1// Code generated by smithy-go-codegen DO NOT EDIT. 2 3package gamelift 4 5import ( 6 "context" 7 awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" 8 "github.com/aws/aws-sdk-go-v2/aws/signer/v4" 9 "github.com/aws/aws-sdk-go-v2/service/gamelift/types" 10 "github.com/aws/smithy-go/middleware" 11 smithyhttp "github.com/aws/smithy-go/transport/http" 12) 13 14// Reserves open slots in a game session for a group of players. New player 15// sessions can be created in any game session with an open slot that is in ACTIVE 16// status and has a player creation policy of ACCEPT_ALL. To add a single player to 17// a game session, use CreatePlayerSession. To create player sessions, specify a 18// game session ID and a list of player IDs. Optionally, provide a set of player 19// data for each player ID. If successful, a slot is reserved in the game session 20// for each player, and new PlayerSession objects are returned with player session 21// IDs. Each player references their player session ID when sending a connection 22// request to the game session, and the game server can use it to validate the 23// player reservation with the GameLift service. Player sessions cannot be updated. 24// Available in Amazon GameLift Local. Related actions CreatePlayerSession | 25// CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | 26// DescribeGameSessionPlacement | All APIs by task 27// (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) 28func (c *Client) CreatePlayerSessions(ctx context.Context, params *CreatePlayerSessionsInput, optFns ...func(*Options)) (*CreatePlayerSessionsOutput, error) { 29 if params == nil { 30 params = &CreatePlayerSessionsInput{} 31 } 32 33 result, metadata, err := c.invokeOperation(ctx, "CreatePlayerSessions", params, optFns, addOperationCreatePlayerSessionsMiddlewares) 34 if err != nil { 35 return nil, err 36 } 37 38 out := result.(*CreatePlayerSessionsOutput) 39 out.ResultMetadata = metadata 40 return out, nil 41} 42 43// Represents the input for a request operation. 44type CreatePlayerSessionsInput struct { 45 46 // A unique identifier for the game session to add players to. 47 // 48 // This member is required. 49 GameSessionId *string 50 51 // List of unique identifiers for the players to be added. 52 // 53 // This member is required. 54 PlayerIds []string 55 56 // Map of string pairs, each specifying a player ID and a set of developer-defined 57 // information related to the player. Amazon GameLift does not use this data, so it 58 // can be formatted as needed for use in the game. Any player data strings for 59 // player IDs that are not included in the PlayerIds parameter are ignored. 60 PlayerDataMap map[string]string 61} 62 63// Represents the returned data in response to a request operation. 64type CreatePlayerSessionsOutput struct { 65 66 // A collection of player session objects created for the added players. 67 PlayerSessions []types.PlayerSession 68 69 // Metadata pertaining to the operation's result. 70 ResultMetadata middleware.Metadata 71} 72 73func addOperationCreatePlayerSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { 74 err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreatePlayerSessions{}, middleware.After) 75 if err != nil { 76 return err 77 } 78 err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreatePlayerSessions{}, middleware.After) 79 if err != nil { 80 return err 81 } 82 if err = addSetLoggerMiddleware(stack, options); err != nil { 83 return err 84 } 85 if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { 86 return err 87 } 88 if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { 89 return err 90 } 91 if err = addResolveEndpointMiddleware(stack, options); err != nil { 92 return err 93 } 94 if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { 95 return err 96 } 97 if err = addRetryMiddlewares(stack, options); err != nil { 98 return err 99 } 100 if err = addHTTPSignerV4Middleware(stack, options); err != nil { 101 return err 102 } 103 if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { 104 return err 105 } 106 if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { 107 return err 108 } 109 if err = addClientUserAgent(stack); err != nil { 110 return err 111 } 112 if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { 113 return err 114 } 115 if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { 116 return err 117 } 118 if err = addOpCreatePlayerSessionsValidationMiddleware(stack); err != nil { 119 return err 120 } 121 if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreatePlayerSessions(options.Region), middleware.Before); err != nil { 122 return err 123 } 124 if err = addRequestIDRetrieverMiddleware(stack); err != nil { 125 return err 126 } 127 if err = addResponseErrorMiddleware(stack); err != nil { 128 return err 129 } 130 if err = addRequestResponseLogging(stack, options); err != nil { 131 return err 132 } 133 return nil 134} 135 136func newServiceMetadataMiddleware_opCreatePlayerSessions(region string) *awsmiddleware.RegisterServiceMetadata { 137 return &awsmiddleware.RegisterServiceMetadata{ 138 Region: region, 139 ServiceID: ServiceID, 140 SigningName: "gamelift", 141 OperationName: "CreatePlayerSessions", 142 } 143} 144