1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5 
6 /*
7  * PDPI Lightning 4 gamecard driver for Linux.
8  */
9 
10 /*
11  */
12 
13 #include <asm/io.h>
14 #include <linux/delay.h>
15 #include <linux/errno.h>
16 #include <linux/ioport.h>
17 #include <linux/kernel.h>
18 #include <linux/module.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 
22 #define L4_PORT			0x201
23 #define L4_SELECT_ANALOG	0xa4
24 #define L4_SELECT_DIGITAL	0xa5
25 #define L4_SELECT_SECONDARY	0xa6
26 #define L4_CMD_ID		0x80
27 #define L4_CMD_GETCAL		0x92
28 #define L4_CMD_SETCAL		0x93
29 #define L4_ID			0x04
30 #define L4_BUSY			0x01
31 #define L4_TIMEOUT		80	/* 80 us */
32 
33 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
34 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
35 MODULE_LICENSE("GPL");
36 
37 struct l4 {
38 	struct gameport *gameport;
39 	unsigned char port;
40 };
41 
42 static struct l4 l4_ports[8];
43 
44 /*
45  * l4_wait_ready() waits for the L4 to become ready.
46  */
47 
l4_wait_ready(void)48 static int l4_wait_ready(void)
49 {
50 	unsigned int t = L4_TIMEOUT;
51 
52 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
53 	return -(t <= 0);
54 }
55 
56 /*
57  * l4_cooked_read() reads data from the Lightning 4.
58  */
59 
l4_cooked_read(struct gameport * gameport,int * axes,int * buttons)60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
61 {
62 	struct l4 *l4 = gameport->port_data;
63 	unsigned char status;
64 	int i, result = -1;
65 
66 	outb(L4_SELECT_ANALOG, L4_PORT);
67 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
68 
69 	if (inb(L4_PORT) & L4_BUSY) goto fail;
70 	outb(l4->port & 3, L4_PORT);
71 
72 	if (l4_wait_ready()) goto fail;
73 	status = inb(L4_PORT);
74 
75 	for (i = 0; i < 4; i++)
76 		if (status & (1 << i)) {
77 			if (l4_wait_ready()) goto fail;
78 			axes[i] = inb(L4_PORT);
79 			if (axes[i] > 252) axes[i] = -1;
80 		}
81 
82 	if (status & 0x10) {
83 		if (l4_wait_ready()) goto fail;
84 		*buttons = inb(L4_PORT) & 0x0f;
85 	}
86 
87 	result = 0;
88 
89 fail:	outb(L4_SELECT_ANALOG, L4_PORT);
90 	return result;
91 }
92 
l4_open(struct gameport * gameport,int mode)93 static int l4_open(struct gameport *gameport, int mode)
94 {
95 	struct l4 *l4 = gameport->port_data;
96 
97         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
98 		return -1;
99 	outb(L4_SELECT_ANALOG, L4_PORT);
100 	return 0;
101 }
102 
103 /*
104  * l4_getcal() reads the L4 with calibration values.
105  */
106 
l4_getcal(int port,int * cal)107 static int l4_getcal(int port, int *cal)
108 {
109 	int i, result = -1;
110 
111 	outb(L4_SELECT_ANALOG, L4_PORT);
112 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
113 	if (inb(L4_PORT) & L4_BUSY)
114 		goto out;
115 
116 	outb(L4_CMD_GETCAL, L4_PORT);
117 	if (l4_wait_ready())
118 		goto out;
119 
120 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
121 		goto out;
122 
123 	if (l4_wait_ready())
124 		goto out;
125         outb(port & 3, L4_PORT);
126 
127 	for (i = 0; i < 4; i++) {
128 		if (l4_wait_ready())
129 			goto out;
130 		cal[i] = inb(L4_PORT);
131 	}
132 
133 	result = 0;
134 
135 out:	outb(L4_SELECT_ANALOG, L4_PORT);
136 	return result;
137 }
138 
139 /*
140  * l4_setcal() programs the L4 with calibration values.
141  */
142 
l4_setcal(int port,int * cal)143 static int l4_setcal(int port, int *cal)
144 {
145 	int i, result = -1;
146 
147 	outb(L4_SELECT_ANALOG, L4_PORT);
148 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
149 	if (inb(L4_PORT) & L4_BUSY)
150 		goto out;
151 
152 	outb(L4_CMD_SETCAL, L4_PORT);
153 	if (l4_wait_ready())
154 		goto out;
155 
156 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
157 		goto out;
158 
159 	if (l4_wait_ready())
160 		goto out;
161         outb(port & 3, L4_PORT);
162 
163 	for (i = 0; i < 4; i++) {
164 		if (l4_wait_ready())
165 			goto out;
166 		outb(cal[i], L4_PORT);
167 	}
168 
169 	result = 0;
170 
171 out:	outb(L4_SELECT_ANALOG, L4_PORT);
172 	return result;
173 }
174 
175 /*
176  * l4_calibrate() calibrates the L4 for the attached device, so
177  * that the device's resistance fits into the L4's 8-bit range.
