1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // FramebufferImpl_mock.h:
7 // Defines a mock of the FramebufferImpl class.
8 //
9
10 #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
11 #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
12
13 #include "gmock/gmock.h"
14
15 #include "libANGLE/renderer/FramebufferImpl.h"
16
17 namespace rx
18 {
19
20 class MockFramebufferImpl : public rx::FramebufferImpl
21 {
22 public:
MockFramebufferImpl()23 MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
~MockFramebufferImpl()24 virtual ~MockFramebufferImpl() { destructor(); }
25
26 MOCK_METHOD3(discard, gl::Error(const gl::Context *, size_t, const GLenum *));
27 MOCK_METHOD3(invalidate, gl::Error(const gl::Context *, size_t, const GLenum *));
28 MOCK_METHOD4(invalidateSub,
29 gl::Error(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
30
31 MOCK_METHOD2(clear, gl::Error(const gl::Context *, GLbitfield));
32 MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Context *, GLenum, GLint, const GLfloat *));
33 MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Context *, GLenum, GLint, const GLuint *));
34 MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Context *, GLenum, GLint, const GLint *));
35 MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Context *, GLenum, GLint, GLfloat, GLint));
36
37 MOCK_CONST_METHOD1(getImplementationColorReadFormat, GLenum(const gl::Context *));
38 MOCK_CONST_METHOD1(getImplementationColorReadType, GLenum(const gl::Context *));
39 MOCK_METHOD5(readPixels,
40 gl::Error(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
41
42 MOCK_CONST_METHOD2(getSamplePosition, gl::Error(size_t, GLfloat *));
43
44 MOCK_METHOD5(blit,
45 gl::Error(const gl::Context *,
46 const gl::Rectangle &,
47 const gl::Rectangle &,
48 GLbitfield,
49 GLenum));
50
51 MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
52
53 MOCK_METHOD2(syncState, void(const gl::Context *, const gl::Framebuffer::DirtyBits &));
54
55 MOCK_METHOD0(destructor, void());
56 };
57
MakeFramebufferMock()58 inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
59 {
60 ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
61 new ::testing::NiceMock<MockFramebufferImpl>();
62 // TODO(jmadill): add ON_CALLS for other returning methods
63 ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
64
65 // We must mock the destructor since NiceMock doesn't work for destructors.
66 EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
67
68 return framebufferImpl;
69 }
70
71 } // namespace rx
72
73 #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
74