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26 // matrix3.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_MATRIX3D_H
29 #define PXR_BASE_GF_MATRIX3D_H
30 
31 /// \file gf/matrix3d.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/gf/api.h"
36 #include "pxr/base/gf/declare.h"
37 #include "pxr/base/gf/matrixData.h"
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/traits.h"
40 
41 #include <boost/functional/hash.hpp>
42 
43 #include <iosfwd>
44 #include <vector>
45 
46 PXR_NAMESPACE_OPEN_SCOPE
47 
48 template <>
49 struct GfIsGfMatrix<class GfMatrix3d> { static const bool value = true; };
50 
51 class GfMatrix3d;
52 class GfMatrix3f;
53 class GfRotation;
54 class GfQuaternion;
55 class GfQuatd;
56 
57 /// \class GfMatrix3d
58 /// \ingroup group_gf_LinearAlgebra
59 ///
60 /// Stores a 3x3 matrix of \c double elements. A basic type.
61 ///
62 /// Matrices are defined to be in row-major order, so <c>matrix[i][j]</c>
63 /// indexes the element in the \e i th row and the \e j th column.
64 ///
65 /// <h3>3D Transformations</h3>
66 ///
67 /// Three methods, SetRotate(), SetScale(), and ExtractRotation(), interpret
68 /// a GfMatrix3d as a 3D transformation. By convention, vectors are treated
69 /// primarily as row vectors, implying the following:
70 ///
71 /// \li Transformation matrices are organized to deal with row
72 ///        vectors, not column vectors.
73 /// \li Each of the Set() methods in this class completely rewrites the
74 ///        matrix; for example, SetRotate() yields a matrix
75 ///        which does nothing but rotate.
76 /// \li When multiplying two transformation matrices, the matrix
77 ///        on the left applies a more local transformation to a row
78 ///        vector. For example, if R represents a rotation
79 ///        matrix and S represents a scale matrix, the
80 ///        product R*S  will rotate a row vector, then scale
81 ///        it.
82 class GfMatrix3d
83 {
84 public:
85     typedef double ScalarType;
86 
87     static const size_t numRows = 3;
88     static const size_t numColumns = 3;
89 
90     /// Default constructor. Leaves the matrix component values undefined.
91     GfMatrix3d() = default;
92 
93     /// Constructor. Initializes the matrix from 9 independent
94     /// \c double values, specified in row-major order. For example,
95     /// parameter \e m10 specifies the value in row 1 and column 0.
96     GfMatrix3d(double m00, double m01, double m02,
97                double m10, double m11, double m12,
98                double m20, double m21, double m22) {
99         Set(m00, m01, m02,
100             m10, m11, m12,
101             m20, m21, m22);
102     }
103 
104     /// Constructor. Initializes the matrix from a 3x3 array
105     /// of \c double values, specified in row-major order.
106     GfMatrix3d(const double m[3][3]) {
107         Set(m);
108     }
109 
110     /// Constructor. Explicitly initializes the matrix to \e s times the
111     /// identity matrix.
112     explicit GfMatrix3d(double s) {
113         SetDiagonal(s);
114     }
115 
116     /// This explicit constructor initializes the matrix to \p s times
117     /// the identity matrix.
118     explicit GfMatrix3d(int s) {
119         SetDiagonal(s);
120     }
121 
122     /// Constructor. Explicitly initializes the matrix to diagonal form,
123     /// with the \e i th element on the diagonal set to <c>v[i]</c>.
124     explicit GfMatrix3d(const GfVec3d& v) {
125         SetDiagonal(v);
126     }
127 
128     /// Constructor.  Initialize the matrix from a vector of vectors of
129     /// double. The vector is expected to be 3x3. If it is
130     /// too big, only the first 3 rows and/or columns will be used.
131     /// If it is too small, uninitialized elements will be filled in with
132     /// the corresponding elements from an identity matrix.
133     ///
134     GF_API
135     explicit GfMatrix3d(const std::vector< std::vector<double> >& v);
136 
137     /// Constructor.  Initialize the matrix from a vector of vectors of
138     /// float. The vector is expected to be 3x3. If it is
139     /// too big, only the first 3 rows and/or columns will be used.
140     /// If it is too small, uninitialized elements will be filled in with
141     /// the corresponding elements from an identity matrix.
142     ///
143     GF_API
144     explicit GfMatrix3d(const std::vector< std::vector<float> >& v);
145 
146     /// Constructor. Initialize matrix from rotation.
147     GF_API
148     GfMatrix3d(const GfRotation& rot);
149 
150     /// Constructor. Initialize matrix from a quaternion.
151     GF_API
152     explicit GfMatrix3d(const GfQuatd& rot);
153 
154     /// This explicit constructor converts a "float" matrix to a "double" matrix.
