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26 // matrix3.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_MATRIX3F_H
29 #define PXR_BASE_GF_MATRIX3F_H
30 
31 /// \file gf/matrix3f.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/gf/api.h"
36 #include "pxr/base/gf/declare.h"
37 #include "pxr/base/gf/matrixData.h"
38 #include "pxr/base/gf/vec3f.h"
39 #include "pxr/base/gf/traits.h"
40 
41 #include <boost/functional/hash.hpp>
42 
43 #include <iosfwd>
44 #include <vector>
45 
46 PXR_NAMESPACE_OPEN_SCOPE
47 
48 template <>
49 struct GfIsGfMatrix<class GfMatrix3f> { static const bool value = true; };
50 
51 class GfMatrix3d;
52 class GfMatrix3f;
53 class GfRotation;
54 class GfQuaternion;
55 class GfQuatf;
56 
57 /// \class GfMatrix3f
58 /// \ingroup group_gf_LinearAlgebra
59 ///
60 /// Stores a 3x3 matrix of \c float elements. A basic type.
61 ///
62 /// Matrices are defined to be in row-major order, so <c>matrix[i][j]</c>
63 /// indexes the element in the \e i th row and the \e j th column.
64 ///
65 /// <h3>3D Transformations</h3>
66 ///
67 /// Three methods, SetRotate(), SetScale(), and ExtractRotation(), interpret
68 /// a GfMatrix3f as a 3D transformation. By convention, vectors are treated
69 /// primarily as row vectors, implying the following:
70 ///
71 /// \li Transformation matrices are organized to deal with row
72 ///        vectors, not column vectors.
73 /// \li Each of the Set() methods in this class completely rewrites the
74 ///        matrix; for example, SetRotate() yields a matrix
75 ///        which does nothing but rotate.
76 /// \li When multiplying two transformation matrices, the matrix
77 ///        on the left applies a more local transformation to a row
78 ///        vector. For example, if R represents a rotation
79 ///        matrix and S represents a scale matrix, the
80 ///        product R*S  will rotate a row vector, then scale
81 ///        it.
82 class GfMatrix3f
83 {
84 public:
85     typedef float ScalarType;
86 
87     static const size_t numRows = 3;
88     static const size_t numColumns = 3;
89 
90     /// Default constructor. Leaves the matrix component values undefined.
91     GfMatrix3f() = default;
92 
93     /// Constructor. Initializes the matrix from 9 independent
94     /// \c float values, specified in row-major order. For example,
95     /// parameter \e m10 specifies the value in row 1 and column 0.
96     GfMatrix3f(float m00, float m01, float m02,
97                float m10, float m11, float m12,
98                float m20, float m21, float m22) {
99         Set(m00, m01, m02,
100             m10, m11, m12,
101             m20, m21, m22);
102     }
103 
104     /// Constructor. Initializes the matrix from a 3x3 array
105     /// of \c float values, specified in row-major order.
106     GfMatrix3f(const float m[3][3]) {
107         Set(m);
108     }
109 
110     /// Constructor. Explicitly initializes the matrix to \e s times the
111     /// identity matrix.
112     explicit GfMatrix3f(float s) {
113         SetDiagonal(s);
114     }
115 
116     /// This explicit constructor initializes the matrix to \p s times
117     /// the identity matrix.
118     explicit GfMatrix3f(int s) {
119         SetDiagonal(s);
120     }
121 
122     /// Constructor. Explicitly initializes the matrix to diagonal form,
123     /// with the \e i th element on the diagonal set to <c>v[i]</c>.
124     explicit GfMatrix3f(const GfVec3f& v) {
125         SetDiagonal(v);
126     }
127 
128     /// Constructor.  Initialize the matrix from a vector of vectors of
129     /// double. The vector is expected to be 3x3. If it is
130     /// too big, only the first 3 rows and/or columns will be used.
131     /// If it is too small, uninitialized elements will be filled in with
132     /// the corresponding elements from an identity matrix.
133     ///
134     GF_API
135     explicit GfMatrix3f(const std::vector< std::vector<double> >& v);
136 
137     /// Constructor.  Initialize the matrix from a vector of vectors of
138     /// float. The vector is expected to be 3x3. If it is
139     /// too big, only the first 3 rows and/or columns will be used.
140     /// If it is too small, uninitialized elements will be filled in with
141     /// the corresponding elements from an identity matrix.
142     ///
143     GF_API
144     explicit GfMatrix3f(const std::vector< std::vector<float> >& v);
145 
146     /// Constructor. Initialize matrix from rotation.
