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50
51import QtQml 2.12
52import QtQuick 2.12
53import QtQuick.Window 2.3
54import QtQuick.Controls 2.2
55import QtQuick.Layouts 1.3
56import GameOfLifeModel 1.0
57
58ApplicationWindow {
59    id: root
60    visible: true
61    width: 760
62    height: 810
63    minimumWidth: 475
64    minimumHeight: 300
65
66    color: "#09102B"
67    title: qsTr("Conway’s Game of Life")
68
69    //! [tableview]
70    TableView {
71        id: tableView
72        anchors.fill: parent
73
74        rowSpacing: 1
75        columnSpacing: 1
76
77        ScrollBar.horizontal: ScrollBar {}
78        ScrollBar.vertical: ScrollBar {}
79
80        delegate: Rectangle {
81            id: cell
82            implicitWidth: 15
83            implicitHeight: 15
84
85            required property var model
86            required property bool value
87
88            color: value ? "#f3f3f4" : "#b5b7bf"
89
90            MouseArea {
91                anchors.fill: parent
92                onClicked: parent.model.value = !parent.value
93            }
94        }
95        //! [tableview]
96
97        //! [model]
98        model: GameOfLifeModel {
99            id: gameOfLifeModel
100        }
101        //! [model]
102
103        //! [scroll]
104        contentX: (contentWidth - width) / 2;
105        contentY: (contentHeight - height) / 2;
106        //! [scroll]
107    }
108
109    footer: Rectangle {
110        signal nextStep
111
112        id: footer
113        height: 50
114        color: "#F3F3F4"
115
116        RowLayout {
117            anchors.centerIn: parent
118
119            //! [next]
120            Button {
121                text: qsTr("Next")
122                onClicked: gameOfLifeModel.nextStep()
123            }
124            //! [next]
125
126            Item {
127                width: 50
128            }
129
130            Slider {
131                id: slider
132                x: 245
133                y: 17
134                from: 0
135                to: 1
136                value: 0.9
137            }
138
139            Button {
140                text: timer.running ? "❙❙" : "▶️"
141                onClicked: timer.running = !timer.running
142            }
143        }
144
145        Timer {
146            id: timer
147            interval: 1000 - (980 * slider.value)
148            running: true
149            repeat: true
150
151            onTriggered: gameOfLifeModel.nextStep()
152        }
153    }
154
155    Component.onCompleted: {
156        gameOfLifeModel.loadFile(":/gosperglidergun.cells");
157    }
158}
159