1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3 * Copyright (c) 2009 IITP RAS
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License version 2 as
7 * published by the Free Software Foundation;
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 *
18 * Author: Denis Fakhriev <fakhriev@iitp.ru>
19 */
20 #include <cmath>
21 #include "ns3/simulator.h"
22 #include "ns3/double.h"
23 #include "steady-state-random-waypoint-mobility-model.h"
24 #include "ns3/test.h"
25
26 namespace ns3 {
27
28 NS_OBJECT_ENSURE_REGISTERED (SteadyStateRandomWaypointMobilityModel);
29
30 TypeId
GetTypeId(void)31 SteadyStateRandomWaypointMobilityModel::GetTypeId (void)
32 {
33 static TypeId tid = TypeId ("ns3::SteadyStateRandomWaypointMobilityModel")
34 .SetParent<MobilityModel> ()
35 .SetGroupName ("Mobility")
36 .AddConstructor<SteadyStateRandomWaypointMobilityModel> ()
37 .AddAttribute ("MinSpeed",
38 "Minimum speed value, [m/s]",
39 DoubleValue (0.3),
40 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_minSpeed),
41 MakeDoubleChecker<double> ())
42 .AddAttribute ("MaxSpeed",
43 "Maximum speed value, [m/s]",
44 DoubleValue (0.7),
45 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_maxSpeed),
46 MakeDoubleChecker<double> ())
47 .AddAttribute ("MinPause",
48 "Minimum pause value, [s]",
49 DoubleValue (0.0),
50 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_minPause),
51 MakeDoubleChecker<double> ())
52 .AddAttribute ("MaxPause",
53 "Maximum pause value, [s]",
54 DoubleValue (0.0),
55 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_maxPause),
56 MakeDoubleChecker<double> ())
57 .AddAttribute ("MinX",
58 "Minimum X value of traveling region, [m]",
59 DoubleValue (1),
60 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_minX),
61 MakeDoubleChecker<double> ())
62 .AddAttribute ("MaxX",
63 "Maximum X value of traveling region, [m]",
64 DoubleValue (1),
65 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_maxX),
66 MakeDoubleChecker<double> ())
67 .AddAttribute ("MinY",
68 "Minimum Y value of traveling region, [m]",
69 DoubleValue (1),
70 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_minY),
71 MakeDoubleChecker<double> ())
72 .AddAttribute ("MaxY",
73 "Maximum Y value of traveling region, [m]",
74 DoubleValue (1),
75 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_maxY),
76 MakeDoubleChecker<double> ())
77 .AddAttribute ("Z",
78 "Z value of traveling region (fixed), [m]",
79 DoubleValue (0.0),
80 MakeDoubleAccessor (&SteadyStateRandomWaypointMobilityModel::m_z),
81 MakeDoubleChecker<double> ());
82
83 return tid;
84 }
85
SteadyStateRandomWaypointMobilityModel()86 SteadyStateRandomWaypointMobilityModel::SteadyStateRandomWaypointMobilityModel () :
87 alreadyStarted (false)
88 {
89 m_speed = CreateObject<UniformRandomVariable> ();
90 m_pause = CreateObject<UniformRandomVariable> ();
91 m_x1_r = CreateObject<UniformRandomVariable> ();
92 m_y1_r = CreateObject<UniformRandomVariable> ();
93 m_x2_r = CreateObject<UniformRandomVariable> ();
94 m_y2_r = CreateObject<UniformRandomVariable> ();
95 m_u_r = CreateObject<UniformRandomVariable> ();
96 m_x = CreateObject<UniformRandomVariable> ();
97 m_y = CreateObject<UniformRandomVariable> ();
98 m_position = CreateObject<RandomBoxPositionAllocator> ();
99 }
100
101 void
DoInitialize(void)102 SteadyStateRandomWaypointMobilityModel::DoInitialize (void)
103 {
104 DoInitializePrivate ();
105 MobilityModel::DoInitialize ();
106 }
107
108 void
DoInitializePrivate(void)109 SteadyStateRandomWaypointMobilityModel::DoInitializePrivate (void)
110 {
111 alreadyStarted = true;
