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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
51 #define QOPENGLVERSIONFUNCTIONS_1_5_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_1_5();
66     ~QOpenGLFunctions_1_5();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.4 core functions
158     void glPointParameteriv(GLenum pname, const GLint *params);
159     void glPointParameteri(GLenum pname, GLint param);
160     void glPointParameterfv(GLenum pname, const GLfloat *params);
161     void glPointParameterf(GLenum pname, GLfloat param);
162     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165 
166     // OpenGL 1.5 core functions
167     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169     GLboolean glUnmapBuffer(GLenum target);
170     GLvoid* glMapBuffer(GLenum target, GLenum access);
171     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174     GLboolean glIsBuffer(GLuint buffer);
175     void glGenBuffers(GLsizei n, GLuint *buffers);
176     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177     void glBindBuffer(GLenum target, GLuint buffer);
178     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181     void glEndQuery(GLenum target);
182     void glBeginQuery(GLenum target, GLuint id);
183     GLboolean glIsQuery(GLuint id);
184     void glDeleteQueries(GLsizei n, const GLuint *ids);
185     void glGenQueries(GLsizei n, GLuint *ids);
186 
187     // OpenGL 1.0 deprecated functions
188     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
189     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
190     void glScalef(GLfloat x, GLfloat y, GLfloat z);
191     void glScaled(GLdouble x, GLdouble y, GLdouble z);
192     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
193     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
194     void glPushMatrix();
195     void glPopMatrix();
196     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
197     void glMultMatrixd(const GLdouble *m);
198     void glMultMatrixf(const GLfloat *m);
199     void glMatrixMode(GLenum mode);
200     void glLoadMatrixd(const GLdouble *m);
201     void glLoadMatrixf(const GLfloat *m);
202     void glLoadIdentity();
203     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
204     GLboolean glIsList(GLuint list);
205     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
206     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
207     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
208     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
209     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
210     void glGetPolygonStipple(GLubyte *mask);
211     void glGetPixelMapusv(GLenum map, GLushort *values);
212     void glGetPixelMapuiv(GLenum map, GLuint *values);
213     void glGetPixelMapfv(GLenum map, GLfloat *values);
214     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
215     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
216     void glGetMapiv(GLenum target, GLenum query, GLint *v);
217     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
218     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
219     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
220     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
221     void glGetClipPlane(GLenum plane, GLdouble *equation);
222     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
223     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
224     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
225     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
226     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
227     void glPixelTransferi(GLenum pname, GLint param);
228     void glPixelTransferf(GLenum pname, GLfloat param);
229     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
230     void glAlphaFunc(GLenum func, GLfloat ref);
231     void glEvalPoint2(GLint i, GLint j);
232     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
233     void glEvalPoint1(GLint i);
234     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
235     void glEvalCoord2fv(const GLfloat *u);
236     void glEvalCoord2f(GLfloat u, GLfloat v);
237     void glEvalCoord2dv(const GLdouble *u);
238     void glEvalCoord2d(GLdouble u, GLdouble v);
239     void glEvalCoord1fv(const GLfloat *u);
240     void glEvalCoord1f(GLfloat u);
241     void glEvalCoord1dv(const GLdouble *u);
242     void glEvalCoord1d(GLdouble u);
243     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
244     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
245     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
246     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
247     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
248     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
249     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
250     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
251     void glPushAttrib(GLbitfield mask);
252     void glPopAttrib();
253     void glAccum(GLenum op, GLfloat value);
254     void glIndexMask(GLuint mask);
255     void glClearIndex(GLfloat c);
256     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
257     void glPushName(GLuint name);
258     void glPopName();
259     void glPassThrough(GLfloat token);
260     void glLoadName(GLuint name);
261     void glInitNames();
262     GLint glRenderMode(GLenum mode);
263     void glSelectBuffer(GLsizei size, GLuint *buffer);
264     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
265     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
266     void glTexGeni(GLenum coord, GLenum pname, GLint param);
267     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
268     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
269     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
270     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
271     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
272     void glTexEnvi(GLenum target, GLenum pname, GLint param);
273     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
274     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
275     void glShadeModel(GLenum mode);
276     void glPolygonStipple(const GLubyte *mask);
277     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
278     void glMateriali(GLenum face, GLenum pname, GLint param);
279     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
280     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
281     void glLineStipple(GLint factor, GLushort pattern);
282     void glLightModeliv(GLenum pname, const GLint *params);
283     void glLightModeli(GLenum pname, GLint param);
284     void glLightModelfv(GLenum pname, const GLfloat *params);
285     void glLightModelf(GLenum pname, GLfloat param);
286     void glLightiv(GLenum light, GLenum pname, const GLint *params);
287     void glLighti(GLenum light, GLenum pname, GLint param);
288     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
289     void glLightf(GLenum light, GLenum pname, GLfloat param);
290     void glFogiv(GLenum pname, const GLint *params);
291     void glFogi(GLenum pname, GLint param);
292     void glFogfv(GLenum pname, const GLfloat *params);
293     void glFogf(GLenum pname, GLfloat param);
294     void glColorMaterial(GLenum face, GLenum mode);
295     void glClipPlane(GLenum plane, const GLdouble *equation);
296     void glVertex4sv(const GLshort *v);
297     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
298     void glVertex4iv(const GLint *v);
299     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
300     void glVertex4fv(const GLfloat *v);
301     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
302     void glVertex4dv(const GLdouble *v);
303     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
304     void glVertex3sv(const GLshort *v);
305     void glVertex3s(GLshort x, GLshort y, GLshort z);
306     void glVertex3iv(const GLint *v);
307     void glVertex3i(GLint x, GLint y, GLint z);
308     void glVertex3fv(const GLfloat *v);
309     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
310     void glVertex3dv(const GLdouble *v);
311     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
312     void glVertex2sv(const GLshort *v);
313     void glVertex2s(GLshort x, GLshort y);
314     void glVertex2iv(const GLint *v);
315     void glVertex2i(GLint x, GLint y);
316     void glVertex2fv(const GLfloat *v);
317     void glVertex2f(GLfloat x, GLfloat y);
318     void glVertex2dv(const GLdouble *v);
319     void glVertex2d(GLdouble x, GLdouble y);
320     void glTexCoord4sv(const GLshort *v);
321     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
322     void glTexCoord4iv(const GLint *v);
323     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
324     void glTexCoord4fv(const GLfloat *v);
325     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
326     void glTexCoord4dv(const GLdouble *v);
327     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
328     void glTexCoord3sv(const GLshort *v);
329     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
330     void glTexCoord3iv(const GLint *v);
331     void glTexCoord3i(GLint s, GLint t, GLint r);
332     void glTexCoord3fv(const GLfloat *v);
333     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
334     void glTexCoord3dv(const GLdouble *v);
335     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
336     void glTexCoord2sv(const GLshort *v);
337     void glTexCoord2s(GLshort s, GLshort t);
338     void glTexCoord2iv(const GLint *v);
339     void glTexCoord2i(GLint s, GLint t);
340     void glTexCoord2fv(const GLfloat *v);
341     void glTexCoord2f(GLfloat s, GLfloat t);
342     void glTexCoord2dv(const GLdouble *v);
343     void glTexCoord2d(GLdouble s, GLdouble t);
344     void glTexCoord1sv(const GLshort *v);
345     void glTexCoord1s(GLshort s);
346     void glTexCoord1iv(const GLint *v);
347     void glTexCoord1i(GLint s);
348     void glTexCoord1fv(const GLfloat *v);
349     void glTexCoord1f(GLfloat s);
350     void glTexCoord1dv(const GLdouble *v);
351     void glTexCoord1d(GLdouble s);
352     void glRectsv(const GLshort *v1, const GLshort *v2);
353     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
354     void glRectiv(const GLint *v1, const GLint *v2);
355     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
356     void glRectfv(const GLfloat *v1, const GLfloat *v2);
357     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
358     void glRectdv(const GLdouble *v1, const GLdouble *v2);
359     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
360     void glRasterPos4sv(const GLshort *v);
361     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
362     void glRasterPos4iv(const GLint *v);
363     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
364     void glRasterPos4fv(const GLfloat *v);
365     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
366     void glRasterPos4dv(const GLdouble *v);
367     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
368     void glRasterPos3sv(const GLshort *v);
369     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
370     void glRasterPos3iv(const GLint *v);
371     void glRasterPos3i(GLint x, GLint y, GLint z);
372     void glRasterPos3fv(const GLfloat *v);
373     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
374     void glRasterPos3dv(const GLdouble *v);
375     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
376     void glRasterPos2sv(const GLshort *v);
377     void glRasterPos2s(GLshort x, GLshort y);
378     void glRasterPos2iv(const GLint *v);
379     void glRasterPos2i(GLint x, GLint y);
380     void glRasterPos2fv(const GLfloat *v);
381     void glRasterPos2f(GLfloat x, GLfloat y);
382     void glRasterPos2dv(const GLdouble *v);
383     void glRasterPos2d(GLdouble x, GLdouble y);
384     void glNormal3sv(const GLshort *v);
385     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
386     void glNormal3iv(const GLint *v);
387     void glNormal3i(GLint nx, GLint ny, GLint nz);
388     void glNormal3fv(const GLfloat *v);
389     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
390     void glNormal3dv(const GLdouble *v);
391     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
392     void glNormal3bv(const GLbyte *v);
393     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
394     void glIndexsv(const GLshort *c);
395     void glIndexs(GLshort c);
396     void glIndexiv(const GLint *c);
397     void glIndexi(GLint c);
398     void glIndexfv(const GLfloat *c);
399     void glIndexf(GLfloat c);
400     void glIndexdv(const GLdouble *c);
401     void glIndexd(GLdouble c);
402     void glEnd();
403     void glEdgeFlagv(const GLboolean *flag);
404     void glEdgeFlag(GLboolean flag);
405     void glColor4usv(const GLushort *v);
406     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
407     void glColor4uiv(const GLuint *v);
408     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
409     void glColor4ubv(const GLubyte *v);
410     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
411     void glColor4sv(const GLshort *v);
412     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
413     void glColor4iv(const GLint *v);
414     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
415     void glColor4fv(const GLfloat *v);
416     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
417     void glColor4dv(const GLdouble *v);
