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2 ---------------------------------------------------------------------------
3 Open Asset Import Library (assimp)
4 ---------------------------------------------------------------------------
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41 ---------------------------------------------------------------------------
42 */
43 
44 /** @file Implementation of the VertexTriangleAdjacency helper class
45  */
46 
47 // internal headers
48 #include "VertexTriangleAdjacency.h"
49 #include <assimp/mesh.h>
50 
51 using namespace Assimp;
52 
53 // ------------------------------------------------------------------------------------------------
VertexTriangleAdjacency(aiFace * pcFaces,unsigned int iNumFaces,unsigned int iNumVertices,bool bComputeNumTriangles)54 VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
55         unsigned int iNumFaces,
56         unsigned int iNumVertices /*= 0*/,
57         bool bComputeNumTriangles /*= false*/) {
58     // compute the number of referenced vertices if it wasn't specified by the caller
59     const aiFace *const pcFaceEnd = pcFaces + iNumFaces;
60     if (0 == iNumVertices) {
61         for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
62             ai_assert(nullptr != pcFace);
63             ai_assert(3 == pcFace->mNumIndices);
64             iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]);
65             iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]);
66             iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]);
67         }
68     }
69 
70     mNumVertices = iNumVertices + 1;
71 
72     unsigned int *pi;
73 
74     // allocate storage
75     if (bComputeNumTriangles) {
76         pi = mLiveTriangles = new unsigned int[iNumVertices + 1];
77         ::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1));
78         mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
79     } else {
80         pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
81         ::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1));
82         mLiveTriangles = nullptr; // important, otherwise the d'tor would crash
83     }
84 
85     // get a pointer to the end of the buffer
86     unsigned int *piEnd = pi + iNumVertices;
87     *piEnd++ = 0u;
88 
89     // first pass: compute the number of faces referencing each vertex
90     for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
91         unsigned nind = pcFace->mNumIndices;
92         unsigned *ind = pcFace->mIndices;
93         if (nind > 0) pi[ind[0]]++;
94         if (nind > 1) pi[ind[1]]++;
95         if (nind > 2) pi[ind[2]]++;
96     }
97 
98     // second pass: compute the final offset table
99     unsigned int iSum = 0;
100     unsigned int *piCurOut = this->mOffsetTable;
101     for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) {
102 
103         unsigned int iLastSum = iSum;
104         iSum += *piCur;
105         *piCurOut = iLastSum;
106     }
107     pi = this->mOffsetTable;
108 
109     // third pass: compute the final table
110     this->mAdjacencyTable = new unsigned int[iSum];
111     iSum = 0;
112     for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) {
113         unsigned nind = pcFace->mNumIndices;
114         unsigned *ind = pcFace->mIndices;
115 
116         if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
117         if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
118         if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum;
119     }
120     // fourth pass: undo the offset computations made during the third pass
121     // We could do this in a separate buffer, but this would be TIMES slower.
122     --mOffsetTable;
123     *mOffsetTable = 0u;
124 }
125 // ------------------------------------------------------------------------------------------------
~VertexTriangleAdjacency()126 VertexTriangleAdjacency::~VertexTriangleAdjacency() {
127     // delete allocated storage
128     delete[] mOffsetTable;
129     delete[] mAdjacencyTable;
130     delete[] mLiveTriangles;
131 }
132