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25 // This file is generated by a script.  Do not edit directly.  Edit the
26 // vec.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_VEC2D_H
29 #define PXR_BASE_GF_VEC2D_H
30 
31 /// \file gf/vec2d.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/tf/diagnostic.h"
36 #include "pxr/base/gf/api.h"
37 #include "pxr/base/gf/limits.h"
38 #include "pxr/base/gf/traits.h"
39 #include "pxr/base/gf/math.h"
40 
41 #include <boost/functional/hash.hpp>
42 
43 #include <cstddef>
44 #include <cmath>
45 
46 #include <iosfwd>
47 
48 PXR_NAMESPACE_OPEN_SCOPE
49 
50 class GfVec2d;
51 
52 template <>
53 struct GfIsGfVec<class GfVec2d> { static const bool value = true; };
54 
55 /// \class GfVec2d
56 /// \ingroup group_gf_LinearAlgebra
57 ///
58 /// Basic type for a vector of 2 double components.
59 ///
60 /// Represents a vector of 2 components of type \c double.
61 /// It is intended to be fast and simple.
62 ///
63 class GfVec2d
64 {
65 public:
66     /// Scalar element type and dimension.
67     typedef double ScalarType;
68     static const size_t dimension = 2;
69 
70     /// Default constructor does no initialization.
71     GfVec2d() = default;
72 
73     /// Initialize all elements to a single value.
74     constexpr explicit GfVec2d(double value)
75         : _data{ value, value }
76     {
77     }
78 
79     /// Initialize all elements with explicit arguments.
80     constexpr GfVec2d(double s0, double s1)
81         : _data{ s0, s1 }
82     {
83     }
84 
85     /// Construct with pointer to values.
86     template <class Scl>
87     constexpr explicit GfVec2d(Scl const *p)
88         : _data{ p[0], p[1] }
89     {
90     }
91 
92     /// Implicitly convert from GfVec2f.
93     GfVec2d(class GfVec2f const &other);
94 
95     /// Implicitly convert from GfVec2h.
96     GfVec2d(class GfVec2h const &other);
97 
98     /// Implicitly convert from GfVec2i.
99     GfVec2d(class GfVec2i const &other);
100 
101     /// Create a unit vector along the X-axis.
102     static GfVec2d XAxis() {
103         GfVec2d result(0);
104         result[0] = 1;
105         return result;
106     }
107     /// Create a unit vector along the Y-axis.
108     static GfVec2d YAxis() {
109         GfVec2d result(0);
110         result[1] = 1;
111         return result;
112     }
113 
114     /// Create a unit vector along the i-th axis, zero-based.  Return the zero
115     /// vector if \p i is greater than or equal to 2.
116     static GfVec2d Axis(size_t i) {
117         GfVec2d result(0);
118         if (i < 2)
119             result[i] = 1;
120         return result;
121     }
122 
123     /// Set all elements with passed arguments.
124     GfVec2d &Set(double s0, double s1) {
125         _data[0] = s0;
126         _data[1] = s1;
127         return *this;
128     }
129 
130     /// Set all elements with a pointer to data.
131     GfVec2d &Set(double const *a) {
132         return Set(a[0], a[1]);
133     }
134 
135     /// Direct data access.
136     double const *data() const { return _data; }
137     double *data() { return _data; }
138     double const *GetArray() const { return data(); }
139 
140     /// Indexing.
141     double const &operator[](size_t i) const { return _data[i]; }
142     double &operator[](size_t i) { return _data[i]; }
143 
144     /// Hash.
145     friend inline size_t hash_value(GfVec2d const &vec) {
146         size_t h = 0;
147         boost::hash_combine(h, vec[0]);
148         boost::hash_combine(h, vec[1]);
149         return h;
150     }
151 
152     /// Equality comparison.
153     bool operator==(GfVec2d const &other) const {
154         return _data[0] == other[0] &&
155                _data[1] == other[1];
156     }
157     bool operator!=(GfVec2d const &other) const {
158         return !(*this == other);
159     }
160 
161     // TODO Add inequality for other vec types...
