• Home
  • History
  • Annotate
Name Date Size #Lines LOC

..03-May-2022-

examples/H02-Mar-2016-4813

internal/H03-May-2022-101,45699,706

lib/Locale/H10-Sep-2014-136,104133,633

t/H02-Mar-2020-2,2811,176

ChangesH A D02-Jun-202026.7 KiB764574

INSTALLH A D02-Jun-2020789 1712

LICENSEH A D02-Jun-2020109 42

MANIFESTH A D02-Jun-20202.5 KiB108107

META.jsonH A D02-Jun-20204.7 KiB169168

META.ymlH A D02-Jun-20203.1 KiB113112

Makefile.PLH A D02-Jun-20206.2 KiB196178

READMEH A D02-Jun-202021.6 KiB533388

README.firstH A D10-Sep-2014806 2515

README

1NAME
2    Locale::Codes - a distribution of modules to handle locale codes
3
4DESCRIPTION
5    Locale-Codes is a distribution containing a set of modules designed to
6    work with sets of codes which uniquely identify something. For example,
7    there are codes associated with different countries, different
8    currencies, different languages, etc. These sets of codes are typically
9    maintained in some standard.
10
11    This distribution provides a way to work with these lists of codes.
12    Because the data from the various standards is not available in any sort
13    of consistent API, access to the lists is not available in any direct
14    fashion. To compensate for this, the list of codes is stored internally
15    within this distribution, and the distribution is updated on a regular
16    basis to include all known codes at that point in time. This does mean
17    that it is necessary to keep this distribution up-to-date to keep up
18    with the various changes that are made in the various standards.
19
20    Traditionally, a module has been created to work with each type of code
21    sets. So, there is a module for working with country lists, one for
22    currency lists, etc. Since version 3.00, all of these individual modules
23    were written as wrappers around a central module (which was not intended
24    to be used directly) which did all of the real work.
25
26    Starting with version 3.50, the central module was reworked slightly to
27    provide an object-oriented interface. All of the modules for working
28    with individual types of code sets were reworked to use the improved OO
29    module, so the traditional interfaces still work as they always have. As
30    a result, you are free to use the traditional functional (non-OO)
31    interfaces, or to use the OO interface and bypass the wrapper modules
32    entirely.
33
34    Both methods will be supported in the future, so use the one that is
35    best suited to your needs.
36
37    Within each type, any number of code sets are allowed. For example, sets
38    of country codes are maintained in several different locations including
39    the ISO-3166 standard, the IANA, and by the United Nations. The lists of
40    countries are similar, but not identical. Multiple code sets are
41    supported, though trying to convert from one code set to another will
42    not always work since the list of countries is not one-to-one.
43
44    All data in all of these modules comes directly from the original
45    standards (or as close to direct as possible), so it should be
46    up-to-date at the time of release.
47
48    I plan on releasing a new version several times a year to incorporate
49    any changes made in the standards. However, I don't always know about
50    changes that occur, so if any of the standards change, and you want a
51    new release sooner, just email me and I'll get one out.
52
53SYNOPSIS (OBJECT-ORIENTED INTERFACE)
54       use Locale::Codes;
55       or
56       use Locale::Codes ':constants';
57
58       $obj = new Locale::Codes 'country';
59
60OBJECT-ORIENTED METHODS
61    The following methods are available.
62
63    In all methods, when specifying a code set, the name (as a string) is
64    always available.
65
66    Traditionally, you could also use a perl constant to specify the code
67    set. In order to do so with the OO interface, you have to import the
68    constants. To do that, load the module with:
69
70       use Locale::Codes ':constants';
71
72    new ( [TYPE [,CODESET]] )
73           $obj = new Locale::Codes;
74           $obj = new Locale::Codes 'country';
75           $obj = new Locale::Codes 'country','alpha-3';
76           $obj = new Locale::Codes 'country',LOCALE_COUNTRY_ALPHA_3;
77
78        This creates a new object that can access the data. If no type is
79        specified (in the first argument), you must use the type method
80        described below. No operations will work unless the type is
81        specified.
82
83        The second argument is the default code set to use. This is
84        optional, as each type has a default code set. The default code set
85        can be set using the codeset method below.
86
87        The last example is only available if the constants were imported
88        when the module was loaded.
89
90    show_errors ( FLAG )
91           $obj->show_errors(1);
92           $obj->show_errors(0);
93
