1 /*
2  * This file is part of FFmpeg.
3  *
4  * FFmpeg is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * FFmpeg is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #include "config.h"
20 
21 #include <windows.h>
22 
23 #define COBJMACROS
24 
25 #include <initguid.h>
26 #include <d3d11.h>
27 #include <dxgi1_2.h>
28 
29 #if HAVE_DXGIDEBUG_H
30 #include <dxgidebug.h>
31 #endif
32 
33 #include "avassert.h"
34 #include "common.h"
35 #include "hwcontext.h"
36 #include "hwcontext_d3d11va.h"
37 #include "hwcontext_internal.h"
38 #include "imgutils.h"
39 #include "pixdesc.h"
40 #include "pixfmt.h"
41 #include "thread.h"
42 #include "compat/w32dlfcn.h"
43 
44 typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
45 
46 static AVOnce functions_loaded = AV_ONCE_INIT;
47 
48 static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
49 static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
50 
load_functions(void)51 static av_cold void load_functions(void)
52 {
53 #if !HAVE_UWP
54     // We let these "leak" - this is fine, as unloading has no great benefit, and
55     // Windows will mark a DLL as loaded forever if its internal refcount overflows
56     // from too many LoadLibrary calls.
57     HANDLE d3dlib, dxgilib;
58 
59     d3dlib  = dlopen("d3d11.dll", 0);
60     dxgilib = dlopen("dxgi.dll", 0);
61     if (!d3dlib || !dxgilib)
62         return;
63 
64     mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
65     mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
66 #else
67     // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
68     // only CreateDXGIFactory1
69     mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
70     mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
71 #endif
72 }
73 
74 typedef struct D3D11VAFramesContext {
75     int nb_surfaces_used;
76 
77     DXGI_FORMAT format;
78 
79     ID3D11Texture2D *staging_texture;
80 } D3D11VAFramesContext;
81 
82 static const struct {
83     DXGI_FORMAT d3d_format;
84     enum AVPixelFormat pix_fmt;
85 } supported_formats[] = {
86     { DXGI_FORMAT_NV12,         AV_PIX_FMT_NV12 },
87     { DXGI_FORMAT_P010,         AV_PIX_FMT_P010 },
88     // Special opaque formats. The pix_fmt is merely a place holder, as the
89     // opaque format cannot be accessed directly.
90     { DXGI_FORMAT_420_OPAQUE,   AV_PIX_FMT_YUV420P },
91 };
92 
d3d11va_default_lock(void * ctx)93 static void d3d11va_default_lock(void *ctx)
94 {
95     WaitForSingleObjectEx(ctx, INFINITE, FALSE);
96 }
97 
d3d11va_default_unlock(void * ctx)98 static void d3d11va_default_unlock(void *ctx)
99 {
100     ReleaseMutex(ctx);
101 }
102 
d3d11va_frames_uninit(AVHWFramesContext * ctx)103 static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
104 {
105     AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
106     D3D11VAFramesContext *s = ctx->internal->priv;
107 
108     if (frames_hwctx->texture)
109         ID3D11Texture2D_Release(frames_hwctx->texture);
110     frames_hwctx->texture = NULL;
111 
112     if (s->staging_texture)
113         ID3D11Texture2D_Release(s->staging_texture);
114     s->staging_texture = NULL;
115 }
116 
d3d11va_frames_get_constraints(AVHWDeviceContext * ctx,const void * hwconfig,AVHWFramesConstraints * constraints)117 static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
118                                           const void *hwconfig,
119                                           AVHWFramesConstraints *constraints)
120 {
121     AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
122     int nb_sw_formats = 0;
123     HRESULT hr;
124     int i;
125 
126     constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
127                                                     sizeof(*constraints->valid_sw_formats));
128     if (!constraints->valid_sw_formats)
129         return AVERROR(ENOMEM);
130 
131     for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
132         UINT format_support = 0;
133         hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
134         if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
135             constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
136     }
137     constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
138 
139     constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
