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25 // This file is generated by a script.  Do not edit directly.  Edit the
26 // vec.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_VEC4D_H
29 #define PXR_BASE_GF_VEC4D_H
30 
31 /// \file gf/vec4d.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/tf/diagnostic.h"
36 #include "pxr/base/gf/api.h"
37 #include "pxr/base/gf/limits.h"
38 #include "pxr/base/gf/traits.h"
39 #include "pxr/base/gf/math.h"
40 
41 #include <boost/functional/hash.hpp>
42 
43 #include <cstddef>
44 #include <cmath>
45 
46 #include <iosfwd>
47 
48 PXR_NAMESPACE_OPEN_SCOPE
49 
50 class GfVec4d;
51 
52 template <>
53 struct GfIsGfVec<class GfVec4d> { static const bool value = true; };
54 
55 /// \class GfVec4d
56 /// \ingroup group_gf_LinearAlgebra
57 ///
58 /// Basic type for a vector of 4 double components.
59 ///
60 /// Represents a vector of 4 components of type \c double.
61 /// It is intended to be fast and simple.
62 ///
63 class GfVec4d
64 {
65 public:
66     /// Scalar element type and dimension.
67     typedef double ScalarType;
68     static const size_t dimension = 4;
69 
70     /// Default constructor does no initialization.
71     GfVec4d() = default;
72 
73     /// Initialize all elements to a single value.
74     constexpr explicit GfVec4d(double value)
75         : _data{ value, value, value, value }
76     {
77     }
78 
79     /// Initialize all elements with explicit arguments.
80     constexpr GfVec4d(double s0, double s1, double s2, double s3)
81         : _data{ s0, s1, s2, s3 }
82     {
83     }
84 
85     /// Construct with pointer to values.
86     template <class Scl>
87     constexpr explicit GfVec4d(Scl const *p)
88         : _data{ p[0], p[1], p[2], p[3] }
89     {
90     }
91 
92     /// Implicitly convert from GfVec4f.
93     GfVec4d(class GfVec4f const &other);
94 
95     /// Implicitly convert from GfVec4h.
96     GfVec4d(class GfVec4h const &other);
97 
98     /// Implicitly convert from GfVec4i.
99     GfVec4d(class GfVec4i const &other);
100 
101     /// Create a unit vector along the X-axis.
102     static GfVec4d XAxis() {
103         GfVec4d result(0);
104         result[0] = 1;
105         return result;
106     }
107     /// Create a unit vector along the Y-axis.
108     static GfVec4d YAxis() {
109         GfVec4d result(0);
110         result[1] = 1;
111         return result;
112     }
113     /// Create a unit vector along the Z-axis.
114     static GfVec4d ZAxis() {
115         GfVec4d result(0);
116         result[2] = 1;
117         return result;
118     }
119     /// Create a unit vector along the W-axis.
120     static GfVec4d WAxis() {
121         GfVec4d result(0);
122         result[3] = 1;
123         return result;
124     }
125 
126     /// Create a unit vector along the i-th axis, zero-based.  Return the zero
127     /// vector if \p i is greater than or equal to 4.
128     static GfVec4d Axis(size_t i) {
129         GfVec4d result(0);
130         if (i < 4)
131             result[i] = 1;
132         return result;
133     }
134 
135     /// Set all elements with passed arguments.
136     GfVec4d &Set(double s0, double s1, double s2, double s3) {
137         _data[0] = s0;
138         _data[1] = s1;
139         _data[2] = s2;
140         _data[3] = s3;
141         return *this;
142     }
143 
144     /// Set all elements with a pointer to data.
145     GfVec4d &Set(double const *a) {
146         return Set(a[0], a[1], a[2], a[3]);
147     }
148 
149     /// Direct data access.
150     double const *data() const { return _data; }
151     double *data() { return _data; }
152     double const *GetArray() const { return data(); }
153 
154     /// Indexing.
155     double const &operator[](size_t i) const { return _data[i]; }
156     double &operator[](size_t i) { return _data[i]; }
157 
158     /// Hash.
159     friend inline size_t hash_value(GfVec4d const &vec) {
160         size_t h = 0;
161         boost::hash_combine(h, vec[0]);
162         boost::hash_combine(h, vec[1]);
163         boost::hash_combine(h, vec[2]);
164         boost::hash_combine(h, vec[3]);
165         return h;
166     }
167 
168     /// Equality comparison.