112 // Configure random variables based on attributes
113 NS_ASSERT (m_minSpeed >= 1e-6);
114 NS_ASSERT (m_minSpeed <= m_maxSpeed);
115 m_speed->SetAttribute ("Min", DoubleValue (m_minSpeed));
116 m_speed->SetAttribute ("Max", DoubleValue (m_maxSpeed));
117 NS_ASSERT (m_minX < m_maxX);
118 NS_ASSERT (m_minY < m_maxY);
119 m_x->SetAttribute ("Min", DoubleValue (m_minX));
120 m_x->SetAttribute ("Max", DoubleValue (m_maxX));
121 m_y->SetAttribute ("Min", DoubleValue (m_minY));
122 m_y->SetAttribute ("Max", DoubleValue (m_maxY));
123 m_position->SetX (m_x);
124 m_position->SetY (m_y);
125 Ptr<ConstantRandomVariable> z = CreateObject<ConstantRandomVariable> ();
126 z->SetAttribute ("Constant", DoubleValue (m_z));
127 m_position->SetZ (z);
128
129 NS_ASSERT (m_minPause <= m_maxPause);
130 m_pause->SetAttribute ("Min", DoubleValue (m_minPause));
131 m_pause->SetAttribute ("Max", DoubleValue (m_maxPause));
132
133 m_helper.Update ();
134 m_helper.Pause ();
135
136 // calculate the steady-state probability that a node is initially paused
137 double expectedPauseTime = (m_minPause + m_maxPause)/2;
138 double a = m_maxX - m_minX;
139 double b = m_maxY - m_minY;
140 double v0 = m_minSpeed;
141 double v1 = m_maxSpeed;
142 double log1 = b*b / a*std::log (std::sqrt ((a*a)/(b*b) + 1) + a/b);
143 double log2 = a*a / b*std::log (std::sqrt ((b*b)/(a*a) + 1) + b/a);
144 double expectedTravelTime = 1.0/6.0*(log1 + log2);
145 expectedTravelTime += 1.0/15.0*((a*a*a)/(b*b) + (b*b*b)/(a*a)) -
146 1.0/15.0*std::sqrt (a*a + b*b)*((a*a)/(b*b) + (b*b)/(a*a) - 3);
147 if (v0 == v1)
148 {
149 expectedTravelTime /= v0;
150 }
151 else
152 {
153 expectedTravelTime *= std::log (v1/v0)/(v1 - v0);
154 }
155 double probabilityPaused = expectedPauseTime/(expectedPauseTime + expectedTravelTime);
156 NS_ASSERT (probabilityPaused >= 0 && probabilityPaused <= 1);
157
158 double u = m_u_r->GetValue (0, 1);
159 if (u < probabilityPaused) // node initially paused
160 {
161 m_helper.SetPosition (m_position->GetNext ());
162 u = m_u_r->GetValue (0, 1);
163 Time pause;
164 if (m_minPause != m_maxPause)
165 {
166 if (u < (2*m_minPause/(m_minPause + m_maxPause)))
167 {
168 pause = Seconds (u*(m_minPause + m_maxPause)/2);
169 }
170 else
171 {
172 // there is an error in equation 20 in the Tech. Report MCS-03-04
173 // this error is corrected in the TMC 2004 paper and below
174 pause = Seconds (m_maxPause - std::sqrt ((1 - u)*(m_maxPause*m_maxPause - m_minPause*m_minPause)));
175 }
176 }
177 else // if pause is constant
178 {
179 pause = Seconds (u*expectedPauseTime);
180 }
181 NS_ASSERT (!m_event.IsRunning ());
182 m_event = Simulator::Schedule (pause, &SteadyStateRandomWaypointMobilityModel::BeginWalk, this);
183 }
184 else // node initially moving
185 {
186 double x1, x2, y1, y2;
187 double r = 0;
188 double u1 = 1;
189 while (u1 >= r)
190 {
191 x1 = m_x1_r->GetValue (0, a);
192 y1 = m_y1_r->GetValue (0, b);
193 x2 = m_x2_r->GetValue (0, a);
194 y2 = m_y2_r->GetValue (0, b);
195 u1 = m_u_r->GetValue (0, 1);
196 r = std::sqrt (((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))/(a*a + b*b));
197 NS_ASSERT (r <= 1);
198 }
199 double u2 = m_u_r->GetValue (0, 1);
200 m_helper.SetPosition (Vector (m_minX + u2*x1 + (1 - u2)*x2, m_minY + u2*y1 + (1 - u2)*y2, m_z));
201 NS_ASSERT (!m_event.IsRunning ());
202 m_event = Simulator::ScheduleNow (&SteadyStateRandomWaypointMobilityModel::SteadyStateBeginWalk, this,
203 Vector (m_minX + x2, m_minY + y2, m_z));
204 }
205 NotifyCourseChange ();
206 }
207
208 void
