------------------------------
2724 // [SECTION] ImFontGlyphRangesBuilder
2725 //-----------------------------------------------------------------------------
2726 
AddText(const char * text,const char * text_end)2727 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2728 {
2729     while (text_end ? (text < text_end) : *text)
2730     {
2731         unsigned int c = 0;
2732         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2733         text += c_len;
2734         if (c_len == 0)
2735             break;
2736         AddChar((ImWchar)c);
2737     }
2738 }
2739 
AddRanges(const ImWchar * ranges)2740 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2741 {
2742     for (; ranges[0]; ranges += 2)
2743         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2744             AddChar(c);
2745 }
2746 
BuildRanges(ImVector<ImWchar> * out_ranges)2747 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2748 {
2749     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
2750     for (int n = 0; n <= max_codepoint; n++)
2751         if (GetBit(n))
2752         {
2753             out_ranges->push_back((ImWchar)n);
2754             while (n < max_codepoint && GetBit(n + 1))
2755                 n++;
2756             out_ranges->push_back((ImWchar)n);
2757         }
2758     out_ranges->push_back(0);
2759 }
2760 
2761 //-----------------------------------------------------------------------------
2762 // [SECTION] ImFont
2763 //-----------------------------------------------------------------------------
2764 
ImFont()2765 ImFont::ImFont()
2766 {
2767     FontSize = 0.0f;
2768     FallbackAdvanceX = 0.0f;
2769     FallbackChar = (ImWchar)'?';
2770     EllipsisChar = (ImWchar)-1;
2771     DisplayOffset = ImVec2(0.0f, 0.0f);
2772     FallbackGlyph = NULL;
2773     ContainerAtlas = NULL;
2774     ConfigData = NULL;
2775     ConfigDataCount = 0;
2776     DirtyLookupTables = false;
2777     Scale = 1.0f;
2778     Ascent = Descent = 0.0f;
2779     MetricsTotalSurface = 0;
2780     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2781 }
2782 
~ImFont()2783 ImFont::~ImFont()
2784 {
2785     ClearOutputData();
2786 }
2787 
ClearOutputData()2788 void    ImFont::ClearOutputData()
2789 {
2790     FontSize = 0.0f;
2791     FallbackAdvanceX = 0.0f;
2792     Glyphs.clear();
2793     IndexAdvanceX.clear();
2794     IndexLookup.clear();
2795     FallbackGlyph = NULL;
2796     ContainerAtlas = NULL;
2797     DirtyLookupTables = true;
2798     Ascent = Descent = 0.0f;
2799     MetricsTotalSurface = 0;
2800 }
2801 
BuildLookupTable()2802 void ImFont::BuildLookupTable()
2803 {
2804     int max_codepoint = 0;
2805     for (int i = 0; i != Glyphs.Size; i++)
2806         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2807 
2808     // Build lookup table
2809     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2810     IndexAdvanceX.clear();
2811     IndexLookup.clear();
2812     DirtyLookupTables = false;
2813     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
2814     GrowIndex(max_codepoint + 1);
2815     for (int i = 0; i < Glyphs.Size; i++)
2816     {
2817         int codepoint = (int)Glyphs[i].Codepoint;
2818         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2819         IndexLookup[codepoint] = (ImWchar)i;
2820 
2821         // Mark 4K page as used
2822         const int page_n = codepoint / 4096;
2823         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
2824     }
2825 
2826     // Create a glyph to handle TAB
2827     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2828     if (FindGlyph((ImWchar)' '))
2829     {
2830         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
2831             Glyphs.resize(Glyphs.Size + 1);
2832         ImFontGlyph& tab_glyph = Glyphs.back();
2833         tab_glyph = *FindGlyph((ImWchar)' ');
2834         tab_glyph.Codepoint = '\t';
2835         tab_glyph.AdvanceX *= IM_TABSIZE;
2836         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2837         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
2838     }
2839 
2840     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
2841     SetGlyphVisible((ImWchar)' ', false);
2842     SetGlyphVisible((ImWchar)'\t', false);
2843 
2844     // Setup fall-backs
2845     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2846     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2847     for (int i = 0; i < max_codepoint + 1; i++)
2848         if (IndexAdvanceX[i] < 0.0f)
2849             IndexAdvanceX[i] = FallbackAdvanceX;
2850 }
2851 
2852 // API is designed this way to avoid exposing the 4K page size
2853 // e.g. use with IsGlyphRangeUnused(0, 255)
IsGlyphRangeUnused(unsigned int c_begin,unsigned int c_last)2854 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