94        By default, error messages will be produced when bad data is passed
95        to any method. By passing in '0', these will be turned off so that
96        all failures will be silent.
97
98    type ( TYPE )
99           $obj->type($type)
100
101        This will set the type of codes that will be worked with. $type may
102        be any of the recognized types of code sets, including:
103
104           country
105           language
106           currency
107           script
108           etc.
109
110        The list of valid types, and the code sets supported in each, are
111        described in the Locale::Codes::Types document.
112
113        This method can be called any number of times to toggle between
114        different types of code sets.
115
116    codeset ( CODESET )
117           $obj->codeset($codeset);
118
119        This sets the default code set to use. The list of code sets
120        available for each type are described in the Locale::Codes::Types
121        document.
122
123        In all other methods below, when an optional CODESET argument is
124        omitted, it will default to this value.
125
126    code2name ( CODE [,CODESET] [,'retired'] )
127           $name = $obj->code2name($code [,$codeset] [,'retired']);
128
129        This functions take a code and returns a string which contains the
130        name of the element identified. If the code is not a valid code in
131        the CODESET specified then "undef" will be returned.
132
133        The name of the element is the name as specified in the standard,
134        and as a result, different variations of an element name may be
135        returned for different values of CODESET.
136
137        For example, the alpha-2 country code set defines the two-letter
138        code "bo" to be "Bolivia, Plurinational State of", whereas the
139        alpha-3 code set defines the code 'bol' to be the country "Bolivia
140        (Plurinational State of)". So:
141
142           $obj->code2name('bo','alpha-2');
143              => 'Bolivia, Plurinational State of'
144
145           $obj->code2name('bol','alpha-3');
146              => 'Bolivia (Plurinational State of)'
147
148        By default, only active codes will be used, but if the string
149        'retired' is passed in as an argument, both active and retired codes
150        will be examined.
151
152    name2code ( NAME [,CODESET] [,'retired'] )
153           $code = $obj->name2code($name [,$codeset] [,'retired']);
154
155        This function takes the name of an element (or any of it's aliases)
156        and returns the code that corresponds to it, if it exists. If NAME
157        could not be identified as the name of one of the elements, then
158        "undef" will be returned.
159
160        The name is not case sensitive. Also, any known variation of a name
161        may be passed in.
162
163        For example, even though the country name returned using 'alpha-2'
164        and 'alpha-3' country codes for Bolivia are different, either
165        country name may be passed in since for each code set (in addition
166        to the more common alias 'Bolivia'). So:
167
168           $obj->name2code('Bolivia, Plurinational State of','alpha-2');
169              => bo
170
171           $obj->name2code('Bolivia (Plurinational State of)','alpha-2');
172              => bo
173
174           $obj->name2code('Bolivia','alpha-2');
175              => bo
176
177        By default, only active names will be used, but if the string
178        'retired' is passed in as an argument, both active and retired names
179        will be examined.
180
181    code2code ( CODE [,CODESET] ,CODESET2 )
182           $code = $obj->code2code($code [,$codeset] ,$codeset2);
183
184        This function takes a code from one code set (CODESET or the default
185        code set), and returns the corresponding code from another code set
186        (CODESET2). CODE must exists in the code set specified by CODESET
187        and must have a corresponding code in the code set specified by
188        CODESET2 or "undef" will be returned.
189
190           $obj->code2code('fin','alpha-3','alpha-2');
191              => 'fi'
192
193        Note that this function does NOT support retired codes.
194
195    all_codes ( [CODESET] [,'retired'] )
196           @code = $obj->all_codes([$codeset] [,'retired']);
197
198        This returns a list of all code in the code set. The codes will be
199        sorted.
200
201        By default, only active codes will be returned, but if the string
202        'retired' is passed in as an argument, both active and retired codes
203        will be returned.
204
205    all_names ( [CODESET] [,'retired'] )
206           @name = $obj->all_names([$codeset] [,'retired']);
207
208        This method returns a list of all elements names for which there is
209        a corresponding code in the specified code set.
210
211        The names returned are exactly as they are specified in the
