1 // Copyright © 2015-2017 winapi-rs developers 2 // Licensed under the Apache License, Version 2.0 3 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license 4 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. 5 // All files in the project carrying such notice may not be copied, modified, or distributed 6 // except according to those terms. 7 //! Mappings for the contents of d3dcommon.h 8 use shared::basetsd::SIZE_T; 9 use shared::minwindef::{LPCVOID, LPVOID, UINT}; 10 use um::unknwnbase::{IUnknown, IUnknownVtbl}; 11 use um::winnt::{HRESULT, LPCSTR}; 12 ENUM!{enum D3D_DRIVER_TYPE { 13 D3D_DRIVER_TYPE_UNKNOWN, 14 D3D_DRIVER_TYPE_HARDWARE, 15 D3D_DRIVER_TYPE_REFERENCE, 16 D3D_DRIVER_TYPE_NULL, 17 D3D_DRIVER_TYPE_SOFTWARE, 18 D3D_DRIVER_TYPE_WARP, 19 }} 20 ENUM!{enum D3D_FEATURE_LEVEL { 21 D3D_FEATURE_LEVEL_9_1 = 0x9100, 22 D3D_FEATURE_LEVEL_9_2 = 0x9200, 23 D3D_FEATURE_LEVEL_9_3 = 0x9300, 24 D3D_FEATURE_LEVEL_10_0 = 0xa000, 25 D3D_FEATURE_LEVEL_10_1 = 0xa100, 26 D3D_FEATURE_LEVEL_11_0 = 0xb000, 27 D3D_FEATURE_LEVEL_11_1 = 0xb100, 28 D3D_FEATURE_LEVEL_12_0 = 0xc000, 29 D3D_FEATURE_LEVEL_12_1 = 0xc100, 30 }} 31 ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { 32 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 33 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 34 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, 35 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 36 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 37 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 38 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 39 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 40 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 41 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 42 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 43 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 44 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 45 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 46 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 47 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 48 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 49 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 50 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 51 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 52 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 53 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 54 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 55 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 56 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 57 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 58 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 59 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 60 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 61 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 62 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 63 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 64 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 65 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 66 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 67 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 68 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 69 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 70 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 71 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 72 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 73 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, 74 }} 75 pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = 76 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 77 pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = 78 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 79 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = 80 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 81 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = 82 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 83 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = 84 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 85 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = 86 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 87 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 88 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 89 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 90 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 91 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 92 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 93 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 94 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 95 pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = 96 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 97 pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = 98 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 99 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = 100 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 101 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = 102 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 103 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = 104 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 105 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = 106 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 107 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 108 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 109 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 110 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 111 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 112 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 113 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 114 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 115 pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 116 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; 117 pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 118 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; 119 pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 120 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; 121 pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 122 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; 123 pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 124 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; 125 pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 126 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; 127 pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 128 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; 129 pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 130 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; 131 pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 132 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; 133 pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 134 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; 135 pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 136 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; 137 pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 138 