1// Code generated by smithy-go-codegen DO NOT EDIT.
2
3package gamelift
4
5import (
6	"context"
7	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
8	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
9	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
10	"github.com/aws/smithy-go/middleware"
11	smithyhttp "github.com/aws/smithy-go/transport/http"
12)
13
14// Reserves an open player slot in a game session for a player. New player sessions
15// can be created in any game session with an open slot that is in ACTIVE status
16// and has a player creation policy of ACCEPT_ALL. You can add a group of players
17// to a game session with CreatePlayerSessions. To create a player session, specify
18// a game session ID, player ID, and optionally a set of player data. If
19// successful, a slot is reserved in the game session for the player and a new
20// PlayerSession object is returned with a player session ID. The player references
21// the player session ID when sending a connection request to the game session, and
22// the game server can use it to validate the player reservation with the GameLift
23// service. Player sessions cannot be updated. Available in Amazon GameLift Local.
24// Related actions CreatePlayerSession | CreatePlayerSessions |
25// DescribePlayerSessions | StartGameSessionPlacement |
26// DescribeGameSessionPlacement | All APIs by task
27// (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
28func (c *Client) CreatePlayerSession(ctx context.Context, params *CreatePlayerSessionInput, optFns ...func(*Options)) (*CreatePlayerSessionOutput, error) {
29	if params == nil {
30		params = &CreatePlayerSessionInput{}
31	}
32
33	result, metadata, err := c.invokeOperation(ctx, "CreatePlayerSession", params, optFns, addOperationCreatePlayerSessionMiddlewares)
34	if err != nil {
35		return nil, err
36	}
37
38	out := result.(*CreatePlayerSessionOutput)
39	out.ResultMetadata = metadata
40	return out, nil
41}
42
43// Represents the input for a request operation.
44type CreatePlayerSessionInput struct {
45
46	// A unique identifier for the game session to add a player to.
47	//
48	// This member is required.
49	GameSessionId *string
50
51	// A unique identifier for a player. Player IDs are developer-defined.
52	//
53	// This member is required.
54	PlayerId *string
55
56	// Developer-defined information related to a player. GameLift does not use this
57	// data, so it can be formatted as needed for use in the game.
58	PlayerData *string
59}
60
61// Represents the returned data in response to a request operation.
62type CreatePlayerSessionOutput struct {
63
64	// Object that describes the newly created player session record.
65	PlayerSession *types.PlayerSession
66
67	// Metadata pertaining to the operation's result.
68	ResultMetadata middleware.Metadata
69}
70
71func addOperationCreatePlayerSessionMiddlewares(stack *middleware.Stack, options Options) (err error) {
72	err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreatePlayerSession{}, middleware.After)
73	if err != nil {
74		return err
75	}
76	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreatePlayerSession{}, middleware.After)
77	if err != nil {
78		return err
79	}
80	if err = addSetLoggerMiddleware(stack, options); err != nil {
81		return err
82	}
83	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
84		return err
85	}
86	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
87		return err
88	}
89	if err = addResolveEndpointMiddleware(stack, options); err != nil {
90		return err
91	}
92	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
93		return err
94	}
95	if err = addRetryMiddlewares(stack, options); err != nil {
96		return err
97	}
98	if err = addHTTPSignerV4Middleware(stack, options); err != nil {
99		return err
100	}
101	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
102		return err
103	}
104	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
105		return err
106	}
107	if err = addClientUserAgent(stack); err != nil {
108		return err
109	}
110	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
111		return err
112	}
113	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
114		return err
115	}
116	if err = addOpCreatePlayerSessionValidationMiddleware(stack); err != nil {
117		return err
118	}
119	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreatePlayerSession(options.Region), middleware.Before); err != nil {
120		return err
121	}
122	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
123		return err
124	}
125	if err = addResponseErrorMiddleware(stack); err != nil {
126		return err
127	}
128	if err = addRequestResponseLogging(stack, options); err != nil {
129		return err
130	}
131	return nil
132}
133
134func newServiceMetadataMiddleware_opCreatePlayerSession(region string) *awsmiddleware.RegisterServiceMetadata {
135	return &awsmiddleware.RegisterServiceMetadata{
136		Region:        region,
137		ServiceID:     ServiceID,
138		SigningName:   "gamelift",
139		OperationName: "CreatePlayerSession",
140	}
141}
142