212        standard, and are sorted.
213
214        Since not all elements are listed in all code sets, the list of
215        elements may differ depending on the code set specified.
216
217        By default, only active names will be returned, but if the string
218        'retired' is passed in as an argument, both active and retired names
219        will be returned.
220
221    The following additional methods are available and can be used to modify
222    the code list data (and are therefore not generally useful).
223
224    rename_code ( CODE ,NEW_NAME [,CODESET] )
225           $flag = $obj->rename_code($code,$new_name [,$codeset]);
226
227        This method can be used to change the official name of an element.
228        At that point, the name returned by the "code2name" method would be
229        NEW_NAME instead of the name specified in the standard.
230
231        The original name will remain as an alias.
232
233        For example, the official country name for code 'gb' is 'United
234        Kingdom'. If you want to change that, you might call:
235
236           $obj->rename_code('gb', 'Great Britain');
237
238        This means that calling code2name('gb') will now return 'Great
239        Britain' instead of 'United Kingdom'.
240
241        If any error occurs, a warning is issued and 0 is returned. An error
242        occurs if CODE doesn't exist in the specified code set, or if
243        NEW_NAME is already in use but for a different element.
244
245        If the method succeeds, 1 is returned.
246
247    add_code ( CODE ,NAME [,CODESET] )
248           $flag = $obj->add_code($code,$name [,$codeset]);
249
250        This method is used to add a new code and name to the data.
251
252        Both CODE and NAME must be unused in the data set or an error occurs
253        (though NAME may be used in a different data set).
254
255        For example, to create the fictitious country named "Duchy of Grand
256        Fenwick" with codes "gf" and "fen", use the following:
257
258           $obj->add_code("fe","Duchy of Grand Fenwick",'alpha-2');
259           $obj->add_code("fen","Duchy of Grand Fenwick",'alpha-3');
260
261        The return value is 1 on success, 0 on an error.
262
263    delete_code ( CODE [,CODESET] )
264           $flag = $obj->delete_code($code [,$codeset]);
265
266        This method is used to delete a code from the data.
267
268        CODE must refer to an existing code in the code set.
269
270        The return value is 1 on success, 0 on an error.
271
272    add_alias ( NAME ,NEW_NAME )
273           $flag = $obj->add_alias($name,$new_name);
274
275        This method is used to add a new alias to the data. They do not
276        alter the return value of the "code2name" function.
277
278        NAME must be an existing element name, and NEW_NAME must be unused
279        or an error occurs.
280
281        The return value is 1 on success, 0 on an error.
282
283    delete_alias ( NAME )
284           $flag = $obj->delete_alias($name);
285
286        This method is used to delete an alias from the data. Once removed,
287        the element may not be referred to by NAME.
288
289        NAME must be one of a list of at least two names that may be used to
290        specify an element. If the element may only be referred to by a
291        single name, you'll need to use the "add_alias" method to add a new
292        alias first, or the "remove_code" method to remove the element
293        entirely.
294
295        If the alias is used as the name in any code set, one of the other
296        names will be used instead. Predicting exactly which one will be
297        used requires you to know the order in which the standards were
298        read, which is not reliable, so you may want to use the
299        "rename_code" method to force one of the alternate names to be used.
300
301        The return value is 1 on success, 0 on an error.
302
303    replace_code ( CODE ,NEW_CODE [,CODESET] )
304           $flag = $obj->replace_code($code,$new_code [,$codeset]);
305
306        This method is used to change the official code for an element. At
307        that point, the code returned by the "name2code" method would be
308        NEW_CODE instead of the code specified in the standard.
309
310        NEW_CODE may either be a code that is not in use, or it may be an
311        alias for CODE (in which case, CODE becomes and alias and NEW_CODE
312        becomes the "real" code).
313
314        The original code is kept as an alias, so that the "code2name"
315        routines will work with either the code from the standard or the new
316        code.
317
318        However, the "all_codes" method will only return the codes which are
319        considered "real" (which means that the list of codes will now
320        contain NEW_CODE, but will not contain CODE).
321
322    add_code_alias ( CODE ,NEW_CODE [,CODESET] )
323           $flag = $obj->add_code_alias($code,$new_code [,$codeset]);