418     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
419     void glColor4bv(const GLbyte *v);
420     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
421     void glColor3usv(const GLushort *v);
422     void glColor3us(GLushort red, GLushort green, GLushort blue);
423     void glColor3uiv(const GLuint *v);
424     void glColor3ui(GLuint red, GLuint green, GLuint blue);
425     void glColor3ubv(const GLubyte *v);
426     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
427     void glColor3sv(const GLshort *v);
428     void glColor3s(GLshort red, GLshort green, GLshort blue);
429     void glColor3iv(const GLint *v);
430     void glColor3i(GLint red, GLint green, GLint blue);
431     void glColor3fv(const GLfloat *v);
432     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
433     void glColor3dv(const GLdouble *v);
434     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
435     void glColor3bv(const GLbyte *v);
436     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
437     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
438     void glBegin(GLenum mode);
439     void glListBase(GLuint base);
440     GLuint glGenLists(GLsizei range);
441     void glDeleteLists(GLuint list, GLsizei range);
442     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
443     void glCallList(GLuint list);
444     void glEndList();
445     void glNewList(GLuint list, GLenum mode);
446 
447     // OpenGL 1.1 deprecated functions
448     void glPushClientAttrib(GLbitfield mask);
449     void glPopClientAttrib();
450     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
451     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
452     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
453     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
454     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
455     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
456     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
457     void glEnableClientState(GLenum array);
458     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
459     void glDisableClientState(GLenum array);
460     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
461     void glArrayElement(GLint i);
462 
463     // OpenGL 1.2 deprecated functions
464     void glResetMinmax(GLenum target);
465     void glResetHistogram(GLenum target);
466     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
467     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
468     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
469     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
470     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
471     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
472     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
473     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
474     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
475     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
476     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
477     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
478     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
479     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
480     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
481     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
482     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
483     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
484     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
485     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
486     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
487     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
488     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
489     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
490     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
491     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
492     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
493     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
494     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
495     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
496 
497     // OpenGL 1.3 deprecated functions
498     void glMultTransposeMatrixd(const GLdouble *m);
499     void glMultTransposeMatrixf(const GLfloat *m);
500     void glLoadTransposeMatrixd(const GLdouble *m);
501     void glLoadTransposeMatrixf(const GLfloat *m);
502     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
503     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
504     void glMultiTexCoord4iv(GLenum target, const GLint *v);
505     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
506     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
507     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
508     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
509     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
510     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
511     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
512     void glMultiTexCoord3iv(GLenum target, const GLint *v);
513     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
514     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
515     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
516     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
517     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
518     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
519     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
520     void glMultiTexCoord2iv(GLenum target, const GLint *v);
521     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
522     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
523     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
524     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
525     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
526     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
527     void glMultiTexCoord1s(GLenum target, GLshort s);
528     void glMultiTexCoord1iv(GLenum target, const GLint *v);
529     void glMultiTexCoord1i(GLenum target, GLint s);
530     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
531     void glMultiTexCoord1f(GLenum target, GLfloat s);
532     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
533     void glMultiTexCoord1d(GLenum target, GLdouble s);
534     void glClientActiveTexture(GLenum texture);
535 
536     // OpenGL 1.4 deprecated functions
537     void glWindowPos3sv(const GLshort *v);
538     void glWindowPos3s(GLshort x, GLshort y, GLshort z);
539     void glWindowPos3iv(const GLint *v);
540     void glWindowPos3i(GLint x, GLint y, GLint z);
541     void glWindowPos3fv(const GLfloat *v);
542     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
543     void glWindowPos3dv(const GLdouble *v);
544     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
545     void glWindowPos2sv(const GLshort *v);
546     void glWindowPos2s(GLshort x, GLshort y);
547     void glWindowPos2iv(const GLint *v);
548     void glWindowPos2i(GLint x, GLint y);
549     void glWindowPos2fv(const GLfloat *v);
550     void glWindowPos2f(GLfloat x, GLfloat y);
551     void glWindowPos2dv(const GLdouble *v);
552     void glWindowPos2d(GLdouble x, GLdouble y);
553     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
554     void glSecondaryColor3usv(const GLushort *v);
555     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
556     void glSecondaryColor3uiv(const GLuint *v);
557     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
558     void glSecondaryColor3ubv(const GLubyte *v);
559     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
560     void glSecondaryColor3sv(const GLshort *v);
561     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
562     void glSecondaryColor3iv(const GLint *v);
563     void glSecondaryColor3i(GLint red, GLint green, GLint blue);
564     void glSecondaryColor3fv(const GLfloat *v);
565     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
566     void glSecondaryColor3dv(const GLdouble *v);
567     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
568     void glSecondaryColor3bv(const GLbyte *v);
569     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
570     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
571     void glFogCoorddv(const GLdouble *coord);
572     void glFogCoordd(GLdouble coord);
573     void glFogCoordfv(const GLfloat *coord);
574     void glFogCoordf(GLfloat coord);
575 
576     // OpenGL 1.5 deprecated functions
577 
578 private:
579     friend class QOpenGLContext;
580 
581     static bool isContextCompatible(QOpenGLContext *context);
582     static QOpenGLVersionProfile versionProfile();
583 
584     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
585     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
586     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
587     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
588     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
589     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
590     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
591     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
592     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
593     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
594     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
595 };
596 
597 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)598 inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
599 {
600     d_1_0_Core->f.Viewport(x, y, width, height);
601 }
602 
glDepthRange(GLdouble nearVal,GLdouble farVal)603 inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
604 {
605     d_1_0_Core->f.DepthRange(nearVal, farVal);
606 }
607 
glIsEnabled(GLenum cap)608 inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
609 {
610     return d_1_0_Core->f.IsEnabled(cap);
611 }
612 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)613 inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
614 {
615     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
616 }
617 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)618 inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
619 {
620     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
621 }
622 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)623 inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
624 {
625     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
626 }
627 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)628 inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
629 {
630     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
631 }
632 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)633 inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
634 {
635     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
636 }
637 
glGetString(GLenum name)638 inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
639 {
640     return d_1_0_Core->f.GetString(name);
641 }
642 
glGetIntegerv(GLenum pname,GLint * params)643 inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
644 {
645     d_1_0_Core->f.GetIntegerv(pname, params);
646 }
647 
glGetFloatv(GLenum pname,GLfloat * params)648 inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
649 {
650     d_1_0_Core->f.GetFloatv(pname, params);
651 }
652 
glGetError()653 inline GLenum QOpenGLFunctions_1_5::glGetError()
654 {
655     return d_1_0_Core->f.GetError();
656 }
657 
glGetDoublev(GLenum pname,GLdouble * params)658 inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
659 {
660     d_1_0_Core->f.GetDoublev(pname, params);
661 }
662 
glGetBooleanv(GLenum pname,GLboolean * params)663 inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
664 {
665     d_1_0_Core->f.GetBooleanv(pname, params);
666 }
667 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)668 inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
669 {
670     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
671 }
672 
glReadBuffer(GLenum mode)673 inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
674 {
675     d_1_0_Core->f.ReadBuffer(mode);
676 }
677 
glPixelStorei(GLenum pname,GLint param)678 inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
679 {
680     d_1_0_Core->f.PixelStorei(pname, param);
681 }
682 
glPixelStoref(GLenum pname,GLfloat param)683 inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
684 {
685     d_1_0_Core->f.PixelStoref(pname, param);
686 }
687 
glDepthFunc(GLenum func)688 inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
689 {
690     d_1_0_Core->f.DepthFunc(func);
691 }
692 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)693 inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
694 {
695     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
696 }
697 
glStencilFunc(GLenum func,GLint ref,GLuint mask)698 inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
699 {
700     d_1_0_Core->f.StencilFunc(func, ref, mask);
701 }
702 
glLogicOp(GLenum opcode)703 inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
704 {
705     d_1_0_Core->f.LogicOp(opcode);
706 }
707 
glBlendFunc(GLenum sfactor,GLenum dfactor)708 inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
709 {
710     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
711 }
712 
glFlush()713 inline void QOpenGLFunctions_1_5::glFlush()
714 {
715     d_1_0_Core->f.Flush();
716 }
717 
