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42 /// \file   X3DImporter_Group.cpp
43 /// \brief  Parsing data from nodes of "Grouping" set of X3D.
44 /// date   2015-2016
45 /// author smal.root@gmail.com
46 
47 #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
48 
49 #include "X3DImporter.hpp"
50 #include "X3DImporter_Macro.hpp"
51 #include "X3DXmlHelper.h"
52 
53 namespace Assimp {
54 
55 // <Group
56 // DEF=""              ID
57 // USE=""              IDREF
58 // bboxCenter="0 0 0"  SFVec3f [initializeOnly]
59 // bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
60 // >
61 //    <\!-- ChildContentModel -->
62 // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
63 // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
64 // precise palette of legal nodes that are available depends on assigned profile and components.
65 // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
66 // </Group>
67 // A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
startReadGroup(XmlNode & node)68 void X3DImporter::startReadGroup(XmlNode &node) {
69     std::string def, use;
70 
71     MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
72 
73     // if "USE" defined then find already defined element.
74     if (!use.empty()) {
75         X3DNodeElementBase *ne(nullptr);
76         ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
77     } else {
78         ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
79         // at this place new group mode created and made current, so we can name it.
80         if (!def.empty()) mNodeElementCur->ID = def;
81         // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
82 
83         // for empty element exit from node in that place
84         if (isNodeEmpty(node)) ParseHelper_Node_Exit();
85     } // if(!use.empty()) else
86 }
87 
endReadGroup()88 void X3DImporter::endReadGroup() {
89     ParseHelper_Node_Exit(); // go up in scene graph
90 }
91 
92 // <StaticGroup
93 // DEF=""              ID
94 // USE=""              IDREF
95 // bboxCenter="0 0 0"  SFVec3f [initializeOnly]
96 // bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
97 // >
98 //    <\!-- ChildContentModel -->
99 // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
100 // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
101 // precise palette of legal nodes that are available depends on assigned profile and components.
102 // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
103 // </StaticGroup>
104 // The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
105 // contain any USE references outside the StaticGroup.
startReadStaticGroup(XmlNode & node)106 void X3DImporter::startReadStaticGroup(XmlNode &node) {
107     std::string def, use;
108 
109     MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
110 
111     // if "USE" defined then find already defined element.
112     if (!use.empty()) {
113         X3DNodeElementBase *ne(nullptr);
114 
115         ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
116     } else {
117         ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
118         // at this place new group mode created and made current, so we can name it.
119         if (!def.empty()) mNodeElementCur->ID = def;
120         // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
121 
122         // for empty element exit from node in that place
123         if (isNodeEmpty(node)) ParseHelper_Node_Exit();
124     } // if(!use.empty()) else
125 }
126 
endReadStaticGroup()127 void X3DImporter::endReadStaticGroup() {
128     ParseHelper_Node_Exit(); // go up in scene graph
129 }
130 
131 // <Switch
132 // DEF=""              ID
133 // USE=""              IDREF
134 // bboxCenter="0 0 0"  SFVec3f [initializeOnly]
135 // bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
136 // whichChoice="-1"    SFInt32 [inputOutput]
137 // >
138 //    <\!-- ChildContentModel -->
139 // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
140 // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
141 // precise palette of legal nodes that are available depends on assigned profile and components.
142 // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
143 // </Switch>
144 // The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
145 // to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
146 // is chosen.
startReadSwitch(XmlNode & node)147 void X3DImporter::startReadSwitch(XmlNode &node) {
148     std::string def, use;
149     int32_t whichChoice = -1;
150 
151     MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
152     XmlParser::getIntAttribute(node, "whichChoice", whichChoice);
153 
154     // if "USE" defined then find already defined element.
155     if (!use.empty()) {
156         X3DNodeElementBase *ne(nullptr);
157 
158         ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
159     } else {
160         ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
161         // at this place new group mode created and made current, so we can name it.