2855 {
2856     unsigned int page_begin = (c_begin / 4096);
2857     unsigned int page_last = (c_last / 4096);
2858     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
2859         if ((page_n >> 3) < sizeof(Used4kPagesMap))
2860             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
2861                 return false;
2862     return true;
2863 }
2864 
SetGlyphVisible(ImWchar c,bool visible)2865 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
2866 {
2867     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
2868         glyph->Visible = visible ? 1 : 0;
2869 }
2870 
SetFallbackChar(ImWchar c)2871 void ImFont::SetFallbackChar(ImWchar c)
2872 {
2873     FallbackChar = c;
2874     BuildLookupTable();
2875 }
2876 
GrowIndex(int new_size)2877 void ImFont::GrowIndex(int new_size)
2878 {
2879     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2880     if (new_size <= IndexLookup.Size)
2881         return;
2882     IndexAdvanceX.resize(new_size, -1.0f);
2883     IndexLookup.resize(new_size, (ImWchar)-1);
2884 }
2885 
2886 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2887 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2888 // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
AddGlyph(const ImFontConfig * cfg,ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2889 void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2890 {
2891     if (cfg != NULL)
2892     {
2893         // Clamp & recenter if needed
2894         const float advance_x_original = advance_x;
2895         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
2896         if (advance_x != advance_x_original)
2897         {
2898             float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
2899             x0 += char_off_x;
2900             x1 += char_off_x;
2901         }
2902 
2903         // Snap to pixel
2904         if (cfg->PixelSnapH)
2905             advance_x = IM_ROUND(advance_x);
2906 
2907         // Bake spacing
2908         advance_x += cfg->GlyphExtraSpacing.x;
2909     }
2910 
2911     Glyphs.resize(Glyphs.Size + 1);
2912     ImFontGlyph& glyph = Glyphs.back();
2913     glyph.Codepoint = (unsigned int)codepoint;
2914     glyph.Visible = (x0 != x1) && (y0 != y1);
2915     glyph.X0 = x0;
2916     glyph.Y0 = y0;
2917     glyph.X1 = x1;
2918     glyph.Y1 = y1;
2919     glyph.U0 = u0;
2920     glyph.V0 = v0;
2921     glyph.U1 = u1;
2922     glyph.V1 = v1;
2923     glyph.AdvanceX = advance_x;
2924 
2925     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2926     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
2927     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
2928     DirtyLookupTables = true;
2929     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
2930 }
2931 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2932 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2933 {
2934     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2935     unsigned int index_size = (unsigned int)IndexLookup.Size;
2936 
2937     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2938         return;
2939     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2940         return;
2941 
2942     GrowIndex(dst + 1);
2943     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2944     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2945 }
2946 
FindGlyph(ImWchar c) const2947 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2948 {
2949     if (c >= (size_t)IndexLookup.Size)
2950         return FallbackGlyph;
2951     const ImWchar i = IndexLookup.Data[c];
2952     if (i == (ImWchar)-1)
2953         return FallbackGlyph;
2954     return &Glyphs.Data[i];
2955 }
2956 
FindGlyphNoFallback(ImWchar c) const2957 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2958 {
2959     if (c >= (size_t)IndexLookup.Size)
2960         return NULL;
2961     const ImWchar i = IndexLookup.Data[c];
2962     if (i == (ImWchar)-1)
2963         return NULL;
2964     return &Glyphs.Data[i];
2965 }
2966 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2967 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2968 {
2969     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2970     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2971 
2972     // For references, possible wrap point marked with ^
2973     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2974     //      ^    ^    ^   ^   ^__    ^    ^
2975 
2976     // List of hardcoded separators: .,;!?'"
2977 
2978     // Skip extra blanks after a line returns (that includes not counting them in width computation)
2979     // e.g. "Hello    world" --> "Hello" "World"
2980 
2981     // Cut words that cannot possibly fit within one line.