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; 139 pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 140 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; 141 pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 142 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; 143 pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 144 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; 145 pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 146 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; 147 pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 148 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; 149 pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 150 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; 151 pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 152 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; 153 pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 154 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; 155 pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 156 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; 157 pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 158 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; 159 pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 160 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; 161 pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 162 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; 163 pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 164 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; 165 pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 166 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; 167 pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 168 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; 169 pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 170 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; 171 pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 172 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; 173 pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 174 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; 175 pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 176 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; 177 pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 178 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; 179 ENUM!{enum D3D_PRIMITIVE { 180 D3D_PRIMITIVE_UNDEFINED = 0, 181 D3D_PRIMITIVE_POINT = 1, 182 D3D_PRIMITIVE_LINE = 2, 183 D3D_PRIMITIVE_TRIANGLE = 3, 184 D3D_PRIMITIVE_LINE_ADJ = 6, 185 D3D_PRIMITIVE_TRIANGLE_ADJ = 7, 186 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 187 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 188 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 189 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 190 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 191 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 192 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 193 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 194 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 195 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 196 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 197 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 198 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 199 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 200 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 201 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 202 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 203 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 204 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 205 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 206 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, 207 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, 208 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, 209 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, 210 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, 211 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, 212 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, 213 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, 214 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, 215 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, 216 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, 217 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, 218 }} 219 pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 220 pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 221 pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 222 pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 223 pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 224 pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 225 pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 226 pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 227 pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 228 pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 229 pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 230 pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 231 pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 232 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; 233 pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 234 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; 235 pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 236 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; 237 pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 238 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; 239 pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 240 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; 241 pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 242 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; 243 pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 244 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; 245 pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 246 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; 247 pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 248 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; 249 pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 250 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; 251 pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 252 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; 253 pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 254 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; 255 pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 256 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; 257 pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 258 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; 259 pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 260 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; 261 pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 262 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; 263 pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 264 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; 265 pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 