1 /*
2 * GStreamer
3 * Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public
16 * License along with this library; if not, write to the
17 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 */
20
21 /**
22 * SECTION:element-glmosaic
23 * @title: glmosaic
24 *
25 * glmixer sub element. N gl sink pads to 1 source pad.
26 * N + 1 OpenGL contexts shared together.
27 * N <= 6 because the rendering is more a like a cube than a mosaic
28 * Each opengl input stream is rendered on a cube face
29 *
30 * ## Examples
31 * |[
32 * gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! queue ! glmosaic name=m ! glimagesink \
33 * videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! queue ! m. \
34 * videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! gleffects effect=3 ! queue ! m. \
35 * videotestsrc ! gleffects effect=2 ! queue ! m. \
36 * videotestsrc ! glfiltercube ! queue ! m. \
37 * videotestsrc ! gleffects effect=6 ! queue ! m.
38 * ]|
39 * FBO (Frame Buffer Object) is required.
40 *
41 */
42
43 #ifdef HAVE_CONFIG_H
44 #include "config.h"
45 #endif
46
47 #include "gstglmosaic.h"
48 #include "gstglutils.h"
49
50 #define GST_CAT_DEFAULT gst_gl_mosaic_debug
51 GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
52
53 enum
54 {
55 PROP_0,
56 };
57
58 static void gst_gl_mosaic_child_proxy_init (gpointer g_iface,
59 gpointer iface_data);
60
61 #define DEBUG_INIT \
62 GST_DEBUG_CATEGORY_INIT (gst_gl_mosaic_debug, "glmosaic", 0, "glmosaic element");
63
64 G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER,
65 G_IMPLEMENT_INTERFACE (GST_TYPE_CHILD_PROXY,
66 gst_gl_mosaic_child_proxy_init);
67 DEBUG_INIT);
68
69 static void gst_gl_mosaic_set_property (GObject * object, guint prop_id,
70 const GValue * value, GParamSpec * pspec);
71 static void gst_gl_mosaic_get_property (GObject * object, guint prop_id,
72 GValue * value, GParamSpec * pspec);
73
74 static GstPad *gst_gl_mosaic_request_new_pad (GstElement * element,
75 GstPadTemplate * temp, const gchar * req_name, const GstCaps * caps);
76 static void gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad);
77
78 static void gst_gl_mosaic_reset (GstGLMixer * mixer);
79 static gboolean gst_gl_mosaic_init_shader (GstGLMixer * mixer,
80 GstCaps * outcaps);
81
82 static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
83 GstGLMemory * out_tex);
84 static gboolean gst_gl_mosaic_callback (gpointer stuff);
85
86 //vertex source
87 static const gchar *mosaic_v_src =
88 "uniform mat4 u_matrix; \n"
89 "uniform float xrot_degree, yrot_degree, zrot_degree; \n"
90 "attribute vec4 a_position; \n"
91 "attribute vec2 a_texCoord; \n"
92 "varying vec2 v_texCoord; \n"
93 "void main() \n"
94 "{ \n"
95 " float PI = 3.14159265; \n"
96 " float xrot = xrot_degree*2.0*PI/360.0; \n"
97 " float yrot = yrot_degree*2.0*PI/360.0; \n"
98 " float zrot = zrot_degree*2.0*PI/360.0; \n"
99 " mat4 matX = mat4 ( \n"
100 " 1.0, 0.0, 0.0, 0.0, \n"
101 " 0.0, cos(xrot), sin(xrot), 0.0, \n"
102 " 0.0, -sin(xrot), cos(xrot), 0.0, \n"
103 " 0.0, 0.0, 0.0, 1.0 ); \n"
104 " mat4 matY = mat4 ( \n"
105 " cos(yrot), 0.0, -sin(yrot), 0.0, \n"
106 " 0.0, 1.0, 0.0, 0.0, \n"
107 " sin(yrot), 0.0, cos(yrot), 0.0, \n"
108 " 0.0, 0.0, 0.0, 1.0 ); \n"
109 " mat4 matZ = mat4 ( \n"
110 " cos(zrot), sin(zrot), 0.0, 0.0, \n"
111 " -sin(zrot), cos(zrot), 0.0, 0.0, \n"
112 " 0.0, 0.0, 1.0, 0.0, \n"
113 " 0.0, 0.0, 0.0, 1.0 ); \n"
114 " gl_Position = u_matrix * matZ * matY * matX * a_position; \n"
115 " v_texCoord = a_texCoord; \n"
116 "} \n";
117
118 //fragment source
119 static const gchar *mosaic_f_src =
120 "uniform sampler2D s_texture; \n"
121 "varying vec2 v_texCoord; \n"
122 "void main() \n"
123 "{ \n"
124 //" gl_FragColor = vec4( 1.0, 0.5, 1.0, 1.0 );\n"