324
325        This method adds an alias for the code. At that point, NEW_CODE and
326        CODE will both work in the "code2name" method. However, the
327        "name2code" method will still return the original code.
328
329    delete_code_alias ( CODE [,CODESET] )
330        These routines delete an alias for the code.
331
332        These will only work if CODE is actually an alias. If it is the
333        "real" code, it will not be deleted. You will need to use the
334        "rename_code" method to switch the real code with one of the
335        aliases, and then delete the alias.
336
337TRADITIONAL INTERFACES
338    In addition the the primary OO module, the following modules are
339    included in the distribution for the traditional way of working with
340    code sets.
341
342    Each module will work with one specific type of code sets.
343
344    Locale::Codes::Country, Locale::Country
345        This includes support for country codes (such as those listed in
346        ISO-3166) to specify the country.
347
348        Because this module was originally distributed as Locale::Country,
349        it is also available under that name.
350
351    Locale::Codes::Language, Locale::Language
352        This includes support for language codes (such as those listed in
353        ISO-639) to specify the language.
354
355        Because this module was originally distributed as Locale::Language,
356        it is also available under that name.
357
358    Locale::Codes::Currency, Locale::Currency
359        This includes support for currency codes (such as those listed in
360        ISO-4217) to specify the currency.
361
362        Because this module was originally distributed as Locale::Currency,
363        it is also available under that name.
364
365    Locale::Codes::Script, Locale::Script
366        This includes support for script codes (such as those listed in
367        ISO-15924) to specify the script.
368
369        Because this module was originally distributed as Locale::Script, it
370        is also available under that name.
371
372    Locale::Codes::LangExt
373        This includes support for language extension codes (such as those
374        listed in the IANA language registry) to specify the language
375        extension.
376
377    Locale::Codes::LangVar
378        This includes support for language variation codes (such as those
379        listed in the IANA language registry) to specify the language
380        variation.
381
382    Locale::Codes::LangFam
383        This includes support for language family codes (such as those
384        listed in ISO 639-5) to specify families of languages.
385
386    In addition to the modules above, there are a number of support modules
387    included in the distribution. Any module not listed above falls into
388    that category.
389
390    These modules are not intended to be used by programmers. They contain
391    functions or data that are used by the modules listed above. No support
392    of any kind is offered for using these modules directly. They may be
393    modified at any time.
394
395COMMON ALIASES
396    As of version 2.00, the modules supported common variants of names.
397
398    For example, Locale::Country supports variant names for countries, and a
399    few of the most common ones are included in the data. The country code
400    for "United States" is "us", so:
401
402       country2code('United States');
403         => "us"
404
405    Now the following will also return 'us':
406
407       country2code('United States of America');
408       country2code('USA');
409
410    Any number of common aliases may be included in the data, in addition to
411    the names that come directly from the standards. If you have a common
412    alias for a country, language, or any other of the types of codes, let
413    me know and I'll add it, with some restrictions.
414
415    For example, the country name "North Korea" never appeared in any of the
416    official sources (instead, it was "Korea, North" or "Korea, Democratic
417    People's Republic of". I would honor a request to add an alias "North
418    Korea" since that's a very common way to specify the country (please
419    don't request this... I've already added it).
420
421    On the other hand, a request to add Zaire as an alias for "Congo, The
422    Democratic Republic of" will not be honored. The country's official name
423    is no longer Zaire, so adding it as an alias violates the standard.
424    Zaire was kept as an alias in versions of this module prior to 3.00, but
425    it has been removed. Other aliases (if any) which no longer appear in
426    any standard (and which are not common variations of the name in the
427    standards) have also been removed.
428
429RETIRED CODES
430    Occasionally, a code is deprecated, but it may still be desirable to
431    have access to it.
432
433    Although there is no way to see every code that has ever existed and
