1 /*
2  * GStreamer
3  * Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 #ifdef HAVE_CONFIG_H
22 #include "config.h"
23 #endif
24 
25 #include "gstqtglutility.h"
26 #include <QtGui/QGuiApplication>
27 
28 #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
29 #include <QX11Info>
30 #include <gst/gl/x11/gstgldisplay_x11.h>
31 #endif
32 
33 #if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND)
34 #include <qpa/qplatformnativeinterface.h>
35 #include <gst/gl/wayland/gstgldisplay_wayland.h>
36 #endif
37 
38 #if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID))
39 #if GST_GL_HAVE_WINDOW_VIV_FB
40 #include <qpa/qplatformnativeinterface.h>
41 #include <gst/gl/viv-fb/gstgldisplay_viv_fb.h>
42 #else
43 #include <gst/gl/egl/gstegl.h>
44 #include <gst/gl/egl/gstgldisplay_egl.h>
45 #ifdef HAVE_QT_QPA_HEADER
46 #include <qpa/qplatformnativeinterface.h>
47 #endif
48 #endif
49 #endif
50 
51 #include <gst/gl/gstglfuncs.h>
52 
53 #define GST_CAT_DEFAULT qt_gl_utils_debug
54 GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
55 
56 GstGLDisplay *
gst_qt_get_gl_display()57 gst_qt_get_gl_display ()
58 {
59   GstGLDisplay *display = NULL;
60   QGuiApplication *app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
61   static volatile gsize _debug;
62 
63   g_assert (app != NULL);
64 
65   if (g_once_init_enter ((unsigned long *)&_debug)) {
66     GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglutility", 0,
67         "Qt gl utility functions");
68     g_once_init_leave ((unsigned long *)&_debug, 1);
69   }
70   GST_INFO ("QGuiApplication::instance()->platformName() %s", app->platformName().toUtf8().data());
71 
72 #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
73   if (QString::fromUtf8 ("xcb") == app->platformName())
74     display = (GstGLDisplay *)
75         gst_gl_display_x11_new_with_display (QX11Info::display ());
76 #endif
77 #if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND)
78   if (QString::fromUtf8 ("wayland") == app->platformName()
79         || QString::fromUtf8 ("wayland-egl") == app->platformName()){
80     struct wl_display * wayland_display;
81     QPlatformNativeInterface *native =
82         QGuiApplication::platformNativeInterface();
83     wayland_display = (struct wl_display *)
84         native->nativeResourceForWindow("display", NULL);
85     display = (GstGLDisplay *)
86         gst_gl_display_wayland_new_with_display (wayland_display);
87   }
88 #endif
89 #if GST_GL_HAVE_PLATFORM_EGL && GST_GL_HAVE_WINDOW_ANDROID
90   if (QString::fromUtf8 ("android") == app->platformName()) {
91     EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
92     display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
93   }
94 #elif GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
95   if (QString::fromUtf8("eglfs") == app->platformName()) {
96 #if GST_GL_HAVE_WINDOW_VIV_FB
97     /* FIXME: Could get the display directly from Qt like this
98       QPlatformNativeInterface *native =
99           QGuiApplication::platformNativeInterface();
100       EGLDisplay egl_display = (EGLDisplay)
101           native->nativeResourceForWindow("egldisplay", NULL);
102 
103       However we seem to have no way for getting the EGLNativeDisplayType, aka
104       native_display, via public API. As such we have to assume that display 0
105       is always used. Only way around that is parsing the index the same way as