glFinish()718 inline void QOpenGLFunctions_1_5::glFinish()
719 {
720     d_1_0_Core->f.Finish();
721 }
722 
glEnable(GLenum cap)723 inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
724 {
725     d_1_0_Core->f.Enable(cap);
726 }
727 
glDisable(GLenum cap)728 inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
729 {
730     d_1_0_Core->f.Disable(cap);
731 }
732 
glDepthMask(GLboolean flag)733 inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
734 {
735     d_1_0_Core->f.DepthMask(flag);
736 }
737 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)738 inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
739 {
740     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
741 }
742 
glStencilMask(GLuint mask)743 inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
744 {
745     d_1_0_Core->f.StencilMask(mask);
746 }
747 
glClearDepth(GLdouble depth)748 inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
749 {
750     d_1_0_Core->f.ClearDepth(depth);
751 }
752 
glClearStencil(GLint s)753 inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
754 {
755     d_1_0_Core->f.ClearStencil(s);
756 }
757 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)758 inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
759 {
760     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
761 }
762 
glClear(GLbitfield mask)763 inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
764 {
765     d_1_0_Core->f.Clear(mask);
766 }
767 
glDrawBuffer(GLenum mode)768 inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
769 {
770     d_1_0_Core->f.DrawBuffer(mode);
771 }
772 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)773 inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
774 {
775     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
776 }
777 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)778 inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
779 {
780     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
781 }
782 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)783 inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
784 {
785     d_1_0_Core->f.TexParameteriv(target, pname, params);
786 }
787 
glTexParameteri(GLenum target,GLenum pname,GLint param)788 inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
789 {
790     d_1_0_Core->f.TexParameteri(target, pname, param);
791 }
792 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)793 inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
794 {
795     d_1_0_Core->f.TexParameterfv(target, pname, params);
796 }
797 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)798 inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
799 {
800     d_1_0_Core->f.TexParameterf(target, pname, param);
801 }
802 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)803 inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
804 {
805     d_1_0_Core->f.Scissor(x, y, width, height);
806 }
807 
glPolygonMode(GLenum face,GLenum mode)808 inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
809 {
810     d_1_0_Core->f.PolygonMode(face, mode);
811 }
812 
glPointSize(GLfloat size)813 inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
814 {
815     d_1_0_Core->f.PointSize(size);
816 }
817 
glLineWidth(GLfloat width)818 inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
819 {
820     d_1_0_Core->f.LineWidth(width);
821 }
822 
glHint(GLenum target,GLenum mode)823 inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
824 {
825     d_1_0_Core->f.Hint(target, mode);
826 }
827 
glFrontFace(GLenum mode)828 inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
829 {
830     d_1_0_Core->f.FrontFace(mode);
831 }
832 
glCullFace(GLenum mode)833 inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
834 {
835     d_1_0_Core->f.CullFace(mode);
836 }
837 
838 
839 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)840 inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
841 {
842     d_1_1_Deprecated->f.Indexubv(c);
843 }
844 
glIndexub(GLubyte c)845 inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
846 {
847     d_1_1_Deprecated->f.Indexub(c);
848 }
849 
glIsTexture(GLuint texture)850 inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
851 {
852     return d_1_1_Core->f.IsTexture(texture);
853 }
854 
glGenTextures(GLsizei n,GLuint * textures)855 inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
856 {
857     d_1_1_Core->f.GenTextures(n, textures);
858 }
859 
glDeleteTextures(GLsizei n,const GLuint * textures)860 inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
861 {
862     d_1_1_Core->f.DeleteTextures(n, textures);
863 }
864 
glBindTexture(GLenum target,GLuint texture)865 inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
866 {
867     d_1_1_Core->f.BindTexture(target, texture);
868 }
869 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)870 inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
871 {
872     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
873 }
874 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)875 inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
876 {
877     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
878 }
879 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)880 inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
881 {
882     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
883 }
884 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)885 inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
886 {
887     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
888 }
889 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)890 inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
891 {
892     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
893 }
894 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)895 inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
896 {
897     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
898 }
899 
glPolygonOffset(GLfloat factor,GLfloat units)900 inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
901 {
902     d_1_1_Core->f.PolygonOffset(factor, units);
903 }
904 
glGetPointerv(GLenum pname,GLvoid ** params)905 inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
906 {
907     d_1_1_Deprecated->f.GetPointerv(pname, params);
908 }
909 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)910 inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
911 {
912     d_1_1_Core->f.DrawElements(mode, count, type, indices);
913 }
914 
glDrawArrays(GLenum mode,GLint first,GLsizei count)915 inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
916 {
917     d_1_1_Core->f.DrawArrays(mode, first, count);
918 }
919 
920 
921 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)922 inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
923 {
924     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
925 }
926 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)927 inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
928 {
929     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
930 }
931 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)932 inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
933 {
934     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
935 }
936 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)937 inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
938 {
939     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
940 }
941 
glBlendEquation(GLenum mode)942 inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
943 {
944     d_1_2_Core->f.BlendEquation(mode);
945 }
946 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)947 inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
948 {
949     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
950 }
951 
952 
953 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)954 inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
955 {
956     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
957 }
958 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)959 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
960 {
961     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
962 }
963 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)964 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
965 {
966     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
967 }
968 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)969 inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
970 {
971     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
972 }
973 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)974 inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
975 {
976     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
977 }
978 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)979 inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
980 {
981     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
982 }
983 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)984 inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
985 {
986     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
987 }
988 
glSampleCoverage(GLfloat value,GLboolean invert)989 inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
990 {
991     d_1_3_Core->f.SampleCoverage(value, invert);
992 }
993 
glActiveTexture(GLenum texture)994 inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
995 {
996     d_1_3_Core->f.ActiveTexture(texture);
997 }
998 
999 
1000 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1001 inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
1002 {
1003     d_1_4_Core->f.PointParameteriv(pname, params);
1004 }
1005 
glPointParameteri(GLenum pname,GLint param)1006 inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
1007 {
1008     d_1_4_Core->f.PointParameteri(pname, param);
1009 }
1010 
glPointParameterfv(GLenum pname,const GLfloat * params)1011 inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
1012 {
1013     d_1_4_Core->f.PointParameterfv(pname, params);
1014 }
1015 
glPointParameterf(GLenum pname,GLfloat param)1016 inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
1017 {
1018     d_1_4_Core->f.PointParameterf(pname, param);
1019 }
1020 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1021 inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1022 {
1023     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1024 }
1025 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1026 inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1027 {
1028     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1029 }
1030 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1031 inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1032 {
1033     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1034 }
1035 
1036 
1037 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1038 inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1039 {
1040     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1041 }
1042 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1043 inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1044 {
1045     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1046 }
1047 
glUnmapBuffer(GLenum target)1048 inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
1049 {
1050     return d_1_5_Core->f.UnmapBuffer(target);
1051 }
1052 
glMapBuffer(GLenum target,GLenum access)1053 inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
1054 {
1055     return d_1_5_Core->f.MapBuffer(target, access);
1056 }
1057 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1058 inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1059 {
1060     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1061 }
1062 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1063 inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1064 {
1065     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1066 }
1067 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1068 inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1069 {
1070     d_1_5_Core->f.BufferData(target, size, data, usage);
1071 }
1072 
glIsBuffer(GLuint buffer)1073 inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
1074 {
1075     return d_1_5_Core->f.IsBuffer(buffer);
1076 }
1077 
glGenBuffers(GLsizei n,GLuint * buffers)1078 inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
1079 {
1080     d_1_5_Core->f.GenBuffers(n, buffers);
1081 }
1082 
glDeleteBuffers(GLsizei n,const GLuint * buffers)1083 inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1084 {
1085     d_1_5_Core->f.DeleteBuffers(n, buffers);
1086 }
1087 
glBindBuffer(GLenum target,GLuint buffer)1088 inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
1089 {
1090     d_1_5_Core->f.BindBuffer(target, buffer);
1091 }
1092 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1093 inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1094 {
1095     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1096 }
1097 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1098 inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1099 {
1100     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1101 }
1102 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1103 inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1104 {
1105     d_1_5_Core->f.GetQueryiv(target, pname, params);
1106 }
1107 
glEndQuery(GLenum target)1108 inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
1109 {
1110     d_1_5_Core->f.EndQuery(target);
1111 }
1112 
glBeginQuery(GLenum target,GLuint id)1113 inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