147     GF_API
148     GfMatrix3f(const GfRotation& rot);
149 
150     /// Constructor. Initialize matrix from a quaternion.
151     GF_API
152     explicit GfMatrix3f(const GfQuatf& rot);
153 
154     /// This explicit constructor converts a "double" matrix to a "float" matrix.
155     GF_API
156     explicit GfMatrix3f(const class GfMatrix3d& m);
157 
158     /// Sets a row of the matrix from a Vec3.
159     void SetRow(int i, const GfVec3f & v) {
160         _mtx[i][0] = v[0];
161         _mtx[i][1] = v[1];
162         _mtx[i][2] = v[2];
163     }
164 
165     /// Sets a column of the matrix from a Vec3.
166     void SetColumn(int i, const GfVec3f & v) {
167         _mtx[0][i] = v[0];
168         _mtx[1][i] = v[1];
169         _mtx[2][i] = v[2];
170     }
171 
172     /// Gets a row of the matrix as a Vec3.
173     GfVec3f GetRow(int i) const {
174         return GfVec3f(_mtx[i][0], _mtx[i][1], _mtx[i][2]);
175     }
176 
177     /// Gets a column of the matrix as a Vec3.
178     GfVec3f GetColumn(int i) const {
179         return GfVec3f(_mtx[0][i], _mtx[1][i], _mtx[2][i]);
180     }
181 
182     /// Sets the matrix from 9 independent \c float values,
183     /// specified in row-major order. For example, parameter \e m10 specifies
184     /// the value in row 1 and column 0.
185     GfMatrix3f& Set(float m00, float m01, float m02,
186                     float m10, float m11, float m12,
187                     float m20, float m21, float m22) {
188         _mtx[0][0] = m00; _mtx[0][1] = m01; _mtx[0][2] = m02;
189         _mtx[1][0] = m10; _mtx[1][1] = m11; _mtx[1][2] = m12;
190         _mtx[2][0] = m20; _mtx[2][1] = m21; _mtx[2][2] = m22;
191         return *this;
192     }
193 
194     /// Sets the matrix from a 3x3 array of \c float
195     /// values, specified in row-major order.
196     GfMatrix3f& Set(const float m[3][3]) {
197         _mtx[0][0] = m[0][0];
198         _mtx[0][1] = m[0][1];
199         _mtx[0][2] = m[0][2];
200         _mtx[1][0] = m[1][0];
201         _mtx[1][1] = m[1][1];
202         _mtx[1][2] = m[1][2];
203         _mtx[2][0] = m[2][0];
204         _mtx[2][1] = m[2][1];
205         _mtx[2][2] = m[2][2];
206         return *this;
207     }
208 
209     /// Sets the matrix to the identity matrix.
210     GfMatrix3f& SetIdentity() {
211         return SetDiagonal(1);
212     }
213 
214     /// Sets the matrix to zero.
215     GfMatrix3f& SetZero() {
216         return SetDiagonal(0);
217     }
218 
219     /// Sets the matrix to \e s times the identity matrix.
220     GF_API
221     GfMatrix3f& SetDiagonal(float s);
222 
223     /// Sets the matrix to have diagonal (<c>v[0], v[1], v[2]</c>).
224     GF_API
225     GfMatrix3f& SetDiagonal(const GfVec3f&);
226 
227     /// Fills a 3x3 array of \c float values with the values in
228     /// the matrix, specified in row-major order.
229     GF_API
230     float* Get(float m[3][3]) const;
231 
232     /// Returns raw access to components of matrix as an array of
233     /// \c float values.  Components are in row-major order.
234     float* data() {
235         return _mtx.GetData();
236     }
237 
238     /// Returns const raw access to components of matrix as an array of
239     /// \c float values.  Components are in row-major order.
240     const float* data() const {
241         return _mtx.GetData();
242     }
243 
244     /// Returns vector components as an array of \c float values.
245     float* GetArray()  {
246         return _mtx.GetData();
247     }
248 
249     /// Returns vector components as a const array of \c float values.
250     const float* GetArray() const {
251         return _mtx.GetData();
252     }
253 
254     /// Accesses an indexed row \e i of the matrix as an array of 3 \c
255     /// float values so that standard indexing (such as <c>m[0][1]</c>)
256     /// works correctly.
257     float* operator [](int i) { return _mtx[i]; }
258 
259     /// Accesses an indexed row \e i of the matrix as an array of 3 \c
260     /// float values so that standard indexing (such as <c>m[0][1]</c>)
261     /// works correctly.
262     const float* operator [](int i) const { return _mtx[i]; }
263 
264     /// Hash.
