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30 
31 #ifndef __FASTJET_CLOSESTPAIR2D__HH__
32 #define __FASTJET_CLOSESTPAIR2D__HH__
33 
34 #include<vector>
35 #include<stack>
36 #include<iostream>
37 #include "fastjet/internal/ClosestPair2DBase.hh"
38 #include "fastjet/internal/SearchTree.hh"
39 #include "fastjet/internal/MinHeap.hh"
40 #include "fastjet/SharedPtr.hh"
41 
42 FASTJET_BEGIN_NAMESPACE      // defined in fastjet/internal/base.hh
43 
44 //----------------------------------------------------------------------
45 /// \if internal_doc
46 /// @ingroup internal
47 /// \class ClosestPair2D
48 /// concrete implementation for finding closest pairs in 2D -- will
49 /// use Chan's (hopefully efficient) shuffle based structures
50 /// \endif
51 class ClosestPair2D : public ClosestPair2DBase {
52 public:
53   /// constructor from a vector of 2D positions -- number of objects
54   /// after insertion and deletion must never exceed positions.size();
55   /// objects are given IDs that correspond to their index in the vector
56   /// of positions
ClosestPair2D(const std::vector<Coord2D> & positions,const Coord2D & left_corner,const Coord2D & right_corner)57   ClosestPair2D(const std::vector<Coord2D> & positions,
58 		const Coord2D & left_corner, const Coord2D & right_corner) {
59     _initialize(positions, left_corner, right_corner, positions.size());
60   };
61 
62   /// constructor which allows structure to grow beyond positions.size(), up
63   /// to max_size
ClosestPair2D(const std::vector<Coord2D> & positions,const Coord2D & left_corner,const Coord2D & right_corner,const unsigned int max_size)64   ClosestPair2D(const std::vector<Coord2D> & positions,
65 		const Coord2D & left_corner, const Coord2D & right_corner,
66 		const unsigned int max_size) {
67     _initialize(positions, left_corner, right_corner, max_size);
68   };
69 
70   /// provides the IDs of the closest pair as well as the distance between
71   /// them
72   void closest_pair(unsigned int & ID1, unsigned int & ID2,
73 		    double & distance2) const;
74 
75   /// removes the entry labelled by ID from the object;
76   void remove(unsigned int ID);
77 
78   /// inserts the position into the closest pair structure and returns the
79   /// ID that has been allocated for the object.
80   unsigned int insert(const Coord2D &);
81 
82   /// removes ID1 and ID2 and inserts position, returning the ID
83   /// corresponding to position...
84   virtual unsigned int replace(unsigned int ID1, unsigned int ID2,
85 			       const Coord2D & position);
86 
87   /// replaces IDs_to_remove with points at the new_positions
88   /// indicating the IDs allocated to the new points in new_IDs
89   virtual void replace_many(const std::vector<unsigned int> & IDs_to_remove,
90 			    const std::vector<Coord2D> & new_positions,
91 			    std::vector<unsigned int> & new_IDs);
92 
93   // mostly for checking how things are working...
print_tree_depths(std::ostream & outdev) const94   inline void print_tree_depths(std::ostream & outdev) const {
95     outdev    << _trees[0]->max_depth() << " "
96 	      << _trees[1]->max_depth() << " "
97 	      << _trees[2]->max_depth() << "\n";
98   };
99 
100   unsigned int size();
101 
102 private:
103 
104   void _initialize(const std::vector<Coord2D> & positions,
105 	      const Coord2D & left_corner, const Coord2D & right_corner,
106 	      const unsigned int max_size);
107 
108   static const unsigned int _nshift = 3;
109 
110   class Point; // will be defined below
111 
112   /// since sets of three objects will crop up repeatedly, useful
113   /// to have a triplet class?