1114 {
1115     d_1_5_Core->f.BeginQuery(target, id);
1116 }
1117 
glIsQuery(GLuint id)1118 inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
1119 {
1120     return d_1_5_Core->f.IsQuery(id);
1121 }
1122 
glDeleteQueries(GLsizei n,const GLuint * ids)1123 inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
1124 {
1125     d_1_5_Core->f.DeleteQueries(n, ids);
1126 }
1127 
glGenQueries(GLsizei n,GLuint * ids)1128 inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
1129 {
1130     d_1_5_Core->f.GenQueries(n, ids);
1131 }
1132 
1133 
1134 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)1135 inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1136 {
1137     d_1_0_Deprecated->f.Translatef(x, y, z);
1138 }
1139 
glTranslated(GLdouble x,GLdouble y,GLdouble z)1140 inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1141 {
1142     d_1_0_Deprecated->f.Translated(x, y, z);
1143 }
1144 
glScalef(GLfloat x,GLfloat y,GLfloat z)1145 inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
1146 {
1147     d_1_0_Deprecated->f.Scalef(x, y, z);
1148 }
1149 
glScaled(GLdouble x,GLdouble y,GLdouble z)1150 inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
1151 {
1152     d_1_0_Deprecated->f.Scaled(x, y, z);
1153 }
1154 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)1155 inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1156 {
1157     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1158 }
1159 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1160 inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1161 {
1162     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1163 }
1164 
glPushMatrix()1165 inline void QOpenGLFunctions_1_5::glPushMatrix()
1166 {
1167     d_1_0_Deprecated->f.PushMatrix();
1168 }
1169 
glPopMatrix()1170 inline void QOpenGLFunctions_1_5::glPopMatrix()
1171 {
1172     d_1_0_Deprecated->f.PopMatrix();
1173 }
1174 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1175 inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1176 {
1177     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1178 }
1179 
glMultMatrixd(const GLdouble * m)1180 inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
1181 {
1182     d_1_0_Deprecated->f.MultMatrixd(m);
1183 }
1184 
glMultMatrixf(const GLfloat * m)1185 inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
1186 {
1187     d_1_0_Deprecated->f.MultMatrixf(m);
1188 }
1189 
glMatrixMode(GLenum mode)1190 inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
1191 {
1192     d_1_0_Deprecated->f.MatrixMode(mode);
1193 }
1194 
glLoadMatrixd(const GLdouble * m)1195 inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
1196 {
1197     d_1_0_Deprecated->f.LoadMatrixd(m);
1198 }
1199 
glLoadMatrixf(const GLfloat * m)1200 inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
1201 {
1202     d_1_0_Deprecated->f.LoadMatrixf(m);
1203 }
1204 
glLoadIdentity()1205 inline void QOpenGLFunctions_1_5::glLoadIdentity()
1206 {
1207     d_1_0_Deprecated->f.LoadIdentity();
1208 }
1209 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1210 inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1211 {
1212     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1213 }
1214 
glIsList(GLuint list)1215 inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
1216 {
1217     return d_1_0_Deprecated->f.IsList(list);
1218 }
1219 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)1220 inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1221 {
1222     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1223 }
1224 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)1225 inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1226 {
1227     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1228 }
1229 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)1230 inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1231 {
1232     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1233 }
1234 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)1235 inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1236 {
1237     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1238 }
1239 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)1240 inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1241 {
1242     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1243 }
1244 
glGetPolygonStipple(GLubyte * mask)1245 inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
1246 {
1247     d_1_0_Deprecated->f.GetPolygonStipple(mask);
1248 }
1249 
glGetPixelMapusv(GLenum map,GLushort * values)1250 inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
1251 {
1252     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1253 }
1254 
glGetPixelMapuiv(GLenum map,GLuint * values)1255 inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
1256 {
1257     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1258 }
1259 
glGetPixelMapfv(GLenum map,GLfloat * values)1260 inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
1261 {
1262     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1263 }
1264 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)1265 inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1266 {
1267     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1268 }
1269 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)1270 inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1271 {
1272     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1273 }
1274 
glGetMapiv(GLenum target,GLenum query,GLint * v)1275 inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
1276 {
1277     d_1_0_Deprecated->f.GetMapiv(target, query, v);
1278 }
1279 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)1280 inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1281 {
1282     d_1_0_Deprecated->f.GetMapfv(target, query, v);
1283 }
1284 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)1285 inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1286 {
1287     d_1_0_Deprecated->f.GetMapdv(target, query, v);
1288 }
1289 
glGetLightiv(GLenum light,GLenum pname,GLint * params)1290 inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1291 {
1292     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1293 }
1294 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)1295 inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1296 {
1297     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1298 }
1299 
glGetClipPlane(GLenum plane,GLdouble * equation)1300 inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
1301 {
1302     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1303 }
1304 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1305 inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1306 {
1307     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1308 }
1309 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)1310 inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1311 {
1312     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1313 }
1314 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)1315 inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1316 {
1317     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1318 }
1319 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)1320 inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1321 {
1322     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1323 }
1324 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)1325 inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1326 {
1327     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1328 }
1329 
glPixelTransferi(GLenum pname,GLint param)1330 inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
1331 {
1332     d_1_0_Deprecated->f.PixelTransferi(pname, param);
1333 }
1334 
glPixelTransferf(GLenum pname,GLfloat param)1335 inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
1336 {
1337     d_1_0_Deprecated->f.PixelTransferf(pname, param);
1338 }
1339 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)1340 inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1341 {
1342     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1343 }
1344 
glAlphaFunc(GLenum func,GLfloat ref)1345 inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
1346 {
1347     d_1_0_Deprecated->f.AlphaFunc(func, ref);
1348 }
1349 
glEvalPoint2(GLint i,GLint j)1350 inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
1351 {
1352     d_1_0_Deprecated->f.EvalPoint2(i, j);
1353 }
1354 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1355 inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1356 {
1357     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1358 }
1359 
glEvalPoint1(GLint i)1360 inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
1361 {
1362     d_1_0_Deprecated->f.EvalPoint1(i);
1363 }
1364 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)1365 inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1366 {
1367     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1368 }
1369 
glEvalCoord2fv(const GLfloat * u)1370 inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
1371 {
1372     d_1_0_Deprecated->f.EvalCoord2fv(u);
1373 }
1374 
glEvalCoord2f(GLfloat u,GLfloat v)1375 inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
1376 {
1377     d_1_0_Deprecated->f.EvalCoord2f(u, v);
1378 }
1379 
glEvalCoord2dv(const GLdouble * u)1380 inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
1381 {
1382     d_1_0_Deprecated->f.EvalCoord2dv(u);
1383 }
1384 
glEvalCoord2d(GLdouble u,GLdouble v)1385 inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
1386 {
1387     d_1_0_Deprecated->f.EvalCoord2d(u, v);
1388 }
1389 
glEvalCoord1fv(const GLfloat * u)1390 inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
1391 {
1392     d_1_0_Deprecated->f.EvalCoord1fv(u);
1393 }
1394 
glEvalCoord1f(GLfloat u)1395 inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
1396 {
1397     d_1_0_Deprecated->f.EvalCoord1f(u);
1398 }
1399 
glEvalCoord1dv(const GLdouble * u)1400 inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
1401 {
1402     d_1_0_Deprecated->f.EvalCoord1dv(u);
1403 }
1404 
glEvalCoord1d(GLdouble u)1405 inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
1406 {
1407     d_1_0_Deprecated->f.EvalCoord1d(u);
1408 }
1409 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1410 inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1411 {
1412     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1413 }
1414 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1415 inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1416 {
1417     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1418 }
1419 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1420 inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1421 {
1422     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1423 }
1424 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1425 inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1426 {
1427     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1428 }
1429 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1430 inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1431 {
1432     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1433 }
1434 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1435 inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1436 {
1437     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1438 }
1439 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1440 inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1441 {
1442     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1443 }
1444 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1445 inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1446 {
1447     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1448 }
1449 
glPushAttrib(GLbitfield mask)1450 inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
1451 {
1452     d_1_0_Deprecated->f.PushAttrib(mask);
1453 }
1454 
glPopAttrib()1455 inline void QOpenGLFunctions_1_5::glPopAttrib()
1456 {
1457     d_1_0_Deprecated->f.PopAttrib();
1458 }
1459 
glAccum(GLenum op,GLfloat value)1460 inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
1461 {
1462     d_1_0_Deprecated->f.Accum(op, value);
1463 }
1464 
glIndexMask(GLuint mask)1465 inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
1466 {
1467     d_1_0_Deprecated->f.IndexMask(mask);
1468 }
1469 
glClearIndex(GLfloat c)1470 inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
1471 {
1472     d_1_0_Deprecated->f.ClearIndex(c);
1473 }
1474 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1475 inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1476 {
1477     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1478 }
1479 
glPushName(GLuint name)1480 inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
1481 {
1482     d_1_0_Deprecated->f.PushName(name);
1483 }
1484 
glPopName()1485 inline void QOpenGLFunctions_1_5::glPopName()
1486 {
1487     d_1_0_Deprecated->f.PopName();
1488 }
1489 
glPassThrough(GLfloat token)1490 inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
1491 {
1492     d_1_0_Deprecated->f.PassThrough(token);
1493 }
1494 
glLoadName(GLuint name)1495 inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
1496 {
1497     d_1_0_Deprecated->f.LoadName(name);
1498 }
1499 
glInitNames()1500 inline void QOpenGLFunctions_1_5::glInitNames()
1501 {
1502     d_1_0_Deprecated->f.InitNames();
1503 }
1504 
glRenderMode(GLenum mode)1505 inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