2982     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2983 
2984     float line_width = 0.0f;
2985     float word_width = 0.0f;
2986     float blank_width = 0.0f;
2987     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2988 
2989     const char* word_end = text;
2990     const char* prev_word_end = NULL;
2991     bool inside_word = true;
2992 
2993     const char* s = text;
2994     while (s < text_end)
2995     {
2996         unsigned int c = (unsigned int)*s;
2997         const char* next_s;
2998         if (c < 0x80)
2999             next_s = s + 1;
3000         else
3001             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3002         if (c == 0)
3003             break;
3004 
3005         if (c < 32)
3006         {
3007             if (c == '\n')
3008             {
3009                 line_width = word_width = blank_width = 0.0f;
3010                 inside_word = true;
3011                 s = next_s;
3012                 continue;
3013             }
3014             if (c == '\r')
3015             {
3016                 s = next_s;
3017                 continue;
3018             }
3019         }
3020 
3021         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3022         if (ImCharIsBlankW(c))
3023         {
3024             if (inside_word)
3025             {
3026                 line_width += blank_width;
3027                 blank_width = 0.0f;
3028                 word_end = s;
3029             }
3030             blank_width += char_width;
3031             inside_word = false;
3032         }
3033         else
3034         {
3035             word_width += char_width;
3036             if (inside_word)
3037             {
3038                 word_end = next_s;
3039             }
3040             else
3041             {
3042                 prev_word_end = word_end;
3043                 line_width += word_width + blank_width;
3044                 word_width = blank_width = 0.0f;
3045             }
3046 
3047             // Allow wrapping after punctuation.
3048             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3049         }
3050 
3051         // We ignore blank width at the end of the line (they can be skipped)
3052         if (line_width + word_width > wrap_width)
3053         {
3054             // Words that cannot possibly fit within an entire line will be cut anywhere.
3055             if (word_width < wrap_width)
3056                 s = prev_word_end ? prev_word_end : word_end;
3057             break;
3058         }
3059 
3060         s = next_s;
3061     }
3062 
3063     return s;
3064 }
3065 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const3066 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3067 {
3068     if (!text_end)
3069         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3070 
3071     const float line_height = size;
3072     const float scale = size / FontSize;
3073 
3074     ImVec2 text_size = ImVec2(0, 0);
3075     float line_width = 0.0f;
3076 
3077     const bool word_wrap_enabled = (wrap_width > 0.0f);
3078     const char* word_wrap_eol = NULL;
3079 
3080     const char* s = text_begin;
3081     while (s < text_end)
3082     {
3083         if (word_wrap_enabled)
3084         {
3085             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3086             if (!word_wrap_eol)
3087             {
3088                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3089                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3090                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3091             }
3092 
3093             if (s >= word_wrap_eol)
3094             {
3095                 if (text_size.x < line_width)
3096                     text_size.x = line_width;
3097                 text_size.y += line_height;
3098                 line_width = 0.0f;
3099                 word_wrap_eol = NULL;
3100 
3101                 // Wrapping skips upcoming blanks
3102                 while (s < text_end)
3103                 {
3104                     const char c = *s;
3105                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3106                 }
3107                 continue;
3108             }
3109         }
3110 
3111         // Decode and advance source
3112         const char* prev_s = s;
3113         unsigned int c = (unsigned int)*s;
3114         if (c < 0x80)
3115         {
3116             s += 1;
3117         }
3118         else
3119         {
3120             s += ImTextCharFromUtf8(&c, s, text_end);
3121             if (c == 0) // Malformed UTF-8?