162     /// Equality comparison.
163     GF_API
164     bool operator==(class GfVec2f const &other) const;
165     /// Equality comparison.
166     GF_API
167     bool operator==(class GfVec2h const &other) const;
168     /// Equality comparison.
169     GF_API
170     bool operator==(class GfVec2i const &other) const;
171 
172     /// Create a vec with negated elements.
173     GfVec2d operator-() const {
174         return GfVec2d(-_data[0], -_data[1]);
175     }
176 
177     /// Addition.
178     GfVec2d &operator+=(GfVec2d const &other) {
179         _data[0] += other[0];
180         _data[1] += other[1];
181         return *this;
182     }
183     friend GfVec2d operator+(GfVec2d const &l, GfVec2d const &r) {
184         return GfVec2d(l) += r;
185     }
186 
187     /// Subtraction.
188     GfVec2d &operator-=(GfVec2d const &other) {
189         _data[0] -= other[0];
190         _data[1] -= other[1];
191         return *this;
192     }
193     friend GfVec2d operator-(GfVec2d const &l, GfVec2d const &r) {
194         return GfVec2d(l) -= r;
195     }
196 
197     /// Multiplication by scalar.
198     GfVec2d &operator*=(double s) {
199         _data[0] *= s;
200         _data[1] *= s;
201         return *this;
202     }
203     GfVec2d operator*(double s) const {
204         return GfVec2d(*this) *= s;
205     }
206     friend GfVec2d operator*(double s, GfVec2d const &v) {
207         return v * s;
208     }
209 
210         /// Division by scalar.
211     // TODO should divide by the scalar type.
212     GfVec2d &operator/=(double s) {
213         // TODO This should not multiply by 1/s, it should do the division.
214         // Doing the division is more numerically stable when s is close to
215         // zero.
216         return *this *= (1.0 / s);
217     }
218     GfVec2d operator/(double s) const {
219         return *this * (1.0 / s);
220     }
221 
222     /// See GfDot().
223     double operator*(GfVec2d const &v) const {
224         return _data[0] * v[0] + _data[1] * v[1];
225     }
226 
227     /// Returns the projection of \p this onto \p v. That is:
228     /// \code
229     /// v * (*this * v)
230     /// \endcode
231     GfVec2d GetProjection(GfVec2d const &v) const {
232         return v * (*this * v);
233     }
234 
235     /// Returns the orthogonal complement of \p this->GetProjection(b).
236     /// That is:
237     /// \code
238     ///  *this - this->GetProjection(b)
239     /// \endcode
240     GfVec2d GetComplement(GfVec2d const &b) const {
241         return *this - this->GetProjection(b);
242     }
243 
244     /// Squared length.
245     double GetLengthSq() const {
246         return *this * *this;
247     }
248 
249     /// Length
250     double GetLength() const {
251         // TODO should use GfSqrt.
252         return sqrt(GetLengthSq());
253     }
254 
255     /// Normalizes the vector in place to unit length, returning the
256     /// length before normalization. If the length of the vector is
257     /// smaller than \p eps, then the vector is set to vector/\c eps.
258     /// The original length of the vector is returned. See also GfNormalize().
259     ///
260     /// \todo This was fixed for bug 67777. This is a gcc64 optimizer bug.
261     /// By tickling the code, it no longer tries to write into
262     /// an illegal memory address (in the code section of memory).
263     double Normalize(double eps = GF_MIN_VECTOR_LENGTH) {
264         // TODO this seems suspect...  suggest dividing by length so long as
265         // length is not zero.
266         double length = GetLength();
267         *this /= (length > eps) ? length : eps;
268         return length;
269     }
270 
271     GfVec2d GetNormalized(double eps = GF_MIN_VECTOR_LENGTH) const {
272         GfVec2d normalized(*this);
273         normalized.Normalize(eps);
274         return normalized;
275     }
276 
277 
278 private:
279     double _data[2];
280 };
281 
282 /// Output a GfVec2d.