1506 {
1507     return d_1_0_Deprecated->f.RenderMode(mode);
1508 }
1509 
glSelectBuffer(GLsizei size,GLuint * buffer)1510 inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
1511 {
1512     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1513 }
1514 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1515 inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1516 {
1517     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1518 }
1519 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1520 inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1521 {
1522     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1523 }
1524 
glTexGeni(GLenum coord,GLenum pname,GLint param)1525 inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
1526 {
1527     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1528 }
1529 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1530 inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1531 {
1532     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1533 }
1534 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1535 inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1536 {
1537     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1538 }
1539 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1540 inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1541 {
1542     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1543 }
1544 
glTexGend(GLenum coord,GLenum pname,GLdouble param)1545 inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1546 {
1547     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1548 }
1549 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1550 inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1551 {
1552     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1553 }
1554 
glTexEnvi(GLenum target,GLenum pname,GLint param)1555 inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
1556 {
1557     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1558 }
1559 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1560 inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1561 {
1562     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1563 }
1564 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1565 inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1566 {
1567     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1568 }
1569 
glShadeModel(GLenum mode)1570 inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
1571 {
1572     d_1_0_Deprecated->f.ShadeModel(mode);
1573 }
1574 
glPolygonStipple(const GLubyte * mask)1575 inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
1576 {
1577     d_1_0_Deprecated->f.PolygonStipple(mask);
1578 }
1579 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1580 inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1581 {
1582     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1583 }
1584 
glMateriali(GLenum face,GLenum pname,GLint param)1585 inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
1586 {
1587     d_1_0_Deprecated->f.Materiali(face, pname, param);
1588 }
1589 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1590 inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1591 {
1592     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1593 }
1594 
glMaterialf(GLenum face,GLenum pname,GLfloat param)1595 inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1596 {
1597     d_1_0_Deprecated->f.Materialf(face, pname, param);
1598 }
1599 
glLineStipple(GLint factor,GLushort pattern)1600 inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
1601 {
1602     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1603 }
1604 
glLightModeliv(GLenum pname,const GLint * params)1605 inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
1606 {
1607     d_1_0_Deprecated->f.LightModeliv(pname, params);
1608 }
1609 
glLightModeli(GLenum pname,GLint param)1610 inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
1611 {
1612     d_1_0_Deprecated->f.LightModeli(pname, param);
1613 }
1614 
glLightModelfv(GLenum pname,const GLfloat * params)1615 inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
1616 {
1617     d_1_0_Deprecated->f.LightModelfv(pname, params);
1618 }
1619 
glLightModelf(GLenum pname,GLfloat param)1620 inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
1621 {
1622     d_1_0_Deprecated->f.LightModelf(pname, param);
1623 }
1624 
glLightiv(GLenum light,GLenum pname,const GLint * params)1625 inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
1626 {
1627     d_1_0_Deprecated->f.Lightiv(light, pname, params);
1628 }
1629 
glLighti(GLenum light,GLenum pname,GLint param)1630 inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
1631 {
1632     d_1_0_Deprecated->f.Lighti(light, pname, param);
1633 }
1634 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1635 inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1636 {
1637     d_1_0_Deprecated->f.Lightfv(light, pname, params);
1638 }
1639 
glLightf(GLenum light,GLenum pname,GLfloat param)1640 inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
1641 {
1642     d_1_0_Deprecated->f.Lightf(light, pname, param);
1643 }
1644 
glFogiv(GLenum pname,const GLint * params)1645 inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
1646 {
1647     d_1_0_Deprecated->f.Fogiv(pname, params);
1648 }
1649 
glFogi(GLenum pname,GLint param)1650 inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
1651 {
1652     d_1_0_Deprecated->f.Fogi(pname, param);
1653 }
1654 
glFogfv(GLenum pname,const GLfloat * params)1655 inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
1656 {
1657     d_1_0_Deprecated->f.Fogfv(pname, params);
1658 }
1659 
glFogf(GLenum pname,GLfloat param)1660 inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
1661 {
1662     d_1_0_Deprecated->f.Fogf(pname, param);
1663 }
1664 
glColorMaterial(GLenum face,GLenum mode)1665 inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
1666 {
1667     d_1_0_Deprecated->f.ColorMaterial(face, mode);
1668 }
1669 
glClipPlane(GLenum plane,const GLdouble * equation)1670 inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
1671 {
1672     d_1_0_Deprecated->f.ClipPlane(plane, equation);
1673 }
1674 
glVertex4sv(const GLshort * v)1675 inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
1676 {
1677     d_1_0_Deprecated->f.Vertex4sv(v);
1678 }
1679 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1680 inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1681 {
1682     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1683 }
1684 
glVertex4iv(const GLint * v)1685 inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
1686 {
1687     d_1_0_Deprecated->f.Vertex4iv(v);
1688 }
1689 
glVertex4i(GLint x,GLint y,GLint z,GLint w)1690 inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1691 {
1692     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1693 }
1694 
glVertex4fv(const GLfloat * v)1695 inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
1696 {
1697     d_1_0_Deprecated->f.Vertex4fv(v);
1698 }
1699 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1700 inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1701 {
1702     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1703 }
1704 
glVertex4dv(const GLdouble * v)1705 inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
1706 {
1707     d_1_0_Deprecated->f.Vertex4dv(v);
1708 }
1709 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1710 inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1711 {
1712     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1713 }
1714 
glVertex3sv(const GLshort * v)1715 inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
1716 {
1717     d_1_0_Deprecated->f.Vertex3sv(v);
1718 }
1719 
glVertex3s(GLshort x,GLshort y,GLshort z)1720 inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
1721 {
1722     d_1_0_Deprecated->f.Vertex3s(x, y, z);
1723 }
1724 
glVertex3iv(const GLint * v)1725 inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
1726 {
1727     d_1_0_Deprecated->f.Vertex3iv(v);
1728 }
1729 
glVertex3i(GLint x,GLint y,GLint z)1730 inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
1731 {
1732     d_1_0_Deprecated->f.Vertex3i(x, y, z);
1733 }
1734 
glVertex3fv(const GLfloat * v)1735 inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
1736 {
1737     d_1_0_Deprecated->f.Vertex3fv(v);
1738 }
1739 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1740 inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1741 {
1742     d_1_0_Deprecated->f.Vertex3f(x, y, z);
1743 }
1744 
glVertex3dv(const GLdouble * v)1745 inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
1746 {
1747     d_1_0_Deprecated->f.Vertex3dv(v);
1748 }
1749 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1750 inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1751 {
1752     d_1_0_Deprecated->f.Vertex3d(x, y, z);
1753 }
1754 
glVertex2sv(const GLshort * v)1755 inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
1756 {
1757     d_1_0_Deprecated->f.Vertex2sv(v);
1758 }
1759 
glVertex2s(GLshort x,GLshort y)1760 inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
1761 {
1762     d_1_0_Deprecated->f.Vertex2s(x, y);
1763 }
1764 
glVertex2iv(const GLint * v)1765 inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
1766 {
1767     d_1_0_Deprecated->f.Vertex2iv(v);
1768 }
1769 
glVertex2i(GLint x,GLint y)1770 inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
1771 {
1772     d_1_0_Deprecated->f.Vertex2i(x, y);
1773 }
1774 
glVertex2fv(const GLfloat * v)1775 inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
1776 {
1777     d_1_0_Deprecated->f.Vertex2fv(v);
1778 }
1779 
glVertex2f(GLfloat x,GLfloat y)1780 inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
1781 {
1782     d_1_0_Deprecated->f.Vertex2f(x, y);
1783 }
1784 
glVertex2dv(const GLdouble * v)1785 inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
1786 {
1787     d_1_0_Deprecated->f.Vertex2dv(v);
1788 }
1789 
glVertex2d(GLdouble x,GLdouble y)1790 inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
1791 {
1792     d_1_0_Deprecated->f.Vertex2d(x, y);
1793 }
1794 
glTexCoord4sv(const GLshort * v)1795 inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
1796 {
1797     d_1_0_Deprecated->f.TexCoord4sv(v);
1798 }
1799 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1800 inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1801 {
1802     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1803 }
1804 
glTexCoord4iv(const GLint * v)1805 inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
1806 {
1807     d_1_0_Deprecated->f.TexCoord4iv(v);
1808 }
1809 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1810 inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1811 {
1812     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1813 }
1814 
glTexCoord4fv(const GLfloat * v)1815 inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
1816 {
1817     d_1_0_Deprecated->f.TexCoord4fv(v);
1818 }
1819 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1820 inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1821 {
1822     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1823 }
1824 
glTexCoord4dv(const GLdouble * v)1825 inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
1826 {
1827     d_1_0_Deprecated->f.TexCoord4dv(v);
1828 }
1829 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1830 inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1831 {
1832     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1833 }
1834 
glTexCoord3sv(const GLshort * v)1835 inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
1836 {
1837     d_1_0_Deprecated->f.TexCoord3sv(v);
1838 }
1839 
glTexCoord3s(GLshort s,GLshort t,GLshort r)1840 inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1841 {
1842     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1843 }
1844 
glTexCoord3iv(const GLint * v)1845 inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
1846 {
1847     d_1_0_Deprecated->f.TexCoord3iv(v);
1848 }
1849 
glTexCoord3i(GLint s,GLint t,GLint r)1850 inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
1851 {
1852     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1853 }
1854 
glTexCoord3fv(const GLfloat * v)1855 inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
1856 {
1857     d_1_0_Deprecated->f.TexCoord3fv(v);
1858 }
1859 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1860 inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1861 {
1862     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1863 }
1864 
glTexCoord3dv(const GLdouble * v)1865 inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
1866 {
1867     d_1_0_Deprecated->f.TexCoord3dv(v);
1868 }
1869 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1870 inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1871 {
1872     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1873 }
1874 
glTexCoord2sv(const GLshort * v)1875 inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
1876 {
1877     d_1_0_Deprecated->f.TexCoord2sv(v);
1878 }
1879 
glTexCoord2s(GLshort s,GLshort t)1880 inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
1881 {
1882     d_1_0_Deprecated->f.TexCoord2s(s, t);
1883 }
1884 
glTexCoord2iv(const GLint * v)1885 inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
1886 {
1887     d_1_0_Deprecated->f.TexCoord2iv(v);
1888 }
1889 
glTexCoord2i(GLint s,GLint t)1890 inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
1891 {
1892     d_1_0_Deprecated->f.TexCoord2i(s, t);