3122                 break;
3123         }
3124 
3125         if (c < 32)
3126         {
3127             if (c == '\n')
3128             {
3129                 text_size.x = ImMax(text_size.x, line_width);
3130                 text_size.y += line_height;
3131                 line_width = 0.0f;
3132                 continue;
3133             }
3134             if (c == '\r')
3135                 continue;
3136         }
3137 
3138         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3139         if (line_width + char_width >= max_width)
3140         {
3141             s = prev_s;
3142             break;
3143         }
3144 
3145         line_width += char_width;
3146     }
3147 
3148     if (text_size.x < line_width)
3149         text_size.x = line_width;
3150 
3151     if (line_width > 0 || text_size.y == 0.0f)
3152         text_size.y += line_height;
3153 
3154     if (remaining)
3155         *remaining = s;
3156 
3157     return text_size;
3158 }
3159 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const3160 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
3161 {
3162     const ImFontGlyph* glyph = FindGlyph(c);
3163     if (!glyph || !glyph->Visible)
3164         return;
3165     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
3166     pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
3167     pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
3168     draw_list->PrimReserve(6, 4);
3169     draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
3170 }
3171 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const3172 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3173 {
3174     if (!text_end)
3175         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3176 
3177     // Align to be pixel perfect
3178     pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
3179     pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
3180     float x = pos.x;
3181     float y = pos.y;
3182     if (y > clip_rect.w)
3183         return;
3184 
3185     const float scale = size / FontSize;
3186     const float line_height = FontSize * scale;
3187     const bool word_wrap_enabled = (wrap_width > 0.0f);
3188     const char* word_wrap_eol = NULL;
3189 
3190     // Fast-forward to first visible line
3191     const char* s = text_begin;
3192     if (y + line_height < clip_rect.y && !word_wrap_enabled)
3193         while (y + line_height < clip_rect.y && s < text_end)
3194         {
3195             s = (const char*)memchr(s, '\n', text_end - s);
3196             s = s ? s + 1 : text_end;
3197             y += line_height;
3198         }
3199 
3200     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3201     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3202     if (text_end - s > 10000 && !word_wrap_enabled)
3203     {
3204         const char* s_end = s;
3205         float y_end = y;
3206         while (y_end < clip_rect.w && s_end < text_end)
3207         {
3208             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3209             s_end = s_end ? s_end + 1 : text_end;
3210             y_end += line_height;
3211         }
3212         text_end = s_end;
3213     }
3214     if (s == text_end)
3215         return;
3216 
3217     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3218     const int vtx_count_max = (int)(text_end - s) * 4;
3219     const int idx_count_max = (int)(text_end - s) * 6;
3220     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3221     draw_list->PrimReserve(idx_count_max, vtx_count_max);
3222 
3223     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3224     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3225     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3226 
3227     while (s < text_end)
3228     {
3229         if (word_wrap_enabled)
3230         {
3231             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3232             if (!word_wrap_eol)
3233             {
3234                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3235                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3236                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3237             }
3238 
3239             if (s >= word_wrap_eol)
3240             {
3241                 x = pos.x;
3242                 y += line_height;
3243                 word_wrap_eol = NULL;
3244 
3245                 // Wrapping skips upcoming blanks
3246                 while (s < text_end)
3247                 {
3248                     const char c = *s;
3249                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3250                 }
3251                 continue;
3252             }
3253         }
3254 
3255         // Decode and advance source
3256         unsigned int c = (unsigned int)*s;
3257         if (c < 0x80)
3258         {
3259             s += 1;
3260         }
3261         else
3262         {
3263             s += ImTextCharFromUtf8(&c, s, text_end);
3264             if (c == 0) // Malformed UTF-8?
3265                 break;
3266         }
3267 
3268         if (c < 32)
3269         {
3270             if (c == '\n')
3271             {
3272                 x = pos.x;
3273                 y += line_height;
3274                 if (y > clip_rect.w)
3275                     break; // break out of main loop
3276                 continue;
3277             }
3278             if (c == '\r')
3279                 continue;
3280         }
3281 
3282         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3283         if (glyph == NULL)
3284             continue;
3285 
3286         float char_width = glyph->AdvanceX * scale;
3287         if (glyph->Visible)
3288         {
3289             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3290             float x1 = x + glyph->X0 * scale;
3291             float x2 = x + glyph->X1 * scale;
3292             float y1 = y + glyph->Y0 * scale;
3293             float y2 = y + glyph->Y1 * scale;
3294             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3295             {
3296                 // Render a character
3297                 float u1 = glyph->U0;
3298                 float v1 = glyph->V0;
3299                 float u2 = glyph->U1;
3300                 float v2 = glyph->V1;
3301 
3302                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3303                 if (cpu_fine_clip)