266 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; 267 pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 268 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; 269 pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 270 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; 271 pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 272 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; 273 pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 274 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; 275 pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 276 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; 277 pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 278 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; 279 pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 280 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; 281 pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 282 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; 283 pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 284 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; 285 pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 286 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; 287 pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 288 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; 289 pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 290 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; 291 pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 292 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; 293 pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 294 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; 295 ENUM!{enum D3D_SRV_DIMENSION { 296 D3D_SRV_DIMENSION_UNKNOWN = 0, 297 D3D_SRV_DIMENSION_BUFFER = 1, 298 D3D_SRV_DIMENSION_TEXTURE1D = 2, 299 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, 300 D3D_SRV_DIMENSION_TEXTURE2D = 4, 301 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, 302 D3D_SRV_DIMENSION_TEXTURE2DMS = 6, 303 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 304 D3D_SRV_DIMENSION_TEXTURE3D = 8, 305 D3D_SRV_DIMENSION_TEXTURECUBE = 9, 306 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 307 D3D_SRV_DIMENSION_BUFFEREX = 11, 308 }} 309 pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 310 pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 311 pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 312 pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; 313 pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 314 pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; 315 pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 316 pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 317 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 318 pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 319 pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 320 pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 321 pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 322 pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 323 pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = 324 D3D_SRV_DIMENSION_TEXTURE1DARRAY; 325 pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 326 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = 327 D3D_SRV_DIMENSION_TEXTURE2DARRAY; 328 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 329 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 330 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 331 pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 332 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 333 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = 334 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 335 pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 336 pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 337 pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 338 pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; 339 pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 340 pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; 341 pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 342 pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 343 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 344 pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 345 pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 346 pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = 347 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 348 pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; 349 STRUCT!{struct D3D_SHADER_MACRO { 350 Name: LPCSTR, 351 Definition: LPCSTR, 352 }} 353 pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; 354 DEFINE_GUID!{IID_ID3D10Blob, 355 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} 356 RIDL!(#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] 357 interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { 358 fn GetBufferPointer() -> LPVOID, 359 fn GetBufferSize() -> SIZE_T, 360 } 361 ); 362 pub type LPD3D10BLOB = *mut ID3D10Blob; 363 pub type ID3DBlob = ID3D10Blob; 364 pub type LPD3DBLOB = *mut ID3DBlob; 365 ENUM!{enum D3D_INCLUDE_TYPE { 366 D3D_INCLUDE_LOCAL = 0, 367 D3D_INCLUDE_SYSTEM, 368 }} 369 pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; 370 pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; 371 RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] 372 interface ID3DInclude(ID3DIncludeVtbl) { 373 fn Open( 374 IncludeType: D3D_INCLUDE_TYPE, 375 pFileName: LPCSTR, 376 pParentData: LPCVOID, 377 ppData: *mut LPCVOID, 378 pBytes: *mut UINT, 379 ) -> HRESULT, 380 fn Close( 381 pData: LPCVOID, 382 ) -> HRESULT, 383 }} 384 pub type LPD3DINCLUDE = *mut ID3DInclude; 385 ENUM!{enum D3D_SHADER_VARIABLE_CLASS { 386 D3D_SVC_SCALAR = 0, 387 D3D_SVC_VECTOR, 388 D3D_SVC_MATRIX_ROWS, 389 D3D_SVC_MATRIX_COLUMNS, 390 D3D_SVC_OBJECT, 391 D3D_SVC_STRUCT, 392 D3D_SVC_INTERFACE_CLASS, 393 D3D_SVC_INTERFACE_POINTER, 394 }} 395 pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; 396 pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; 397 pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; 398 pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; 399 pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; 400 pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; 401 pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; 402 pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; 403 ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { 404 D3D_SVF_USERPACKED = 1, 405 D3D_SVF_USED = 2, 406 D3D_SVF_INTERFACE_POINTER = 4, 407 D3D_SVF_INTERFACE_PARAMETER = 8, 408 }} 409 pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; 410 pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; 411 pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; 412 pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; 413 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 414 D3D_SVT_VOID = 0, 415 D3D_SVT_BOOL = 1, 416 D3D_SVT_INT = 2, 417 D3D_SVT_FLOAT = 3, 418 D3D_SVT_STRING = 4, 419 D3D_SVT_TEXTURE = 5, 420 D3D_SVT_TEXTURE1D = 6, 421 D3D_SVT_TEXTURE2D = 7, 422 D3D_SVT_TEXTURE3D = 8, 423 D3D_SVT_TEXTURECUBE = 9, 424 D3D_SVT_SAMPLER = 10, 425 