155     GF_API
156     explicit GfMatrix3d(const class GfMatrix3f& m);
157 
158     /// Sets a row of the matrix from a Vec3.
159     void SetRow(int i, const GfVec3d & v) {
160         _mtx[i][0] = v[0];
161         _mtx[i][1] = v[1];
162         _mtx[i][2] = v[2];
163     }
164 
165     /// Sets a column of the matrix from a Vec3.
166     void SetColumn(int i, const GfVec3d & v) {
167         _mtx[0][i] = v[0];
168         _mtx[1][i] = v[1];
169         _mtx[2][i] = v[2];
170     }
171 
172     /// Gets a row of the matrix as a Vec3.
173     GfVec3d GetRow(int i) const {
174         return GfVec3d(_mtx[i][0], _mtx[i][1], _mtx[i][2]);
175     }
176 
177     /// Gets a column of the matrix as a Vec3.
178     GfVec3d GetColumn(int i) const {
179         return GfVec3d(_mtx[0][i], _mtx[1][i], _mtx[2][i]);
180     }
181 
182     /// Sets the matrix from 9 independent \c double values,
183     /// specified in row-major order. For example, parameter \e m10 specifies
184     /// the value in row 1 and column 0.
185     GfMatrix3d& Set(double m00, double m01, double m02,
186                     double m10, double m11, double m12,
187                     double m20, double m21, double m22) {
188         _mtx[0][0] = m00; _mtx[0][1] = m01; _mtx[0][2] = m02;
189         _mtx[1][0] = m10; _mtx[1][1] = m11; _mtx[1][2] = m12;
190         _mtx[2][0] = m20; _mtx[2][1] = m21; _mtx[2][2] = m22;
191         return *this;
192     }
193 
194     /// Sets the matrix from a 3x3 array of \c double
195     /// values, specified in row-major order.
196     GfMatrix3d& Set(const double m[3][3]) {
197         _mtx[0][0] = m[0][0];
198         _mtx[0][1] = m[0][1];
199         _mtx[0][2] = m[0][2];
200         _mtx[1][0] = m[1][0];
201         _mtx[1][1] = m[1][1];
202         _mtx[1][2] = m[1][2];
203         _mtx[2][0] = m[2][0];
204         _mtx[2][1] = m[2][1];
205         _mtx[2][2] = m[2][2];
206         return *this;
207     }
208 
209     /// Sets the matrix to the identity matrix.
210     GfMatrix3d& SetIdentity() {
211         return SetDiagonal(1);
212     }
213 
214     /// Sets the matrix to zero.
215     GfMatrix3d& SetZero() {
216         return SetDiagonal(0);
217     }
218 
219     /// Sets the matrix to \e s times the identity matrix.
220     GF_API
221     GfMatrix3d& SetDiagonal(double s);
222 
223     /// Sets the matrix to have diagonal (<c>v[0], v[1], v[2]</c>).
224     GF_API
225     GfMatrix3d& SetDiagonal(const GfVec3d&);
226 
227     /// Fills a 3x3 array of \c double values with the values in
228     /// the matrix, specified in row-major order.
229     GF_API
230     double* Get(double m[3][3]) const;
231 
232     /// Returns raw access to components of matrix as an array of
233     /// \c double values.  Components are in row-major order.
234     double* data() {
235         return _mtx.GetData();
236     }
237 
238     /// Returns const raw access to components of matrix as an array of
239     /// \c double values.  Components are in row-major order.
240     const double* data() const {
241         return _mtx.GetData();
242     }
243 
244     /// Returns vector components as an array of \c double values.
245     double* GetArray()  {
246         return _mtx.GetData();
247     }
248 
249     /// Returns vector components as a const array of \c double values.
250     const double* GetArray() const {
251         return _mtx.GetData();
252     }
253 
254     /// Accesses an indexed row \e i of the matrix as an array of 3 \c
255     /// double values so that standard indexing (such as <c>m[0][1]</c>)
256     /// works correctly.
257     double* operator [](int i) { return _mtx[i]; }
258 
259     /// Accesses an indexed row \e i of the matrix as an array of 3 \c
260     /// double values so that standard indexing (such as <c>m[0][1]</c>)
261     /// works correctly.
262     const double* operator [](int i) const { return _mtx[i]; }
263 
264     /// Hash.
265     friend inline size_t hash_value(GfMatrix3d const &m) {
266         int nElems = 3 * 3;
267         size_t h = 0;
268         const double *p = m.GetArray();
269         while (nElems--)
270             boost::hash_combine(h, *p++);
271         return h;
272     }
273 
274     /// Tests for element-wise matrix equality. All elements must match
275     /// exactly for matrices to be considered equal.