114   template<class T> class triplet {
115   public:
operator [](unsigned int i) const116     inline const T & operator[](unsigned int i) const {return _contents[i];};
operator [](unsigned int i)117     inline       T & operator[](unsigned int i)       {return _contents[i];};
118   private:
119     T _contents[_nshift];
120   };
121 
122 
123   /// class that will take care of ordering of shuffles for us
124   class Shuffle {
125   public:
126     unsigned int x, y;
127     Point * point;
128     bool operator<(const Shuffle &) const;
operator +=(unsigned int shift)129     void operator+=(unsigned int shift) {x += shift; y+= shift;};
130   };
131 
132   typedef SearchTree<Shuffle>     Tree;
133   typedef Tree::circulator        circulator;
134   typedef Tree::const_circulator  const_circulator;
135 
136 
137   triplet<SharedPtr<Tree> >  _trees;
138   SharedPtr<MinHeap>     _heap;
139   std::vector<Point>     _points;
140   std::stack<Point *>    _available_points;
141 
142   /// points that are "under review" in some way
143   std::vector<Point *>   _points_under_review;
144 
145   // different statuses for review
146   static const unsigned int _remove_heap_entry = 1;
147   static const unsigned int _review_heap_entry = 2;
148   static const unsigned int _review_neighbour  = 4;
149 
150   /// add a label to a point as to the nature of review needed
151   /// (includes adding it to list of points needing review) [doesn't
152   /// affect other labels already set for the point]
153   void _add_label(Point * point, unsigned int review_flag);
154 
155   /// sets the label for the point to be exclusively this
156   /// review flag (and adds it to list of points needing review
157   /// if not already there)
158   void _set_label(Point * point, unsigned int review_flag);
159 
160   /// for all entries of the _points_under_review[] vector, carry out
161   /// the actions indicated by its review flag; the points are
162   /// then removed from _points_under_review[] and their flags
163   /// set to zero
164   void _deal_with_points_to_review();
165 
166   /// carry out the search-tree related operations of point removal
167   void _remove_from_search_tree(Point * point_to_remove);
168 
169   /// carry out the search-tree related operations of point insertion
170   void _insert_into_search_tree(Point * new_point);
171 
172   /// takes a point and creates a shuffle with the given shift
173   void _point2shuffle(Point & , Shuffle & , unsigned int shift);
174 
175   /// pieces needed for converting coordinates to integer
176   Coord2D _left_corner;
177   double _range;
178 
179   int _ID(const Point *) const;
180 
181   triplet<unsigned int> _shifts;     // absolute shifts
182   triplet<unsigned int> _rel_shifts; // shifts relative to previous shift
183 
184   unsigned int _cp_search_range;
185 };
186 
187 
188 //----------------------------------------------------------------------
189 /// \if internal_doc
190 /// @ingroup internal
191 /// \class ClosestPair2D::Point
192 /// class for representing all info needed about a point
193 /// \endif
194 class ClosestPair2D::Point {
195 public:
196   /// the point's coordinates
197   Coord2D coord;
198   /// a pointer to its closest neighbour in our structure
199   Point * neighbour;
200   /// the corresponding squared distance
201   double  neighbour_dist2;
202   /// circulators for each of the shifts of the shuffles
203   triplet<circulator> circ;
204 
205   /// indicates that something special is currently happening to this point
206   unsigned int review_flag;
207 
208   /// returns the distance between two of these objects
distance2(const Point & other) const209   double distance2(const Point & other) const {
210     return coord.distance2(other.coord);
211   };
212 
213   /// creates a shuffle for us with a given shift
214   //void set_shuffle(Shuffle & shuffle);
215 };
216 
217 
218 //----------------------------------------------------------------------
219 /// returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using
220 /// Chan's neat trick...
floor_ln2_less(unsigned x,unsigned y)221 inline bool floor_ln2_less(unsigned x, unsigned y) {
222   if (x>y) return false;
223   return (x < (x^y)); // beware of operator precedence...
224 }
225 
226 
227 //----------------------------------------------------------------------
228 /// returns the ID for the specified point...
_ID(const Point * point) const229 inline int ClosestPair2D::_ID(const Point * point) const {
230   return point - &(_points[0]);
231 }
232 
233 
234 //
size()235 inline unsigned int ClosestPair2D::size() {
236   return _points.size() - _available_points.size();
237 }
238 
239 
240 
241 FASTJET_END_NAMESPACE
242 
243 #endif // __FASTJET_CLOSESTPAIR2D__HH__
244