162         if (!def.empty()) mNodeElementCur->ID = def;
163 
164         // also set values specific to this type of group
165         ((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true;
166         ((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice;
167         // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
168 
169         // for empty element exit from node in that place
170         if (isNodeEmpty(node)) ParseHelper_Node_Exit();
171     } // if(!use.empty()) else
172 }
173 
endReadSwitch()174 void X3DImporter::endReadSwitch() {
175     // just exit from node. Defined choice will be accepted at postprocessing stage.
176     ParseHelper_Node_Exit(); // go up in scene graph
177 }
178 
179 // <Transform
180 // DEF=""                     ID
181 // USE=""                     IDREF
182 // bboxCenter="0 0 0"         SFVec3f    [initializeOnly]
183 // bboxSize="-1 -1 -1"        SFVec3f    [initializeOnly]
184 // center="0 0 0"             SFVec3f    [inputOutput]
185 // rotation="0 0 1 0"         SFRotation [inputOutput]
186 // scale="1 1 1"              SFVec3f    [inputOutput]
187 // scaleOrientation="0 0 1 0" SFRotation [inputOutput]
188 // translation="0 0 0"        SFVec3f    [inputOutput]
189 // >
190 //    <\!-- ChildContentModel -->
191 // ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
192 // other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
193 // precise palette of legal nodes that are available depends on assigned profile and components.
194 // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
195 // </Transform>
196 // The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
197 // Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
198 // transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
199 // equivalent transformation matrices,
200 //   P' = T * C * R * SR * S * -SR * -C * P
startReadTransform(XmlNode & node)201 void X3DImporter::startReadTransform(XmlNode &node) {
202     aiVector3D center(0, 0, 0);
203     float rotation[4] = { 0, 0, 1, 0 };
204     aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed
205     float scale_orientation[4] = { 0, 0, 1, 0 };
206     aiVector3D translation(0, 0, 0);
207     aiMatrix4x4 matr, tmatr;
208     std::string use, def;
209 
210     MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
211     X3DXmlHelper::getVector3DAttribute(node, "center", center);
212     X3DXmlHelper::getVector3DAttribute(node, "scale", scale);
213     X3DXmlHelper::getVector3DAttribute(node, "translation", translation);
214     std::vector<float> tvec;
215     if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) {
216         if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
217         memcpy(rotation, tvec.data(), sizeof(rotation));
218         tvec.clear();
219     }
220     if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) {
221         if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
222         memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
223         tvec.clear();
224     }
225 
226     // if "USE" defined then find already defined element.
227     if (!use.empty()) {
228         X3DNodeElementBase *ne(nullptr);
229         bool newgroup = (nullptr == mNodeElementCur);
230         if(newgroup)
231             ParseHelper_Group_Begin();
232         ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
233         if (newgroup && isNodeEmpty(node)) {
234             ParseHelper_Node_Exit();
235         }
236     } else {
237         ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
238         // at this place new group mode created and made current, so we can name it.
239         if (!def.empty()) {
240             mNodeElementCur->ID = def;
241         }
242 
243         //
244         // also set values specific to this type of group
245         //
246         // calculate transformation matrix
247         aiMatrix4x4::Translation(translation, matr); // T
248         aiMatrix4x4::Translation(center, tmatr); // C
249         matr *= tmatr;
250         aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R
251         matr *= tmatr;
252         aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR
253         matr *= tmatr;
254         aiMatrix4x4::Scaling(scale, tmatr); // S
255         matr *= tmatr;
256         aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR
257         matr *= tmatr;
258         aiMatrix4x4::Translation(-center, tmatr); // -C
259         matr *= tmatr;
260         // and assign it
261         ((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr;
262         // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
263 
264         // for empty element exit from node in that place
265         if (isNodeEmpty(node)) {
266             ParseHelper_Node_Exit();
267         }
268     } // if(!use.empty()) else
269 }
270 
endReadTransform()271 void X3DImporter::endReadTransform() {
272     ParseHelper_Node_Exit(); // go up in scene graph
273 }
274 
275 } // namespace Assimp
276 
277 #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
278