1 /** 2 * @file 3 * @brief Header file for ChannelLayout class 4 * @author Jonathan Thomas <jonathan@openshot.org> 5 * 6 * @ref License 7 */ 8 9 /* LICENSE 10 * 11 * Copyright (c) 2008-2019 OpenShot Studios, LLC 12 * <http://www.openshotstudios.com/>. This file is part of 13 * OpenShot Library (libopenshot), an open-source project dedicated to 14 * delivering high quality video editing and animation solutions to the 15 * world. For more information visit <http://www.openshot.org/>. 16 * 17 * OpenShot Library (libopenshot) is free software: you can redistribute it 18 * and/or modify it under the terms of the GNU Lesser General Public License 19 * as published by the Free Software Foundation, either version 3 of the 20 * License, or (at your option) any later version. 21 * 22 * OpenShot Library (libopenshot) is distributed in the hope that it will be 23 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 24 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 25 * GNU Lesser General Public License for more details. 26 * 27 * You should have received a copy of the GNU Lesser General Public License 28 * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>. 29 */ 30 31 #ifndef OPENSHOT_CHANNEL_LAYOUT_H 32 #define OPENSHOT_CHANNEL_LAYOUT_H 33 34 // Include FFmpeg headers and macros 35 #include "FFmpegUtilities.h" 36 37 namespace openshot 38 { 39 40 /** 41 * @brief This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround, etc...) 42 * 43 * When writing video and audio files, you will need to specify the channel layout of the audio stream. libopenshot 44 * can convert between many different channel layouts (such as stereo, mono, 5 point surround, etc...) 45 */ 46 enum ChannelLayout 47 { 48 LAYOUT_MONO = AV_CH_LAYOUT_MONO, 49 LAYOUT_STEREO = AV_CH_LAYOUT_STEREO, 50 LAYOUT_2POINT1 = AV_CH_LAYOUT_2POINT1, 51 LAYOUT_2_1 = AV_CH_LAYOUT_2_1, 52 LAYOUT_SURROUND = AV_CH_LAYOUT_SURROUND, 53 LAYOUT_3POINT1 = AV_CH_LAYOUT_3POINT1, 54 LAYOUT_4POINT0 = AV_CH_LAYOUT_4POINT0, 55 LAYOUT_4POINT1 = AV_CH_LAYOUT_4POINT1, 56 LAYOUT_2_2 = AV_CH_LAYOUT_2_2, 57 LAYOUT_QUAD = AV_CH_LAYOUT_QUAD, 58 LAYOUT_5POINT0 = AV_CH_LAYOUT_5POINT0, 59 LAYOUT_5POINT1 = AV_CH_LAYOUT_5POINT1, 60 LAYOUT_5POINT0_BACK = AV_CH_LAYOUT_5POINT0_BACK, 61 LAYOUT_5POINT1_BACK = AV_CH_LAYOUT_5POINT1_BACK, 62 LAYOUT_6POINT0 = AV_CH_LAYOUT_6POINT0, 63 LAYOUT_6POINT0_FRONT = AV_CH_LAYOUT_6POINT0_FRONT, 64 LAYOUT_HEXAGONAL = AV_CH_LAYOUT_HEXAGONAL, 65 LAYOUT_6POINT1 = AV_CH_LAYOUT_6POINT1, 66 LAYOUT_6POINT1_BACK = AV_CH_LAYOUT_6POINT1_BACK, 67 LAYOUT_6POINT1_FRONT = AV_CH_LAYOUT_6POINT1_FRONT, 68 LAYOUT_7POINT0 = AV_CH_LAYOUT_7POINT0, 69 LAYOUT_7POINT0_FRONT = AV_CH_LAYOUT_7POINT0_FRONT, 70 LAYOUT_7POINT1 = AV_CH_LAYOUT_7POINT1, 71 LAYOUT_7POINT1_WIDE = AV_CH_LAYOUT_7POINT1_WIDE, 72 LAYOUT_7POINT1_WIDE_BACK = AV_CH_LAYOUT_7POINT1_WIDE_BACK, 73 LAYOUT_OCTAGONAL = AV_CH_LAYOUT_OCTAGONAL, 74 LAYOUT_STEREO_DOWNMIX = AV_CH_LAYOUT_STEREO_DOWNMIX 75 }; 76 77 78 79 } 80 81 #endif 82