265     friend inline size_t hash_value(GfMatrix3f const &m) {
266         int nElems = 3 * 3;
267         size_t h = 0;
268         const float *p = m.GetArray();
269         while (nElems--)
270             boost::hash_combine(h, *p++);
271         return h;
272     }
273 
274     /// Tests for element-wise matrix equality. All elements must match
275     /// exactly for matrices to be considered equal.
276     GF_API
277     bool operator ==(const GfMatrix3d& m) const;
278 
279     /// Tests for element-wise matrix equality. All elements must match
280     /// exactly for matrices to be considered equal.
281     GF_API
282     bool operator ==(const GfMatrix3f& m) const;
283 
284     /// Tests for element-wise matrix inequality. All elements must match
285     /// exactly for matrices to be considered equal.
286     bool operator !=(const GfMatrix3d& m) const {
287         return !(*this == m);
288     }
289 
290     /// Tests for element-wise matrix inequality. All elements must match
291     /// exactly for matrices to be considered equal.
292     bool operator !=(const GfMatrix3f& m) const {
293         return !(*this == m);
294     }
295 
296     /// Returns the transpose of the matrix.
297     GF_API
298     GfMatrix3f GetTranspose() const;
299 
300     /// Returns the inverse of the matrix, or FLT_MAX * SetIdentity() if the
301     /// matrix is singular. (FLT_MAX is the largest value a \c float can have,
302     /// as defined by the system.) The matrix is considered singular if the
303     /// determinant is less than or equal to the optional parameter \e eps. If
304     /// \e det is non-null, <c>*det</c> is set to the determinant.
305     GF_API
306     GfMatrix3f GetInverse(double* det = NULL, double eps = 0) const;
307 
308     /// Returns the determinant of the matrix.
309     GF_API
310     double GetDeterminant() const;
311 
312     /// Makes the matrix orthonormal in place. This is an iterative method that
313     /// is much more stable than the previous cross/cross method.  If the
314     /// iterative method does not converge, a warning is issued.
315     ///
316     /// Returns true if the iteration converged, false otherwise.  Leaves any
317     /// translation part of the matrix unchanged.  If \a issueWarning is true,
318     /// this method will issue a warning if the iteration does not converge,
319     /// otherwise it will be silent.
320     GF_API
321     bool Orthonormalize(bool issueWarning=true);
322 
323     /// Returns an orthonormalized copy of the matrix.
324     GF_API
325     GfMatrix3f GetOrthonormalized(bool issueWarning=true) const;
326 
327     /// Returns the sign of the determinant of the matrix, i.e. 1 for a
328     /// right-handed matrix, -1 for a left-handed matrix, and 0 for a
329     /// singular matrix.
330     GF_API
331     double GetHandedness() const;
332 
333     /// Returns true if the vectors in the matrix form a right-handed
334     /// coordinate system.
335     bool IsRightHanded() const {
336         return GetHandedness() == 1.0;
337     }
338 
339     /// Returns true if the vectors in matrix form a left-handed
340     /// coordinate system.
341     bool IsLeftHanded() const {
342         return GetHandedness() == -1.0;
343     }
344 
345     /// Post-multiplies matrix \e m into this matrix.
346     GF_API
347     GfMatrix3f& operator *=(const GfMatrix3f& m);
348 
349     /// Multiplies the matrix by a float.
350     GF_API
351     GfMatrix3f& operator *=(double);
352 
353     /// Returns the product of a matrix and a float.
354     friend GfMatrix3f operator *(const GfMatrix3f& m1, double d)
355     {
356         GfMatrix3f m = m1;
357         return m *= d;
358     }
359 
360     ///
361     // Returns the product of a matrix and a float.
362     friend GfMatrix3f operator *(double d, const GfMatrix3f& m)
363     {
364         return m * d;
365     }
366 
367     /// Adds matrix \e m to this matrix.
368     GF_API
369     GfMatrix3f& operator +=(const GfMatrix3f& m);
370 
371     /// Subtracts matrix \e m from this matrix.
372     GF_API
373     GfMatrix3f& operator -=(const GfMatrix3f& m);
374 
375     /// Returns the unary negation of matrix \e m.
376     GF_API
377     friend GfMatrix3f operator -(const GfMatrix3f& m);
378 
379     /// Adds matrix \e m2 to \e m1
380     friend GfMatrix3f operator +(const GfMatrix3f& m1, const GfMatrix3f& m2)
381     {
382         GfMatrix3f tmp(m1);
383         tmp += m2;
384         return tmp;
385     }
386 
387     /// Subtracts matrix \e m2 from \e m1.
