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2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_BASE_GF_LINE2D_H
25 #define PXR_BASE_GF_LINE2D_H
26 
27 /// \file gf/line2d.h
28 /// \ingroup group_gf_BasicGeometry
29 
30 #include "pxr/pxr.h"
31 #include "pxr/base/gf/vec2d.h"
32 #include "pxr/base/gf/api.h"
33 
34 #include <float.h>
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
38 /// \class GfLine2d
39 /// \ingroup group_gf_BasicGeometry
40 ///
41 /// Basic type: 2D line
42 ///
43 /// This class represents a two-dimensional line in space.  Lines are
44 /// constructed from a point, \p p0, and a direction, dir.  The direction is
45 /// normalized in the constructor.
46 ///
47 /// The line is kept in a parametric represention, p = p0 + t * dir.
48 ///
49 class GfLine2d {
50 
51   public:
52 
53     /// The default constructor leaves line parameters undefined.
GfLine2d()54     GfLine2d() {
55     }
56 
57     /// Construct a line from a point and a direction.
GfLine2d(const GfVec2d & p0,const GfVec2d & dir)58     GfLine2d(const GfVec2d &p0, const GfVec2d &dir ) {
59         Set( p0, dir );
60     }
61 
Set(const GfVec2d & p0,const GfVec2d & dir)62     double Set(const GfVec2d &p0, const GfVec2d &dir ) {
63         _p0 = p0;
64         _dir = dir;
65         return _dir.Normalize();
66     }
67 
68     /// Return the point on the line at \p ( p0 + t * dir ).
69     /// Remember dir has been normalized so t represents a unit distance.
GetPoint(double t)70     GfVec2d GetPoint( double t ) const { return _p0 + _dir * t; }
71 
72     /// Return the normalized direction of the line.
GetDirection()73     const GfVec2d &GetDirection() const { return _dir; }
74 
75     /// Returns the point on the line that is closest to \p point. If \p t is
76     /// not \c NULL, it will be set to the parametric distance along the line
77     /// of the returned point.
78     GF_API
79     GfVec2d FindClosestPoint(const GfVec2d &point, double *t = NULL) const;
80 
81     /// Component-wise equality test. The starting points and directions, must
82     /// match exactly for lines to be considered equal.
83     bool		operator ==(const GfLine2d &l) const {
84 	return _p0 == l._p0 &&	_dir  == l._dir;
85     }
86 
87     /// Component-wise inequality test. The starting points, and directions
88     /// must match exactly for lines to be considered equal.
89     bool		operator !=(const GfLine2d &r) const {
90 	return ! (*this == r);
91     }
92 
93   private:
94     GF_API
95     friend bool GfFindClosestPoints( const GfLine2d &, const GfLine2d &,
96                                      GfVec2d *, GfVec2d *,
97                                      double *, double *);
98 
99     // Parametric description:
100     //  l(t) = _p0 + t * _length * _dir;
101     GfVec2d             _p0;
102     GfVec2d             _dir;
103 };
104 
105 /// Computes the closets points between two lines.
106 ///
107 /// The two points are returned in \p p1 and \p p2.  The parametric distance
108 /// of each point on the lines is returned in \p t1 and \p t2.
109 ///
110 /// This returns \c false if the lines were close enough to parallel that no
111 /// points could be computed; in this case, the other return values are
112 /// undefined.
113 GF_API
114 bool GfFindClosestPoints(const GfLine2d &l1, const GfLine2d &l2,
115                          GfVec2d *p1 = nullptr, GfVec2d *p2 = nullptr,
116                          double *t1 = nullptr, double *t2 = nullptr);
117 
118 PXR_NAMESPACE_CLOSE_SCOPE
119 
120 #endif // PXR_BASE_GF_LINE2D_H
121