140     if (!constraints->valid_hw_formats)
141         return AVERROR(ENOMEM);
142 
143     constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
144     constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
145 
146     return 0;
147 }
148 
free_texture(void * opaque,uint8_t * data)149 static void free_texture(void *opaque, uint8_t *data)
150 {
151     ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
152     av_free(data);
153 }
154 
wrap_texture_buf(ID3D11Texture2D * tex,int index)155 static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
156 {
157     AVBufferRef *buf;
158     AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
159     if (!desc) {
160         ID3D11Texture2D_Release(tex);
161         return NULL;
162     }
163 
164     desc->texture = tex;
165     desc->index   = index;
166 
167     buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
168     if (!buf) {
169         ID3D11Texture2D_Release(tex);
170         av_free(desc);
171         return NULL;
172     }
173 
174     return buf;
175 }
176 
d3d11va_alloc_single(AVHWFramesContext * ctx)177 static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
178 {
179     D3D11VAFramesContext       *s = ctx->internal->priv;
180     AVD3D11VAFramesContext *hwctx = ctx->hwctx;
181     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
182     HRESULT hr;
183     ID3D11Texture2D *tex;
184     D3D11_TEXTURE2D_DESC texDesc = {
185         .Width      = ctx->width,
186         .Height     = ctx->height,
187         .MipLevels  = 1,
188         .Format     = s->format,
189         .SampleDesc = { .Count = 1 },
190         .ArraySize  = 1,
191         .Usage      = D3D11_USAGE_DEFAULT,
192         .BindFlags  = hwctx->BindFlags,
193         .MiscFlags  = hwctx->MiscFlags,
194     };
195 
196     hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
197     if (FAILED(hr)) {
198         av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
199         return NULL;
200     }
201 
202     return wrap_texture_buf(tex, 0);
203 }
204 
d3d11va_pool_alloc(void * opaque,buffer_size_t size)205 static AVBufferRef *d3d11va_pool_alloc(void *opaque, buffer_size_t size)
206 {
207     AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
208     D3D11VAFramesContext       *s = ctx->internal->priv;
209     AVD3D11VAFramesContext *hwctx = ctx->hwctx;
210     D3D11_TEXTURE2D_DESC  texDesc;
211 
212     if (!hwctx->texture)
213         return d3d11va_alloc_single(ctx);
214 
215     ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
216 
217     if (s->nb_surfaces_used >= texDesc.ArraySize) {
218         av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
219         return NULL;
220     }
221 
222     ID3D11Texture2D_AddRef(hwctx->texture);
223     return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
224 }
225 
d3d11va_frames_init(AVHWFramesContext * ctx)226 static int d3d11va_frames_init(AVHWFramesContext *ctx)
227 {
228     AVD3D11VAFramesContext *hwctx        = ctx->hwctx;
229     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
230     D3D11VAFramesContext              *s = ctx->internal->priv;
231 
232     int i;
233     HRESULT hr;
234     D3D11_TEXTURE2D_DESC texDesc;
235 
236     for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
237         if (ctx->sw_format == supported_formats[i].pix_fmt) {
238             s->format = supported_formats[i].d3d_format;
239             break;
240         }
241     }
242     if (i == FF_ARRAY_ELEMS(supported_formats)) {
243         av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
244                av_get_pix_fmt_name(ctx->sw_format));
245         return AVERROR(EINVAL);
246     }
247 
248     texDesc = (D3D11_TEXTURE2D_DESC){
249         .Width      = ctx->width,
250         .Height     = ctx->height,
251         .MipLevels  = 1,
252         .Format     = s->format,
253         .SampleDesc = { .Count = 1 },
254         .ArraySize  = ctx->initial_pool_size,
255         .Usage      = D3D11_USAGE_DEFAULT,
256         .BindFlags  = hwctx->BindFlags,
257         .MiscFlags  = hwctx->MiscFlags,
258     };
259 
260     if (hwctx->texture) {
261         D3D11_TEXTURE2D_DESC texDesc2;
262         ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
263 
264         if (texDesc.Width != texDesc2.Width ||