276     GF_API
277     bool operator ==(const GfMatrix3d& m) const;
278 
279     /// Tests for element-wise matrix equality. All elements must match
280     /// exactly for matrices to be considered equal.
281     GF_API
282     bool operator ==(const GfMatrix3f& m) const;
283 
284     /// Tests for element-wise matrix inequality. All elements must match
285     /// exactly for matrices to be considered equal.
286     bool operator !=(const GfMatrix3d& m) const {
287         return !(*this == m);
288     }
289 
290     /// Tests for element-wise matrix inequality. All elements must match
291     /// exactly for matrices to be considered equal.
292     bool operator !=(const GfMatrix3f& m) const {
293         return !(*this == m);
294     }
295 
296     /// Returns the transpose of the matrix.
297     GF_API
298     GfMatrix3d GetTranspose() const;
299 
300     /// Returns the inverse of the matrix, or FLT_MAX * SetIdentity() if the
301     /// matrix is singular. (FLT_MAX is the largest value a \c float can have,
302     /// as defined by the system.) The matrix is considered singular if the
303     /// determinant is less than or equal to the optional parameter \e eps. If
304     /// \e det is non-null, <c>*det</c> is set to the determinant.
305     GF_API
306     GfMatrix3d GetInverse(double* det = NULL, double eps = 0) const;
307 
308     /// Returns the determinant of the matrix.
309     GF_API
310     double GetDeterminant() const;
311 
312     /// Makes the matrix orthonormal in place. This is an iterative method that
313     /// is much more stable than the previous cross/cross method.  If the
314     /// iterative method does not converge, a warning is issued.
315     ///
316     /// Returns true if the iteration converged, false otherwise.  Leaves any
317     /// translation part of the matrix unchanged.  If \a issueWarning is true,
318     /// this method will issue a warning if the iteration does not converge,
319     /// otherwise it will be silent.
320     GF_API
321     bool Orthonormalize(bool issueWarning=true);
322 
323     /// Returns an orthonormalized copy of the matrix.
324     GF_API
325     GfMatrix3d GetOrthonormalized(bool issueWarning=true) const;
326 
327     /// Returns the sign of the determinant of the matrix, i.e. 1 for a
328     /// right-handed matrix, -1 for a left-handed matrix, and 0 for a
329     /// singular matrix.
330     GF_API
331     double GetHandedness() const;
332 
333     /// Returns true if the vectors in the matrix form a right-handed
334     /// coordinate system.
335     bool IsRightHanded() const {
336         return GetHandedness() == 1.0;
337     }
338 
339     /// Returns true if the vectors in matrix form a left-handed
340     /// coordinate system.
341     bool IsLeftHanded() const {
342         return GetHandedness() == -1.0;
343     }
344 
345     /// Post-multiplies matrix \e m into this matrix.
346     GF_API
347     GfMatrix3d& operator *=(const GfMatrix3d& m);
348 
349     /// Multiplies the matrix by a double.
350     GF_API
351     GfMatrix3d& operator *=(double);
352 
353     /// Returns the product of a matrix and a double.
354     friend GfMatrix3d operator *(const GfMatrix3d& m1, double d)
355     {
356         GfMatrix3d m = m1;
357         return m *= d;
358     }
359 
360     ///
361     // Returns the product of a matrix and a double.
362     friend GfMatrix3d operator *(double d, const GfMatrix3d& m)
363     {
364         return m * d;
365     }
366 
367     /// Adds matrix \e m to this matrix.
368     GF_API
369     GfMatrix3d& operator +=(const GfMatrix3d& m);
370 
371     /// Subtracts matrix \e m from this matrix.
372     GF_API
373     GfMatrix3d& operator -=(const GfMatrix3d& m);
374 
375     /// Returns the unary negation of matrix \e m.
376     GF_API
377     friend GfMatrix3d operator -(const GfMatrix3d& m);
378 
379     /// Adds matrix \e m2 to \e m1
380     friend GfMatrix3d operator +(const GfMatrix3d& m1, const GfMatrix3d& m2)
381     {
382         GfMatrix3d tmp(m1);
383         tmp += m2;
384         return tmp;
385     }
386 
387     /// Subtracts matrix \e m2 from \e m1.
388     friend GfMatrix3d operator -(const GfMatrix3d& m1, const GfMatrix3d& m2)
389     {
390         GfMatrix3d tmp(m1);
391         tmp -= m2;
392         return tmp;
393     }
394 
395     /// Multiplies matrix \e m1 by \e m2.
396     friend GfMatrix3d operator *(const GfMatrix3d& m1, const GfMatrix3d& m2)
397     {
398         GfMatrix3d tmp(m1);
399         tmp *= m2;
400         return tmp;
401     }
402 
403     /// Divides matrix \e m1 by \e m2 (that is, <c>m1 * inv(m2)</c>).
