1// automatically generated by the FlatBuffers compiler, do not modify
2// ignore_for_file: unused_import, unused_field, unused_local_variable
3
4library my_game.example2;
5
6import 'dart:typed_data' show Uint8List;
7import 'package:flat_buffers/flat_buffers.dart' as fb;
8
9import './monster_test_my_game_generated.dart' as my_game;
10import './monster_test_my_game.example_generated.dart' as my_game_example;
11
12class Monster {
13  Monster._(this._bc, this._bcOffset);
14  factory Monster(List<int> bytes) {
15    fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
16    return reader.read(rootRef, 0);
17  }
18
19  static const fb.Reader<Monster> reader = const _MonsterReader();
20
21  final fb.BufferContext _bc;
22  final int _bcOffset;
23
24
25  @override
26  String toString() {
27    return 'Monster{}';
28  }
29}
30
31class _MonsterReader extends fb.TableReader<Monster> {
32  const _MonsterReader();
33
34  @override
35  Monster createObject(fb.BufferContext bc, int offset) =>
36    new Monster._(bc, offset);
37}
38
39class MonsterObjectBuilder extends fb.ObjectBuilder {
40
41  MonsterObjectBuilder();
42
43  /// Finish building, and store into the [fbBuilder].
44  @override
45  int finish(
46    fb.Builder fbBuilder) {
47    assert(fbBuilder != null);
48
49    fbBuilder.startTable();
50    return fbBuilder.endTable();
51  }
52
53  /// Convenience method to serialize to byte list.
54  @override
55  Uint8List toBytes([String fileIdentifier]) {
56    fb.Builder fbBuilder = new fb.Builder();
57    int offset = finish(fbBuilder);
58    return fbBuilder.finish(offset, fileIdentifier);
59  }
60}
61