1 /*
2 ---------------------------------------------------------------------------
3 Open Asset Import Library (assimp)
4 ---------------------------------------------------------------------------
5 
6 Copyright (c) 2006-2020, assimp team
7 
8 All rights reserved.
9 
10 Redistribution and use of this software in source and binary forms,
11 with or without modification, are permitted provided that the following
12 conditions are met:
13 
14 * Redistributions of source code must retain the above
15   copyright notice, this list of conditions and the
16   following disclaimer.
17 
18 * Redistributions in binary form must reproduce the above
19   copyright notice, this list of conditions and the
20   following disclaimer in the documentation and/or other
21   materials provided with the distribution.
22 
23 * Neither the name of the assimp team, nor the names of its
24   contributors may be used to endorse or promote products
25   derived from this software without specific prior
26   written permission of the assimp team.
27 
28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
39 ---------------------------------------------------------------------------
40 */
41 #pragma once
42 
43 #include <list>
44 
45 namespace AssimpView
46 {
47 
48     //-------------------------------------------------------------------------------
49     /** \brief Class to display log strings in the upper right corner of the view
50     */
51     //-------------------------------------------------------------------------------
52     class CLogDisplay
53     {
54     private:
55 
CLogDisplay()56         CLogDisplay()  {}
57 
58     public:
59 
60         // data structure for an entry in the log queue
61         struct SEntry
62         {
SEntrySEntry63             SEntry()
64                 :
65                 clrColor( D3DCOLOR_ARGB( 0xFF, 0xFF, 0xFF, 0x00 ) ), dwStartTicks( 0 )
66             {}
67 
68             std::string szText;
69             D3DCOLOR clrColor;
70             DWORD dwStartTicks;
71         };
72 
73         // Singleton accessors
74         static CLogDisplay s_cInstance;
Instance()75         inline static CLogDisplay& Instance()
76         {
77             return s_cInstance;
78         }
79 
80         // Add an entry to the log queue
81         void AddEntry( const std::string& szText,
82             const D3DCOLOR clrColor = D3DCOLOR_ARGB( 0xFF, 0xFF, 0xFF, 0x00 ) );
83 
84         // Release any native resources associated with the instance
85         void ReleaseNativeResource();
86 
87         // Recreate any native resources associated with the instance
88         void RecreateNativeResource();
89 
90         // Called during the render loop
91         void OnRender();
92 
93     private:
94 
95         std::list<SEntry> asEntries;
96         ID3DXFont* piFont;
97     };
98 
99 }
100