1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 public struct TypeAliases : IFlatbufferObject
12 {
13   private Table __p;
14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsTypeAliasesMyGame.Example.TypeAliases15   public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); }
GetRootAsTypeAliasesMyGame.Example.TypeAliases16   public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.TypeAliases17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example.TypeAliases18   public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } }
MutateI8MyGame.Example.TypeAliases21   public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } }
22   public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } }
MutateU8MyGame.Example.TypeAliases23   public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } }
24   public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } }
MutateI16MyGame.Example.TypeAliases25   public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } }
26   public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
MutateU16MyGame.Example.TypeAliases27   public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } }
28   public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateI32MyGame.Example.TypeAliases29   public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } }
30   public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateU32MyGame.Example.TypeAliases31   public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } }
32   public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateI64MyGame.Example.TypeAliases33   public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } }
34   public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateU64MyGame.Example.TypeAliases35   public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } }
36   public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
MutateF32MyGame.Example.TypeAliases37   public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } }
38   public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } }
MutateF64MyGame.Example.TypeAliases39   public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } }
V8MyGame.Example.TypeAliases40   public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; }
41   public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
42 #if ENABLE_SPAN_T
GetV8BytesMyGame.Example.TypeAliases43   public Span<byte> GetV8Bytes() { return __p.__vector_as_span(24); }
44 #else
GetV8BytesMyGame.Example.TypeAliases45   public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); }
46 #endif
GetV8ArrayMyGame.Example.TypeAliases47   public sbyte[] GetV8Array() { return __p.__vector_as_array<sbyte>(24); }
MutateV8MyGame.Example.TypeAliases48   public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } }
Vf64MyGame.Example.TypeAliases49   public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
50   public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
51 #if ENABLE_SPAN_T
GetVf64BytesMyGame.Example.TypeAliases52   public Span<byte> GetVf64Bytes() { return __p.__vector_as_span(26); }
53 #else
GetVf64BytesMyGame.Example.TypeAliases54   public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); }
55 #endif
GetVf64ArrayMyGame.Example.TypeAliases56   public double[] GetVf64Array() { return __p.__vector_as_array<double>(26); }
MutateVf64MyGame.Example.TypeAliases57   public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } }
58 
CreateTypeAliasesMyGame.Example.TypeAliases59   public static Offset<TypeAliases> CreateTypeAliases(FlatBufferBuilder builder,
60       sbyte i8 = 0,
61       byte u8 = 0,
62       short i16 = 0,
63       ushort u16 = 0,
64       int i32 = 0,
65       uint u32 = 0,
66       long i64 = 0,
67       ulong u64 = 0,
68       float f32 = 0.0f,
69       double f64 = 0.0,
70       VectorOffset v8Offset = default(VectorOffset),
71       VectorOffset vf64Offset = default(VectorOffset)) {
72     builder.StartObject(12);
73     TypeAliases.AddF64(builder, f64);
74     TypeAliases.AddU64(builder, u64);
75     TypeAliases.AddI64(builder, i64);
76     TypeAliases.AddVf64(builder, vf64Offset);
77     TypeAliases.AddV8(builder, v8Offset);
78     TypeAliases.AddF32(builder, f32);
79     TypeAliases.AddU32(builder, u32);
80     TypeAliases.AddI32(builder, i32);
81     TypeAliases.AddU16(builder, u16);
82     TypeAliases.AddI16(builder, i16);
83     TypeAliases.AddU8(builder, u8);
84     TypeAliases.AddI8(builder, i8);
85     return TypeAliases.EndTypeAliases(builder);
86   }
87 
StartTypeAliasesMyGame.Example.TypeAliases88   public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartObject(12); }
AddI8MyGame.Example.TypeAliases89   public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); }
AddU8MyGame.Example.TypeAliases90   public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); }
AddI16MyGame.Example.TypeAliases91   public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); }
AddU16MyGame.Example.TypeAliases92   public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); }
AddI32MyGame.Example.TypeAliases93   public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); }
AddU32MyGame.Example.TypeAliases94   public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); }
AddI64MyGame.Example.TypeAliases95   public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); }
AddU64MyGame.Example.TypeAliases96   public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); }
AddF32MyGame.Example.TypeAliases97   public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); }
AddF64MyGame.Example.TypeAliases98   public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); }
AddV8MyGame.Example.TypeAliases99   public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); }
CreateV8VectorMyGame.Example.TypeAliases100   public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); }
CreateV8VectorBlockMyGame.Example.TypeAliases101   public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartV8VectorMyGame.Example.TypeAliases102   public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddVf64MyGame.Example.TypeAliases103   public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); }
CreateVf64VectorMyGame.Example.TypeAliases104   public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
CreateVf64VectorBlockMyGame.Example.TypeAliases105   public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVf64VectorMyGame.Example.TypeAliases106   public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
EndTypeAliasesMyGame.Example.TypeAliases107   public static Offset<TypeAliases> EndTypeAliases(FlatBufferBuilder builder) {
108     int o = builder.EndObject();
109     return new Offset<TypeAliases>(o);
110   }
111 };
112 
113 
114 }
115