D3D_SVT_SAMPLER1D = 11, 426 D3D_SVT_SAMPLER2D = 12, 427 D3D_SVT_SAMPLER3D = 13, 428 D3D_SVT_SAMPLERCUBE = 14, 429 D3D_SVT_PIXELSHADER = 15, 430 D3D_SVT_VERTEXSHADER = 16, 431 D3D_SVT_PIXELFRAGMENT = 17, 432 D3D_SVT_VERTEXFRAGMENT = 18, 433 D3D_SVT_UINT = 19, 434 D3D_SVT_UINT8 = 20, 435 D3D_SVT_GEOMETRYSHADER = 21, 436 D3D_SVT_RASTERIZER = 22, 437 D3D_SVT_DEPTHSTENCIL = 23, 438 D3D_SVT_BLEND = 24, 439 D3D_SVT_BUFFER = 25, 440 D3D_SVT_CBUFFER = 26, 441 D3D_SVT_TBUFFER = 27, 442 D3D_SVT_TEXTURE1DARRAY = 28, 443 D3D_SVT_TEXTURE2DARRAY = 29, 444 D3D_SVT_RENDERTARGETVIEW = 30, 445 D3D_SVT_DEPTHSTENCILVIEW = 31, 446 D3D_SVT_TEXTURE2DMS = 32, 447 D3D_SVT_TEXTURE2DMSARRAY = 33, 448 D3D_SVT_TEXTURECUBEARRAY = 34, 449 D3D_SVT_HULLSHADER = 35, 450 D3D_SVT_DOMAINSHADER = 36, 451 D3D_SVT_INTERFACE_POINTER = 37, 452 D3D_SVT_COMPUTESHADER = 38, 453 D3D_SVT_DOUBLE = 39, 454 D3D_SVT_RWTEXTURE1D = 40, 455 D3D_SVT_RWTEXTURE1DARRAY = 41, 456 D3D_SVT_RWTEXTURE2D = 42, 457 D3D_SVT_RWTEXTURE2DARRAY = 43, 458 D3D_SVT_RWTEXTURE3D = 44, 459 D3D_SVT_RWBUFFER = 45, 460 D3D_SVT_BYTEADDRESS_BUFFER = 46, 461 D3D_SVT_RWBYTEADDRESS_BUFFER = 47, 462 D3D_SVT_STRUCTURED_BUFFER = 48, 463 D3D_SVT_RWSTRUCTURED_BUFFER = 49, 464 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, 465 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, 466 D3D_SVT_MIN8FLOAT = 52, 467 D3D_SVT_MIN10FLOAT = 53, 468 D3D_SVT_MIN16FLOAT = 54, 469 D3D_SVT_MIN12INT = 55, 470 D3D_SVT_MIN16INT = 56, 471 D3D_SVT_MIN16UINT = 57, 472 }} 473 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 474 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 475 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 476 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 477 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 478 pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; 479 pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; 480 pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; 481 pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; 482 pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; 483 pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; 484 pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; 485 pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; 486 pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; 487 pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; 488 pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; 489 pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; 490 pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; 491 pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; 492 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 493 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 494 pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; 495 pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; 496 pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; 497 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 498 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; 499 pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; 500 pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; 501 pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; 502 pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; 503 pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; 504 pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; 505 pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; 506 pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; 507 pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; 508 pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; 509 pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; 510 pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; 511 pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; 512 pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; 513 pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; 514 pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; 515 pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; 516 pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; 517 pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; 518 pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; 519 pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; 520 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; 521 pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; 522 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; 523 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 524 D3D_SVT_APPEND_STRUCTURED_BUFFER; 525 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 526 D3D_SVT_CONSUME_STRUCTURED_BUFFER; 527 ENUM!{enum D3D_SHADER_INPUT_FLAGS { 528 D3D_SIF_USERPACKED = 0x1, 529 D3D_SIF_COMPARISON_SAMPLER = 0x2, 530 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, 531 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, 532 D3D_SIF_TEXTURE_COMPONENTS = 0xc, 533 D3D_SIF_UNUSED = 0x10, 534 }} 535 pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; 536 pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; 537 pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; 538 pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; 539 pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; 540 ENUM!{enum D3D_SHADER_INPUT_TYPE { 541 D3D_SIT_CBUFFER, 542 D3D_SIT_TBUFFER, 543 D3D_SIT_TEXTURE, 544 D3D_SIT_SAMPLER, 545 D3D_SIT_UAV_RWTYPED, 546 D3D_SIT_STRUCTURED, 547 D3D_SIT_UAV_RWSTRUCTURED, 548 D3D_SIT_BYTEADDRESS, 549 D3D_SIT_UAV_RWBYTEADDRESS, 550 D3D_SIT_UAV_APPEND_STRUCTURED, 551 D3D_SIT_UAV_CONSUME_STRUCTURED, 552 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, 553 }} 554 pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; 555 pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; 556 pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; 557 pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; 558 pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; 559 pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; 560 pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; 561 pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; 562 pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; 563 pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; 564 pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; 565 pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = 566 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; 567 ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { 568 D3D_CBF_USERPACKED = 1, 569 }} 570 pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; 571 ENUM!{enum D3D_CBUFFER_TYPE { 572 D3D_CT_CBUFFER, 573 D3D_CT_TBUFFER, 574 D3D_CT_INTERFACE_POINTERS, 575 D3D_CT_RESOURCE_BIND_INFO, 576 }} 577 pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 578 pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 579 pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 580 pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 581 pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; 582 pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; 583 ENUM!