1893 }
1894 
glTexCoord2fv(const GLfloat * v)1895 inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
1896 {
1897     d_1_0_Deprecated->f.TexCoord2fv(v);
1898 }
1899 
glTexCoord2f(GLfloat s,GLfloat t)1900 inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
1901 {
1902     d_1_0_Deprecated->f.TexCoord2f(s, t);
1903 }
1904 
glTexCoord2dv(const GLdouble * v)1905 inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
1906 {
1907     d_1_0_Deprecated->f.TexCoord2dv(v);
1908 }
1909 
glTexCoord2d(GLdouble s,GLdouble t)1910 inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
1911 {
1912     d_1_0_Deprecated->f.TexCoord2d(s, t);
1913 }
1914 
glTexCoord1sv(const GLshort * v)1915 inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
1916 {
1917     d_1_0_Deprecated->f.TexCoord1sv(v);
1918 }
1919 
glTexCoord1s(GLshort s)1920 inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
1921 {
1922     d_1_0_Deprecated->f.TexCoord1s(s);
1923 }
1924 
glTexCoord1iv(const GLint * v)1925 inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
1926 {
1927     d_1_0_Deprecated->f.TexCoord1iv(v);
1928 }
1929 
glTexCoord1i(GLint s)1930 inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
1931 {
1932     d_1_0_Deprecated->f.TexCoord1i(s);
1933 }
1934 
glTexCoord1fv(const GLfloat * v)1935 inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
1936 {
1937     d_1_0_Deprecated->f.TexCoord1fv(v);
1938 }
1939 
glTexCoord1f(GLfloat s)1940 inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
1941 {
1942     d_1_0_Deprecated->f.TexCoord1f(s);
1943 }
1944 
glTexCoord1dv(const GLdouble * v)1945 inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
1946 {
1947     d_1_0_Deprecated->f.TexCoord1dv(v);
1948 }
1949 
glTexCoord1d(GLdouble s)1950 inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
1951 {
1952     d_1_0_Deprecated->f.TexCoord1d(s);
1953 }
1954 
glRectsv(const GLshort * v1,const GLshort * v2)1955 inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
1956 {
1957     d_1_0_Deprecated->f.Rectsv(v1, v2);
1958 }
1959 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1960 inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1961 {
1962     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1963 }
1964 
glRectiv(const GLint * v1,const GLint * v2)1965 inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
1966 {
1967     d_1_0_Deprecated->f.Rectiv(v1, v2);
1968 }
1969 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1970 inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1971 {
1972     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1973 }
1974 
glRectfv(const GLfloat * v1,const GLfloat * v2)1975 inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
1976 {
1977     d_1_0_Deprecated->f.Rectfv(v1, v2);
1978 }
1979 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1980 inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1981 {
1982     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1983 }
1984 
glRectdv(const GLdouble * v1,const GLdouble * v2)1985 inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
1986 {
1987     d_1_0_Deprecated->f.Rectdv(v1, v2);
1988 }
1989 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1990 inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1991 {
1992     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1993 }
1994 
glRasterPos4sv(const GLshort * v)1995 inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
1996 {
1997     d_1_0_Deprecated->f.RasterPos4sv(v);
1998 }
1999 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)2000 inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2001 {
2002     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2003 }
2004 
glRasterPos4iv(const GLint * v)2005 inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
2006 {
2007     d_1_0_Deprecated->f.RasterPos4iv(v);
2008 }
2009 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)2010 inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2011 {
2012     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2013 }
2014 
glRasterPos4fv(const GLfloat * v)2015 inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
2016 {
2017     d_1_0_Deprecated->f.RasterPos4fv(v);
2018 }
2019 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)2020 inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2021 {
2022     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2023 }
2024 
glRasterPos4dv(const GLdouble * v)2025 inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
2026 {
2027     d_1_0_Deprecated->f.RasterPos4dv(v);
2028 }
2029 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)2030 inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2031 {
2032     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2033 }
2034 
glRasterPos3sv(const GLshort * v)2035 inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
2036 {
2037     d_1_0_Deprecated->f.RasterPos3sv(v);
2038 }
2039 
glRasterPos3s(GLshort x,GLshort y,GLshort z)2040 inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2041 {
2042     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2043 }
2044 
glRasterPos3iv(const GLint * v)2045 inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
2046 {
2047     d_1_0_Deprecated->f.RasterPos3iv(v);
2048 }
2049 
glRasterPos3i(GLint x,GLint y,GLint z)2050 inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
2051 {
2052     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2053 }
2054 
glRasterPos3fv(const GLfloat * v)2055 inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
2056 {
2057     d_1_0_Deprecated->f.RasterPos3fv(v);
2058 }
2059 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)2060 inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2061 {
2062     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2063 }
2064 
glRasterPos3dv(const GLdouble * v)2065 inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
2066 {
2067     d_1_0_Deprecated->f.RasterPos3dv(v);
2068 }
2069 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)2070 inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2071 {
2072     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2073 }
2074 
glRasterPos2sv(const GLshort * v)2075 inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
2076 {
2077     d_1_0_Deprecated->f.RasterPos2sv(v);
2078 }
2079 
glRasterPos2s(GLshort x,GLshort y)2080 inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
2081 {
2082     d_1_0_Deprecated->f.RasterPos2s(x, y);
2083 }
2084 
glRasterPos2iv(const GLint * v)2085 inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
2086 {
2087     d_1_0_Deprecated->f.RasterPos2iv(v);
2088 }
2089 
glRasterPos2i(GLint x,GLint y)2090 inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
2091 {
2092     d_1_0_Deprecated->f.RasterPos2i(x, y);
2093 }
2094 
glRasterPos2fv(const GLfloat * v)2095 inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
2096 {
2097     d_1_0_Deprecated->f.RasterPos2fv(v);
2098 }
2099 
glRasterPos2f(GLfloat x,GLfloat y)2100 inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
2101 {
2102     d_1_0_Deprecated->f.RasterPos2f(x, y);
2103 }
2104 
glRasterPos2dv(const GLdouble * v)2105 inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
2106 {
2107     d_1_0_Deprecated->f.RasterPos2dv(v);
2108 }
2109 
glRasterPos2d(GLdouble x,GLdouble y)2110 inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
2111 {
2112     d_1_0_Deprecated->f.RasterPos2d(x, y);
2113 }
2114 
glNormal3sv(const GLshort * v)2115 inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
2116 {
2117     d_1_0_Deprecated->f.Normal3sv(v);
2118 }
2119 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)2120 inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2121 {
2122     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2123 }
2124 
glNormal3iv(const GLint * v)2125 inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
2126 {
2127     d_1_0_Deprecated->f.Normal3iv(v);
2128 }
2129 
glNormal3i(GLint nx,GLint ny,GLint nz)2130 inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
2131 {
2132     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2133 }
2134 
glNormal3fv(const GLfloat * v)2135 inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
2136 {
2137     d_1_0_Deprecated->f.Normal3fv(v);
2138 }
2139 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)2140 inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2141 {
2142     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2143 }
2144 
glNormal3dv(const GLdouble * v)2145 inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
2146 {
2147     d_1_0_Deprecated->f.Normal3dv(v);
2148 }
2149 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)2150 inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2151 {
2152     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2153 }
2154 
glNormal3bv(const GLbyte * v)2155 inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
2156 {
2157     d_1_0_Deprecated->f.Normal3bv(v);
2158 }
2159 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)2160 inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2161 {
2162     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2163 }
2164 
glIndexsv(const GLshort * c)2165 inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
2166 {
2167     d_1_0_Deprecated->f.Indexsv(c);
2168 }
2169 
glIndexs(GLshort c)2170 inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
2171 {
2172     d_1_0_Deprecated->f.Indexs(c);
2173 }
2174 
glIndexiv(const GLint * c)2175 inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
2176 {
2177     d_1_0_Deprecated->f.Indexiv(c);
2178 }
2179 
glIndexi(GLint c)2180 inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
2181 {
2182     d_1_0_Deprecated->f.Indexi(c);
2183 }
2184 
glIndexfv(const GLfloat * c)2185 inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
2186 {
2187     d_1_0_Deprecated->f.Indexfv(c);
2188 }
2189 
glIndexf(GLfloat c)2190 inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
2191 {
2192     d_1_0_Deprecated->f.Indexf(c);
2193 }
2194 
glIndexdv(const GLdouble * c)2195 inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
2196 {
2197     d_1_0_Deprecated->f.Indexdv(c);
2198 }
2199 
glIndexd(GLdouble c)2200 inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
2201 {
2202     d_1_0_Deprecated->f.Indexd(c);
2203 }
2204 
glEnd()2205 inline void QOpenGLFunctions_1_5::glEnd()
2206 {
2207     d_1_0_Deprecated->f.End();
2208 }
2209 
glEdgeFlagv(const GLboolean * flag)2210 inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
2211 {
2212     d_1_0_Deprecated->f.EdgeFlagv(flag);
2213 }
2214 
glEdgeFlag(GLboolean flag)2215 inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
2216 {
2217     d_1_0_Deprecated->f.EdgeFlag(flag);
2218 }
2219 
glColor4usv(const GLushort * v)2220 inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
2221 {
2222     d_1_0_Deprecated->f.Color4usv(v);
2223 }
2224 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)2225 inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2226 {
2227     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2228 }
2229 
glColor4uiv(const GLuint * v)2230 inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
2231 {
2232     d_1_0_Deprecated->f.Color4uiv(v);
2233 }
2234 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)2235 inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2236 {
2237     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2238 }
2239 
glColor4ubv(const GLubyte * v)2240 inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
2241 {
2242     d_1_0_Deprecated->f.Color4ubv(v);
2243 }
2244 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)2245 inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2246 {
2247     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2248 }
2249 
glColor4sv(const GLshort * v)2250 inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
2251 {
2252     d_1_0_Deprecated->f.Color4sv(v);
2253 }
2254 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)2255 inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2256 {
2257     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2258 }
2259 
glColor4iv(const GLint * v)2260 inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
2261 {
2262     d_1_0_Deprecated->f.Color4iv(v);
2263 }
2264 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)2265 inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2266 {
2267     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2268 }
2269 
glColor4fv(const GLfloat * v)2270 inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
2271 {
2272     d_1_0_Deprecated->f.Color4fv(v);
2273 }
2274 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)2275 inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2276 {
2277     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2278 }
2279 
glColor4dv(const GLdouble * v)2280 inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
2281 {
2282     d_1_0_Deprecated->f.Color4dv(v);
2283 }
2284 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)2285 inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2286 {
2287     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2288 }
2289 
glColor4bv(const GLbyte * v)2290 inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
2291 {
2292     d_1_0_Deprecated->f.Color4bv(v);
2293 }
2294 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)2295 inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2296 {
2297     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2298 }
2299 
