1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 package MyGame.Example;
4 
5 public final class AnyUniqueAliases {
AnyUniqueAliases()6   private AnyUniqueAliases() { }
7   public static final byte NONE = 0;
8   public static final byte M = 1;
9   public static final byte T = 2;
10   public static final byte M2 = 3;
11 
12   public static final String[] names = { "NONE", "M", "T", "M2", };
13 
name(int e)14   public static String name(int e) { return names[e]; }
15 }
16 
17