265             texDesc.Height != texDesc2.Height ||
266             texDesc.Format != texDesc2.Format) {
267             av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
268             return AVERROR(EINVAL);
269         }
270     } else if (texDesc.ArraySize > 0) {
271         hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
272         if (FAILED(hr)) {
273             av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
274             return AVERROR_UNKNOWN;
275         }
276     }
277 
278     ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
279                                                         ctx, d3d11va_pool_alloc, NULL);
280     if (!ctx->internal->pool_internal)
281         return AVERROR(ENOMEM);
282 
283     return 0;
284 }
285 
d3d11va_get_buffer(AVHWFramesContext * ctx,AVFrame * frame)286 static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
287 {
288     AVD3D11FrameDescriptor *desc;
289 
290     frame->buf[0] = av_buffer_pool_get(ctx->pool);
291     if (!frame->buf[0])
292         return AVERROR(ENOMEM);
293 
294     desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
295 
296     frame->data[0] = (uint8_t *)desc->texture;
297     frame->data[1] = (uint8_t *)desc->index;
298     frame->format  = AV_PIX_FMT_D3D11;
299     frame->width   = ctx->width;
300     frame->height  = ctx->height;
301 
302     return 0;
303 }
304 
d3d11va_transfer_get_formats(AVHWFramesContext * ctx,enum AVHWFrameTransferDirection dir,enum AVPixelFormat ** formats)305 static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
306                                         enum AVHWFrameTransferDirection dir,
307                                         enum AVPixelFormat **formats)
308 {
309     D3D11VAFramesContext *s = ctx->internal->priv;
310     enum AVPixelFormat *fmts;
311 
312     fmts = av_malloc_array(2, sizeof(*fmts));
313     if (!fmts)
314         return AVERROR(ENOMEM);
315 
316     fmts[0] = ctx->sw_format;
317     fmts[1] = AV_PIX_FMT_NONE;
318 
319     // Don't signal support for opaque formats. Actual access would fail.
320     if (s->format == DXGI_FORMAT_420_OPAQUE)
321         fmts[0] = AV_PIX_FMT_NONE;
322 
323     *formats = fmts;
324 
325     return 0;
326 }
327 
d3d11va_create_staging_texture(AVHWFramesContext * ctx)328 static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
329 {
330     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
331     D3D11VAFramesContext              *s = ctx->internal->priv;
332     HRESULT hr;
333     D3D11_TEXTURE2D_DESC texDesc = {
334         .Width          = ctx->width,
335         .Height         = ctx->height,
336         .MipLevels      = 1,
337         .Format         = s->format,
338         .SampleDesc     = { .Count = 1 },
339         .ArraySize      = 1,
340         .Usage          = D3D11_USAGE_STAGING,
341         .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
342     };
343 
344     hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
345     if (FAILED(hr)) {
346         av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
347         return AVERROR_UNKNOWN;
348     }
349 
350     return 0;
351 }
352 
fill_texture_ptrs(uint8_t * data[4],int linesize[4],AVHWFramesContext * ctx,D3D11_TEXTURE2D_DESC * desc,D3D11_MAPPED_SUBRESOURCE * map)353 static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
354                               AVHWFramesContext *ctx,
355                               D3D11_TEXTURE2D_DESC *desc,
356                               D3D11_MAPPED_SUBRESOURCE *map)
357 {
358     int i;
359 
360     for (i = 0; i < 4; i++)
361         linesize[i] = map->RowPitch;
362 
363     av_image_fill_pointers(data, ctx->sw_format, desc->Height,
364                            (uint8_t*)map->pData, linesize);
365 }
366 
d3d11va_transfer_data(AVHWFramesContext * ctx,AVFrame * dst,const AVFrame * src)367 static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
368                                  const AVFrame *src)
369 {
370     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
371     D3D11VAFramesContext              *s = ctx->internal->priv;
372     int download = src->format == AV_PIX_FMT_D3D11;
373     const AVFrame *frame = download ? src : dst;
374     const AVFrame *other = download ? dst : src;
375     // (The interface types are compatible.)