glColor3usv(const GLushort * v)2300 inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
2301 {
2302     d_1_0_Deprecated->f.Color3usv(v);
2303 }
2304 
glColor3us(GLushort red,GLushort green,GLushort blue)2305 inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
2306 {
2307     d_1_0_Deprecated->f.Color3us(red, green, blue);
2308 }
2309 
glColor3uiv(const GLuint * v)2310 inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
2311 {
2312     d_1_0_Deprecated->f.Color3uiv(v);
2313 }
2314 
glColor3ui(GLuint red,GLuint green,GLuint blue)2315 inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
2316 {
2317     d_1_0_Deprecated->f.Color3ui(red, green, blue);
2318 }
2319 
glColor3ubv(const GLubyte * v)2320 inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
2321 {
2322     d_1_0_Deprecated->f.Color3ubv(v);
2323 }
2324 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)2325 inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2326 {
2327     d_1_0_Deprecated->f.Color3ub(red, green, blue);
2328 }
2329 
glColor3sv(const GLshort * v)2330 inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
2331 {
2332     d_1_0_Deprecated->f.Color3sv(v);
2333 }
2334 
glColor3s(GLshort red,GLshort green,GLshort blue)2335 inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
2336 {
2337     d_1_0_Deprecated->f.Color3s(red, green, blue);
2338 }
2339 
glColor3iv(const GLint * v)2340 inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
2341 {
2342     d_1_0_Deprecated->f.Color3iv(v);
2343 }
2344 
glColor3i(GLint red,GLint green,GLint blue)2345 inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
2346 {
2347     d_1_0_Deprecated->f.Color3i(red, green, blue);
2348 }
2349 
glColor3fv(const GLfloat * v)2350 inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
2351 {
2352     d_1_0_Deprecated->f.Color3fv(v);
2353 }
2354 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)2355 inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2356 {
2357     d_1_0_Deprecated->f.Color3f(red, green, blue);
2358 }
2359 
glColor3dv(const GLdouble * v)2360 inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
2361 {
2362     d_1_0_Deprecated->f.Color3dv(v);
2363 }
2364 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)2365 inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2366 {
2367     d_1_0_Deprecated->f.Color3d(red, green, blue);
2368 }
2369 
glColor3bv(const GLbyte * v)2370 inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
2371 {
2372     d_1_0_Deprecated->f.Color3bv(v);
2373 }
2374 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)2375 inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2376 {
2377     d_1_0_Deprecated->f.Color3b(red, green, blue);
2378 }
2379 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)2380 inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2381 {
2382     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2383 }
2384 
glBegin(GLenum mode)2385 inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
2386 {
2387     d_1_0_Deprecated->f.Begin(mode);
2388 }
2389 
glListBase(GLuint base)2390 inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
2391 {
2392     d_1_0_Deprecated->f.ListBase(base);
2393 }
2394 
glGenLists(GLsizei range)2395 inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
2396 {
2397     return d_1_0_Deprecated->f.GenLists(range);
2398 }
2399 
glDeleteLists(GLuint list,GLsizei range)2400 inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
2401 {
2402     d_1_0_Deprecated->f.DeleteLists(list, range);
2403 }
2404 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2405 inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2406 {
2407     d_1_0_Deprecated->f.CallLists(n, type, lists);
2408 }
2409 
glCallList(GLuint list)2410 inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
2411 {
2412     d_1_0_Deprecated->f.CallList(list);
2413 }
2414 
glEndList()2415 inline void QOpenGLFunctions_1_5::glEndList()
2416 {
2417     d_1_0_Deprecated->f.EndList();
2418 }
2419 
glNewList(GLuint list,GLenum mode)2420 inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
2421 {
2422     d_1_0_Deprecated->f.NewList(list, mode);
2423 }
2424 
2425 
2426 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2427 inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
2428 {
2429     d_1_1_Deprecated->f.PushClientAttrib(mask);
2430 }
2431 
glPopClientAttrib()2432 inline void QOpenGLFunctions_1_5::glPopClientAttrib()
2433 {
2434     d_1_1_Deprecated->f.PopClientAttrib();
2435 }
2436 
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2437 inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2438 {
2439     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2440 }
2441 
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2442 inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2443 {
2444     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2445 }
2446 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2447 inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2448 {
2449     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2450 }
2451 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2452 inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2453 {
2454     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2455 }
2456 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2457 inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2458 {
2459     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2460 }
2461 
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2462 inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2463 {
2464     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2465 }
2466 
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2467 inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2468 {
2469     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2470 }
2471 
glEnableClientState(GLenum array)2472 inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
2473 {
2474     d_1_1_Deprecated->f.EnableClientState(array);
2475 }
2476 
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2477 inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2478 {
2479     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2480 }
2481 
glDisableClientState(GLenum array)2482 inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
2483 {
2484     d_1_1_Deprecated->f.DisableClientState(array);
2485 }
2486 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2487 inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2488 {
2489     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2490 }
2491 
glArrayElement(GLint i)2492 inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
2493 {
2494     d_1_1_Deprecated->f.ArrayElement(i);
2495 }
2496 
2497 
2498 // OpenGL 1.2 deprecated functions
glResetMinmax(GLenum target)2499 inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
2500 {
2501     d_1_2_Deprecated->f.ResetMinmax(target);
2502 }
2503 
glResetHistogram(GLenum target)2504 inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
2505 {
2506     d_1_2_Deprecated->f.ResetHistogram(target);
2507 }
2508 
glMinmax(GLenum target,GLenum internalformat,GLboolean sink)2509 inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2510 {
2511     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2512 }
2513 
glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)2514 inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2515 {
2516     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2517 }
2518 
glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)2519 inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2520 {
2521     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2522 }
2523 
glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)2524 inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2525 {
2526     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2527 }
2528 
glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2529 inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2530 {
2531     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2532 }
2533 
glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)2534 inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2535 {
2536     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2537 }
2538 
glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)2539 inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2540 {
2541     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2542 }
2543 
glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2544 inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2545 {
2546     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2547 }
2548 
glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)2549 inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2550 {
2551     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2552 }
2553 
glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)2554 inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2555 {
2556     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2557 }
2558 
glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)2559 inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2560 {
2561     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2562 }
2563 
glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)2564 inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2565 {
2566     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2567 }
2568 
glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)2569 inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2570 {
2571     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2572 }
2573 
glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)2574 inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2575 {
2576     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2577 }
2578 
glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2579 inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2580 {
2581     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2582 }
2583 
glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)2584 inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2585 {
2586     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2587 }
2588 
glConvolutionParameteri(GLenum target,GLenum pname,GLint params)2589 inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2590 {
2591     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2592 }
2593 
glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)2594 inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2595 {
2596     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2597 }
2598 
glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)2599 inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2600 {
2601     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2602 }
2603 
glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)2604 inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2605 {
2606     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2607 }
2608 
glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)2609 inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2610 {
2611     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2612 }
2613 
glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)2614 inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2615 {
2616     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2617 }
2618 
glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)2619 inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2620 {
2621     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2622 }
2623 
glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)2624 inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2625 {
2626     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2627 }
2628 
glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)2629 inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2630 {
2631     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2632 }
2633 
glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)2634 inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2635 {
2636     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2637 }
2638 
glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2639 inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2640 {
2641     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2642 }
2643 
glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)2644 inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2645 {
2646     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2647 }
2648 
glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)2649 inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2650 {
2651     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2652 }
2653 
glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)2654 inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2655 {
2656     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2657 }
2658 
2659 
2660 // OpenGL 1.3 deprecated functions
glMultTransposeMatrixd(const GLdouble * m)2661 inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
2662 {
2663     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2664 }
2665 
glMultTransposeMatrixf(const GLfloat * m)2666 inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
2667 {
2668     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2669 }
2670 
glLoadTransposeMatrixd(const GLdouble * m)2671 inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
