1 /*
2 * Copyright (c) 2019, Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22 #include "MDF_FC_common_genx.h"
23 
Compute_Lumakey_Buf0123(CURBE_INPUT_OUTPUT,GLOBAL_BUFFER_INPUT_OUTPUT)24 _GENX_MAIN_ void Compute_Lumakey_Buf0123(
25     CURBE_INPUT_OUTPUT,
26     GLOBAL_BUFFER_INPUT_OUTPUT)
27 {
28     ushort LowLuma = LumakeyLowThreshold << 8;
29     ushort HighLuma = LumakeyHighThreshold << 8;
30     vector<ushort, 16> Lumakey_mask;
31     ushort Temp_packed_mask;
32     matrix <ushort, 1, 16> Compare_temp;
33 
34 #pragma unroll
35     for (int i = 0; i < 4; i++)
36     {
37         /*
38         Buffer layout after shuffle
39         _________________________________________________
40         |_______Block0__________|_______Block1__________|
41         |_______Block2__________|_______Block3__________|
42         |_______Block4__________|_______Block5__________|
43         |_______Block6__________|_______Block7__________|
44 
45         Write back buffer layout correlate to the block number#, each box stands for 1 GRF
46         _______________________________________________
47         |____R0_________R1_____|____R2_________R3_____|
48         |____G0_________G1_____|____G2_________G3_____|
49         |____B0_________B1_____|____B2_________B3_____|
50         |____A0_________A1_____|____A2_________A3_____|
51         |____R4_________R5_____|____R6_________R7_____|
52         |____G4_________G5_____|____G6_________G7_____|
53         |____B4_________B5_____|____B6_________B7_____|
54         |____A4_________A5_____|____A6_________A7_____|
55         */
56 
57         Compare_temp = DataBuffer.format<ushort, 96, 16>().select<1, 1, 16, 1>(16 * i + 2, 0) & 0xFF00;
58 
59         Lumakey_mask = Compare_temp > HighLuma;
60         Lumakey_mask |= Compare_temp < LowLuma;
61 
62         Temp_packed_mask = cm_pack_mask(Lumakey_mask);
63         TempMask0[0][4 * i] = Temp_packed_mask & TempMask0[0][4 * i];
64 
65         Compare_temp = DataBuffer.format<ushort, 96, 16>().select<1, 1, 16, 1>(16 * i + 3, 0) & 0xFF00;
66 
67         Lumakey_mask = Compare_temp > HighLuma;
68         Lumakey_mask |= Compare_temp < LowLuma;
69 
70         Temp_packed_mask = cm_pack_mask(Lumakey_mask);
71         TempMask0[0][4 * i + 1] = Temp_packed_mask & TempMask0[0][4 * i + 1];
72 
73         // U/V/A channels bottom half
74         Compare_temp = DataBuffer.format<ushort, 96, 16>().select<1, 1, 16, 1>(16 * i + 10, 0) & 0xFF00;
75 
76         Lumakey_mask = Compare_temp > HighLuma;
77         Lumakey_mask |= Compare_temp < LowLuma;
78 
79         Temp_packed_mask = cm_pack_mask(Lumakey_mask);
80         TempMask0[0][4 * i + 2] = Temp_packed_mask & TempMask0[0][4 * i + 2];
81 
82         Compare_temp = DataBuffer.format<ushort, 96, 16>().select<1, 1, 16, 1>(16 * i + 11, 0) & 0xFF00;
83 
84         Lumakey_mask = Compare_temp > HighLuma;
85         Lumakey_mask |= Compare_temp < LowLuma;
86 
87         Temp_packed_mask = cm_pack_mask(Lumakey_mask);
88         TempMask0[0][4 * i + 3] = Temp_packed_mask & TempMask0[0][4 * i + 3];
89     }
90 }