376     ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
377     int index = (intptr_t)frame->data[1];
378     ID3D11Resource *staging;
379     int w = FFMIN(dst->width,  src->width);
380     int h = FFMIN(dst->height, src->height);
381     uint8_t *map_data[4];
382     int map_linesize[4];
383     D3D11_TEXTURE2D_DESC desc;
384     D3D11_MAPPED_SUBRESOURCE map;
385     HRESULT hr;
386 
387     if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
388         return AVERROR(EINVAL);
389 
390     device_hwctx->lock(device_hwctx->lock_ctx);
391 
392     if (!s->staging_texture) {
393         int res = d3d11va_create_staging_texture(ctx);
394         if (res < 0)
395             return res;
396     }
397 
398     staging = (ID3D11Resource *)s->staging_texture;
399 
400     ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
401 
402     if (download) {
403         ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
404                                                   staging, 0, 0, 0, 0,
405                                                   texture, index, NULL);
406 
407         hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
408                                      staging, 0, D3D11_MAP_READ, 0, &map);
409         if (FAILED(hr))
410             goto map_failed;
411 
412         fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
413 
414         av_image_copy(dst->data, dst->linesize, (const uint8_t **)map_data, map_linesize,
415                       ctx->sw_format, w, h);
416 
417         ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
418     } else {
419         hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
420                                      staging, 0, D3D11_MAP_WRITE, 0, &map);
421         if (FAILED(hr))
422             goto map_failed;
423 
424         fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
425 
426         av_image_copy(map_data, map_linesize, (const uint8_t **)src->data, src->linesize,
427                       ctx->sw_format, w, h);
428 
429         ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
430 
431         ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
432                                                   texture, index, 0, 0, 0,
433                                                   staging, 0, NULL);
434     }
435 
436     device_hwctx->unlock(device_hwctx->lock_ctx);
437     return 0;
438 
439 map_failed:
440     av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
441     device_hwctx->unlock(device_hwctx->lock_ctx);
442     return AVERROR_UNKNOWN;
443 }
444 
d3d11va_device_init(AVHWDeviceContext * hwdev)445 static int d3d11va_device_init(AVHWDeviceContext *hwdev)
446 {
447     AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
448     HRESULT hr;
449 
450     if (!device_hwctx->lock) {
451         device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
452         if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
453             av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
454             return AVERROR(EINVAL);
455         }
456         device_hwctx->lock   = d3d11va_default_lock;
457         device_hwctx->unlock = d3d11va_default_unlock;
458     }
459 
460     if (!device_hwctx->device_context) {
461         ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
462         if (!device_hwctx->device_context)
463             return AVERROR_UNKNOWN;
464     }
465 
466     if (!device_hwctx->video_device) {
467         hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
468                                                 (void **)&device_hwctx->video_device);
469         if (FAILED(hr))
470             return AVERROR_UNKNOWN;
471     }
472 
473     if (!device_hwctx->video_context) {
474         hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
475                                                 (void **)&device_hwctx->video_context);
476         if (FAILED(hr))
477             return AVERROR_UNKNOWN;
478     }
479 
480     return 0;
481 }
482 
d3d11va_device_uninit(AVHWDeviceContext * hwdev)483 static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
484 {
485     AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
486 
487     if (device_hwctx->device) {
488         ID3D11Device_Release(device_hwctx->device);
489         device_hwctx->device = NULL;
490     }
491 
492     if (device_hwctx->device_context) {
493         ID3D11DeviceContext_Release(device_hwctx->device_context);
494         device_hwctx->device_context = NULL;
495     }
496 
497     if (device_hwctx->video_device) {
498         ID3D11VideoDevice_Release(device_hwctx->video_device);
499         device_hwctx->video_device = NULL;
500     }
501 
502     if (device_hwctx->video_context) {
503         ID3D11VideoContext_Release(device_hwctx->video_context);
504         device_hwctx->video_context = NULL;
505     }
506 
507     if (device_hwctx->lock == d3d11va_default_lock) {
508         CloseHandle(device_hwctx->lock_ctx);
509         device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
510         device_hwctx->lock = NULL;
511     }
512 }
513 
d3d11va_device_create(AVHWDeviceContext * ctx,const char * device,AVDictionary * opts,int flags)514 static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
515                                  AVDictionary *opts, int flags)
516 {
517     AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
518 
519     HRESULT hr;
520     IDXGIAdapter           *pAdapter = NULL;
521     ID3D10Multithread      *pMultithread;
522     UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
523     int is_debug       = !!av_dict_get(opts, "debug", NULL, 0);
524     int ret;
525 
526     // (On UWP we can't check this.)