106       Qt does in QEGLDeviceIntegration::fbDeviceName(), so let's do that.
107     */
108     const gchar *fb_dev;
109     gint disp_idx = 0;
110 
111     fb_dev = g_getenv ("QT_QPA_EGLFS_FB");
112     if (fb_dev) {
113       if (sscanf (fb_dev, "/dev/fb%d", &disp_idx) != 1)
114         disp_idx = 0;
115     }
116 
117     display = (GstGLDisplay *) gst_gl_display_viv_fb_new (disp_idx);
118 #elif defined(HAVE_QT_QPA_HEADER)
119     QPlatformNativeInterface *native =
120         QGuiApplication::platformNativeInterface();
121     EGLDisplay egl_display = (EGLDisplay)
122         native->nativeResourceForWindow("egldisplay", NULL);
123     if (egl_display != EGL_NO_DISPLAY)
124       display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
125 #else
126     EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
127     display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
128 #endif
129   }
130 #endif
131 
132 #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC)
133   if (QString::fromUtf8 ("cocoa") == app->platformName())
134     display = (GstGLDisplay *) gst_gl_display_new ();
135 #endif
136 #if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
137   if (QString::fromUtf8 ("ios") == app->platformName())
138     display = gst_gl_display_new ();
139 #endif
140 #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
141   if (QString::fromUtf8 ("windows") == app->platformName())
142     display = gst_gl_display_new ();
143 #endif
144 
145   if (!display)
146     display = gst_gl_display_new ();
147 
148   return display;
149 }
150 
151 gboolean
gst_qt_get_gl_wrapcontext(GstGLDisplay * display,GstGLContext ** wrap_glcontext,GstGLContext ** context)152 gst_qt_get_gl_wrapcontext (GstGLDisplay * display,
153     GstGLContext **wrap_glcontext, GstGLContext **context)
154 {
155   GstGLPlatform platform = (GstGLPlatform) 0;
156   GstGLAPI gl_api;
157   guintptr gl_handle;
158   GError *error = NULL;
159 
160   g_return_val_if_fail (display != NULL && wrap_glcontext != NULL, FALSE);
161 
162 #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
163   if (GST_IS_GL_DISPLAY_X11 (display)) {
164 #if GST_GL_HAVE_PLATFORM_GLX
165     platform = GST_GL_PLATFORM_GLX;
166 #elif GST_GL_HAVE_PLATFORM_EGL
167     platform = GST_GL_PLATFORM_EGL;
168 #endif
169   }
170 #endif
171 #if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
172   if (GST_IS_GL_DISPLAY_WAYLAND (display)) {
173     platform = GST_GL_PLATFORM_EGL;
174   }
175 #endif
176 #if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
177 #if GST_GL_HAVE_WINDOW_VIV_FB
178   if (GST_IS_GL_DISPLAY_VIV_FB (display)) {
179 #else
180   if (GST_IS_GL_DISPLAY_EGL (display)) {
181 #endif
182     platform = GST_GL_PLATFORM_EGL;
183   }
184 #endif
185   if (platform == 0) {
186 #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC)
187     platform = GST_GL_PLATFORM_CGL;
188 #elif GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
189     platform = GST_GL_PLATFORM_EAGL;
190 #elif GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
191     platform = GST_GL_PLATFORM_WGL;
192 #elif GST_GL_HAVE_WINDOW_ANDROID && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_ANDROID)
193     platform = GST_GL_PLATFORM_EGL;
194 #else
195     GST_ERROR ("Unknown platform");
196     return FALSE;
197 #endif
198   }
199 
200   gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL);
201   gl_handle = gst_gl_context_get_current_gl_context (platform);
202   if (gl_handle)
203     *wrap_glcontext =
204         gst_gl_context_new_wrapped (display, gl_handle,
205         platform, gl_api);
206 
207   if (!*wrap_glcontext) {
208     GST_ERROR ("cannot wrap qt OpenGL context");
209     return FALSE;
210   }
211 
212   (void) platform;
213   (void) gl_api;
214   (void) gl_handle;
215 
216   gst_gl_context_activate(*wrap_glcontext, TRUE);
217   if (!gst_gl_context_fill_info (*wrap_glcontext, &error)) {
218     GST_ERROR ("failed to retrieve qt context info: %s", error->message);
219     g_object_unref (*wrap_glcontext);
220     *wrap_glcontext = NULL;
221     return FALSE;
222   } else {
223     gst_gl_display_filter_gl_api (display, gst_gl_context_get_gl_api (*wrap_glcontext));
224 #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
225     g_return_val_if_fail (context != NULL, FALSE);
226 
227     G_STMT_START {
228       GstGLWindow *window;
229       HDC device;
230 
231       /* If there's no wglCreateContextAttribsARB() support, then we would fallback to
232        * wglShareLists() which will fail with ERROR_BUSY (0xaa) if either of the GL
233        * contexts are current in any other thread.
234        *
235        * The workaround here is to temporarily disable Qt's GL context while we
236        * set up our own.
237        *
238        * Sometimes wglCreateContextAttribsARB()
239        * exists, but isn't functional (some Intel drivers), so it's easiest to do this
240        * unconditionally.
241        */
242       *context = gst_gl_context_new (display);
243       window = gst_gl_context_get_window (*context);
244       device = (HDC) gst_gl_window_get_display (window);
245 
246       wglMakeCurrent (device, 0);
247       gst_object_unref (window);
248       if (!gst_gl_context_create (*context, *wrap_glcontext, &error)) {
249         GST_ERROR ("failed to create shared GL context: %s", error->message);
250         g_object_unref (*context);
251         *context = NULL;
252         g_object_unref (*wrap_glcontext);
253         *wrap_glcontext = NULL;
254         wglMakeCurrent (device, (HGLRC) gl_handle);
255         return FALSE;
256       }
257       wglMakeCurrent (device, (HGLRC) gl_handle);
258     } G_STMT_END;
259 #endif
260     gst_gl_context_activate (*wrap_glcontext, FALSE);
261   }
262 
263   return TRUE;
264 }
265