3304                 {
3305                     if (x1 < clip_rect.x)
3306                     {
3307                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3308                         x1 = clip_rect.x;
3309                     }
3310                     if (y1 < clip_rect.y)
3311                     {
3312                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3313                         y1 = clip_rect.y;
3314                     }
3315                     if (x2 > clip_rect.z)
3316                     {
3317                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3318                         x2 = clip_rect.z;
3319                     }
3320                     if (y2 > clip_rect.w)
3321                     {
3322                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3323                         y2 = clip_rect.w;
3324                     }
3325                     if (y1 >= y2)
3326                     {
3327                         x += char_width;
3328                         continue;
3329                     }
3330                 }
3331 
3332                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3333                 {
3334                     idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3335                     idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3336                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3337                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3338                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3339                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3340                     vtx_write += 4;
3341                     vtx_current_idx += 4;
3342                     idx_write += 6;
3343                 }
3344             }
3345         }
3346         x += char_width;
3347     }
3348 
3349     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3350     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3351     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3352     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3353     draw_list->_VtxWritePtr = vtx_write;
3354     draw_list->_IdxWritePtr = idx_write;
3355     draw_list->_VtxCurrentIdx = vtx_current_idx;
3356 }
3357 
3358 //-----------------------------------------------------------------------------
3359 // [SECTION] ImGui Internal Render Helpers
3360 //-----------------------------------------------------------------------------
3361 // Vaguely redesigned to stop accessing ImGui global state:
3362 // - RenderArrow()
3363 // - RenderBullet()
3364 // - RenderCheckMark()
3365 // - RenderMouseCursor()
3366 // - RenderArrowPointingAt()
3367 // - RenderRectFilledRangeH()
3368 //-----------------------------------------------------------------------------
3369 // Function in need of a redesign (legacy mess)
3370 // - RenderColorRectWithAlphaCheckerboard()
3371 //-----------------------------------------------------------------------------
3372 
3373 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
RenderArrow(ImDrawList * draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale)3374 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3375 {
3376     const float h = draw_list->_Data->FontSize * 1.00f;
3377     float r = h * 0.40f * scale;
3378     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3379 
3380     ImVec2 a, b, c;
3381     switch (dir)
3382     {
3383     case ImGuiDir_Up:
3384     case ImGuiDir_Down:
3385         if (dir == ImGuiDir_Up) r = -r;
3386         a = ImVec2(+0.000f, +0.750f) * r;
3387         b = ImVec2(-0.866f, -0.750f) * r;
3388         c = ImVec2(+0.866f, -0.750f) * r;
3389         break;
3390     case ImGuiDir_Left:
3391     case ImGuiDir_Right:
3392         if (dir == ImGuiDir_Left) r = -r;
3393         a = ImVec2(+0.750f, +0.000f) * r;
3394         b = ImVec2(-0.750f, +0.866f) * r;
3395         c = ImVec2(-0.750f, -0.866f) * r;
3396         break;
3397     case ImGuiDir_None:
3398     case ImGuiDir_COUNT:
3399         IM_ASSERT(0);
3400         break;
3401     }
3402     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3403 }
3404 
RenderBullet(ImDrawList * draw_list,ImVec2 pos,ImU32 col)3405 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3406 {
3407     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3408 }
3409 
RenderCheckMark(ImDrawList * draw_list,ImVec2 pos,ImU32 col,float sz)3410 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3411 {
3412     float thickness = ImMax(sz / 5.0f, 1.0f);
3413     sz -= thickness * 0.5f;
3414     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3415 
3416     float third = sz / 3.0f;
3417     float bx = pos.x + third;
3418     float by = pos.y + sz - third * 0.5f;
3419     draw_list->PathLineTo(ImVec2(bx - third, by - third));
3420     draw_list->PathLineTo(ImVec2(bx, by));
3421     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3422     draw_list->PathStroke(col, false, thickness);
3423 }
3424 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3425 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3426 {
3427     if (mouse_cursor == ImGuiMouseCursor_None)
3428         return;
3429     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3430 
3431     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3432     ImVec2 offset, size, uv[4];
3433     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3434     {
3435         pos -= offset;
3436         const ImTextureID tex_id = font_atlas->TexID;
3437         draw_list->PushTextureID(tex_id);
3438         draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3439         draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3440         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
3441         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
3442         draw_list->PopTextureID();
3443     }
3444 }
3445 
3446 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3447 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3448 {
3449     switch (direction)
3450     {
3451     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3452     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3453     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3454     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3455     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3456     }