283 /// \ingroup group_gf_DebuggingOutput
284 GF_API std::ostream& operator<<(std::ostream &, GfVec2d const &);
285 
286 
287 PXR_NAMESPACE_CLOSE_SCOPE
288 
289 #include "pxr/base/gf/vec2f.h"
290 #include "pxr/base/gf/vec2h.h"
291 #include "pxr/base/gf/vec2i.h"
292 
293 PXR_NAMESPACE_OPEN_SCOPE
294 
295 inline
296 GfVec2d::GfVec2d(class GfVec2f const &other)
297 {
298     _data[0] = other[0];
299     _data[1] = other[1];
300 }
301 inline
302 GfVec2d::GfVec2d(class GfVec2h const &other)
303 {
304     _data[0] = other[0];
305     _data[1] = other[1];
306 }
307 inline
308 GfVec2d::GfVec2d(class GfVec2i const &other)
309 {
310     _data[0] = other[0];
311     _data[1] = other[1];
312 }
313 
314 /// Returns component-wise multiplication of vectors \p v1 and \p v2.
315 inline GfVec2d
316 GfCompMult(GfVec2d const &v1, GfVec2d const &v2) {
317     return GfVec2d(
318         v1[0] * v2[0],
319         v1[1] * v2[1]
320         );
321 }
322 
323 /// Returns component-wise quotient of vectors \p v1 and \p v2.
324 inline GfVec2d
325 GfCompDiv(GfVec2d const &v1, GfVec2d const &v2) {
326     return GfVec2d(
327         v1[0] / v2[0],
328         v1[1] / v2[1]
329         );
330 }
331 
332 /// Returns the dot (inner) product of two vectors.
333 inline double
334 GfDot(GfVec2d const &v1, GfVec2d const &v2) {
335     return v1 * v2;
336 }
337 
338 
339 /// Returns the geometric length of \c v.
340 inline double
341 GfGetLength(GfVec2d const &v)
342 {
343     return v.GetLength();
344 }
345 
346 /// Normalizes \c *v in place to unit length, returning the length before
347 /// normalization. If the length of \c *v is smaller than \p eps then \c *v is
348 /// set to \c *v/eps.  The original length of \c *v is returned.
349 inline double
350 GfNormalize(GfVec2d *v, double eps = GF_MIN_VECTOR_LENGTH)
351 {
352     return v->Normalize(eps);
353 }
354 
355 /// Returns a normalized (unit-length) vector with the same direction as \p v.
356 /// If the length of this vector is smaller than \p eps, the vector divided by
357 /// \p eps is returned.
358 inline GfVec2d
359 GfGetNormalized(GfVec2d const &v, double eps = GF_MIN_VECTOR_LENGTH)
360 {
361     return v.GetNormalized(eps);
362 }
363 
364 /// Returns the projection of \p a onto \p b. That is:
365 /// \code
366 /// b * (a * b)
367 /// \endcode
368 inline GfVec2d
369 GfGetProjection(GfVec2d const &a, GfVec2d const &b)
370 {
371     return a.GetProjection(b);
372 }
373 
374 /// Returns the orthogonal complement of \p a.GetProjection(b). That is:
375 /// \code
376 ///  a - a.GetProjection(b)
377 /// \endcode
378 inline GfVec2d
379 GfGetComplement(GfVec2d const &a, GfVec2d const &b)
380 {
381     return a.GetComplement(b);
382 }
383 
384 /// Tests for equality within a given tolerance, returning \c true if the
385 /// length of the difference vector is less than or equal to \p tolerance.
386 inline bool
387 GfIsClose(GfVec2d const &v1, GfVec2d const &v2, double tolerance)
388 {
389     GfVec2d delta = v1 - v2;
390     return delta.GetLengthSq() <= tolerance * tolerance;
391 }
392 
393 
394 
395 PXR_NAMESPACE_CLOSE_SCOPE
396 
397 #endif // PXR_BASE_GF_VEC2D_H
398