169     bool operator==(GfVec4d const &other) const {
170         return _data[0] == other[0] &&
171                _data[1] == other[1] &&
172                _data[2] == other[2] &&
173                _data[3] == other[3];
174     }
175     bool operator!=(GfVec4d const &other) const {
176         return !(*this == other);
177     }
178 
179     // TODO Add inequality for other vec types...
180     /// Equality comparison.
181     GF_API
182     bool operator==(class GfVec4f const &other) const;
183     /// Equality comparison.
184     GF_API
185     bool operator==(class GfVec4h const &other) const;
186     /// Equality comparison.
187     GF_API
188     bool operator==(class GfVec4i const &other) const;
189 
190     /// Create a vec with negated elements.
191     GfVec4d operator-() const {
192         return GfVec4d(-_data[0], -_data[1], -_data[2], -_data[3]);
193     }
194 
195     /// Addition.
196     GfVec4d &operator+=(GfVec4d const &other) {
197         _data[0] += other[0];
198         _data[1] += other[1];
199         _data[2] += other[2];
200         _data[3] += other[3];
201         return *this;
202     }
203     friend GfVec4d operator+(GfVec4d const &l, GfVec4d const &r) {
204         return GfVec4d(l) += r;
205     }
206 
207     /// Subtraction.
208     GfVec4d &operator-=(GfVec4d const &other) {
209         _data[0] -= other[0];
210         _data[1] -= other[1];
211         _data[2] -= other[2];
212         _data[3] -= other[3];
213         return *this;
214     }
215     friend GfVec4d operator-(GfVec4d const &l, GfVec4d const &r) {
216         return GfVec4d(l) -= r;
217     }
218 
219     /// Multiplication by scalar.
220     GfVec4d &operator*=(double s) {
221         _data[0] *= s;
222         _data[1] *= s;
223         _data[2] *= s;
224         _data[3] *= s;
225         return *this;
226     }
227     GfVec4d operator*(double s) const {
228         return GfVec4d(*this) *= s;
229     }
230     friend GfVec4d operator*(double s, GfVec4d const &v) {
231         return v * s;
232     }
233 
234         /// Division by scalar.
235     // TODO should divide by the scalar type.
236     GfVec4d &operator/=(double s) {
237         // TODO This should not multiply by 1/s, it should do the division.
238         // Doing the division is more numerically stable when s is close to
239         // zero.
240         return *this *= (1.0 / s);
241     }
242     GfVec4d operator/(double s) const {
243         return *this * (1.0 / s);
244     }
245 
246     /// See GfDot().
247     double operator*(GfVec4d const &v) const {
248         return _data[0] * v[0] + _data[1] * v[1] + _data[2] * v[2] + _data[3] * v[3];
249     }
250 
251     /// Returns the projection of \p this onto \p v. That is:
252     /// \code
253     /// v * (*this * v)
254     /// \endcode
255     GfVec4d GetProjection(GfVec4d const &v) const {
256         return v * (*this * v);
257     }
258 
259     /// Returns the orthogonal complement of \p this->GetProjection(b).
260     /// That is:
261     /// \code
262     ///  *this - this->GetProjection(b)
263     /// \endcode
264     GfVec4d GetComplement(GfVec4d const &b) const {
265         return *this - this->GetProjection(b);
266     }
267 
268     /// Squared length.
269     double GetLengthSq() const {
270         return *this * *this;
271     }
272 
273     /// Length
274     double GetLength() const {
275         // TODO should use GfSqrt.
276         return sqrt(GetLengthSq());
277     }
278 
279     /// Normalizes the vector in place to unit length, returning the
280     /// length before normalization. If the length of the vector is
281     /// smaller than \p eps, then the vector is set to vector/\c eps.
282     /// The original length of the vector is returned. See also GfNormalize().
283     ///
284     /// \todo This was fixed for bug 67777. This is a gcc64 optimizer bug.
285     /// By tickling the code, it no longer tries to write into
286     /// an illegal memory address (in the code section of memory).
287     double Normalize(double eps = GF_MIN_VECTOR_LENGTH) {
288         // TODO this seems suspect...  suggest dividing by length so long as
289         // length is not zero.
290         double length = GetLength();
291         *this /= (length > eps) ? length : eps;
292         return length;
293     }
294 
295     GfVec4d GetNormalized(double eps = GF_MIN_VECTOR_LENGTH) const {
296         GfVec4d normalized(*this);
297         normalized.Normalize(eps);
298         return normalized;
299     }
300 
301 
302 private:
303     double _data[4];
304 };
305 
306 /// Output a GfVec4d.
