1 /**************************************************************************** 2 ** 3 ** Copyright (C) 2016 The Qt Company Ltd. 4 ** Contact: https://www.qt.io/licensing/ 5 ** 6 ** This file is part of the QtCore module of the Qt Toolkit. 7 ** 8 ** $QT_BEGIN_LICENSE:BSD$ 9 ** Commercial License Usage 10 ** Licensees holding valid commercial Qt licenses may use this file in 11 ** accordance with the commercial license agreement provided with the 12 ** Software or, alternatively, in accordance with the terms contained in 13 ** a written agreement between you and The Qt Company. For licensing terms 14 ** and conditions see https://www.qt.io/terms-conditions. For further 15 ** information use the contact form at https://www.qt.io/contact-us. 16 ** 17 ** BSD License Usage 18 ** Alternatively, you may use this file under the terms of the BSD license 19 ** as follows: 20 ** 21 ** "Redistribution and use in source and binary forms, with or without 22 ** modification, are permitted provided that the following conditions are 23 ** met: 24 ** * Redistributions of source code must retain the above copyright 25 ** notice, this list of conditions and the following disclaimer. 26 ** * Redistributions in binary form must reproduce the above copyright 27 ** notice, this list of conditions and the following disclaimer in 28 ** the documentation and/or other materials provided with the 29 ** distribution. 30 ** * Neither the name of The Qt Company Ltd nor the names of its 31 ** contributors may be used to endorse or promote products derived 32 ** from this software without specific prior written permission. 33 ** 34 ** 35 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 36 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 37 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 38 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 39 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 40 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 41 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 42 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 43 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 44 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 45 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." 46 ** 47 ** $QT_END_LICENSE$ 48 ** 49 ****************************************************************************/ 50 51 #ifndef GRAPHICSSCENE_H 52 #define GRAPHICSSCENE_H 53 54 //Qt 55 #include <QGraphicsScene> 56 #include <QSet> 57 58 59 class Boat; 60 class SubMarine; 61 class Torpedo; 62 class Bomb; 63 class PixmapItem; 64 class ProgressItem; 65 class TextInformationItem; 66 QT_BEGIN_NAMESPACE 67 class QAction; 68 QT_END_NAMESPACE 69 70 class GraphicsScene : public QGraphicsScene 71 { 72 Q_OBJECT 73 public: 74 enum Mode { 75 Big = 0, 76 Small 77 }; 78 79 struct SubmarineDescription { 80 int type = 0; 81 int points = 0; 82 QString name; 83 }; 84 85 struct LevelDescription { 86 int id = 0; 87 QString name; 88 QVector<QPair<int, int>> submarines; 89 }; 90 91 GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); 92 qreal sealLevel() const; 93 void setupScene(QAction *newAction, QAction *quitAction); 94 void addItem(Bomb *bomb); 95 void addItem(Torpedo *torpedo); 96 void addItem(SubMarine *submarine); 97 void addItem(QGraphicsItem *item); 98 void clearScene(); 99 100 signals: 101 void subMarineDestroyed(int); 102 void allSubMarineDestroyed(int); 103 104 private slots: 105 void onBombExecutionFinished(); 106 void onTorpedoExecutionFinished(); 107 void onSubMarineExecutionFinished(); 108 109 private: 110 Mode mode; 111 ProgressItem *progressItem; 112 TextInformationItem *textInformationItem; 113 Boat *boat; 114 QSet<SubMarine *> submarines; 115 QSet<Bomb *> bombs; 116 QSet<Torpedo *> torpedos; 117 QVector<SubmarineDescription> submarinesData; 118 QHash<int, LevelDescription> levelsData; 119 120 friend class PauseState; 121 friend class PlayState; 122 friend class LevelState; 123 friend class LostState; 124 friend class WinState; 125 friend class WinTransition; 126 friend class UpdateScoreTransition; 127 }; 128 129 #endif // GRAPHICSSCENE_H 130 131