125 " gl_FragColor = texture2D( s_texture, v_texCoord );\n"
126 "} \n";
127
128 static void
gst_gl_mosaic_class_init(GstGLMosaicClass * klass)129 gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
130 {
131 GObjectClass *gobject_class;
132 GstElementClass *element_class;
133
134 gobject_class = (GObjectClass *) klass;
135 element_class = GST_ELEMENT_CLASS (klass);
136
137 gobject_class->set_property = gst_gl_mosaic_set_property;
138 gobject_class->get_property = gst_gl_mosaic_get_property;
139
140 element_class->request_new_pad =
141 GST_DEBUG_FUNCPTR (gst_gl_mosaic_request_new_pad);
142 element_class->release_pad = GST_DEBUG_FUNCPTR (gst_gl_mosaic_release_pad);
143
144 gst_element_class_set_metadata (element_class, "OpenGL mosaic",
145 "Filter/Effect/Video", "OpenGL mosaic",
146 "Julien Isorce <julien.isorce@gmail.com>");
147
148 GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
149 GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
150 GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
151
152 GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
153 }
154
155 static void
gst_gl_mosaic_init(GstGLMosaic * mosaic)156 gst_gl_mosaic_init (GstGLMosaic * mosaic)
157 {
158 mosaic->shader = NULL;
159 }
160
161 static void
gst_gl_mosaic_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)162 gst_gl_mosaic_set_property (GObject * object, guint prop_id,
163 const GValue * value, GParamSpec * pspec)
164 {
165 //GstGLMosaic *mixer = GST_GL_MOSAIC (object);
166
167 switch (prop_id) {
168 default:
169 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
170 break;
171 }
172 }
173
174 static void
gst_gl_mosaic_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)175 gst_gl_mosaic_get_property (GObject * object, guint prop_id,
176 GValue * value, GParamSpec * pspec)
177 {
178 //GstGLMosaic* mixer = GST_GL_MOSAIC (object);
179
180 switch (prop_id) {
181 default:
182 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
183 break;
184 }
185 }
186
187 static GstPad *
gst_gl_mosaic_request_new_pad(GstElement * element,GstPadTemplate * templ,const gchar * req_name,const GstCaps * caps)188 gst_gl_mosaic_request_new_pad (GstElement * element, GstPadTemplate * templ,
189 const gchar * req_name, const GstCaps * caps)
190 {
191 GstPad *newpad;
192
193 newpad = (GstPad *)
194 GST_ELEMENT_CLASS (gst_gl_mosaic_parent_class)->request_new_pad (element,
195 templ, req_name, caps);
196
197 if (newpad == NULL)
198 goto could_not_create;
199
200 gst_child_proxy_child_added (GST_CHILD_PROXY (element), G_OBJECT (newpad),
201 GST_OBJECT_NAME (newpad));
202
203 return newpad;
204
205 could_not_create:
206 {
207 GST_DEBUG_OBJECT (element, "could not create/add pad");
208 return NULL;
209 }
210 }
211
212 static void
gst_gl_mosaic_release_pad(GstElement * element,GstPad * pad)213 gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad)
214 {
215 GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (element);
216
217 GST_DEBUG_OBJECT (gl_mosaic, "release pad %s:%s", GST_DEBUG_PAD_NAME (pad));
218
219 gst_child_proxy_child_removed (GST_CHILD_PROXY (gl_mosaic), G_OBJECT (pad),
220 GST_OBJECT_NAME (pad));
221
222 GST_ELEMENT_CLASS (gst_gl_mosaic_parent_class)->release_pad (element, pad);
223 }
224
225 static void
gst_gl_mosaic_reset(GstGLMixer * mixer)226 gst_gl_mosaic_reset (GstGLMixer * mixer)
227 {
228 GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
229
230 //blocking call, wait the opengl thread has destroyed the shader
231 if (mosaic->shader)
232 gst_object_unref (mosaic->shader);
233 mosaic->shader = NULL;
234
235 mosaic->xrot = 0.0;
236 mosaic->yrot = 0.0;
237 mosaic->zrot = 0.0;
238 }
239
240 static gboolean
gst_gl_mosaic_init_shader(GstGLMixer * mixer,GstCaps * outcaps)241 gst_gl_mosaic_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