SteadyStateBeginWalk(const Vector & destination)209 SteadyStateRandomWaypointMobilityModel::SteadyStateBeginWalk (const Vector &destination)
210 {
211 m_helper.Update ();
212 Vector m_current = m_helper.GetCurrentPosition ();
213 NS_ASSERT (m_minX <= m_current.x && m_current.x <= m_maxX);
214 NS_ASSERT (m_minY <= m_current.y && m_current.y <= m_maxY);
215 NS_ASSERT (m_minX <= destination.x && destination.x <= m_maxX);
216 NS_ASSERT (m_minY <= destination.y && destination.y <= m_maxY);
217 double u = m_u_r->GetValue (0, 1);
218 double speed = std::pow (m_maxSpeed, u)/std::pow (m_minSpeed, u - 1);
219 double dx = (destination.x - m_current.x);
220 double dy = (destination.y - m_current.y);
221 double dz = (destination.z - m_current.z);
222 double k = speed / std::sqrt (dx*dx + dy*dy + dz*dz);
223
224 m_helper.SetVelocity (Vector (k*dx, k*dy, k*dz));
225 m_helper.Unpause ();
226 Time travelDelay = Seconds (CalculateDistance (destination, m_current) / speed);
227 m_event = Simulator::Schedule (travelDelay,
228 &SteadyStateRandomWaypointMobilityModel::Start, this);
229 NotifyCourseChange ();
230 }
231
232 void
BeginWalk(void)233 SteadyStateRandomWaypointMobilityModel::BeginWalk (void)
234 {
235 m_helper.Update ();
236 Vector m_current = m_helper.GetCurrentPosition ();
237 NS_ASSERT (m_minX <= m_current.x && m_current.x <= m_maxX);
238 NS_ASSERT (m_minY <= m_current.y && m_current.y <= m_maxY);
239 Vector destination = m_position->GetNext ();
240 double speed = m_speed->GetValue ();
241 double dx = (destination.x - m_current.x);
242 double dy = (destination.y - m_current.y);
243 double dz = (destination.z - m_current.z);
244 double k = speed / std::sqrt (dx*dx + dy*dy + dz*dz);
245
246 m_helper.SetVelocity (Vector (k*dx, k*dy, k*dz));
247 m_helper.Unpause ();
248 Time travelDelay = Seconds (CalculateDistance (destination, m_current) / speed);
249 m_event = Simulator::Schedule (travelDelay,
250 &SteadyStateRandomWaypointMobilityModel::Start, this);
251 NotifyCourseChange ();
252 }
253
254 void
Start(void)255 SteadyStateRandomWaypointMobilityModel::Start (void)
256 {
257 m_helper.Update ();
258 m_helper.Pause ();
259 Time pause = Seconds (m_pause->GetValue ());
260 m_event = Simulator::Schedule (pause, &SteadyStateRandomWaypointMobilityModel::BeginWalk, this);
261 NotifyCourseChange ();
262 }
263
264 Vector
DoGetPosition(void) const265 SteadyStateRandomWaypointMobilityModel::DoGetPosition (void) const
266 {
267 m_helper.Update ();
268 return m_helper.GetCurrentPosition ();
269 }
270 void
DoSetPosition(const Vector & position)271 SteadyStateRandomWaypointMobilityModel::DoSetPosition (const Vector &position)
272 {
273 if (alreadyStarted)
274 {
275 m_helper.SetPosition (position);
276 m_event.Cancel ();
277 m_event = Simulator::ScheduleNow (&SteadyStateRandomWaypointMobilityModel::Start, this);
278 }
279 }
280 Vector
DoGetVelocity(void) const281 SteadyStateRandomWaypointMobilityModel::DoGetVelocity (void) const
282 {
283 return m_helper.GetVelocity ();
284 }
285 int64_t
DoAssignStreams(int64_t stream)286 SteadyStateRandomWaypointMobilityModel::DoAssignStreams (int64_t stream)
287 {
288 int64_t positionStreamsAllocated = 0;
289 m_speed->SetStream (stream);
290 m_pause->SetStream (stream + 1);
291 m_x1_r->SetStream (stream + 2);
292 m_y1_r->SetStream (stream + 3);
293 m_x2_r->SetStream (stream + 4);
294 m_y2_r->SetStream (stream + 5);
295 m_u_r->SetStream (stream + 6);
296 m_x->SetStream (stream + 7);
297 m_y->SetStream (stream + 8);
298 positionStreamsAllocated = m_position->AssignStreams (stream + 9);
299 return (9 + positionStreamsAllocated);
300 }
301
302 } // namespace ns3
303