404     friend GfMatrix3d operator /(const GfMatrix3d& m1, const GfMatrix3d& m2)
405     {
406         return(m1 * m2.GetInverse());
407     }
408 
409     /// Returns the product of a matrix \e m and a column vector \e vec.
410     friend inline GfVec3d operator *(const GfMatrix3d& m, const GfVec3d& vec) {
411         return GfVec3d(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[0][1] + vec[2] * m._mtx[0][2],
412                        vec[0] * m._mtx[1][0] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[1][2],
413                        vec[0] * m._mtx[2][0] + vec[1] * m._mtx[2][1] + vec[2] * m._mtx[2][2]);
414     }
415 
416     /// Returns the product of row vector \e vec and a matrix \e m.
417     friend inline GfVec3d operator *(const GfVec3d &vec, const GfMatrix3d& m) {
418         return GfVec3d(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[1][0] + vec[2] * m._mtx[2][0],
419                        vec[0] * m._mtx[0][1] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[2][1],
420                        vec[0] * m._mtx[0][2] + vec[1] * m._mtx[1][2] + vec[2] * m._mtx[2][2]);
421     }
422 
423     /// Returns the product of a matrix \e m and a column vector \e vec.
424     /// Note that the return type is a \c GfVec3f.
425     GF_API
426     friend GfVec3f operator *(const GfMatrix3d& m, const GfVec3f& vec);
427 
428     /// Returns the product of row vector \e vec and a matrix \e m.
429     /// Note that the return type is a \c GfVec3f.
430     GF_API
431     friend GfVec3f operator *(const GfVec3f &vec, const GfMatrix3d& m);
432 
433     /// Sets matrix to specify a uniform scaling by \e scaleFactor.
434     GF_API
435     GfMatrix3d& SetScale(double scaleFactor);
436 
437     /// \name 3D Transformation Utilities
438     /// @{
439 
440     /// Sets the matrix to specify a rotation equivalent to \e rot.
441     GF_API
442     GfMatrix3d& SetRotate(const GfQuatd &rot);
443 
444     /// Sets the matrix to specify a rotation equivalent to \e rot.
445     GF_API
446     GfMatrix3d& SetRotate(const GfRotation &rot);
447 
448     /// Sets the matrix to specify a nonuniform scaling in x, y, and z by
449     /// the factors in vector \e scaleFactors.
450     GF_API
451     GfMatrix3d& SetScale(const GfVec3d &scaleFactors);
452 
453     /// Returns the rotation corresponding to this matrix. This works
454     /// well only if the matrix represents a rotation.
455     ///
456     /// For good results, consider calling Orthonormalize() before calling
457     /// this method.
458     GF_API
459     GfRotation ExtractRotation() const;
460 
461     /// Decompose the rotation corresponding to this matrix about 3
462     /// orthogonal axes.  If the axes are not orthogonal, warnings
463     /// will be spewed.
464     ///
465     /// This is a convenience method that is equivalent to calling
466     /// ExtractRotation().Decompose().
467     GF_API
468     GfVec3d DecomposeRotation(const GfVec3d &axis0,
469                               const GfVec3d &axis1,
470                               const GfVec3d &axis2 ) const;
471 
472     /// Returns the quaternion corresponding to this matrix. This works
473     /// well only if the matrix represents a rotation.
474     ///
475     /// For good results, consider calling Orthonormalize() before calling
476     /// this method.
477     GF_API
478     GfQuaternion ExtractRotationQuaternion() const;
479 
480     /// @}
481 
482 private:
483     /// Set the matrix to the rotation given by a quaternion,
484     /// defined by the real component \p r and imaginary components \p i.
485     void _SetRotateFromQuat(double r, const GfVec3d& i);
486 
487 
488 private:
489     /// Matrix storage, in row-major order.
490     GfMatrixData<double, 3, 3> _mtx;
491 
492     // Friend declarations
493     friend class GfMatrix3f;
494 };
495 
496 
497 /// Tests for equality within a given tolerance, returning \c true if the
498 /// difference between each component of the matrix is less than or equal
499 /// to \p tolerance, or false otherwise.
500 GF_API
501 bool GfIsClose(GfMatrix3d const &m1, GfMatrix3d const &m2, double tolerance);
502 
503 /// Output a GfMatrix3d
504 /// \ingroup group_gf_DebuggingOutput
505 GF_API std::ostream& operator<<(std::ostream &, GfMatrix3d const &);
506 
507 PXR_NAMESPACE_CLOSE_SCOPE
508 
509 #endif // PXR_BASE_GF_MATRIX3D_H
510