3457 }
3458 
ImAcos01(float x)3459 static inline float ImAcos01(float x)
3460 {
3461     if (x <= 0.0f) return IM_PI * 0.5f;
3462     if (x >= 1.0f) return 0.0f;
3463     return ImAcos(x);
3464     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3465 }
3466 
3467 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3468 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3469 {
3470     if (x_end_norm == x_start_norm)
3471         return;
3472     if (x_start_norm > x_end_norm)
3473         ImSwap(x_start_norm, x_end_norm);
3474 
3475     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3476     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3477     if (rounding == 0.0f)
3478     {
3479         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3480         return;
3481     }
3482 
3483     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3484     const float inv_rounding = 1.0f / rounding;
3485     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3486     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3487     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3488     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3489     if (arc0_b == arc0_e)
3490     {
3491         draw_list->PathLineTo(ImVec2(x0, p1.y));
3492         draw_list->PathLineTo(ImVec2(x0, p0.y));
3493     }
3494     else if (arc0_b == 0.0f && arc0_e == half_pi)
3495     {
3496         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3497         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3498     }
3499     else
3500     {
3501         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3502         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3503     }
3504     if (p1.x > rect.Min.x + rounding)
3505     {
3506         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3507         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3508         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3509         if (arc1_b == arc1_e)
3510         {
3511             draw_list->PathLineTo(ImVec2(x1, p0.y));
3512             draw_list->PathLineTo(ImVec2(x1, p1.y));
3513         }
3514         else if (arc1_b == 0.0f && arc1_e == half_pi)
3515         {
3516             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3517             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3518         }
3519         else
3520         {
3521             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3522             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3523         }
3524     }
3525     draw_list->PathFillConvex(col);
3526 }
3527 
RenderRectFilledWithHole(ImDrawList * draw_list,ImRect outer,ImRect inner,ImU32 col,float rounding)3528 void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
3529 {
3530     const bool fill_L = (inner.Min.x > outer.Min.x);
3531     const bool fill_R = (inner.Max.x < outer.Max.x);
3532     const bool fill_U = (inner.Min.y > outer.Min.y);
3533     const bool fill_D = (inner.Max.y < outer.Max.y);
3534     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
3535     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
3536     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
3537     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
3538     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
3539     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
3540     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
3541     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
3542 }
3543 
3544 // Helper for ColorPicker4()
3545 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3546 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
3547 // FIXME: uses ImGui::GetColorU32
RenderColorRectWithAlphaCheckerboard(ImDrawList * draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 col,float grid_step,ImVec2 grid_off,float rounding,int rounding_corners_flags)3548 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
3549 {
3550     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3551     {
3552         ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3553         ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3554         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
3555 
3556         int yi = 0;
3557         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3558         {
3559             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3560             if (y2 <= y1)
3561                 continue;
3562             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3563             {
3564                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3565                 if (x2 <= x1)
3566                     continue;
3567                 int rounding_corners_flags_cell = 0;
3568                 if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
3569                 if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
3570                 rounding_corners_flags_cell &= rounding_corners_flags;
3571                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
3572             }
3573         }
3574     }
3575     else
3576     {
3577         draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
3578     }
3579 }
3580 
3581 //-----------------------------------------------------------------------------
3582 // [SECTION] Decompression code
3583 //-----------------------------------------------------------------------------
3584 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3585 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3586 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3587 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3588 //-----------------------------------------------------------------------------
3589 
stb_decompress_length(const unsigned char * input)3590 static unsigned int stb_decompress_length(const unsigned char *input)
3591 {
3592     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3593 }
3594 
3595 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3596 static const unsigned char *stb__barrier_in_b;
3597 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3598 static void stb__match(const unsigned char *data, unsigned int length)
3599 {
3600     // INVERSE of memmove... write each byte before copying the next...