2672 {
2673     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2674 }
2675 
glLoadTransposeMatrixf(const GLfloat * m)2676 inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
2677 {
2678     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2679 }
2680 
glMultiTexCoord4sv(GLenum target,const GLshort * v)2681 inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2682 {
2683     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2684 }
2685 
glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2686 inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2687 {
2688     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2689 }
2690 
glMultiTexCoord4iv(GLenum target,const GLint * v)2691 inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
2692 {
2693     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2694 }
2695 
glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)2696 inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2697 {
2698     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2699 }
2700 
glMultiTexCoord4fv(GLenum target,const GLfloat * v)2701 inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2702 {
2703     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2704 }
2705 
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)2706 inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2707 {
2708     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2709 }
2710 
glMultiTexCoord4dv(GLenum target,const GLdouble * v)2711 inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2712 {
2713     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2714 }
2715 
glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2716 inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2717 {
2718     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2719 }
2720 
glMultiTexCoord3sv(GLenum target,const GLshort * v)2721 inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2722 {
2723     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2724 }
2725 
glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)2726 inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2727 {
2728     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2729 }
2730 
glMultiTexCoord3iv(GLenum target,const GLint * v)2731 inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
2732 {
2733     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2734 }
2735 
glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)2736 inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2737 {
2738     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2739 }
2740 
glMultiTexCoord3fv(GLenum target,const GLfloat * v)2741 inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2742 {
2743     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2744 }
2745 
glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)2746 inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2747 {
2748     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2749 }
2750 
glMultiTexCoord3dv(GLenum target,const GLdouble * v)2751 inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2752 {
2753     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2754 }
2755 
glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)2756 inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2757 {
2758     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2759 }
2760 
glMultiTexCoord2sv(GLenum target,const GLshort * v)2761 inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2762 {
2763     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2764 }
2765 
glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)2766 inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2767 {
2768     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2769 }
2770 
glMultiTexCoord2iv(GLenum target,const GLint * v)2771 inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
2772 {
2773     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2774 }
2775 
glMultiTexCoord2i(GLenum target,GLint s,GLint t)2776 inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2777 {
2778     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2779 }
2780 
glMultiTexCoord2fv(GLenum target,const GLfloat * v)2781 inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2782 {
2783     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2784 }
2785 
glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)2786 inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2787 {
2788     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2789 }
2790 
glMultiTexCoord2dv(GLenum target,const GLdouble * v)2791 inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2792 {
2793     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2794 }
2795 
glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)2796 inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2797 {
2798     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2799 }
2800 
glMultiTexCoord1sv(GLenum target,const GLshort * v)2801 inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2802 {
2803     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2804 }
2805 
glMultiTexCoord1s(GLenum target,GLshort s)2806 inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
2807 {
2808     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2809 }
2810 
glMultiTexCoord1iv(GLenum target,const GLint * v)2811 inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
2812 {
2813     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2814 }
2815 
glMultiTexCoord1i(GLenum target,GLint s)2816 inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
2817 {
2818     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2819 }
2820 
glMultiTexCoord1fv(GLenum target,const GLfloat * v)2821 inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2822 {
2823     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2824 }
2825 
glMultiTexCoord1f(GLenum target,GLfloat s)2826 inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
2827 {
2828     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2829 }
2830 
glMultiTexCoord1dv(GLenum target,const GLdouble * v)2831 inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2832 {
2833     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2834 }
2835 
glMultiTexCoord1d(GLenum target,GLdouble s)2836 inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
2837 {
2838     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2839 }
2840 
glClientActiveTexture(GLenum texture)2841 inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
2842 {
2843     d_1_3_Deprecated->f.ClientActiveTexture(texture);
2844 }
2845 
2846 
2847 // OpenGL 1.4 deprecated functions
glWindowPos3sv(const GLshort * v)2848 inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
2849 {
2850     d_1_4_Deprecated->f.WindowPos3sv(v);
2851 }
2852 
glWindowPos3s(GLshort x,GLshort y,GLshort z)2853 inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2854 {
2855     d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2856 }
2857 
glWindowPos3iv(const GLint * v)2858 inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
2859 {
2860     d_1_4_Deprecated->f.WindowPos3iv(v);
2861 }
2862 
glWindowPos3i(GLint x,GLint y,GLint z)2863 inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
2864 {
2865     d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2866 }
2867 
glWindowPos3fv(const GLfloat * v)2868 inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
2869 {
2870     d_1_4_Deprecated->f.WindowPos3fv(v);
2871 }
2872 
glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)2873 inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2874 {
2875     d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2876 }
2877 
glWindowPos3dv(const GLdouble * v)2878 inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
2879 {
2880     d_1_4_Deprecated->f.WindowPos3dv(v);
2881 }
2882 
glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)2883 inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2884 {
2885     d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2886 }
2887 
glWindowPos2sv(const GLshort * v)2888 inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
2889 {
2890     d_1_4_Deprecated->f.WindowPos2sv(v);
2891 }
2892 
glWindowPos2s(GLshort x,GLshort y)2893 inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
2894 {
2895     d_1_4_Deprecated->f.WindowPos2s(x, y);
2896 }
2897 
glWindowPos2iv(const GLint * v)2898 inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
2899 {
2900     d_1_4_Deprecated->f.WindowPos2iv(v);
2901 }
2902 
glWindowPos2i(GLint x,GLint y)2903 inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
2904 {
2905     d_1_4_Deprecated->f.WindowPos2i(x, y);
2906 }
2907 
glWindowPos2fv(const GLfloat * v)2908 inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
2909 {
2910     d_1_4_Deprecated->f.WindowPos2fv(v);
2911 }
2912 
glWindowPos2f(GLfloat x,GLfloat y)2913 inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
2914 {
2915     d_1_4_Deprecated->f.WindowPos2f(x, y);
2916 }
2917 
glWindowPos2dv(const GLdouble * v)2918 inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
2919 {
2920     d_1_4_Deprecated->f.WindowPos2dv(v);
2921 }
2922 
glWindowPos2d(GLdouble x,GLdouble y)2923 inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
2924 {
2925     d_1_4_Deprecated->f.WindowPos2d(x, y);
2926 }
2927 
glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2928 inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2929 {
2930     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2931 }
2932 
glSecondaryColor3usv(const GLushort * v)2933 inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
2934 {
2935     d_1_4_Deprecated->f.SecondaryColor3usv(v);
2936 }
2937 
glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)2938 inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2939 {
2940     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2941 }
2942 
glSecondaryColor3uiv(const GLuint * v)2943 inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
2944 {
2945     d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2946 }
2947 
glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)2948 inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2949 {
2950     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2951 }
2952 
glSecondaryColor3ubv(const GLubyte * v)2953 inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
2954 {
2955     d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2956 }
2957 
glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)2958 inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2959 {
2960     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2961 }
2962 
glSecondaryColor3sv(const GLshort * v)2963 inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
2964 {
2965     d_1_4_Deprecated->f.SecondaryColor3sv(v);
2966 }
2967 
glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)2968 inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2969 {
2970     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2971 }
2972 
glSecondaryColor3iv(const GLint * v)2973 inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
2974 {
2975     d_1_4_Deprecated->f.SecondaryColor3iv(v);
2976 }
2977 
glSecondaryColor3i(GLint red,GLint green,GLint blue)2978 inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2979 {
2980     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2981 }
2982 
glSecondaryColor3fv(const GLfloat * v)2983 inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
2984 {
2985     d_1_4_Deprecated->f.SecondaryColor3fv(v);
2986 }
2987 
glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)2988 inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2989 {
2990     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2991 }
2992 
glSecondaryColor3dv(const GLdouble * v)2993 inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
2994 {
2995     d_1_4_Deprecated->f.SecondaryColor3dv(v);
2996 }
2997 
glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)2998 inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2999 {
3000     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3001 }
3002 
glSecondaryColor3bv(const GLbyte * v)3003 inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
3004 {
3005     d_1_4_Deprecated->f.SecondaryColor3bv(v);
3006 }
3007 
glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)3008 inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3009 {
3010     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3011 }
3012 
glFogCoordPointer(GLenum type,GLsizei stride,const GLvoid * pointer)3013 inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3014 {
3015     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3016 }
3017 
glFogCoorddv(const GLdouble * coord)3018 inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
3019 {
3020     d_1_4_Deprecated->f.FogCoorddv(coord);
3021 }
3022 
glFogCoordd(GLdouble coord)3023 inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
3024 {
3025     d_1_4_Deprecated->f.FogCoordd(coord);
3026 }
3027 
glFogCoordfv(const GLfloat * coord)3028 inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
3029 {
3030     d_1_4_Deprecated->f.FogCoordfv(coord);
3031 }
3032 
glFogCoordf(GLfloat coord)3033 inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
3034 {
3035     d_1_4_Deprecated->f.FogCoordf(coord);
3036 }
3037 
3038 
3039 // OpenGL 1.5 deprecated functions
3040 
3041 
3042 QT_END_NAMESPACE
3043 
3044 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
3045 
3046 #endif
3047