307 /// \ingroup group_gf_DebuggingOutput
308 GF_API std::ostream& operator<<(std::ostream &, GfVec4d const &);
309 
310 
311 PXR_NAMESPACE_CLOSE_SCOPE
312 
313 #include "pxr/base/gf/vec4f.h"
314 #include "pxr/base/gf/vec4h.h"
315 #include "pxr/base/gf/vec4i.h"
316 
317 PXR_NAMESPACE_OPEN_SCOPE
318 
319 inline
320 GfVec4d::GfVec4d(class GfVec4f const &other)
321 {
322     _data[0] = other[0];
323     _data[1] = other[1];
324     _data[2] = other[2];
325     _data[3] = other[3];
326 }
327 inline
328 GfVec4d::GfVec4d(class GfVec4h const &other)
329 {
330     _data[0] = other[0];
331     _data[1] = other[1];
332     _data[2] = other[2];
333     _data[3] = other[3];
334 }
335 inline
336 GfVec4d::GfVec4d(class GfVec4i const &other)
337 {
338     _data[0] = other[0];
339     _data[1] = other[1];
340     _data[2] = other[2];
341     _data[3] = other[3];
342 }
343 
344 /// Returns component-wise multiplication of vectors \p v1 and \p v2.
345 inline GfVec4d
346 GfCompMult(GfVec4d const &v1, GfVec4d const &v2) {
347     return GfVec4d(
348         v1[0] * v2[0],
349         v1[1] * v2[1],
350         v1[2] * v2[2],
351         v1[3] * v2[3]
352         );
353 }
354 
355 /// Returns component-wise quotient of vectors \p v1 and \p v2.
356 inline GfVec4d
357 GfCompDiv(GfVec4d const &v1, GfVec4d const &v2) {
358     return GfVec4d(
359         v1[0] / v2[0],
360         v1[1] / v2[1],
361         v1[2] / v2[2],
362         v1[3] / v2[3]
363         );
364 }
365 
366 /// Returns the dot (inner) product of two vectors.
367 inline double
368 GfDot(GfVec4d const &v1, GfVec4d const &v2) {
369     return v1 * v2;
370 }
371 
372 
373 /// Returns the geometric length of \c v.
374 inline double
375 GfGetLength(GfVec4d const &v)
376 {
377     return v.GetLength();
378 }
379 
380 /// Normalizes \c *v in place to unit length, returning the length before
381 /// normalization. If the length of \c *v is smaller than \p eps then \c *v is
382 /// set to \c *v/eps.  The original length of \c *v is returned.
383 inline double
384 GfNormalize(GfVec4d *v, double eps = GF_MIN_VECTOR_LENGTH)
385 {
386     return v->Normalize(eps);
387 }
388 
389 /// Returns a normalized (unit-length) vector with the same direction as \p v.
390 /// If the length of this vector is smaller than \p eps, the vector divided by
391 /// \p eps is returned.
392 inline GfVec4d
393 GfGetNormalized(GfVec4d const &v, double eps = GF_MIN_VECTOR_LENGTH)
394 {
395     return v.GetNormalized(eps);
396 }
397 
398 /// Returns the projection of \p a onto \p b. That is:
399 /// \code
400 /// b * (a * b)
401 /// \endcode
402 inline GfVec4d
403 GfGetProjection(GfVec4d const &a, GfVec4d const &b)
404 {
405     return a.GetProjection(b);
406 }
407 
408 /// Returns the orthogonal complement of \p a.GetProjection(b). That is:
409 /// \code
410 ///  a - a.GetProjection(b)
411 /// \endcode
412 inline GfVec4d
413 GfGetComplement(GfVec4d const &a, GfVec4d const &b)
414 {
415     return a.GetComplement(b);
416 }
417 
418 /// Tests for equality within a given tolerance, returning \c true if the
419 /// length of the difference vector is less than or equal to \p tolerance.
420 inline bool
421 GfIsClose(GfVec4d const &v1, GfVec4d const &v2, double tolerance)
422 {
423     GfVec4d delta = v1 - v2;
424     return delta.GetLengthSq() <= tolerance * tolerance;
425 }
426 
427 
428 
429 PXR_NAMESPACE_CLOSE_SCOPE
430 
431 #endif // PXR_BASE_GF_VEC4D_H
432