3601     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3602     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3603     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3604     while (length--) *stb__dout++ = *data++;
3605 }
3606 
stb__lit(const unsigned char * data,unsigned int length)3607 static void stb__lit(const unsigned char *data, unsigned int length)
3608 {
3609     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3610     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3611     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3612     memcpy(stb__dout, data, length);
3613     stb__dout += length;
3614 }
3615 
3616 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3617 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3618 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3619 
stb_decompress_token(const unsigned char * i)3620 static const unsigned char *stb_decompress_token(const unsigned char *i)
3621 {
3622     if (*i >= 0x20) { // use fewer if's for cases that expand small
3623         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3624         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3625         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3626     } else { // more ifs for cases that expand large, since overhead is amortized
3627         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3628         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3629         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3630         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3631         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3632         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3633     }
3634     return i;
3635 }
3636 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3637 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3638 {
3639     const unsigned long ADLER_MOD = 65521;
3640     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3641     unsigned long blocklen = buflen % 5552;
3642 
3643     unsigned long i;
3644     while (buflen) {
3645         for (i=0; i + 7 < blocklen; i += 8) {
3646             s1 += buffer[0], s2 += s1;
3647             s1 += buffer[1], s2 += s1;
3648             s1 += buffer[2], s2 += s1;
3649             s1 += buffer[3], s2 += s1;
3650             s1 += buffer[4], s2 += s1;
3651             s1 += buffer[5], s2 += s1;
3652             s1 += buffer[6], s2 += s1;
3653             s1 += buffer[7], s2 += s1;
3654 
3655             buffer += 8;
3656         }
3657 
3658         for (; i < blocklen; ++i)
3659             s1 += *buffer++, s2 += s1;
3660 
3661         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3662         buflen -= blocklen;
3663         blocklen = 5552;
3664     }
3665     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3666 }
3667 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3668 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3669 {
3670     if (stb__in4(0) != 0x57bC0000) return 0;
3671     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3672     const unsigned int olen = stb_decompress_length(i);
3673     stb__barrier_in_b = i;
3674     stb__barrier_out_e = output + olen;
3675     stb__barrier_out_b = output;
3676     i += 16;
3677 
3678     stb__dout = output;
3679     for (;;) {
3680         const unsigned char *old_i = i;
3681         i = stb_decompress_token(i);
3682         if (i == old_i) {
3683             if (*i == 0x05 && i[1] == 0xfa) {
3684                 IM_ASSERT(stb__dout == output + olen);
3685                 if (stb__dout != output + olen) return 0;
3686                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3687                     return 0;
3688                 return olen;
3689             } else {
3690                 IM_ASSERT(0); /* NOTREACHED */
3691                 return 0;
3692             }
3693         }
3694         IM_ASSERT(stb__dout <= output + olen);
3695         if (stb__dout > output + olen)
3696             return 0;
3697     }
3698 }
3699 
3700 //-----------------------------------------------------------------------------
3701 // [SECTION] Default font data (ProggyClean.ttf)
3702 //-----------------------------------------------------------------------------
3703 // ProggyClean.ttf
3704 // Copyright (c) 2004, 2005 Tristan Grimmer
3705 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3706 // Download and more information at http://upperbounds.net
3707 //-----------------------------------------------------------------------------
3708 // File: 'ProggyClean.ttf' (41208 bytes)
3709 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3710 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3711 //-----------------------------------------------------------------------------
3712 static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
3713     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3714     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3715     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3716     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3717     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3718     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3719     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3720     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3721     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3722     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3723     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3724     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3725     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3726     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3727     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3728     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3729     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3730     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3731     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3732     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3733     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3734     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3735     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3736     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3737     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3738     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3739     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3740     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3741     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3742     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3743     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3744     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3745     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3746     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3747     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3748     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3749     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3750     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3751     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3752     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3753     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3754     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3755     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3756     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3757     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3758     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3759     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3760     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3761     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3762     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3763     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3764     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3765     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3766     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3767     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3768     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3769     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3770     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3771     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3772     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3773     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3774     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3775     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3776     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3777     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3778     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3779     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3780     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3781     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3782     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3783     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3784     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3785     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3786     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3787     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3788     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3789     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3790     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3791     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3792     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3793     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3794     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3795     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3796     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3797     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3798     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3799 
GetDefaultCompressedFontDataTTFBase85()3800 static const char* GetDefaultCompressedFontDataTTFBase85()
3801 {
3802     return proggy_clean_ttf_compressed_data_base85;
3803 }
3804 
3805 #endif // #ifndef IMGUI_DISABLE
3806