{enum D3D_NAME { 584 D3D_NAME_UNDEFINED = 0, 585 D3D_NAME_POSITION = 1, 586 D3D_NAME_CLIP_DISTANCE = 2, 587 D3D_NAME_CULL_DISTANCE = 3, 588 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 589 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, 590 D3D_NAME_VERTEX_ID = 6, 591 D3D_NAME_PRIMITIVE_ID = 7, 592 D3D_NAME_INSTANCE_ID = 8, 593 D3D_NAME_IS_FRONT_FACE = 9, 594 D3D_NAME_SAMPLE_INDEX = 10, 595 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 596 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 597 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 598 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 599 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 600 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 601 D3D_NAME_TARGET = 64, 602 D3D_NAME_DEPTH = 65, 603 D3D_NAME_COVERAGE = 66, 604 D3D_NAME_DEPTH_GREATER_EQUAL = 67, 605 D3D_NAME_DEPTH_LESS_EQUAL = 68, 606 }} 607 pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; 608 pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; 609 pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; 610 pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; 611 pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; 612 pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; 613 pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; 614 pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; 615 pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; 616 pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; 617 pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; 618 pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; 619 pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; 620 pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; 621 pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; 622 pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME 623 = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; 624 pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; 625 pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; 626 pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME 627 = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; 628 pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME 629 = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; 630 pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; 631 pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; 632 ENUM!{enum D3D_RESOURCE_RETURN_TYPE { 633 D3D_RETURN_TYPE_UNORM = 1, 634 D3D_RETURN_TYPE_SNORM = 2, 635 D3D_RETURN_TYPE_SINT = 3, 636 D3D_RETURN_TYPE_UINT = 4, 637 D3D_RETURN_TYPE_FLOAT = 5, 638 D3D_RETURN_TYPE_MIXED = 6, 639 D3D_RETURN_TYPE_DOUBLE = 7, 640 D3D_RETURN_TYPE_CONTINUED = 8, 641 }} 642 pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 643 pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 644 pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 645 pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 646 pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 647 pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 648 pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 649 pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 650 pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 651 pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 652 pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 653 pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 654 pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; 655 pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; 656 ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { 657 D3D_REGISTER_COMPONENT_UNKNOWN = 0, 658 D3D_REGISTER_COMPONENT_UINT32 = 1, 659 D3D_REGISTER_COMPONENT_SINT32 = 2, 660 D3D_REGISTER_COMPONENT_FLOAT32 = 3, 661 }} 662 pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = 663 D3D_REGISTER_COMPONENT_UNKNOWN; 664 pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = 665 D3D_REGISTER_COMPONENT_UINT32; 666 pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = 667 D3D_REGISTER_COMPONENT_SINT32; 668 pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = 669 D3D_REGISTER_COMPONENT_FLOAT32; 670 ENUM!{enum D3D_TESSELLATOR_DOMAIN { 671 D3D_TESSELLATOR_DOMAIN_UNDEFINED, 672 D3D_TESSELLATOR_DOMAIN_ISOLINE, 673 D3D_TESSELLATOR_DOMAIN_TRI, 674 D3D_TESSELLATOR_DOMAIN_QUAD, 675 }} 676 pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = 677 D3D_TESSELLATOR_DOMAIN_UNDEFINED; 678 pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = 679 D3D_TESSELLATOR_DOMAIN_ISOLINE; 680 pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; 681 pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; 682 ENUM!{enum D3D_TESSELLATOR_PARTITIONING { 683 D3D_TESSELLATOR_PARTITIONING_UNDEFINED, 684 D3D_TESSELLATOR_PARTITIONING_INTEGER, 685 D3D_TESSELLATOR_PARTITIONING_POW2, 686 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, 687 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, 688 }} 689 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = 690 D3D_TESSELLATOR_PARTITIONING_UNDEFINED; 691 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = 692 D3D_TESSELLATOR_PARTITIONING_INTEGER; 693 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = 694 D3D_TESSELLATOR_PARTITIONING_POW2; 695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = 696 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; 697 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = 698 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; 699 ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { 700 D3D_TESSELLATOR_OUTPUT_UNDEFINED, 701 D3D_TESSELLATOR_OUTPUT_POINT, 702 D3D_TESSELLATOR_OUTPUT_LINE, 703 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, 704 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, 705 }} 706 pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 707 D3D_TESSELLATOR_OUTPUT_UNDEFINED; 708 pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 709 D3D_TESSELLATOR_OUTPUT_POINT; 710 pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 711 D3D_TESSELLATOR_OUTPUT_LINE; 712 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 713 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; 714 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 715 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; 716 ENUM!{enum D3D_MIN_PRECISION { 717 D3D_MIN_PRECISION_DEFAULT, 718 D3D_MIN_PRECISION_FLOAT_16, 719 D3D_MIN_PRECISION_FLOAT_2_8, 720 D3D_MIN_PRECISION_RESERVED, 721 D3D_MIN_PRECISION_SINT_16, 722 D3D_MIN_PRECISION_UINT_16, 723 D3D_MIN_PRECISION_ANY_16 = 0xf0, 724 D3D_MIN_PRECISION_ANY_10 = 0xf1, 725 }} 726 ENUM!{enum D3D_INTERPOLATION_MODE { 727 D3D_INTERPOLATION_UNDEFINED, 728 D3D_INTERPOLATION_CONSTANT, 729 D3D_INTERPOLATION_LINEAR, 730 D3D_INTERPOLATION_LINEAR_CENTROID, 731 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, 732 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, 733 D3D_INTERPOLATION_LINEAR_SAMPLE, 734 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, 735 }} 736 ENUM!{enum D3D_PARAMETER_FLAGS { 737 D3D_PF_NONE = 0, 738 D3D_PF_IN = 0x1, 739 D3D_PF_OUT = 0x2, 740 }} 741 DEFINE_GUID!{WKPDID_D3DDebugObjectName, 742 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} 743 DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, 744 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} 745 DEFINE_GUID!{WKPDID_CommentStringW, 746 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2} 747