1package lua
2
3const (
4	// BaseLibName is here for consistency; the base functions have no namespace/library.
5	BaseLibName = ""
6	// LoadLibName is here for consistency; the loading system has no namespace/library.
7	LoadLibName = "package"
8	// TabLibName is the name of the table Library.
9	TabLibName = "table"
10	// IoLibName is the name of the io Library.
11	IoLibName = "io"
12	// OsLibName is the name of the os Library.
13	OsLibName = "os"
14	// StringLibName is the name of the string Library.
15	StringLibName = "string"
16	// MathLibName is the name of the math Library.
17	MathLibName = "math"
18	// DebugLibName is the name of the debug Library.
19	DebugLibName = "debug"
20	// ChannelLibName is the name of the channel Library.
21	ChannelLibName = "channel"
22	// CoroutineLibName is the name of the coroutine Library.
23	CoroutineLibName = "coroutine"
24)
25
26type luaLib struct {
27	libName string
28	libFunc LGFunction
29}
30
31var luaLibs = []luaLib{
32	luaLib{LoadLibName, OpenPackage},
33	luaLib{BaseLibName, OpenBase},
34	luaLib{TabLibName, OpenTable},
35	luaLib{IoLibName, OpenIo},
36	luaLib{OsLibName, OpenOs},
37	luaLib{StringLibName, OpenString},
38	luaLib{MathLibName, OpenMath},
39	luaLib{DebugLibName, OpenDebug},
40	luaLib{ChannelLibName, OpenChannel},
41	luaLib{CoroutineLibName, OpenCoroutine},
42}
43
44// OpenLibs loads the built-in libraries. It is equivalent to running OpenLoad,
45// then OpenBase, then iterating over the other OpenXXX functions in any order.
46func (ls *LState) OpenLibs() {
47	// NB: Map iteration order in Go is deliberately randomised, so must open Load/Base
48	// prior to iterating.
49	for _, lib := range luaLibs {
50		ls.Push(ls.NewFunction(lib.libFunc))
51		ls.Push(LString(lib.libName))
52		ls.Call(1, 0)
53	}
54}
55