1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19#endif 20#if NCNN_fp16_arithmetic 21#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 22#endif 23 24layout (constant_id = 0) const int across_spatial = 0; 25layout (constant_id = 1) const int across_channel = 0; 26layout (constant_id = 2) const int channel_shared = 0; 27layout (constant_id = 3) const int scale_term = 0; 28layout (constant_id = 4) const float channel_shared_scale = 1.f; 29 30#define shape_constant_id_offset 5 31layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; 32layout (constant_id = shape_constant_id_offset + 1) const int w = 0; 33layout (constant_id = shape_constant_id_offset + 2) const int h = 0; 34layout (constant_id = shape_constant_id_offset + 3) const int c = 0; 35layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; 36 37#if NCNN_image_shader 38layout (binding = 0) uniform unfp sampler3D bottom_blob; 39layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob; 40layout (binding = 2) uniform unfp sampler3D coeffs_blob; 41layout (binding = 3) uniform unfp sampler3D scale_blob; 42#else 43layout (binding = 0) buffer bottom_top_blob { sfp bottom_top_blob_data[]; }; 44layout (binding = 1) readonly buffer coeffs_blob { sfp coeffs_blob_data[]; }; 45layout (binding = 2) readonly buffer scale_blob { sfp scale_blob_data[]; }; 46#endif 47 48layout (push_constant) uniform parameter 49{ 50 int dims; 51 int w; 52 int h; 53 int c; 54 int cstep; 55} p; 56 57void main() 58{ 59 int gx = int(gl_GlobalInvocationID.x); 60 int gy = int(gl_GlobalInvocationID.y); 61 int gz = int(gl_GlobalInvocationID.z); 62 63 if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) 64 return; 65 66#if NCNN_image_shader 67 afp v = image3d_ld1(bottom_blob, ivec3(gx, gy, gz)); 68#else 69 const int gi = gz * psc(cstep) + gy * psc(w) + gx; 70 71 afp v = buffer_ld1(bottom_top_blob_data, gi); 72#endif 73 74 afp a; 75 76 if (across_spatial == 1 && across_channel == 1) 77 { 78#if NCNN_image_shader 79 a = image3d_ld1(coeffs_blob, ivec3(0, 0, 0)); 80#else 81 a = buffer_ld1(coeffs_blob_data, 0); 82#endif 83 } 84 85 if (across_spatial == 1 && across_channel == 0) 86 { 87#if NCNN_image_shader 88 a = image3d_ld1(coeffs_blob, ivec3(gz, 0, 0)); 89#else 90 a = buffer_ld1(coeffs_blob_data, gz); 91#endif 92 } 93 94 if (across_spatial == 0 && across_channel == 1) 95 { 96#if NCNN_image_shader 97 a = image3d_ld1(coeffs_blob, ivec3(gy * psc(w) + gx, 0, 0)); 98#else 99 a = buffer_ld1(coeffs_blob_data, gy * psc(w) + gx); 100#endif 101 } 102 103 v = v * a; 104 105 if (scale_term == 1) 106 { 107 if (channel_shared == 1) 108 { 109 v = v * afp(channel_shared_scale); 110 } 111 else 112 { 113#if NCNN_image_shader 114 v = v * image3d_ld1(scale_blob, ivec3(gz, 0, 0)); 115#else 116 v = v * buffer_ld1(scale_blob_data, gz); 117#endif 118 } 119 } 120 121#if NCNN_image_shader 122 image3d_st1(top_blob, ivec3(gx, gy, gz), v); 123#else 124 buffer_st1(bottom_top_blob_data, gi, v); 125#endif 126} 127