1 /* 2 --------------------------------------------------------------------------- 3 Open Asset Import Library (assimp) 4 --------------------------------------------------------------------------- 5 6 Copyright (c) 2006-2020, assimp team 7 8 All rights reserved. 9 10 Redistribution and use of this software in source and binary forms, 11 with or without modification, are permitted provided that the following 12 conditions are met: 13 14 * Redistributions of source code must retain the above 15 copyright notice, this list of conditions and the 16 following disclaimer. 17 18 * Redistributions in binary form must reproduce the above 19 copyright notice, this list of conditions and the 20 following disclaimer in the documentation and/or other 21 materials provided with the distribution. 22 23 * Neither the name of the assimp team, nor the names of its 24 contributors may be used to endorse or promote products 25 derived from this software without specific prior 26 written permission of the assimp team. 27 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 39 --------------------------------------------------------------------------- 40 */ 41 #pragma once 42 43 #include <list> 44 45 namespace AssimpView 46 { 47 48 //------------------------------------------------------------------------------- 49 /** \brief Class to display log strings in the upper right corner of the view 50 */ 51 //------------------------------------------------------------------------------- 52 class CLogDisplay 53 { 54 private: 55 CLogDisplay()56 CLogDisplay() {} 57 58 public: 59 60 // data structure for an entry in the log queue 61 struct SEntry 62 { SEntrySEntry63 SEntry() 64 : 65 clrColor( D3DCOLOR_ARGB( 0xFF, 0xFF, 0xFF, 0x00 ) ), dwStartTicks( 0 ) 66 {} 67 68 std::string szText; 69 D3DCOLOR clrColor; 70 DWORD dwStartTicks; 71 }; 72 73 // Singleton accessors 74 static CLogDisplay s_cInstance; Instance()75 inline static CLogDisplay& Instance() 76 { 77 return s_cInstance; 78 } 79 80 // Add an entry to the log queue 81 void AddEntry( const std::string& szText, 82 const D3DCOLOR clrColor = D3DCOLOR_ARGB( 0xFF, 0xFF, 0xFF, 0x00 ) ); 83 84 // Release any native resources associated with the instance 85 void ReleaseNativeResource(); 86 87 // Recreate any native resources associated with the instance 88 void RecreateNativeResource(); 89 90 // Called during the render loop 91 void OnRender(); 92 93 private: 94 95 std::list<SEntry> asEntries; 96 ID3DXFont* piFont; 97 }; 98 99 } 100