388     friend GfMatrix3f operator -(const GfMatrix3f& m1, const GfMatrix3f& m2)
389     {
390         GfMatrix3f tmp(m1);
391         tmp -= m2;
392         return tmp;
393     }
394 
395     /// Multiplies matrix \e m1 by \e m2.
396     friend GfMatrix3f operator *(const GfMatrix3f& m1, const GfMatrix3f& m2)
397     {
398         GfMatrix3f tmp(m1);
399         tmp *= m2;
400         return tmp;
401     }
402 
403     /// Divides matrix \e m1 by \e m2 (that is, <c>m1 * inv(m2)</c>).
404     friend GfMatrix3f operator /(const GfMatrix3f& m1, const GfMatrix3f& m2)
405     {
406         return(m1 * m2.GetInverse());
407     }
408 
409     /// Returns the product of a matrix \e m and a column vector \e vec.
410     friend inline GfVec3f operator *(const GfMatrix3f& m, const GfVec3f& vec) {
411         return GfVec3f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[0][1] + vec[2] * m._mtx[0][2],
412                        vec[0] * m._mtx[1][0] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[1][2],
413                        vec[0] * m._mtx[2][0] + vec[1] * m._mtx[2][1] + vec[2] * m._mtx[2][2]);
414     }
415 
416     /// Returns the product of row vector \e vec and a matrix \e m.
417     friend inline GfVec3f operator *(const GfVec3f &vec, const GfMatrix3f& m) {
418         return GfVec3f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[1][0] + vec[2] * m._mtx[2][0],
419                        vec[0] * m._mtx[0][1] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[2][1],
420                        vec[0] * m._mtx[0][2] + vec[1] * m._mtx[1][2] + vec[2] * m._mtx[2][2]);
421     }
422 
423     /// Sets matrix to specify a uniform scaling by \e scaleFactor.
424     GF_API
425     GfMatrix3f& SetScale(float scaleFactor);
426 
427     /// \name 3D Transformation Utilities
428     /// @{
429 
430     /// Sets the matrix to specify a rotation equivalent to \e rot.
431     GF_API
432     GfMatrix3f& SetRotate(const GfQuatf &rot);
433 
434     /// Sets the matrix to specify a rotation equivalent to \e rot.
435     GF_API
436     GfMatrix3f& SetRotate(const GfRotation &rot);
437 
438     /// Sets the matrix to specify a nonuniform scaling in x, y, and z by
439     /// the factors in vector \e scaleFactors.
440     GF_API
441     GfMatrix3f& SetScale(const GfVec3f &scaleFactors);
442 
443     /// Returns the rotation corresponding to this matrix. This works
444     /// well only if the matrix represents a rotation.
445     ///
446     /// For good results, consider calling Orthonormalize() before calling
447     /// this method.
448     GF_API
449     GfRotation ExtractRotation() const;
450 
451     /// Decompose the rotation corresponding to this matrix about 3
452     /// orthogonal axes.  If the axes are not orthogonal, warnings
453     /// will be spewed.
454     ///
455     /// This is a convenience method that is equivalent to calling
456     /// ExtractRotation().Decompose().
457     GF_API
458     GfVec3f DecomposeRotation(const GfVec3f &axis0,
459                               const GfVec3f &axis1,
460                               const GfVec3f &axis2 ) const;
461 
462     /// Returns the quaternion corresponding to this matrix. This works
463     /// well only if the matrix represents a rotation.
464     ///
465     /// For good results, consider calling Orthonormalize() before calling
466     /// this method.
467     GF_API
468     GfQuaternion ExtractRotationQuaternion() const;
469 
470     /// @}
471 
472 private:
473     /// Set the matrix to the rotation given by a quaternion,
474     /// defined by the real component \p r and imaginary components \p i.
475     void _SetRotateFromQuat(float r, const GfVec3f& i);
476 
477 
478 private:
479     /// Matrix storage, in row-major order.
480     GfMatrixData<float, 3, 3> _mtx;
481 
482     // Friend declarations
483     friend class GfMatrix3d;
484 };
485 
486 
487 /// Tests for equality within a given tolerance, returning \c true if the
488 /// difference between each component of the matrix is less than or equal
489 /// to \p tolerance, or false otherwise.
490 GF_API
491 bool GfIsClose(GfMatrix3f const &m1, GfMatrix3f const &m2, double tolerance);
492 
493 /// Output a GfMatrix3f
494 /// \ingroup group_gf_DebuggingOutput
495 GF_API std::ostream& operator<<(std::ostream &, GfMatrix3f const &);
496 
497 PXR_NAMESPACE_CLOSE_SCOPE
498 
499 #endif // PXR_BASE_GF_MATRIX3F_H
500