527 #if !HAVE_UWP
528     if (!LoadLibrary("d3d11_1sdklayers.dll"))
529         is_debug = 0;
530 #endif
531 
532     if (is_debug)
533         creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
534 
535     if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
536         return AVERROR_UNKNOWN;
537     if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
538         av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n");
539         return AVERROR_UNKNOWN;
540     }
541 
542     if (device) {
543         IDXGIFactory2 *pDXGIFactory;
544         hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
545         if (SUCCEEDED(hr)) {
546             int adapter = atoi(device);
547             if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
548                 pAdapter = NULL;
549             IDXGIFactory2_Release(pDXGIFactory);
550         }
551     }
552 
553     if (pAdapter) {
554         DXGI_ADAPTER_DESC desc;
555         hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
556         if (!FAILED(hr)) {
557             av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
558                    desc.VendorId, desc.DeviceId, desc.Description);
559         }
560     }
561 
562     hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
563                    D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
564     if (pAdapter)
565         IDXGIAdapter_Release(pAdapter);
566     if (FAILED(hr)) {
567         av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
568         return AVERROR_UNKNOWN;
569     }
570 
571     hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
572     if (SUCCEEDED(hr)) {
573         ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
574         ID3D10Multithread_Release(pMultithread);
575     }
576 
577 #if !HAVE_UWP && HAVE_DXGIDEBUG_H
578     if (is_debug) {
579         HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
580         if (dxgidebug_dll) {
581             HRESULT (WINAPI  * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
582                 = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
583             if (pf_DXGIGetDebugInterface) {
584                 IDXGIDebug *dxgi_debug = NULL;
585                 hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
586                 if (SUCCEEDED(hr) && dxgi_debug)
587                     IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
588             }
589         }
590     }
591 #endif
592 
593     return 0;
594 }
595 
596 const HWContextType ff_hwcontext_type_d3d11va = {
597     .type                 = AV_HWDEVICE_TYPE_D3D11VA,
598     .name                 = "D3D11VA",
599 
600     .device_hwctx_size    = sizeof(AVD3D11VADeviceContext),
601     .frames_hwctx_size    = sizeof(AVD3D11VAFramesContext),
602     .frames_priv_size     = sizeof(D3D11VAFramesContext),
603 
604     .device_create        = d3d11va_device_create,
605     .device_init          = d3d11va_device_init,
606     .device_uninit        = d3d11va_device_uninit,
607     .frames_get_constraints = d3d11va_frames_get_constraints,
608     .frames_init          = d3d11va_frames_init,
609     .frames_uninit        = d3d11va_frames_uninit,
610     .frames_get_buffer    = d3d11va_get_buffer,
611     .transfer_get_formats = d3d11va_transfer_get_formats,
612     .transfer_data_to     = d3d11va_transfer_data,
613     .transfer_data_from   = d3d11va_transfer_data,
614 
615     .pix_fmts             = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
616 };
617