242 {
243 GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
244
245 g_clear_object (&mosaic->shader);
246 //blocking call, wait the opengl thread has compiled the shader
247 return gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
248 mosaic_v_src, mosaic_f_src, &mosaic->shader);
249 }
250
251 static void
_mosaic_render(GstGLContext * context,GstGLMosaic * mosaic)252 _mosaic_render (GstGLContext * context, GstGLMosaic * mosaic)
253 {
254 GstGLMixer *mixer = GST_GL_MIXER (mosaic);
255
256 gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex,
257 gst_gl_mosaic_callback, mosaic);
258 }
259
260 static gboolean
gst_gl_mosaic_process_textures(GstGLMixer * mix,GstGLMemory * out_tex)261 gst_gl_mosaic_process_textures (GstGLMixer * mix, GstGLMemory * out_tex)
262 {
263 GstGLMosaic *mosaic = GST_GL_MOSAIC (mix);
264 GstGLContext *context = GST_GL_BASE_MIXER (mix)->context;
265
266 mosaic->out_tex = out_tex;
267
268 gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _mosaic_render,
269 mosaic);
270
271 return TRUE;
272 }
273
274 /* opengl scene, params: input texture (not the output mixer->texture) */
275 static gboolean
gst_gl_mosaic_callback(gpointer stuff)276 gst_gl_mosaic_callback (gpointer stuff)
277 {
278 GstGLMosaic *mosaic = GST_GL_MOSAIC (stuff);
279 GstGLMixer *mixer = GST_GL_MIXER (mosaic);
280 GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable;
281 GList *walk;
282
283 GLint attr_position_loc = 0;
284 GLint attr_texture_loc = 0;
285
286 const GLfloat matrix[] = {
287 0.5f, 0.0f, 0.0f, 0.0f,
288 0.0f, 0.5f, 0.0f, 0.0f,
289 0.0f, 0.0f, 0.5f, 0.0f,
290 0.0f, 0.0f, 0.0f, 1.0f
291 };
292 const GLushort indices[] = {
293 0, 1, 2,
294 0, 2, 3
295 };
296
297 guint count = 0;
298
299 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
300 gl->BindTexture (GL_TEXTURE_2D, 0);
301
302 gl->Enable (GL_DEPTH_TEST);
303
304 gl->ClearColor (0.0, 0.0, 0.0, 0.0);
305 gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
306
307 gst_gl_shader_use (mosaic->shader);
308
309 attr_position_loc =
310 gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
311 attr_texture_loc =
312 gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
313
314 gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
315 gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", mosaic->xrot);
316 gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", mosaic->yrot);
317 gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", mosaic->zrot);
318 gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
319 GL_FALSE, matrix);
320
321 GST_OBJECT_LOCK (mosaic);
322 walk = GST_ELEMENT (mosaic)->sinkpads;
323 while (walk) {
324 GstGLMixerPad *pad = walk->data;
325 /* *INDENT-OFF* */
326 gfloat v_vertices[] = {
327 /* front face */
328 1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
329 1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
330 -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
331 -1.0f, 1.0f,-1.0f, 0.0f, 0.0f,
332 /* right face */
333 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
334 1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
335 1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
336 1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
337 /* left face */
338 -1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
339 -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
340 -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
341 -1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
342 /* top face */
343 1.0f,-1.0f, 1.0f, 1.0f, 0.0f,
344 -1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
345 -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
346 1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
