1 /*
2 ***CHRONO***
3 Bullet Continuous Collision Detection and Physics Library
4 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
5 
6 This software is provided 'as-is', without any express or implied warranty.
7 In no event will the authors be held liable for any damages arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it freely,
10 subject to the following restrictions:
11 
12 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
13 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
14 3. This notice may not be removed or altered from any source distribution.
15 */
16 
17 //#define NOMINMAX
18 #include <algorithm>
19 #include "btCEtriangleShape.h"
20 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
21 #include "LinearMath/btQuaternion.h"
22 #include "chrono/collision/ChCollisionModelBullet.h"
23 #include <stdio.h>
24 
25 using namespace chrono;
26 
btCEtriangleShape(ChVector<> * mp1,ChVector<> * mp2,ChVector<> * mp3,ChVector<> * me1,ChVector<> * me2,ChVector<> * me3,bool mowns_vertex_1,bool mowns_vertex_2,bool mowns_vertex_3,bool mowns_edge_1,bool mowns_edge_2,bool mowns_edge_3,double msphereswept_rad)27 btCEtriangleShape::btCEtriangleShape(ChVector<>* mp1,
28                     ChVector<>* mp2,
29                     ChVector<>* mp3,
30                     ChVector<>* me1,
31                     ChVector<>* me2,
32                     ChVector<>* me3,
33 	                bool mowns_vertex_1,
34                     bool mowns_vertex_2,
35                     bool mowns_vertex_3,
36                     bool mowns_edge_1,
37                     bool mowns_edge_2,
38                     bool mowns_edge_3,
39                     double msphereswept_rad)
40 {
41     p1 = mp1;
42     p2 = mp2;
43     p3 = mp3;
44     e1 = me1;
45     e2 = me2;
46     e3 = me3;
47     owns_vertex_1 = mowns_vertex_1;
48     owns_vertex_2 = mowns_vertex_2;
49     owns_vertex_3 = mowns_vertex_3;
50     owns_edge_1 = mowns_edge_1;
51     owns_edge_2 = mowns_edge_2;
52     owns_edge_3 = mowns_edge_3;
53     sphereswept_rad = msphereswept_rad;
54 
55     m_shapeType = CE_TRIANGLE_SHAPE_PROXYTYPE;
56 }
57 
58 
59 
localGetSupportingVertexWithoutMargin(const btVector3 & vec0) const60  btVector3	btCEtriangleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
61 {
62     btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
63 	btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
64     btVector3 vtx;
65 	vtx = btVector3((btScalar)this->p1->x(),(btScalar)this->p1->y(),(btScalar)this->p1->z());
66 	newDot = vec0.dot(vtx);
67 	if (newDot > maxDot){
68 			maxDot = newDot;
69 			supVec = vtx;
70 	}
71     vtx = btVector3((btScalar)this->p2->x(),(btScalar)this->p2->y(),(btScalar)this->p2->z());
72 	newDot = vec0.dot(vtx);
73 	if (newDot > maxDot){
74 			maxDot = newDot;
75 			supVec = vtx;
76 	}
77     vtx = btVector3((btScalar)this->p3->x(),(btScalar)this->p3->y(),(btScalar)this->p3->z());
78 	newDot = vec0.dot(vtx);
79 	if (newDot > maxDot){
80 			maxDot = newDot;
81 			supVec = vtx;
82 	}
83 
84 	return supVec;  //+ vec0.normalized()*this->sphereswept_rad; //***TODO*** add the sphereswept_rad layer (but gives seldom jittering.. why?)
85 }
86 
batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 * vectors,btVector3 * supportVerticesOut,int numVectors) const87  void	btCEtriangleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
88 {
89 	printf("NOT SUPPORTED!! \n");
90 }
91 
92 
calculateLocalInertia(btScalar mass,btVector3 & inertia) const93 void	btCEtriangleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
94 {
95 	//***TO DO***
96 	//as an approximation, take the inertia of an average radius sphere
97 
98 	btTransform ident;
99 	ident.setIdentity();
100 
101 	btVector3 halfExtents;
102     double radius= ChMax((*p2-*p1).Length(), (*p3-*p1).Length());
103 	halfExtents.setValue((btScalar)(radius),
104 						 (btScalar)(radius),
105 						 (btScalar)(radius));
106 
107 	btScalar margin = CONVEX_DISTANCE_MARGIN;
108 
109 	btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
110 	btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
111 	btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
112 	const btScalar x2 = lx*lx;
113 	const btScalar y2 = ly*ly;
114 	const btScalar z2 = lz*lz;
115 	const btScalar scaledmass = mass * btScalar(.08333333);
116 
117 	inertia[0] = scaledmass * (y2+z2);
118 	inertia[1] = scaledmass * (x2+z2);
119 	inertia[2] = scaledmass * (x2+y2);
120 }
121 
122 
getAabb(const btTransform & t,btVector3 & aabbMin,btVector3 & aabbMax) const123 void btCEtriangleShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
124 {
125 
126 	btVector3 p1_w = t.getOrigin()+ t.getBasis()*btVector3((btScalar)this->p1->x(), (btScalar)this->p1->y(), (btScalar)this->p1->z());
127     btVector3 p2_w = t.getOrigin()+ t.getBasis()*btVector3((btScalar)this->p2->x(), (btScalar)this->p2->y(), (btScalar)this->p2->z());
128     btVector3 p3_w = t.getOrigin()+ t.getBasis()*btVector3((btScalar)this->p3->x(), (btScalar)this->p3->y(), (btScalar)this->p3->z());
129 
130     collision::ChCollisionModelBullet* triModel = (collision::ChCollisionModelBullet*)this->getUserPointer();
131 
132 	btVector3 venvelope (triModel->GetEnvelope(), triModel->GetEnvelope(), triModel->GetEnvelope());
133     btVector3 vsphereswept ((btScalar)this->sphereswept_rad,(btScalar)this->sphereswept_rad,(btScalar)this->sphereswept_rad);
134 
135 	aabbMin = btVector3((btScalar)ChMin(ChMin(p1_w.x(),p2_w.x()),p3_w.x()),
136                         (btScalar)ChMin(ChMin(p1_w.y(),p2_w.y()),p3_w.y()),
137                         (btScalar)ChMin(ChMin(p1_w.z(),p2_w.z()),p3_w.z())) - venvelope - vsphereswept;
138 
139     aabbMax = btVector3((btScalar)ChMax(ChMax(p1_w.x(),p2_w.x()),p3_w.x()),
140                         (btScalar)ChMax(ChMax(p1_w.y(),p2_w.y()),p3_w.y()),
141                         (btScalar)ChMax(ChMax(p1_w.z(),p2_w.z()),p3_w.z())) + venvelope + vsphereswept;
142 }
143 
144 
145