1// Code generated by smithy-go-codegen DO NOT EDIT. 2 3package gamelift 4 5import ( 6 "context" 7 awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" 8 "github.com/aws/aws-sdk-go-v2/aws/signer/v4" 9 "github.com/aws/aws-sdk-go-v2/service/gamelift/types" 10 "github.com/aws/smithy-go/middleware" 11 smithyhttp "github.com/aws/smithy-go/transport/http" 12) 13 14// This operation is used with the GameLift FleetIQ solution and game server 15// groups. Temporarily stops activity on a game server group without terminating 16// instances or the game server group. You can restart activity by calling 17// ResumeGameServerGroup. You can suspend the following activity: 18// 19// * Instance type 20// replacement - This activity evaluates the current game hosting viability of all 21// Spot instance types that are defined for the game server group. It updates the 22// Auto Scaling group to remove nonviable Spot Instance types, which have a higher 23// chance of game server interruptions. It then balances capacity across the 24// remaining viable Spot Instance types. When this activity is suspended, the Auto 25// Scaling group continues with its current balance, regardless of viability. 26// Instance protection, utilization metrics, and capacity scaling activities 27// continue to be active. 28// 29// To suspend activity, specify a game server group ARN and 30// the type of activity to be suspended. If successful, a GameServerGroup object is 31// returned showing that the activity is listed in SuspendedActions. Learn more 32// GameLift FleetIQ Guide 33// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) 34// Related actions CreateGameServerGroup | ListGameServerGroups | 35// DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | 36// ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | 37// All APIs by task 38// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) 39func (c *Client) SuspendGameServerGroup(ctx context.Context, params *SuspendGameServerGroupInput, optFns ...func(*Options)) (*SuspendGameServerGroupOutput, error) { 40 if params == nil { 41 params = &SuspendGameServerGroupInput{} 42 } 43 44 result, metadata, err := c.invokeOperation(ctx, "SuspendGameServerGroup", params, optFns, c.addOperationSuspendGameServerGroupMiddlewares) 45 if err != nil { 46 return nil, err 47 } 48 49 out := result.(*SuspendGameServerGroupOutput) 50 out.ResultMetadata = metadata 51 return out, nil 52} 53 54type SuspendGameServerGroupInput struct { 55 56 // A unique identifier for the game server group. Use either the GameServerGroup 57 // name or ARN value. 58 // 59 // This member is required. 60 GameServerGroupName *string 61 62 // The activity to suspend for this game server group. 63 // 64 // This member is required. 65 SuspendActions []types.GameServerGroupAction 66 67 noSmithyDocumentSerde 68} 69 70type SuspendGameServerGroupOutput struct { 71 72 // An object that describes the game server group resource, with the 73 // SuspendedActions property updated to reflect the suspended activity. 74 GameServerGroup *types.GameServerGroup 75 76 // Metadata pertaining to the operation's result. 77 ResultMetadata middleware.Metadata 78 79 noSmithyDocumentSerde 80} 81 82func (c *Client) addOperationSuspendGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { 83 err = stack.Serialize.Add(&awsAwsjson11_serializeOpSuspendGameServerGroup{}, middleware.After) 84 if err != nil { 85 return err 86 } 87 err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpSuspendGameServerGroup{}, middleware.After) 88 if err != nil { 89 return err 90 } 91 if err = addSetLoggerMiddleware(stack, options); err != nil { 92 return err 93 } 94 if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { 95 return err 96 } 97 if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { 98 return err 99 } 100 if err = addResolveEndpointMiddleware(stack, options); err != nil { 101 return err 102 } 103 if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { 104 return err 105 } 106 if err = addRetryMiddlewares(stack, options); err != nil { 107 return err 108 } 109 if err = addHTTPSignerV4Middleware(stack, options); err != nil { 110 return err 111 } 112 if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { 113 return err 114 } 115 if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { 116 return err 117 } 118 if err = addClientUserAgent(stack); err != nil { 119 return err 120 } 121 if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { 122 return err 123 } 124 if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { 125 return err 126 } 127 if err = addOpSuspendGameServerGroupValidationMiddleware(stack); err != nil { 128 return err 129 } 130 if err = stack.Initialize.Add(newServiceMetadataMiddleware_opSuspendGameServerGroup(options.Region), middleware.Before); err != nil { 131 return err 132 } 133 if err = addRequestIDRetrieverMiddleware(stack); err != nil { 134 return err 135 } 136 if err = addResponseErrorMiddleware(stack); err != nil { 137 return err 138 } 139 if err = addRequestResponseLogging(stack, options); err != nil { 140 return err 141 } 142 return nil 143} 144 145func newServiceMetadataMiddleware_opSuspendGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { 146 return &awsmiddleware.RegisterServiceMetadata{ 147 Region: region, 148 ServiceID: ServiceID, 149 SigningName: "gamelift", 150 OperationName: "SuspendGameServerGroup", 151 } 152} 153