434    been deprecated (since most codesets do not have that information
435    available), as of version 3.20, every code which has ever been included
436    in these modules can be referenced.
437
438    For more information, refer to the documentation on the code2name,
439    name2code, all_codes, and all_names methods above.
440
441SEE ALSO
442    Locale::Codes::Types
443        The list of all code sets available for each type.
444
445    Locale::Codes::Changes
446        A history of changes made to this distribution.
447
448KNOWN BUGS AND LIMITATIONS
449    Relationship between code sets
450        Because each code set uses a slightly different list of elements,
451        and they are not necessarily one-to-one, there may be some confusion
452        about the relationship between codes from different code sets.
453
454        For example, ISO 3166 assigns one code to the country "United States
455        Minor Outlying Islands", but the IANA codes give different codes to
456        different islands (Baker Island, Howland Island, etc.).
457
458        This may cause some confusion... I've done the best that I could do
459        to minimize it.
460
461    Non-ASCII characters not supported
462        Currently all names must be all ASCII. I plan on relaxing that
463        limitation in the future.
464
465BUGS AND QUESTIONS
466    If you find a bug in Locale::Codes, there are three ways to send it to
467    me. Any of them are fine, so use the method that is easiest for you.
468
469    Direct email
470        You are welcome to send it directly to me by email. The email
471        address to use is: sbeck@cpan.org.
472
473    CPAN Bug Tracking
474        You can submit it using the CPAN tracking tool. This can be done at
475        the following URL:
476
477        <http://rt.cpan.org/Public/Dist/Display.html?Name=Locale-Codes>
478
479    GitHub
480        You can submit it as an issue on GitHub. This can be done at the
481        following URL:
482
483        <https://github.com/SBECK-github/Locale-Codes>
484
485    Please do not use other means to report bugs (such as forums for a
486    specific OS or Linux distribution) as it is impossible for me to keep up
487    with all of them. These are the current methods that are guaranteed to
488    notify me.
489
490    When filing a bug report, please include the following information:
491
492    Locale::Codes version
493        Please include the version of Locale::Codes you are using. You can
494        get this by using the script:
495
496           use Locale::Codes;
497           print $Locale::Codes::VERSION,"\n";
498
499    If you want to report missing or incorrect codes, you must be running
500    the most recent version of Locale::Codes.
501
502    If you find any problems with the documentation (errors, typos, or items
503    that are not clear), please send them to me. I welcome any suggestions
504    that will allow me to improve the documentation.
505
506AUTHOR
507    Locale::Country and Locale::Language were originally written by Neil
508    Bowers at the Canon Research Centre Europe (CRE). They maintained the
509    distribution from 1997 to 2001.
510
511    Locale::Currency was originally written by Michael Hennecke and was
512    modified by Neil Bowers for inclusion in the distribution.
513
514    From 2001 to 2004, maintenance was continued by Neil Bowers. He modified
515    Locale::Currency for inclusion in the distribution. He also added
516    Locale::Script.
517
518    From 2004-2009, the module was unmaintained.
519
520    In 2010, maintenance was taken over by Sullivan Beck (sbeck@cpan.org)
521    with Neil Bower's permission. All problems or comments should be sent to
522    him using any of the methods listed above.
523
524COPYRIGHT
525       Copyright (c) 1997-2001 Canon Research Centre Europe (CRE).
526       Copyright (c) 2001      Michael Hennecke (Locale::Currency)
527       Copyright (c) 2001-2010 Neil Bowers
528       Copyright (c) 2010-2020 Sullivan Beck
529
530    This module is free software; you can redistribute it and/or modify it
531    under the same terms as Perl itself.
532
533

README.first

1
2			Locale-Codes Distribution
3
4This distribution contains Perl modules which can be used to process
5ISO codes for identifying languages, countries, scripts,
6and currencies & funds.
7
8It consists of a number of modules used for each of the different
9types of codes.
10
11For example, to deal with country codes, use the:
12
13    Locale::Codes::Country
14
15module.  Please refer to the Locale::Codes manual for a list of
16modules included in this distribution.
17
18The modules are documented using pod. When you "make install", you
19will get man-pages: Local::Codes and each of the modules listed above.
20
21I plan on releasing a new version about several times a year to make
22sure that all of the codes are current. If a code changes in any standard,
23and you want a new release, just email me and I'll put out a new release.
24
25