347 /* bottom face */
348 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
349 1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
350 -1.0f, 1.0f,-1.0f, 0.0f, 1.0f,
351 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
352 /* back face */
353 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
354 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
355 -1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
356 1.0f,-1.0f, 1.0f, 1.0f, 1.0f
357 };
358 /* *INDENT-ON* */
359 guint in_tex;
360 guint width, height;
361
362 in_tex = pad->current_texture;
363 width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
364 height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
365
366 if (!in_tex || width <= 0 || height <= 0) {
367 GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u",
368 in_tex, pad, width, height);
369 count++;
370 walk = g_list_next (walk);
371 continue;
372 }
373
374 GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
375
376 gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
377 GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
378
379 gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
380 GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count + 3]);
381
382 gl->EnableVertexAttribArray (attr_position_loc);
383 gl->EnableVertexAttribArray (attr_texture_loc);
384
385 gl->ActiveTexture (GL_TEXTURE0);
386 gl->BindTexture (GL_TEXTURE_2D, in_tex);
387 gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
388 gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", mosaic->xrot);
389 gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", mosaic->yrot);
390 gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", mosaic->zrot);
391 gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
392 GL_FALSE, matrix);
393
394 gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
395
396 ++count;
397
398 walk = g_list_next (walk);
399 }
400 GST_OBJECT_UNLOCK (mosaic);
401
402 gl->DisableVertexAttribArray (attr_position_loc);
403 gl->DisableVertexAttribArray (attr_texture_loc);
404
405 gl->BindTexture (GL_TEXTURE_2D, 0);
406
407 gl->Disable (GL_DEPTH_TEST);
408
409 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
410
411 mosaic->xrot += 0.6f;
412 mosaic->yrot += 0.4f;
413 mosaic->zrot += 0.8f;
414
415 return TRUE;
416 }
417
418 /* GstChildProxy implementation */
419 static GObject *
gst_gl_mosaic_child_proxy_get_child_by_index(GstChildProxy * child_proxy,guint index)420 gst_gl_mosaic_child_proxy_get_child_by_index (GstChildProxy * child_proxy,
421 guint index)
422 {
423 GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (child_proxy);
424 GObject *obj = NULL;
425
426 GST_OBJECT_LOCK (gl_mosaic);
427 obj = g_list_nth_data (GST_ELEMENT_CAST (gl_mosaic)->sinkpads, index);
428 if (obj)
429 gst_object_ref (obj);
430 GST_OBJECT_UNLOCK (gl_mosaic);
431
432 return obj;
433 }
434
435 static guint
gst_gl_mosaic_child_proxy_get_children_count(GstChildProxy * child_proxy)436 gst_gl_mosaic_child_proxy_get_children_count (GstChildProxy * child_proxy)
437 {
438 guint count = 0;
439 GstGLMosaic *gl_mosaic = GST_GL_MOSAIC (child_proxy);
440
441 GST_OBJECT_LOCK (gl_mosaic);
442 count = GST_ELEMENT_CAST (gl_mosaic)->numsinkpads;
443 GST_OBJECT_UNLOCK (gl_mosaic);
444 GST_INFO_OBJECT (gl_mosaic, "Children Count: %d", count);
445
446 return count;
447 }
448
449 static void
gst_gl_mosaic_child_proxy_init(gpointer g_iface,gpointer iface_data)450 gst_gl_mosaic_child_proxy_init (gpointer g_iface, gpointer iface_data)
451 {
452 GstChildProxyInterface *iface = g_iface;
453
454 iface->get_child_by_index = gst_gl_mosaic_child_proxy_get_child_by_index;
455 iface->get_children_count = gst_gl_mosaic_child_proxy_get_children_count;
456 }
457