178  */
179 
l4_calibrate(struct gameport * gameport,int * axes,int * max)180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
181 {
182 	int i, t;
183 	int cal[4];
184 	struct l4 *l4 = gameport->port_data;
185 
186 	if (l4_getcal(l4->port, cal))
187 		return -1;
188 
189 	for (i = 0; i < 4; i++) {
190 		t = (max[i] * cal[i]) / 200;
191 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
192 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
193 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
194 		cal[i] = t;
195 	}
196 
197 	if (l4_setcal(l4->port, cal))
198 		return -1;
199 
200 	return 0;
201 }
202 
l4_create_ports(int card_no)203 static int __init l4_create_ports(int card_no)
204 {
205 	struct l4 *l4;
206 	struct gameport *port;
207 	int i, idx;
208 
209 	for (i = 0; i < 4; i++) {
210 
211 		idx = card_no * 4 + i;
212 		l4 = &l4_ports[idx];
213 
214 		if (!(l4->gameport = port = gameport_allocate_port())) {
215 			printk(KERN_ERR "lightning: Memory allocation failed\n");
216 			while (--i >= 0) {
217 				gameport_free_port(l4->gameport);
218 				l4->gameport = NULL;
219 			}
220 			return -ENOMEM;
221 		}
222 		l4->port = idx;
223 
224 		port->port_data = l4;
225 		port->open = l4_open;
226 		port->cooked_read = l4_cooked_read;
227 		port->calibrate = l4_calibrate;
228 
229 		gameport_set_name(port, "PDPI Lightning 4");
230 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
231 
232 		if (idx == 0)
233 			port->io = L4_PORT;
234 	}
235 
236 	return 0;
237 }
238 
l4_add_card(int card_no)239 static int __init l4_add_card(int card_no)
240 {
241 	int cal[4] = { 255, 255, 255, 255 };
242 	int i, rev, result;
243 	struct l4 *l4;
244 
245 	outb(L4_SELECT_ANALOG, L4_PORT);
246 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
247 
248 	if (inb(L4_PORT) & L4_BUSY)
249 		return -1;
250 	outb(L4_CMD_ID, L4_PORT);
251 
252 	if (l4_wait_ready())
253 		return -1;
254 
255 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
256 		return -1;
257 
258 	if (l4_wait_ready())
259 		return -1;
260 	if (inb(L4_PORT) != L4_ID)
261 		return -1;
262 
263 	if (l4_wait_ready())
264 		return -1;
265 	rev = inb(L4_PORT);
266 
267 	if (!rev)
268 		return -1;
269 
270 	result = l4_create_ports(card_no);
271 	if (result)
272 		return result;
273 
274 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
275 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
276 
277 	for (i = 0; i < 4; i++) {
278 		l4 = &l4_ports[card_no * 4 + i];
279 
280 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
281 			l4_setcal(l4->port, cal);
282 		gameport_register_port(l4->gameport);
283 	}
284 
285 	return 0;
286 }
287 
l4_init(void)288 static int __init l4_init(void)
289 {
290 	int i, cards = 0;
291 
292 	if (!request_region(L4_PORT, 1, "lightning"))
293 		return -EBUSY;
294 
295 	for (i = 0; i < 2; i++)
296 		if (l4_add_card(i) == 0)
297 			cards++;
298 
299 	outb(L4_SELECT_ANALOG, L4_PORT);
300 
301 	if (!cards) {
302 		release_region(L4_PORT, 1);
303 		return -ENODEV;
304 	}
305 
306 	return 0;
307 }
308 
l4_exit(void)309 static void __exit l4_exit(void)
310 {
311 	int i;
312 	int cal[4] = { 59, 59, 59, 59 };
313 
314 	for (i = 0; i < 8; i++)
315 		if (l4_ports[i].gameport) {
316 			l4_setcal(l4_ports[i].port, cal);
317 			gameport_unregister_port(l4_ports[i].gameport);
318 		}
319 
320 	outb(L4_SELECT_ANALOG, L4_PORT);
321 	release_region(L4_PORT, 1);
322 }
323 
324 module_init(l4_init);
325 module_exit(l4_exit);
326