1// $Id: RandGeneral.icc,v 1.2 2003/07/17 19:20:02 garren Exp $ 2// -*- C++ -*- 3// 4// ----------------------------------------------------------------------- 5// HEP Random 6// --- RandGeneral --- 7// inlined functions implementation file 8// ----------------------------------------------------------------------- 9 10// ======================================================================= 11// Gabriele Cosmo - Created: 20th August 1998 12// 13// M. Fischler - Moved fire() and shoot(anEngine) into inline so that 14// the use of mapRandom does not cost an extra function call. 15// ======================================================================= 16 17namespace CLHEP { 18 19inline double RandGeneral::fire() 20{ 21 double rand = localEngine->flat(); 22 return mapRandom(rand); 23} 24 25inline double RandGeneral::shoot() 26{ 27 return fire(); 28} 29 30inline double RandGeneral::operator() () 31{ 32 return fire(); 33} 34 35inline double RandGeneral::shoot( HepRandomEngine* anEngine ) 36{ 37 double rand = anEngine->flat(); 38 return mapRandom(rand); 39} 40 41inline void RandGeneral::shootArray( const int size, double* vect ) 42{ 43 fireArray(size, vect); 44} 45 46} // namespace CLHEP 47